Epic Battle Fantasy Wiki
mNo edit summary
Tags: Visual edit apiedit
mNo edit summary
Tag: Visual edit
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
{{Infobox Character
{{FoeEBF3
 
|name = Sandworm
+
|Name = Sand Worm
|image = Sandworm EBF2-3.PNG
+
|Image = Sandworm EBF2-3.PNG
  +
|Other names = Sandworm ''(EBF2&3)''
|elemental weaknesses = Holy, Ice
 
  +
|Group = [[Worms]]
|elemental resistances = Earth
 
  +
|Roles = Boss/miniboss
|status weaknesses = Berserk
 
  +
|Appearances = Epic Battle Fantasy 2<br />Epic Battle Fantasy 3<br />Epic Battle Fantasy 4}}The '''Sand Worm''', previously parsed as '''Sandworm''', is a recurring enemy in the {{EBF|s}}, appearing as a [[boss]] in {{EBF|2}}, {{EBF|3}} and, since the [[Battle Mountain]] update, {{EBF|4}}. Its [[Sand Tail|Tail]] acts as a separate entity.
|status resistances = Syphon, Stun, Death}}
 
  +
{{FoeEBF4
 
  +
== Appearance ==
|name = Sand worm
 
  +
Sand Worm is a monstrous burrowing worm with numerous brown bumps and black spines on its pale tan body. Its fanged mouth takes up most of its front end, and a long tongue dangles from its middle.
|image = Sandworm EBf4.PNG
 
  +
|hp = 2992651
 
  +
The Sand Worm has a tail, which acts as a separate entity.
|def = 10
 
  +
|eva = 204
 
  +
== Overview ==
|mde = 10
 
  +
It primarily attacks with its massive mouth, biting and even swallowing players. It also wields a variety of other mouth-related attacks, such as belching and vomiting, and many of these moves can inflict hazardous status effects such as {{s|Poison}} and {{s|Blind}}.
  +
  +
=== ''Epic Battle Fantasy 2'' ===
  +
The Sandworm first appeared as a boss in ''Epic Battle Fantasy 2'', attacking [[Matt]] and [[Natalie]] in Stage 16. Its tail, called ''Sandworm's Tail'', aids the worm with powerful physical attacks and occasional {{s|Stun}}s. Both are weak to {{e|Water}}, {{e|Ice}} and also slightly weak to {{e|Poison}}. After beating the enemies, the second (and last) checkpoint is reached.
  +
  +
=== ''Epic Battle Fantasy 3'' ===
  +
The Sandworm returned as a powerful enemy/miniboss in ''Epic Battle Fantasy 3''. Although its threat level was somewhat reduced (due to losing its tail helper and the addition of [[Lance]] to the party), it remained a threatening opponent with a tendency to spam its vomit attacks when its health dropped low. Its weaknesses and resistances were largely unchanged from its previous appearance, save for switching its Water vulnerability for a weakness to {{e|Holy}} damage.
  +
  +
=== ''Epic Battle Fantasy 4'' ===
  +
The Sand Worm appears in ''Epic Battle Fantasy 4'' only after the Battle Mountain update, guarding the path to [[Key Items#4The Stepladder|The Stepladder]] in Goldenbrick Resort; it also appears in Battle Mountain's miniboss rush. It is once again a boss-level foe, similar to its ''EBF2'' appearance, and is once again assisted by its tail (now called ''Sand Tail''). Both parts of the worm are immune to {{e|Wind}}, Stun, {{s|Freeze}}, {{s|Syphon}} and {{s|Instant Death}}, and weak to Water, {{e|Earth}}, Ice and Poison. When defeated, the Sand Worm has a notable 50% chance to drop [[Food#4Cake|Cake]] and [[Food#4Donut|Donut]] — consumable permanent stat boosters for Magic Attack and Magic Defence, respectively.
  +
  +
== Statistics ==
  +
=== ''Epic Battle Fantasy 2'' ===
  +
{{todo|All EBF2-related stuff.}}
  +
  +
=== ''Epic Battle Fantasy 3'' ===
  +
{{FoeTableEBF3
  +
|Name = Sandworm
  +
|Type = Giant Penis
  +
|Description = Attacks with {{e|earth}}, {{e|wind}} and {{e|poison}}. Bleeds when weakened.
  +
|HP = 1000
  +
|Atk = 4
  +
|Def = 4
  +
|Mag = 4
  +
|Mdf = 4
  +
|Acc = 4
  +
|Eva = 4
  +
|Exp = 380
  +
|AP = 20
  +
|Gold = 150
  +
|ice = -80%
  +
|earth = 200%
  +
|holy = -90%
  +
|syphon = 100%
  +
|berserk = -50%
  +
|stun = 70%
  +
|death = 70%
  +
|item1name = Solid Spike
  +
|item1chance = 100%
  +
|item2name = Curly Horn
  +
|item2chance = 80%
  +
|item3name = Jaw Bone
  +
|item3chance = 60%
  +
|item4name = Green Potion
  +
|item4chance = 40%
  +
|item5name = Red Potion
  +
|item5chance = 20%
  +
}}
  +
  +
=== ''Epic Battle Fantasy 4'' ===
  +
{{FoeTableEBF4
  +
|Name = Sand Worm
  +
|Description = A foul beast that lives deep underground. Uses mostly {{e|poison}} and {{e|earth}} attacks<sup><nowiki>[</nowiki>[[#Epic Battle Fantasy 4 2|inaccurate]]]</sup>. Has low accuracy but high attack power.
  +
|HP = 4800
  +
|Atk = 4
  +
|Def = 4
  +
|Mag = 4
  +
|Mdf = 4
  +
|Acc = 3.5
  +
|Eva = 3.5
  +
|Exp = 650
  +
|AP = 40
  +
|SP = 40
  +
|Gold = 200
  +
|Hit2HP = 5
  +
|ice = -100%
  +
|earth = -50%
 
