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[[File:Revenge1.png|thumb|130px]]'''Revenge''' is one of [http://epicbattlefantasy.wikia.com/wiki/Matt Matt's] [[Skills|skills]] in ''[http://epicbattlefantasy.wikia.com/wiki/Epic_Battle_Fantasy_3 Epic Battle Fantasy 3]'' and ''[[Epic Battle Fantasy 4|4]]''. It is a jumping slash attack that becomes stronger as Matt's HP decreases - thus, it reaches its maximum strength when Matt's HP is 1. Its element and special effects depend on the [[Swords|sword]] Matt has equipped when he uses it.
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[[File:Revenge1.png|thumb|130px]]'''Revenge''' is one of [http://epicbattlefantasy.wikia.com/wiki/Matt Matt's] [[Skills|skills]]'' ''that made its debut in ''[[Epic Battle Fantasy 2]]''. It is a jumping slash attack that becomes stronger as Matt's HP decreases - thus, it reaches its maximum strength when Matt's HP is 1. Its element and special effects depend on the [[Swords|sword]] Matt has equipped when he uses it.
   
 
The aptly-named [http://epicbattlefantasy.wikia.com/wiki/Avenger Avenger] boosts the power of Revenge. The skill [[Quick Slash]] needs to be learned first as a prerequisite.
 
The aptly-named [http://epicbattlefantasy.wikia.com/wiki/Avenger Avenger] boosts the power of Revenge. The skill [[Quick Slash]] needs to be learned first as a prerequisite.
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In ''Epic Battle Fantasy 4'', Revenge's power is based on Matt's current HP and the number of living allies on the field - thus, it is at its strongest when Matt is the only one standing and at 1 HP. The [[Anarchy]] sword has a chance to counter enemy attacks with the Revenge skill.
 
In ''Epic Battle Fantasy 4'', Revenge's power is based on Matt's current HP and the number of living allies on the field - thus, it is at its strongest when Matt is the only one standing and at 1 HP. The [[Anarchy]] sword has a chance to counter enemy attacks with the Revenge skill.
 
==Stats==
 
==Stats==
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===''Epic Battle Fantasy 2''===
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It costs 30 MP to use with ??? power and 100 accuracy.
 
===''Epic Battle Fantasy 3''===
 
===''Epic Battle Fantasy 3''===
 
{| class="wikitable" style="width: 650px"
 
{| class="wikitable" style="width: 650px"
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|Power depends on current HP and number of dead allies. Elements and effects depend on current weapon.
 
|Power depends on current HP and number of dead allies. Elements and effects depend on current weapon.
 
|}
 
|}
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[[Category:Epic Battle Fantasy 2]]
 
[[Category:Epic Battle Fantasy 3]]
 
[[Category:Epic Battle Fantasy 3]]
 
[[Category:Epic Battle Fantasy 4]]
 
[[Category:Epic Battle Fantasy 4]]

Revision as of 05:03, 9 August 2014

File:Revenge1.png

Revenge is one of Matt's skills that made its debut in Epic Battle Fantasy 2. It is a jumping slash attack that becomes stronger as Matt's HP decreases - thus, it reaches its maximum strength when Matt's HP is 1. Its element and special effects depend on the sword Matt has equipped when he uses it.

The aptly-named Avenger boosts the power of Revenge. The skill Quick Slash needs to be learned first as a prerequisite.

In Epic Battle Fantasy 4, Revenge's power is based on Matt's current HP and the number of living allies on the field - thus, it is at its strongest when Matt is the only one standing and at 1 HP. The Anarchy sword has a chance to counter enemy attacks with the Revenge skill.

Stats

Epic Battle Fantasy 2

It costs 30 MP to use with ??? power and 100 accuracy.

Epic Battle Fantasy 3

Level 1 2 3
AP 100 300 2000
Power ? ? ?
MP 12 15 18
Element Weapon's Weapon's Weapon's
Other More powerful when user's HP is low More powerful when user's HP is low More powerful when user's HP is low

Epic Battle Fantasy 4

Level 1 2 3 4
AP 100 300 1000 3000
Power 0 (varies) 0 (varies) 0 (varies) 0 (varies)
MP 12 15 18 22
Type Attack Attack Attack Attack
Element Weapon's Weapon's Weapon's Weapon's
Other Power depends on current HP and number of dead allies. Elements and effects depend on current weapon. Power depends on current HP and number of dead allies. Elements and effects depend on current weapon. Power depends on current HP and number of dead allies. Elements and effects depend on current weapon. Power depends on current HP and number of dead allies. Elements and effects depend on current weapon.