The Sandy Bush is a foe and a summon in Epic Battle Fantasy 5. It is mostly found in the more arid portions of Hope Harbor. It is a member of the Bushes enemy group.


The Sandy Bush is a mass of brown sticks which are sticking out of a blob of yellow sand. The Sandy Bush's face has two small yellow eyes and no other facial features. The Sandy Bush's head varies in appearance; while it always has sticks coming out of it, the amount of sticks vary and in some cases a small pink flower is also present. The sticks in the arms are always present no matter what.


As befitting a member of the Bush family, the Sandy Bush is a weak, early-game foe that is little more than a nuisance. Generally speaking, the Sandy Bush will only inflict minor damage. However, the Sandy Bush is capable of inflicting mild debuffs; it can debuff either Magic Defence or Accuracy. Although this alone does not make it a threat, it does mean that the Sandy Bush can be somewhat of a concern when paired with stronger foes.

Defensively speaking, the Sandy Bush only has a resistance to Water, which it absorbs. In terms of resistances it is weak to Wind, Bio and especially Ice. In terms of statuses it is vulnerable to Wet, Dry, Stagger and Confuse. As such, the Sandy Bush can be easily defeated in many different ways, as long as the player avoids using Water.


EBF5 Foe Icon Sandy Bush
Sandy Bush EBF5
A bush that's settled down in the desert. It sometimes yearns for its childhood, spent tumbling along.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
65 4 4 4 4 4 4 6.5 1 1 4.5 50 80
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - -80% - -50% - 150% -50% - -
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - -100% -100% - - - -
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Gash Root EBF5 Item Cactus EBF5 Item Jungle Flower - -
Name Gash Root Cactus Jungle Flower - -
Chance 20% 5% 10% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hit Single 14 Stat Attack 50% EBF5 Element Earth 100% 15% EBF5 StatDown Accuracy 100% 10% 10%
Notes: Debuff strength increased to 25% on Hard or Epic difficulties.
Bite Single 18 Stat Attack ---- -- -- -- 100% 10% 10%
Scream All -- -- ---- 75% 15% EBF5 StatDown Mdef 100% -- --
Notes: Debuff strength increased to 25% on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Surrender;
  • If Syphoned or Berserked → Hit (1/2), Bite (1/2);
  • Otherwise → Hit (2/5), Bite (2/5), Scream (1/5).

Additionally, if any front line player has equipment that scares Trees, the Sandy Bush will immediately Surrender and Flee on their turn.


The foe can be captured to be used as a summon.

EBF5 Foe Icon Sandy Bush
Sandy Bush SP EBF5 Status Freeze
Hisses viciously at the enemies, debuffing their magic defence slightly. 14 Kept
Target Power Type Element Status Effect Acc Crit RdF
All -- -- ---- 100% 25% EBF5 StatDown Mdef 100% -- --
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