|poison = -100%
 
|poison = -100%
 
|wind = 100%
 
|wind = 100%
|earth = -50%
 
|ice = -100%
 
 
|water = -50%
 
|water = -50%
 
|stun = 100%
 
|stun = 100%
Line 28: Line 93:
 
|mdedown = 50%
 
|mdedown = 50%
 
|accdown = 50%
 
|accdown = 50%
|evadown = 50%|imagewidth = 250x250}}
+
|evadown = 50%
  +
|item1name = Bio Virus
  +
|item1chance = 100%
  +
|item2name = Solid Spike
  +
|item2chance = 100%
  +
|item3name = Cake
  +
|item3chance = 50%
  +
|item4name = Donut
  +
|item4chance = 50%
  +
}}
   
  +
In the Kongregate version of the game, [[Food#4Chocolate|Chocolate]] takes Donut's place.
The '''Sandworm''' is a recurring enemy in the [[Epic Battle Fantasy series|''Epic Battle Fantasy'' series]]. It is a monstrous burrowing worm with numerous brown bumps and black spines on its pale body. Its fanged mouth takes up most of its front end, and a long tongue dangles from its middle.
 
   
  +
== Attacks and Abilities ==
It primarily attacks with its massive mouth, biting and even swallowing [[Player|players]]. It also wields a variety of other mouth-related attacks, such as belching and vomiting - many of these moves can inflict status effects such as Poison and Blind.
 
  +
=== ''Epic Battle Fantasy 2'' ===
==Appearances==
 
  +
''(insert data here)''
The Sandworm first appeared as a [[boss]] in ''[[Epic Battle Fantasy 2]]'', attacking [[Matt]] and [[Natalie]] in Stage 15. In this appearance, its tail acted as a separate enemy (called '''Sandworm's Tail'''), aiding the worm with powerful physical attacks. Both the worm and its tail were resistant to [[Earth (element)|Earth]], but vulnerable to the [[Water (element)|Water]], [[Ice]], and [[Poison (element)|Poison]] elements. After slaying the Sandworm, Matt and Natalie ate its remains, only for the worm's poisonous blood to contribute to their ([[Angel(character)|temporary]]) deaths.
 
   
  +
=== ''Epic Battle Fantasy 3'' ===
The Sandworm returned as a powerful enemy/miniboss in ''[[Epic Battle Fantasy 3]]''. Although its threat level was somewhat reduced (due to losing its tail helper and the addition of [[Lance]] to the party), it remained a threatening opponent with a tendency to spam its powerful blood vomit attack when its health dropped below half. Its weaknesses and resistances were largely unchanged from its previous appearance, save for switching its Water vulnerability for a weakness to [[Holy (element)|Holy]] damage.
 
  +
{{AttackListTable
  +
|Attack1 = Bite
  +
|Target1 = Single
  +
|Power1 = 60
  +
|Type1 = Physical
  +
|Element1 = None
  +
|Acc1 = 110%
  +
|Crit1 = 10%
  +
|RdF1 = 10%
  +
|Syphon1 = U
  +
|Berserk1 = U
  +
|Attack2 = Swallow
  +
|Target2 = Single
  +
|Power2 = 100
  +
|Type2 = Physical
  +
|Element2 = None
  +
|StatusChance2 = 100%
  +
|StatusStrength2 = 3x
  +
|StatusIcon2 = {{si|poison}}
  +
|Acc2 = 110%
  +
|Crit2 = 10%
  +
|RdF2 = 10%
  +
|Syphon2 = U
  +
|Berserk2 = B
  +
|Attack3 = Supersonic Burp
  +
|Target3 = All
  +
|Power3 = 30
  +
|Type3 = Magical
  +
|Element%3 = 100%
  +
|Element3 = Wind
  +
|StatusChance3 = 80%
  +
|StatusStrength3 = 20%
  +
|StatusIcon3 = {{si|atkdown}}
  +
|Acc3 = 150%
  +
|Crit3 = 10%
  +
|RdF3 = 10%
  +
|Syphon3 = U
  +
|Berserk3 = B
  +
|Attack4 = Sand Spit
  +
|Target4 = All
  +
|Power4 = 30
  +
|Type4 = Magical
  +
|Element%4 = 100%
  +
|Element4 = Earth
  +
|StatusChance4 = 80%
  +
|StatusStrength4 = 30%
  +
|StatusIcon4 = {{si|accdown}}
  +
|Acc4 = 150%
  +
|Crit4 = 10%
  +
|RdF4 = 10%
  +
|Syphon4 = U
  +
|Berserk4 = B
  +
|Attack5 = Poison Vomit
  +
|Target5 = All
  +
|Power5 = 60
  +
|Type5 = Magical
  +
|Element%5 = 100%
  +
|Element5 = Poison
  +
|StatusChance5 = 100%
  +
|StatusStrength5 = 2x
  +
|StatusIcon5 = {{si|poison}}
  +
|Acc5 = 150%
  +
|Crit5 = 10%
  +
|RdF5 = 10%
  +
|Syphon5 = U
  +
|Berserk5 = B
  +
|Attack6 = Blood Vomit
  +
|Target6 = All
  +
|Power6 = 30
  +
|Type6 = Magical
  +
|Element%6 = 100%
  +
|Element6 = Poison
  +
|StatusChance6 = 150%
  +
|StatusStrength6 = 2x
  +
|StatusIcon6 = {{si|poison}}
  +
|Acc6 = 150%
  +
|Crit6 = 10%
  +
|RdF6 = 10%
  +
|Syphon6 = U
  +
|Berserk6 = B
  +
}}
   
