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The Sacred Rune is a foe in Epic Battle Fantasy 4. It is mostly found in the tombs of Graybone Cemetery and around the Temple of Godcat.


Appearance

Much like the Runes of EBF3, the Sacred Rune is comprised of a grey floating sphere and disk; the latter also has Paper Talismans attached to it. A smaller sphere with a tiny spike dangles below the disk, connected to it by pieces of brown rope.

Overview

The Sacred Rune normally uses nothing but physical attacks; its non-elemental stabs aren't noteworthy, but Talisman Seal is part-Holy and has good chances to Syphon and debuff the Magic Attack of its target. When its HP falls below 32%, it sacrifices itself to cast Holy Fire on a player, dealing modest pure Holy magic damage with a great Dispel chance and a decent risk of a Magic Defence drop.

The Sacred Rune isn't much of a threat on its own, but the side effects of its Holy attacks can cause some headaches for the party if stronger foes are present. Fortunately, it has low HP, almost no resistances, and several elemental weaknesses, so killing it isn't difficult at all; Syphon is another option to seal its Holy attacks, reducing it to effect-less non-elemental skills.

A Holy absorption and a Poison immunity are the extent of the Sacred Rune's resistances, and its weaknesses include Fire, Bomb, Wind, Water, and especially Dark. "More Foe Resistance" makes it neutral to Bomb and Water while making it immune to Curse, Doom, Instant Death, and all stat debuffs.

Statistics

Icon bestiary ebf4 sacred rune.png Sacred Rune EBF4
A blessed ornament which uses holy attacks and may self destruct at low HP.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
129 4 4 4 4 4 4 17 2 2 22 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
-50% - - - - -50% -50% -50% 200% -100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - 100% - - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Paper Talisman Rainbow Gems Brick - - - -
Name Paper Talisman Rainbow Gems Brick - - - -
Chance 80% 20% 50% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
10.5% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 sacred rune.png Sacred Rune EBF4
A blessed ornament which uses holy attacks and may self destruct at low HP.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
129 4 4 4 4 4 4 17 2 2 22 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
-50% - - - - - -50% - 200% -100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - 100% - - - - - 100% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
100% 100% 100% 100% 100% 100%
Item Drop Rate
Icon Paper Talisman Rainbow Gems Brick - - - -
Name Paper Talisman Rainbow Gems Brick - - - -
Chance 80% 20% 50% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
10.5% Immune Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Prick Single 15 Physical ---- -- -- -- 100% 10% 10%
Pricking Barrage Single 30/5 Physical ---- -- -- -- 100% 10% 10%
Talisman Seal Single 20 Physical 50% Element Holy.png 80%
60%
2x
20%
Status Syphon.png
StatDown Magic.png
100% 10% 10%
Self-destruct
(Holy Fire)
Single 50 Magical 100% Element Holy.png 80%
30%
--
20%
Status Dispel.png
StatDown Mdef.png
130% 10% 10%
Notes: The user dies during this attack.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Prick (1/2), Pricking Barrage (1/2);
  • ≥32% HP → Prick (1/3), Pricking Barrage (1/3), Talisman Seal (1/3);
  • <32% HP → Holy Fire.
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