Epic Battle Fantasy Wiki
Advertisement
"Walk without rhythm to confuse the worm!"
―Lance, Epic Battle Fantasy 3

The Sand Worm, previously parsed as Sandworm, is a recurring enemy in the Epic Battle Fantasy series, appearing as a boss in Epic Battle Fantasy 2 and 3, in Epic Battle Fantasy 4 after the Battle Mountain update, and in Epic Battle Fantasy 5 after the v2 update. Its Tail acts as a separate entity.

Appearance[]

Sand Worm is a monstrous burrowing worm with numerous brown bumps and black spines on its pale tan body. Its fanged mouth takes up most of its front end, and a long tongue dangles from its middle.

The Sand Worm has a tail, which acts as a separate entity.

Overview[]

It primarily attacks with its massive mouth, biting and even swallowing players. It also wields a variety of other mouth-related attacks, such as belching and vomiting, and many of these moves can inflict hazardous status effects such as Poison and Blind.

Epic Battle Fantasy 2[]

The Sandworm first appeared as a boss in Epic Battle Fantasy 2, attacking Matt and Natalie in Wave 16. Its tail, called Sandworm's Tail, aids the worm with powerful physical attacks and occasional Stuns. Both are weak to Water, Ice and also slightly weak to Poison. After beating the enemies, the second (and last) checkpoint is reached.

Epic Battle Fantasy 3[]

The Sandworm returned as a powerful enemy/miniboss in Epic Battle Fantasy 3. Although its threat level was somewhat reduced (due to losing its tail helper and the addition of Lance to the party), it remained a threatening opponent with a tendency to spam its vomit attacks when its health dropped low. Its weaknesses and resistances were largely unchanged from its previous appearance, save for switching its Water vulnerability for a weakness to Holy damage.

Epic Battle Fantasy 4[]

The Sand Worm appears in Epic Battle Fantasy 4 only after the Battle Mountain update, guarding the path to The Stepladder in Goldenbrick Resort; it also appears in Battle Mountain's miniboss rush. It is once again a boss-level foe, similar to its EBF2 appearance, and is once again assisted by its tail (now called Sand Tail). Both parts of the worm are immune to Wind, Stun, Freeze, Syphon and Instant Death, and weak to Water, Earth, Ice and Poison. When defeated, the Sand Worm has a notable 50% chance to drop Cake and Donut — consumable permanent stat boosters for Magic Attack and Magic Defence, respectively.

Epic Battle Fantasy 5[]

The Sand Worm appears as a simulation in the Data Bunker. It behaves mostly the same as it did in EBF2. It attacks alongside its tail, which uses single-target physical attacks, some of which can Stun players. The worm itself attacks with single-target physical attacks and multi-target debuffing moves, but starts puking bodily fluids as its health goes down, first being vomit that can poison you, then blood (censored to pink sludge with the mature filter on) that has massive debuffing potential.

The Sand Worm takes extra damage from Ice and Water attacks.

Statistics[]

Epic Battle Fantasy 2[]

It should be noted that HP, Attack, and Magic Attack also will be multiplied by the wave modifier. Check Epic Battle Fantasy 2 Foe Waves to see the value of the modifier for a specified wave.

EBF2 Foe Icon Sandworm
Sandworm Giant Mutant Penis EBF2
Attacks by vommitting blood, sand, vomit, dead things etc. May inflict all sorts of status effects.
Statistics
Base Statistics Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Eva S. Hit
320000 1.2 1 1.2 1 1x 20000
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
30% 50% -50% -50% 50% 30% -10% - - -
Status
Resistance
Status Poison Status Syphon Debuff (status) Status Stun Status Blind StatDown Attack StatDown Magic StatDown Defence StatDown Mdef
66.6% 100% 66.6% 66.6%* 100% 66.6% 66.6% 66.6% 66.6%
(De)buff
Cap
Buffs Debuffs
- 20%
Stealable Item
Icon Max Ether
Name Max Ether

* Also has a 2/3 chance to avoid Stun independent of its infliction chance, calculated after general status resistance.

Before theEBF Collection update, the in-game Bestiary didn't mention its minor Poison weakness.