  +
Blood Vomit's original sequence consists of calling "special4", "special5" and "special6" skills one after another, suggesting it was intended to be multi-hit. However, only special4 exists, so the attack only strikes once.
The Sandworm (now parsed as '''Sand Worm''') appears in ''[[Epic Battle Fantasy 4]]'' after the Battle Mountain update, guarding the path to the [[Key Items#The Ladder|Ladder]] in Goldenbrick Resort and appearing in a few battles on Battle Mountain (most notably, the Miniboss Marathon). It is once again a boss-level foe, similar to its ''EBF2'' appearance, and is once again assisted by its tail (now called '''Sand Tail'''). Both parts of the worm are immune to Wind, Stun, Freeze, Syphon, and Death, resistant to all stat debuffs, and weak to Water, Earth, Ice and Poison. When defeated, the Sand Worm will drop a Bio Virus and a Solid Spike, with a 50% chance of dropping Cake and Chocolate. Its tail has a 50% chance to drop a Solid Spike upon defeat.
 
   
  +
=== ''Epic Battle Fantasy 4'' ===
==Attacks==
 
  +
{{AttackListTable
*Charges at a player and bites them/bumps them with its head.
 
  +
|Attack1 = Bite
*Swallows a player temporarily, inflicting high physical damage with a high chance of [[Poison (status)|poisoning]] them.
 
  +
|Target1 = Single
*Burps, dealing [[Wind (element)|Wind]]-element damage to all players.
 
  +
|Power1 = 85
*Spits green vomit at all players, doing moderate Poison damage and poisoning them.
 
  +
|Type1 = Physical
*Belches sand on all players, doing light Earth damage and debuffing their Accuracy (In ''EBF2'', it inflicted the Blind status effect).
 
  +
|Element1 = None
*Vomits blood on all players, inflicting high Poison damage and the Poison status effect. (In ''EBF3'', it only uses this attack when its health drops below half. In EBF4, it has a chance to lower the party's maximum HP)
 
  +
|Acc1 = 100%
*Raises part of its body near a player, grinding them against its spines for multiple hits. (''EBF4'' only)
 
  +
|Crit1 = 10%
*Leaps into the air and lands on the party, dealing massive Physical damage to all players (''EBF4'' only).
 
  +
|RdF1 = 10%
===Sand Tail (''EBF2''/''EBF4'' only)===
 
  +
|Syphon1 = U
All of the Sand Tail's attacks begin with it burrowing underground.
 
  +
|Berserk1 = B
*Pops up in front of a player and stabs them with the spike on its tip.
 
  +
|Attack2 = Swallow
*Pops up in front of a player, striking them with the spines on its sides.
 
  +
|Target2 = Single
*Emerges in front of a player, grinding them against its spines for multiple hits. (''EBF2'' only).
 
  +
|Power2 = 170
  +
|Type2 = Physical
  +
|Element2 = None
  +
|StatusChance2 = 100%
  +
|StatusStrength2 = 9x
  +
|StatusIcon2 = {{si|poison}}
  +
|Acc2 = 100%
  +
|Crit2 = 10%
  +
|RdF2 = 10%
  +
|Syphon2 = U
  +
|Berserk2 = B
  +
|Attack3 = Spinal Spikes
  +
|Target3 = Single
  +
|Power3 = 260/6
  +
|Type3 = Physical
  +
|Element3 = None
  +
|StatusChance3 = 20%
  +
|StatusStrength3 = 1x
  +
|StatusIcon3 = {{si|stun}}
  +
|Acc3 = 75%
  +
|Crit3 = 10%
  +
|RdF3 = 20%
  +
|Syphon3 = U
  +
|Berserk3 = B
  +
|Attack4 = Supersonic&nbsp;Burp
  +
|Target4 = All
  +
|Power4 = 10
  +
|Type4 = Magical
  +
|Element%4 = 100%
  +
|Element4 = Wind
  +
|StatusChance4 = 100%
  +
|StatusStrength4 = 40%
  +
|StatusIcon4 = {{si|atkdown}}
  +
|Acc4 = 100%
  +
|Crit4 = 10%
  +
|RdF4 = 20%
  +
|Syphon4 = U
  +
|Berserk4 = B
  +
|Notes4 = On Hard and Epic difficulties, debuff strength is increased to 50%.
  +
|Attack5 = Sand Spit
  +
|Target5 = All
  +
|Power5 = 10
  +
|Type5 = Magical
  +
|Element%5 = 100%
  +
|Element5 = Earth
  +
|StatusChance5 = 100%
  +
|StatusStrength5 = 20%
  +
|StatusIcon5 = {{si|accdown}}
  +
|Acc5 = 100%
  +
|Crit5 = 10%
  +
|RdF5 = 20%
  +
|Syphon5 = U
  +
|Berserk5 = B
  +
|Notes5 = On Hard and Epic difficulties, debuff strength is increased to 30%.
  +
|Attack6 = Poison Vomit
  +
|Target6 = All
  +
|Power6 = 60
  +
|Type6 = Magical
  +
|Element%6 = 100%
  +
|Element6 = Poison
  +
|StatusChance6 = 100%
  +
|StatusStrength6 = 5x
  +
|StatusIcon6 = {{si|poison}}
  +
|Acc6 = 100%
  +
|Crit6 = 10%
  +
|RdF6 = 20%
  +
|Syphon6 = U
  +
|Berserk6 = B
  +
|Attack7 = Leap
  +
|Target7 = Centered
  +
|Power7 = 500
  +
|Type7 = Physical
  +
|Element7 = None
  +
|Acc7 = 100%
  +
|Crit7 = 10%
  +
|RdF7 = 10%
  +
|Syphon7 = U
  +
|Berserk7 = U
  +
}}
   
