Much like the Runes of EBF3, the Sacred Rune is comprised of a grey floating sphere and disk; the latter also has Paper Talismans attached to it. From the bottom of the disk, a second smaller sphere with a tiny spike sticks out.
Sacred Runes are low tier foes that are still capable of inflicting annoying statuses and can perform a strong suicide attack. The Sacred Rune is capable of inflicting Syphon and Magic Attack debuffs on the players; on the other hand, their suicide attack can Dispel as well as debuffing Magic Defence. Fortunately, the Sacred Rune is very fragile and is little threat on its own.
The Sacred Rune absorbs Holy; however, they have several weaknesses and can be easily taken out with Air Strike or Pulsar. While the player generally will not want to leave them at low health, simply inflicting Syphon on the lot will stop their even vaguely dangerous attacks.
|A blessed ornament which uses holy attacks and may self destruct at low HP.|
|Item Drop Rate|
|Name||Paper Talisman||Rainbow Gems||Brick||-||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Talisman Seal||Single||20||50%|| 80%|
|Notes: The user dies during this attack.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → Prick (1/2), Pricking Barrage (1/2);
- ≥32% HP → Prick (1/3), Pricking Barrage (1/3), Talisman Seal (1/3);
- <32% HP → Holy Fire.