Epic Battle Fantasy 3[]

EBF3 Foe Icon Sandworm
Sandworm Giant Penis EBF3
Attacks with earth, wind and poison. Bleeds when weakened.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
1000 4 4 4 4 4 4 380 20 150
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
- - -80% - - 200% - - -90% -
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
- 100% - - -50% 70% 70%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Solid Spike Curly Horn Jaw Bone Green Potion Red Potion - -
Name Solid Spike Curly Horn Jaw Bone Green Potion Red Potion - -
Chance 100% 80% 60% 40% 20% - -

Epic Battle Fantasy 4[]

Icon bestiary ebf4 sand worm Sand Worm EBF4
A foul beast that lives deep underground. Uses mostly poison and non-elemental attacks. Has low accuracy but high attack power.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
4800 4 4 4 4 3.5 3.5 650 40 40 200 5
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- - -100% -50% -100% - 100% -50% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% - -100% - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Bio Virus Solid Spike Cake Donut - - -
Name Bio Virus Solid Spike Cake Donut - - -
Chance 100% 100% 50% 50% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
0.7% 0.6% per stack,
up to 5.4%
Immune -3.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

In the Kongregate version of the game, Chocolate takes Donut's place.

Prior to the v2 update, its description claimed it mostly used "Poison and Earth-elemental attacks" (even though it only has a single Earth-elemental attack and most of its attacks are non-elemental).

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 sand worm Sand Worm EBF4
A foul beast that lives deep underground. Uses mostly poison and non-elemental attacks. Has low accuracy but high attack power.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
4800 4 4 4 4 3.5 3.5 650 40 40 200 5
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
50% 50% -50% -50% 200% - 100% -50% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% - -100% - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Bio Virus Solid Spike Cake Donut - - -
Name Bio Virus Solid Spike Cake Donut - - -
Chance 100% 100% 50% 50% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
0.35% -0.3% per stack,
up to -2.7%
Immune -3.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Epic Battle Fantasy 5[]

EBF5 Foe Icon Sandworm
Sandworm EBF5
The more hurt it is, the more poisonous vomit it will hurl. It can also inflict a variety of powerful debuffs.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2266 4 4 4 4 4.4 4 280 30 30 350 6 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% -50% 50% - - -50% 50% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 50% 70% 100% 100% 100% 100% 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 40% 40% 40% 40% 40% 40%
Item Drop Rate
Icon Razor Claw Razor Claw Bone Spike Bone Spike Bio Virus
Name Razor Claw Razor Claw Bone Spike Bone Spike Bio Virus
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune 0.36% per stack,
up to 3.24%
0.72% per stack,
up to 6.48%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Sandworm
Sandworm EBF5
The more hurt it is, the more poisonous vomit it will hurl. It can also inflict a variety of powerful debuffs.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2266 4 4 4 4 4.4 4 280 30 30 350 6 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% -50% 50% 200% - -50% 50% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 50% 70% 100% 100% 100% 100% 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Razor Claw Razor Claw Bone Spike Bone Spike Bio Virus
Name Razor Claw Razor Claw Bone Spike Bone Spike Bio Virus
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune -0.36% per stack,
up to -3.24%
-0.72% per stack,
up to -6.48%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

As with all the Classic foes, the Sandworm is immune to both Invisible and Enchanted.

Attacks and Abilities[]

Epic Battle Fantasy 2[]

Attack List
Attack Target Power Type Element Status Effect Acc RdF
Bite Single 3800 Stat Attack ---- -- -- -- 100% 10%
Swallow Single 5000 Stat Attack ---- 150% 30% StatDown Defence 100% 10%
Supersonic Burp All 3000 Stat Magic 100% Element Wind 100% 30% EBF5 StatDown Magic 120% 10%
Sand Spit All 2000 Stat Magic 100% Element Earth 50% 3x Status Blind 120% 10%
Poison Vomit All 3800 Stat Magic 100% Element Poison 60% 2x Status Poison 120% 10%
Notes: Status chance and strength increased to 100% and 5x respectively on Epic or higher difficulties.
Has 50% chance to respawn the Tail if it's been defeated, or 100% on Epic or higher difficulties.
Blood Vomit All 1000
1000
1000
1000
Stat Magic 100% Element Poison 60% 30% EBF5 StatDown Attack
EBF5 StatDown Magic
EBF5 StatDown Defence
EBF5 StatDown Mdef
120% 10%
Notes: Only used on Hard or higher difficulties.