  +
Sand Worm's Bestiary entry inexplicably doesn't mention usage of non-elemental attacks, which are its main source of damage this time around. It also seems to suggest that the Sand Worm has several Poison and Earth attacks, despite having only one of each.
==Strategy==
 
   
===''Epic Battle Fantasy 2''===
+
== Battle logic ==
  +
{{logic}}
   
  +
=== ''Epic Battle Fantasy 2'' ===
If she didn't do so in the previous wave, Natalie should start by summoning [[Slime Bunny]] - '''Regen''' helps counter the numerous poison effects you'll likely sustain. Matt should cast [[Protect]] to reduce the damage from the Sandworm's physical attacks, especially since its tail will use them exclusively. Depending on your difficulty, you may want to kill the tail outright (preferably with Water and Ice attacks) or just try to Stun it with [[Thunderbolt]] (the "Thunderclap" [[Skill Bonuses|skill bonus]] helps immensely) and Matt's Blizzard [[Unleash]]. The latter strategy is recommended for Hard and Epic [[Difficulty|difficulties]], as the worm's tail respawns fairly quickly.
 
  +
''(insert data here)''
   
  +
=== ''Epic Battle Fantasy 3'' ===
When the tail is neutralized, turn your Water and Ice attacks on the Sandworm. As counterintuitive as it may seem, the beast is also vulnerable to poison; a few hits from [[Toxic]] and/or [[Nettle]] will cause the Sandworm to lose massive chunks of health every turn. Focus on keeping your HP and defenses up, but use Antidotes or Natalie's [[Purify]] if the status effects start piling up. If Matt is equipped with the [[Blizzard]], using [[Legend]] and [[Cleaver]] can also deal high damage. Don't be afraid to use your [[Limit Break]]s - you'll have a few waves to recharge them before the [[Zombie Hydra|next major boss]].
 
  +
* Berserked → Bite;
  +
* ≥38.5% HP → Bite (1/5), Swallow (1/5), Supersonic Burp (1/5), Sand Spit (1/5), Poison Vomit (1/5).
  +
* <38.5% HP → Blood Vomit.
   
===''[[Epic Battle Fantasy 3]]''===
+
=== ''Epic Battle Fantasy 4'' ===
  +
* Berserked → Leap;
  +
* ≥65% HP → Bite (1/4), Spinal Spikes (1/4), Supersonic Burp (1/4), Sand Spit (1/4);
  +
* <65% to ≥32% HP → Swallow (1/6), Spinal Spikes (1/6), Supersonic Burp (1/6), Sand Spit (1/6), Poison Vomit (1/6), Leap (1/6);
  +
* <32% HP → Swallow (1/4), Spinal Spikes (1/4), Poison Vomit (1/4), Leap (1/4).
   
  +
The first time Sand Tail is defeated, it will be regrown three turns after. In case of subsequent "deaths", the tail shows up on the next turn.
This version of the Sandworm focuses on attrition, relying on its high HP to protect it while it wears the party down with multi-target attacks and status effects (primarily Poison). As such, [[Regen]] is an effective means of keeping the party healthy without compromising their offensive output. Initially, you should try to simply keep the worm contained with accuracy debuffs while you pick off its less durable allies - if you can spare a turn to do so, poisoning it can help make its massive HP more manageable.
 
   
  +
== Strategy ==
When the Sandworm is alone, hit it with your best Holy and Ice attacks. Natalie should use [[Iceshard]] and [[Shine]]/[[Judgement]], while Matt can use [[Iceberg]] and [[Seiken]] (as well as [[Legend]] if he's using the right sword). Lance has no ice or holy attacks, but equipping the [[Ark Angel]] and using Double Shot or [[Unload]] could provide some offensive opportunities. Alternately, Lance can focus on helping the party with [[Bind]], [[Medipack]], and (if he's learned them) other defensive skills like [[Flare]] or [[Guardian (Spell)|Guardian]]. As with EBF2, Natalie can also use [[Purify]] if the status effects become too numerous.
 
