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"*You see some snakes up ahead. They appear to be venomous. Do you pee your pants?"
―In-game narration


SNEK is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room in Redpine Town, on the same screen as the entrance to the Crystal Caverns.

Appearance[]

SNEK is a pixelated snake done in an 8-bit style. It has red scales, pale tan stripes, two tan teeth, and a single large eye set in a slight glare.

SNEK's arcade room is located within a seedy grove that can only be accessed via a portal.

Overview[]

SNEK attacks with primarily physical attacks, although it can also cast Toxic Bubble for decent magical damage. Like all Arcade foes, its elemental skills are only 25% elemental, so resistance will do little to reduce their damage. Its base offences and Defence are mediocre, but it has above-average Accuracy and Magic Defence along with great Evade; as such, high-accuracy physical attacks will be most effective against it.

SNEK's specialty is weakening the party with HP debuffs (either directly or via the side effect of Scorch) and inflicting annoying status effects like Stagger, Poison, and Disable - on higher difficulty levels, it can also inflict Confuse or Doom with the second hit of its Bite attack. When weakened, it will also inflict Berserk on itself to amplify its physical damage output; it can only do this once, so the status should be removed immediately with Water or Ice damage.

Much like Hydras and PHOENIX, SNEK appears in groups and has the ability to call more SNEKs to replace fallen allies; as such, all of the SNEKs must be killed in one turn or immobilized with Stun or Freeze (both of which they strongly resist). The most effective tactic is Annihilate; with 3 pieces of status-increasing gear, it's guaranteed to inflict Instant Death on the entire nest.

SNEK is weak to the same elements it uses: Earth and Bio. It has no elemental resistances, but it is nearly immune to Stun, Chill, Freeze, Doom, and Instant Death; it also has strong resistances to Syphon, Bad Luck, Curse, Tired, and Weaken. It is highly resistant to Accuracy and Evade debuffs and somewhat resistant to having its offenses and defenses lowered. Enabling "More Foe Resistance" removes its Bio weakness, allows it to absorb Fire, makes it totally immune to Stun, Chill, and Freeze, and doubles its resistance to offensive debuffs.

Statistics[]

SNEK EBF5
SNEKS ATTACK WITH AN INTENSE, BURNING BITE. FALLEN SNEKS WILL IMMEDIATELY BE AVENGED BY OTHER SNEKS. DO NOT EAT.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
1839* 3 3.7 3 4.4 4.4 5.66 130 10 16 66 10 8
Elemental
Resistance
- - - -50% -50% - - - - -
Status
Resistance
- 80% 80% - 50% 50% - - - 50% - 80%
Debuff
Resistance
- 20% 20% 20% 20% 60% 60%
Item Drop Rate
Icon Razor Claw Leather Amber Raspberries Dragon Scales
Name Razor Claw Leather Amber Raspberries Dragon Scales
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
0.7% per stack,
up to 6.3%
1.4% per stack,
up to 12.6%
0.9% per stack,
up to 8.1%
1.8% per stack,
up to 16.2%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
SNEK EBF5
SNEKS ATTACK WITH AN INTENSE, BURNING BITE. FALLEN SNEKS WILL IMMEDIATELY BE AVENGED BY OTHER SNEKS. DO NOT EAT.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
1839* 3 3.7 3 4.4 4.4 5.66 130 10 16 66 10 8
Elemental
Resistance
200% - - -50% - - - - - -
Status
Resistance
- 100% 100% - 50% 50% - - - 50% - 80%
Debuff
Resistance
- 40% 40% 20% 20% 60% 60%
Item Drop Rate
Icon Razor Claw Leather Amber Raspberries Dragon Scales
Name Razor Claw Leather Amber Raspberries Dragon Scales
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
-0.7% per stack,
up to -6.3%
-1.4% per stack,
up to -12.6%
0.6% per stack,
up to 5.4%
1.2% per stack,
up to 10.8%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

SNEK gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 31, SNEK gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Totom Wood Single 125/3 Physical 25% 150% 1x 85% 10% 10%
Toxic Bubble Single 90 Magical 25% 150%
100%
5x
20%

100% 10% 10%
Bite Single 52.5
52.5
Physical ---- 100%
--
5x
--

--
150% 10% 10%
Notes: Second hit gets 100% chance of 3x Confuse or Doom on Hard or Epic difficulties (with equal 50% chance of picking either status).
Bounce Random 150/2 Physical ---- 66% 2x 100% 10% 10%
Notes: Status chance and stacks increased to 100% and 3x respectively on Hard or Epic difficulties. Status is applied on both hits.
Will not target the same player twice in a row unless they have Target or no other targets are available.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned or Berserked → Bite (1/2), Bounce (1/2);
  • Otherwise → Bite (2/6), Bounce (2/6), Totom Wood (1/6), Toxic Bubble (1/6).

* Bite will prioritize targets that aren't resistant to Fire; Totom Wood and Toxic Bubble will also prioritize targets that aren't resistant to their elements.

Counter (only if Counter-Attacking Foes is enabled)

  • 25% → Bounce.


Additionally, when <24% HP, SNEK will inflict 3x Berserk on itself at the start of its turn (this doesn't take up its action), increased to 5x on Hard/Epic. This effect will only happen once.

Whenever a SNEK takes a turn, another SNEK will automatically spawn to replace any dead SNEKs (this won't happen if the SNEK is unable to take an action due to Stun or Freeze). Summoned SNEKs will be at the same level as the user.

Summon[]

SNEK can be captured and used as a summon. It uses its Bite on a single foe, dealing two weak hits of non-elemental physical damage with a high chance to inflict nine stacks of damaging status effects; the first hit applies Burn and the second hit applies Poison

SNEK SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Bites a single target, dealing physical non-elemental damage, and delivering the maximum dose of burn and poison. 20 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 30
30
-- ---- 100% 9x
9x

100% 10% 10%

Trivia[]

  • The path to SNEK's Arcade machine in Redpine Town is marked with a crude stick figure similar to the fetishes seen in the Blair Witch franchise. The machine's location in the depths of the forest, surrounded by ominous eyes and noises (according to the party), also references the first film of the franchise, The Blair Witch Project.
  • SNEK's name is likely a reference to "No Step on Snek", a meme based on the slogan of the Gadsden Flag
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