Epic Battle Fantasy 3[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 60 Physical ---- -- -- -- 110% 10% 10%
Swallow Single 100 Physical ---- 100% 3x Status Poison 110% 10% 10%
Supersonic Burp All 30 Magical 100% Element Wind 80% 20% StatDown Attack 150% 10% 10%
Sand Spit All 30 Magical 100% Element Earth 80% 30% StatDown Accuracy 150% 10% 10%
Poison Vomit All 60 Magical 100% Element Poison 100% 2x Status Poison 150% 10% 10%
Blood Vomit All 30 Magical 100% Element Poison 150% 2x Status Poison 150% 10% 10%

Blood Vomit's original sequence consists of calling "special4", "special5" and "special6" skills one after another, suggesting it was intended to be multi-hit. However, only special4 exists, so the attack only strikes once.

Epic Battle Fantasy 4[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 85 Physical ---- -- -- -- 100% 10% 10%
Swallow Single 170 Physical ---- 100% 9x Status Poison 100% 10% 10%
Spinal Spikes Single 260/6 Physical ---- 20% 1x Status Stun 75% 10% 20%
Supersonic Burp All 10 Magical 100% Element Wind 100% 40% StatDown Attack 100% 10% 20%
Notes: On Hard and Epic difficulties, debuff strength is increased to 50%.
Sand Spit All 10 Magical 100% Element Earth 100% 20% StatDown Accuracy 100% 10% 20%
Notes: On Hard and Epic difficulties, debuff strength is increased to 30%.
Poison Vomit All 60 Magical 100% Element Poison 100% 5x Status Poison 100% 10% 20%
Leap Centered 500 Physical ---- -- -- -- 100% 10% 10%

Epic Battle Fantasy 5[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 150 Physical ---- -- -- -- 100% 10% 10%
Swallow Single 200 Physical ---- 50% 20% EBF5 StatDown Defence 100% 10% 10%
Notes: Debuff chance and strength increased to 100% and 30% respectively on Hard or Epic difficulties.
Supersonic Burp All 70 Magical 100% EBF5 Element Wind 50% 30% EBF5 StatDown Magic 150% 10% 10%
Notes: Debuff chance increased to 100% on Hard or Epic difficulties.
Sand Spit All 70 Magical 100% EBF5 Element Earth 25% 30% EBF5 StatDown Accuracy 150% 10% 10%
Notes: Debuff chance increased to 50% on Hard or Epic difficulties.
Poison Vomit All 140 Magical 100% EBF5 Element Bio 60% 2x EBF5 Status Poison 120% 10% 10%
Notes: Status chance and strength increased to 100% and 5x respectively on Hard or Epic difficulties.
Blood Vomit All 40
40
40
40
Magical 100% EBF5 Element Bio 40% 30% EBF5 StatDown Attack
EBF5 StatDown Magic
EBF5 StatDown Defence
EBF5 StatDown Mdef
120% 10% 10%
Notes: All debuff chances increased to 60% on Hard or Epic difficulties.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 2[]

  • HP ≥ 66.(6)% → Bite (1/4), Swallow (1/4), Supersonic Burp (1/4), Sand Spit (1/4);
  • HP ≥ 33.(3)% → Swallow (1/4), Supersonic Burp (1/4), Sand Spit (1/4), Poison Vomit (1/4);
  • HP > 0 → Poison Vomit (2/3), Blood Vomit (1/3).

* Blood Vomit becomes Swallow on Normal or lower difficulties.

Epic Battle Fantasy 3[]

  • Berserked → Bite;
  • ≥38.5% HP → Bite (1/5), Swallow (1/5), Supersonic Burp (1/5), Sand Spit (1/5), Poison Vomit (1/5).
  • <38.5% HP → Blood Vomit.

Epic Battle Fantasy 4[]

  • Berserked → Leap;
  • ≥65% HP → Bite (1/4), Spinal Spikes (1/4), Supersonic Burp (1/4), Sand Spit (1/4);
  • <65% to ≥32% HP → Swallow (1/6), Spinal Spikes (1/6), Supersonic Burp (1/6), Sand Spit (1/6), Poison Vomit (1/6), Leap (1/6);
  • <32% HP → Swallow (1/4), Spinal Spikes (1/4), Poison Vomit (1/4), Leap (1/4).