  +
=== ''Epic Battle Fantasy 2'' ===
  +
If she didn't do so in the previous wave, Natalie should start by summoning [[Slime Bunny]] — {{s|regen}}eration helps counter the numerous poison effects you'll likely sustain. As usual, keep Defence and Magic Defence buffs high (via [[Protect]] and [[Barrier]], respectively). You may want to kill the tail outright (preferably with [[IceBerg]] and [[Glacier]]) or just {{s|Stun}} it with [[Stunner]]s (if out of Stunners, Natalie's [[Thunderbolt]] with "Thunderclap" [[Skill Bonuses|skill bonus]] or Matt's [[Blizzard (sword)|Blizzard]] [[Unleash]] can be used as less effective alternatives). The latter strategy is recommended, as it requires less turns and prevents the worm from respawning the tail.
   
  +
When the tail is neutralized, turn your attacks on the Sandworm. As counterintuitive as it may seem, the beast is also vulnerable to {{s|Poison}}; a few hits from [[Black Fang]] Unleash (preferably) or/and [[Toxic]] will cause the Sandworm to lose massive chunks of health every turn, and Poison is stackable without a limit. Focus on keeping your HP and defences up, but use Antidotes or Natalie's [[Purify]] if the status effects start piling up. Don't be afraid to use your [[Limit Break]]s — you'll have a few waves to recharge them before the [[Zombie Hydra|next major boss]].
After the Sandworm's health drops below half, it will spam its blood vomit attack, dealing moderate damage and rapidly stacking the Poison effect on the entire party. At this stage, switching to Poison-resistant gear may be helpful, or have Natalie take over healing duties with Purify and [[Healmore]]. To reduce the amount of time spent getting drenched in poisonous blood, try to gauge when the worm's health will fall below half and have your characters primed for maximum damage output - with luck and proper buffing/debuffing, you may be able to wipe out most or all of the Sandworm's health before it begins vomiting blood.
 
===''Epic Battle Fantasy 4''===
 
The Sand Worm and its tail are characterized by their high attack power and poor accuracy - as such, your best option is to make your party even harder to hit. Solar Flare and other accuracy debuffs are risky, given the worm's 50% resistance to stat debuffs, but raising the party's Evade with Reflex or Evade-boosting equipment is a reliable means of reducing the chances of the worm or its tail hitting their marks. You can also try to inflict the Tired status effect on the enemies, as their resistance to stat drops does nothing against the Accuracy/Evade penalties inflicted by the Tired status - and as a bonus, most means of inflicting Tired also hit the worm's Earth weakness.
 
   
  +
=== ''Epic Battle Fantasy 3'' ===
Offensively, the Sand Worm and Sand Tail are mostly unchanged from their ''EBF2'' appearance. There will be plenty of status effects and stat drops coming your way, including Poison, Stun, Accuracy-Down, and Defence-Down, so have Purify, Medipack, and/or Cleanse ready to use (the Maid Outfit is useful here, as it can randomly cast Cleanse between turns and offers great resistance to the Sand Worm's Earth attacks). Protect and Barrier can help mitigate the damage done by the boss and its helper, Lock On is useful for mitigating the Sand Worm's frequent attempts to reduce the party's Accuracy, and Poison can knock off significant chunks of the worm's health if you can keep it at a high enough level for a few turns.
 
  +
After setting up Defence and Magic Defence buffs and {{s|Regen}}, focus on taking down Sandworm's allies — it will not pull off any reinforcements. When the Sandworm is alone, get it to maximum {{s|Poison}} and attack it with your best {{e|Holy}} and {{e|Ice}} skills, or [[Tactics#Defend|Defend]] while Poison does its job. Natalie and Matt have a plenty of relevant skills to choose from, while Lance is out of luck, with no Holy and Ice skills and no strong weapons of these elements; he may simply use his most invested skill. As with ''EBF2'', Natalie can also use [[Purify]] if the status effects become too numerous.
   
  +
After the Sandworm's health drops below 38.5%, it will use the blood vomit attack over and over, dealing moderate damage and stacking the Poison effect on the entire party. At this stage, switching to Poison-resistant gear may be helpful, or have Natalie take over healing duties with Purify and Regen. To reduce the amount of time spent getting drenched in poisonous blood, try to gauge when the worm's health will fall below the plank and have your characters primed for maximum damage output — you may be able to wipe out most or all of the Sandworm's health before it begins vomiting blood.
In general, the Sand Tail can be ignored in favor of the Sand Worm if your party has high Defence and means of curing or resisting Stun. If gear is equipped that randomly uses Ice, Earth, Water, or Poison-based skills between turns, it's possible to simply wear down the tail without even targeting it, but if the dual assault is proving too much, a few turns of attacking the Sand Tail will force it to back off for a while, allowing you to focus all your efforts on the Sand Worm.
 
   
  +
=== ''Epic Battle Fantasy 4'' ===
After losing half of its HP, the Sand Worm will unveil its new attack - a massive, almost physics-defying leap attack that inflicts enormous physical damage on the party. Although Accuracy/Evade manipulation will greatly reduce the boss' chances of landing its attack, you should make sure to keep the party's HP and Defence buffs as high as possible to ensure that a lucky hit won't set you back too much. For added insurance, the Kitten Fort summon can provide Morale to further increase your chances of survival - if going this route, it may be advisable to take out the Sand Tail whenever possible to avoid having it pick off a weakened party member.
 
  +
The Sand Worm and its tail are characterized by their high attack power and poor accuracy — as such, your best option is to make your party even harder to hit. [[Solar Flare]] and other direct Accuracy debuffs are risky, given the worm's 50% resistance to stat debuffs, but raising the party's Evade with [[Reflex]] and Evade-boosting equipment is a reliable mean of reducing the chances of the worm or its tail hitting their marks. You can also try to inflict the {{s|Tired}} status effect on the enemies, as their resistance to stat drops does nothing against the Accuracy/Evade penalties inflicted by Tired — and as a bonus, most means of inflicting Tired also hit the worm's Earth weakness.
   
  +
Offensively, the Sand Worm and Sand Tail are mostly unchanged from their ''EBF2'' appearance. There will be plenty of status effects and stat drops coming your way, including {{s|Poison}}, {{s|Stun}}, Accuracy-Down and Attack-Down, so have [[Purify]], [[Medipack]], and/or [[Cleanse]] ready to use (the [[Premium Pack|Premium]]-exclusive [[Maid Outfit]] is useful here, as it can randomly cast Cleanse between turns and offers great resistance to the Sand Tail's Earth-elemental double attack). Keep Defence buff high (via [[Protect]]) to save the day in case dodging won't work. Poison can knock off significant chunks of the worm's health if you can keep it at a high enough level for a few turns.
==EBF4 Rewards==
 
{{LootTable
 
|item1name = Bio Virus
 
|item1chance = 100%
 
|item2name = Solid Spike
 
|item2chance = 100%
 
|item3name = Cake
 
|item3chance = 50%
 
|item4name = Donut
 
|item4chance = 50%}}
 
   
  +
Since Sand Tail respawns in one turn, there isn't much of a reason to try to kill it; instead, debuff tail's Attack and Accuracy to minimize the danger, and focus on the worm. After losing some of its HP, the Sand Worm may unveil its new attack — a massive, physics-defying leap that inflicts enormous physical damage on the party. Although Accuracy/Evade manipulation will greatly reduce the boss' chances of landing its attack, you should make sure to keep the party's HP and Defence buffs as high as possible to ensure that a lucky hit won't set you back too much. For added insurance, the [[Genesis]] Limit Break / [[Kitten Fort]] summon can provide {{s|Auto-Revive}} / {{s|Morale}} to further increase your chances of survival — if going this route, it may be advisable to take out the Sand Tail whenever possible to avoid having it pick off a weakened party member.
==Trivia==
 
*As a running gag in the ''Epic Battle Fantasy series'', the Sandworm's [[bestiary]] entry labels its species as "Giant Mutant Penis".
 
*The Sand Tail is one of the few enemies which is not killed outright by the party - instead, it simply retreats underground for a few turns.
 
   
  +
== Trivia ==
*When you first encounter the Sandworm in ''Epic Battle Fantasy 3 ''and ''Epic Battle Fantasy 4'', Lance will exclaim, “Walk without rhythm to confuse the worm!” This is an obvious reference to ''Dune'', the book by Frank Herbert.
 
  +
* When you first encounter the Sand Worm in ''Epic Battle Fantasy 3 ''and ''Epic Battle Fantasy 4'', Lance will exclaim, "Walk without rhythm to confuse the worm!". This is an reference to ''[[wikipedia:Dune (novel)|Dune]]'', the book by Frank Herbert.
*An [[NPC]] in the [[Kitten Kingdom Ruins|Kitten Ruins]] references the Sandworm's boss status in ''EBF2'' by mentioning how he was torn between attacking the tail or the head first. Ironically, the ''EBF3'' version of the Sandworm never uses its tail in battle (the ''only'' time so far where it has appeared without its tail).
 
  +
* In ''EBF3'', a [[NPC]] in the [[Kitten Kingdom Ruins]] references the Sandworm's boss status in ''EBF2'' by mentioning how he was torn between attacking the tail or the head first. Ironically, the ''EBF3'' version of the Sandworm never uses its tail in battle (the ''only'' time so far where it has appeared without its tail).
*In ''EBF4'', Matt says the gang will eat the Sandworm when they kill it, despite the consequences he and Natalie suffered in ''EBF2'' when they attempted to consume it. Interestingly, Matt also admitted earlier that even he had doubts about eating the similar Evil Worm enemy.
 
  +
* Despite causing terrible consequences in ''EBF2'', Matt is open to eating the Sand Worm in ''EBF4''.
 
[[Category:Epic Battle Fantasy 2]]
 
[[Category:Epic Battle Fantasy 2]]
 
[[Category:Epic Battle Fantasy 3]]
 
[[Category:Epic Battle Fantasy 3]]

Revision as of 02:22, 23 September 2019

The Sand Worm, previously parsed as Sandworm, is a recurring enemy in the Epic Battle Fantasy series, appearing as a boss in Epic Battle Fantasy 2, Epic Battle Fantasy 3 and, since the Battle Mountain update, Epic Battle Fantasy 4. Its Tail acts as a separate entity.

Appearance

Sand Worm is a monstrous burrowing worm with numerous brown bumps and black spines on its pale tan body. Its fanged mouth takes up most of its front end, and a long tongue dangles from its middle.