The first time Sand Tail is defeated, it will be regrown three turns after. In case of subsequent "deaths", the tail shows up on the next turn.

Epic Battle Fantasy 5[]

Start of turn:

  • Summon score ≥ 3 → Summons a Red Bee and a Sandworm's Tail (these will be at the same level as the Sandworm).

* Summon Score increases by 1 if no other foes are left (checked at the start of the Sandworm's turn), and resets to 0 after summoning foes.

Action

  • If Berserked → Swallow;
  • <39% HP → Swallow (2/8), Supersonic Burp (1/8), Sand Spit (1/8), Poison Vomit (2/8), Blood Vomit (2/8);
  • <79% HP → Swallow (1/4), Supersonic Burp (1/4), Sand Spit (1/4), Poison Vomit (1/4);
  • Otherwise → Bite (1/4), Swallow (1/4), Supersonic Burp (1/4), Sand Spit (1/4).

If the Sandworm is Syphoned, it will inflict 1x Berserk on itself at the start of its turn (this does not take up its action).

Counter (only if Counter-Attacking Foes is enabled)

  • <9% HP → 100% → Blood Vomit.
  • <19% HP → 30% → Blood Vomit;
  • <49% HP → 30% → Poison Vomit;
  • <79% HP → 20% → Poison Vomit.


Additionally, like all the Classic foes, the Sandworm ignores the Lovable status on players.

Strategy[]

Epic Battle Fantasy 2[]

If she didn't do so in the previous wave, Natalie should start by summoning Slime BunnyRegen helps counter the numerous poison effects you'll likely sustain. As usual, keep Defence and Magic Defence buffs high (via Protect and Barrier, respectively). You may want to kill the tail outright (preferably with IceBerg and Glacier) or just Stun it with Stunners (if out of Stunners, Natalie's Thunderbolt with "Thunderclap" skill bonus or Matt's Blizzard Unleash can be used as less effective alternatives). The latter strategy is recommended, as it requires less turns and prevents the worm from respawning the tail.

When the tail is neutralized, turn your attacks on the Sandworm. As counter-intuitive as it may seem, the beast is also vulnerable to Poison; a few hits from Black Fang Unleash (preferably) or/and Toxic will cause the Sandworm to lose massive chunks of health every turn, and Poison is stackable without a limit. Focus on keeping your HP and defences up, but use Antidotes or Natalie's Purify if the status effects start piling up. Don't be afraid to use a Limit Break if needed — you'll have a few waves to recharge before the next major boss.

Epic Battle Fantasy 3[]

After setting up Defence and Magic Defence buffs and Regen, focus on taking down Sandworm's allies — it will not pull off any reinforcements. When the Sandworm is alone, get it to maximum Poison and attack it with your best Holy and Ice skills, or Defend while Poison does its job. Natalie and Matt have plenty of relevant skills to choose from, but Lance is out of luck; with neither skills nor strong weapons of these elements, he may simply use his most invested skill. As with EBF2, Natalie can also use Purify if the status effects become too numerous.

After the Sandworm's health drops below 38.5%, it will use nothing but Blood Vomit for the rest of the battle, dealing moderate damage and stacking the Poison effect on the entire party. At this stage, switching to Poison-resistant gear may be helpful, or have Natalie take over healing duties with Purify and Regen. To reduce the amount of time spent getting drenched in poisonous blood, try to gauge when the worm's health will fall below the plank and have your characters primed for maximum damage output — you may be able to wipe out most or all of the Sandworm's health before it begins vomiting blood.

Epic Battle Fantasy 4[]

The Sand Worm and its tail are characterized by their high Attack and poor Accuracy — as such, your best option is to make your party even harder to hit. Solar Flare and other direct Accuracy debuffs are risky, given the worm's 50% resistance to stat debuffs, but raising the party's Evade with Reflex and Evade-boosting equipment is a reliable mean of reducing the chances of the worm or its tail hitting their marks. You can also try to inflict the Tired status effect on the enemies, as their resistance to stat drops does nothing against the Accuracy/Evade penalties inflicted by Tired — and as a bonus, most means of inflicting Tired also hit the worm's Earth weakness.