The Sand Worm has a tail, which acts as a separate entity.

Overview

It primarily attacks with its massive mouth, biting and even swallowing players. It also wields a variety of other mouth-related attacks, such as belching and vomiting, and many of these moves can inflict hazardous status effects such as Poison and Blind.

Epic Battle Fantasy 2

The Sandworm first appeared as a boss in Epic Battle Fantasy 2, attacking Matt and Natalie in Stage 16. Its tail, called Sandworm's Tail, aids the worm with powerful physical attacks and occasional Stuns. Both are weak to Water, Ice and also slightly weak to Poison. After beating the enemies, the second (and last) checkpoint is reached.

Epic Battle Fantasy 3

The Sandworm returned as a powerful enemy/miniboss in Epic Battle Fantasy 3. Although its threat level was somewhat reduced (due to losing its tail helper and the addition of Lance to the party), it remained a threatening opponent with a tendency to spam its vomit attacks when its health dropped low. Its weaknesses and resistances were largely unchanged from its previous appearance, save for switching its Water vulnerability for a weakness to Holy damage.

Epic Battle Fantasy 4

The Sand Worm appears in Epic Battle Fantasy 4 only after the Battle Mountain update, guarding the path to The Stepladder in Goldenbrick Resort; it also appears in Battle Mountain's miniboss rush. It is once again a boss-level foe, similar to its EBF2 appearance, and is once again assisted by its tail (now called Sand Tail). Both parts of the worm are immune to Wind, Stun, Freeze, Syphon and Instant Death, and weak to Water, Earth, Ice and Poison. When defeated, the Sand Worm has a notable 50% chance to drop Cake and Donut — consumable permanent stat boosters for Magic Attack and Magic Defence, respectively.

Statistics

Epic Battle Fantasy 2

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: All EBF2-related stuff.

Epic Battle Fantasy 3

EBF3 Foe Icon Sandworm
Sandworm Giant Penis EBF3
Attacks with earth, wind and poison. Bleeds when weakened.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
1000 4 4 4 4 4 4 380 20 150
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
- - -80% - - 200% - - -90% -
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
- 100% - - -50% 70% 70%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Solid Spike Curly Horn Jaw Bone Green Potion Red Potion - -
Name Solid Spike Curly Horn Jaw Bone Green Potion Red Potion - -
Chance 100% 80% 60% 40% 20% - -

Epic Battle Fantasy 4

Icon bestiary ebf4 sand worm Sand Worm EBF4
A foul beast that lives deep underground. Uses mostly poison and earth attacks[inaccurate]. Has low accuracy but high attack power.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
4800 4 4 4 4 3.5 3.5 650 40 40 200 5
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- - -100% -50% -100% - 100% -50% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% - -100% - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Bio Virus Solid Spike Cake Donut - - -
Name Bio Virus Solid Spike Cake Donut - - -
Chance 100% 100% 50% 50% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
0.7% 0.6% per stack,
up to 5.4%
Immune -3.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

In the Kongregate version of the game, Chocolate takes Donut's place.

Attacks and Abilities

Epic Battle Fantasy 2

(insert data here)

Epic Battle Fantasy 3

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 60 Physical ---- -- -- -- 110% 10% 10%
Swallow Single 100 Physical ---- 100% 3x Status Poison 110% 10% 10%
Supersonic Burp All 30 Magical 100% Element Wind 80% 20% StatDown Attack 150% 10% 10%
Sand Spit All 30 Magical 100% Element Earth 80% 30% StatDown Accuracy 150% 10% 10%
Poison Vomit All 60 Magical 100% Element Poison 100% 2x Status Poison 150% 10% 10%
Blood Vomit All 30 Magical 100% Element Poison 150% 2x Status Poison 150% 10% 10%

Blood Vomit's original sequence consists of calling "special4", "special5" and "special6" skills one after another, suggesting it was intended to be multi-hit. However, only special4 exists, so the attack only strikes once.

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 85 Physical ---- -- -- -- 100% 10% 10%
Swallow Single 170 Physical ---- 100% 9x Status Poison 100% 10% 10%
Spinal Spikes Single 260/6 Physical ---- 20% 1x Status Stun 75% 10% 20%
Supersonic Burp All 10 Magical 100% Element Wind 100% 40% StatDown Attack 100% 10% 20%
Notes: On Hard and Epic difficulties, debuff strength is increased to 50%.
Sand Spit All 10 Magical 100% Element Earth 100% 20% StatDown Accuracy 100% 10% 20%
Notes: On Hard and Epic difficulties, debuff strength is increased to 30%.
Poison Vomit All 60 Magical 100% Element Poison 100% 5x Status Poison 100% 10% 20%
Leap Centered 500 Physical ---- -- -- -- 100% 10% 10%

Sand Worm's Bestiary entry inexplicably doesn't mention usage of non-elemental attacks, which are its main source of damage this time around. It also seems to suggest that the Sand Worm has several Poison and Earth attacks, despite having only one of each.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 2

(insert data here)

Epic Battle Fantasy 3

  • Berserked → Bite;
  • ≥38.5% HP → Bite (1/5), Swallow (1/5), Supersonic Burp (1/5), Sand Spit (1/5), Poison Vomit (1/5).
  • <38.5% HP → Blood Vomit.