Offensively, the Sand Worm and Sand Tail are mostly unchanged from their EBF2 appearance. There will be plenty of status effects and stat drops coming your way - including Poison, Stun, and debuffs to Attack and Accuracy - so have Purify, Medipack, and/or Cleanse ready to use. The Premium-exclusive Maid Outfit is useful here, as it can randomly cast Cleanse between turns and offers great resistance to the Sand Tail's Earth-elemental double attack. Keep Defence buffs high (via Protect) to save the day in case dodging won't work. Poison can knock off significant chunks of the worm's health if you can keep it at a high enough level for a few turns.

Since the Sand Tail respawns in one turn, there isn't much of a reason to try to kill it; instead, debuff its Attack and Accuracy to minimize the danger while focusing on the worm. After losing some of its HP, the Sand Worm may unveil its new attack — a massive, physics-defying leap that inflicts enormous physical damage on the party. Although Accuracy/Evade manipulation will greatly reduce the boss' chances of landing its attack, you should make sure to keep the party's HP and Defence buffs as high as possible to ensure that a lucky hit won't set you back too much. For added insurance, the Genesis Limit Break / Kitten Fort summon can provide Auto-Revive / Morale to further increase your chances of survival — if going this route, it may be advisable to take out the Sand Tail whenever possible to avoid having it pick off a weakened party member.

Epic Battle Fantasy 5[]

The Sandworm's Tail can deal considerable damage, and has a very dangerous stunning move. The Sandworm's poisonous vomit is also fairly powerful, making Bio resistance extremely recommended. Since the Sandworm won't start vomiting until its HP drops below 79%, you should open the battle with powerful Limit Breaks to get to that threshold as fast as possible. This cuts down on the number of unresistable physical attacks and increase the number of 100% Bio-elemental pukes. However, while Poison Vomit will be all but useless, Blood Vomit remains extremely dangerous, since it can debuff four stats at once. The Morale and Brave statuses can be helpful to defend against these.

Alternatively, setting up a character as a Target tank works surprisingly well. All three male characters can get 100% resistance to Earth, Wind and Bio utilizing the Gas Mask, the Angel Pin and the Bandage flairs, alongside a weapon offering 50% Wind and Earth resistance (Matt's Berzerker, Lance's Flame Titan, and NoLegs's Bandit Blade). Add a Target Flair (Agnry Faic or the Target Badge) and the Spartan Cuirass (for 80% physical defense) and someone like Matt can last indefinitely as long as his ally has some healing skill.

The second player should focus on getting the same 100% resistances, as the Sandworm's magical attacks are AoE. It is easiest and more effective to accomplish this with Anna, as Earth's Whisper gives 100% Earth and Bio resistance by itself. A combination of either the Fur Hat or the Ninja Chopsticks and the Summer Kimono, Ninja Skirt or the Sami Dress will give her 100% Wind resistance as well, and her access to Refresh gives her a reliable means of healing the tank.

With this set up, the tank can simply Defend every turn while the other character slowly grinds down the enemies while occasionally healing the tank. As this can take a long while and both characters should have 100% Bio resistance, utilizing the Tentacle flair to apply Virus to the Sandworm can speed the process up significantly.

Summon[]

Epic Battle Fantasy 5[]

The foe can be captured to be used as a summon.

EBF5 Foe Icon Sandworm
Sandworm SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Violently vomits onto all enemies, dealing magical bio damage, and debuffing their attack, magic attack, defence, and magic defence. 101 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 25
25
25
25
Magical 100% EBF5 Element Bio 100%
100%
100%
100%
70%
70%
70%
70%
EBF5 StatDown Attack
EBF5 StatDown Magic
EBF5 StatDown Defence
EBF5 StatDown Mdef
100% 10% 10%

Trivia[]

  • When you first encounter the Sand Worm in Epic Battle Fantasy 3 and Epic Battle Fantasy 4, Lance will exclaim, "Walk without rhythm to confuse the worm!" This is an reference to Dune, the book by Frank Herbert.
  • In EBF3, a NPC in the Kitten Kingdom Ruins references the Sandworm's boss status in EBF2 by mentioning how he was torn between attacking the tail or the head first. Ironically, the EBF3 version of the Sandworm never uses its tail in battle (the only time so far where it has appeared without its tail).
  • Despite causing terrible consequences in EBF2, Matt is open to eating the Sand Worm in EBF4.
Advertisement