Epic Battle Fantasy 4

  • Berserked → Leap;
  • ≥65% HP → Bite (1/4), Spinal Spikes (1/4), Supersonic Burp (1/4), Sand Spit (1/4);
  • <65% to ≥32% HP → Swallow (1/6), Spinal Spikes (1/6), Supersonic Burp (1/6), Sand Spit (1/6), Poison Vomit (1/6), Leap (1/6);
  • <32% HP → Swallow (1/4), Spinal Spikes (1/4), Poison Vomit (1/4), Leap (1/4).

The first time Sand Tail is defeated, it will be regrown three turns after. In case of subsequent "deaths", the tail shows up on the next turn.

Strategy

Epic Battle Fantasy 2

If she didn't do so in the previous wave, Natalie should start by summoning Slime Bunnyregeneration helps counter the numerous poison effects you'll likely sustain. As usual, keep Defence and Magic Defence buffs high (via Protect and Barrier, respectively). You may want to kill the tail outright (preferably with IceBerg and Glacier) or just Stun it with Stunners (if out of Stunners, Natalie's Thunderbolt with "Thunderclap" skill bonus or Matt's Blizzard Unleash can be used as less effective alternatives). The latter strategy is recommended, as it requires less turns and prevents the worm from respawning the tail.

When the tail is neutralized, turn your attacks on the Sandworm. As counterintuitive as it may seem, the beast is also vulnerable to Poison; a few hits from Black Fang Unleash (preferably) or/and Toxic will cause the Sandworm to lose massive chunks of health every turn, and Poison is stackable without a limit. Focus on keeping your HP and defences up, but use Antidotes or Natalie's Purify if the status effects start piling up. Don't be afraid to use your Limit Breaks — you'll have a few waves to recharge them before the next major boss.

Epic Battle Fantasy 3

After setting up Defence and Magic Defence buffs and Regen, focus on taking down Sandworm's allies — it will not pull off any reinforcements. When the Sandworm is alone, get it to maximum Poison and attack it with your best Holy and Ice skills, or Defend while Poison does its job. Natalie and Matt have a plenty of relevant skills to choose from, while Lance is out of luck, with no Holy and Ice skills and no strong weapons of these elements; he may simply use his most invested skill. As with EBF2, Natalie can also use Purify if the status effects become too numerous.

After the Sandworm's health drops below 38.5%, it will use the blood vomit attack over and over, dealing moderate damage and stacking the Poison effect on the entire party. At this stage, switching to Poison-resistant gear may be helpful, or have Natalie take over healing duties with Purify and Regen. To reduce the amount of time spent getting drenched in poisonous blood, try to gauge when the worm's health will fall below the plank and have your characters primed for maximum damage output — you may be able to wipe out most or all of the Sandworm's health before it begins vomiting blood.

Epic Battle Fantasy 4

The Sand Worm and its tail are characterized by their high attack power and poor accuracy — as such, your best option is to make your party even harder to hit. Solar Flare and other direct Accuracy debuffs are risky, given the worm's 50% resistance to stat debuffs, but raising the party's Evade with Reflex and Evade-boosting equipment is a reliable mean of reducing the chances of the worm or its tail hitting their marks. You can also try to inflict the Tired status effect on the enemies, as their resistance to stat drops does nothing against the Accuracy/Evade penalties inflicted by Tired — and as a bonus, most means of inflicting Tired also hit the worm's Earth weakness.

Offensively, the Sand Worm and Sand Tail are mostly unchanged from their EBF2 appearance. There will be plenty of status effects and stat drops coming your way, including Poison, Stun, Accuracy-Down and Attack-Down, so have Purify, Medipack, and/or Cleanse ready to use (the Premium-exclusive Maid Outfit is useful here, as it can randomly cast Cleanse between turns and offers great resistance to the Sand Tail's Earth-elemental double attack). Keep Defence buff high (via Protect) to save the day in case dodging won't work. Poison can knock off significant chunks of the worm's health if you can keep it at a high enough level for a few turns.

Since Sand Tail respawns in one turn, there isn't much of a reason to try to kill it; instead, debuff tail's Attack and Accuracy to minimize the danger, and focus on the worm. After losing some of its HP, the Sand Worm may unveil its new attack — a massive, physics-defying leap that inflicts enormous physical damage on the party. Although Accuracy/Evade manipulation will greatly reduce the boss' chances of landing its attack, you should make sure to keep the party's HP and Defence buffs as high as possible to ensure that a lucky hit won't set you back too much. For added insurance, the Genesis Limit Break / Kitten Fort summon can provide Auto-Revive / Morale to further increase your chances of survival — if going this route, it may be advisable to take out the Sand Tail whenever possible to avoid having it pick off a weakened party member.

Trivia

  • When you first encounter the Sand Worm in Epic Battle Fantasy 3 and Epic Battle Fantasy 4, Lance will exclaim, "Walk without rhythm to confuse the worm!". This is an reference to Dune, the book by Frank Herbert.
  • In EBF3, a NPC in the Kitten Kingdom Ruins references the Sandworm's boss status in EBF2 by mentioning how he was torn between attacking the tail or the head first. Ironically, the EBF3 version of the Sandworm never uses its tail in battle (the only time so far where it has appeared without its tail).
  • Despite causing terrible consequences in EBF2, Matt is open to eating the Sand Worm in EBF4.