FANDOM


The Seaweed Chomper is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Chompers enemy group. They are largely found along the Rainbow River.

Appearance

Like all other Chompers, its main features are its giant mouth, and its singular eye stalk. This one possesses seaweed around the base of its mouth, and some on its body. It also has a blue eye, and square teeth, rather than triangular, pointy ones.

Overview

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Overall description/summary of its in-battle behaviour, any special traits and tactics against it.

Statistics

EBF5 Foe Icon Seaweed Chomper
Seaweed Chomper EBF5
It's a man-eating seaweed. This clever foe will summon rain, and when everyone is wet it'll zap them.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
544 4 4 4 4 4 3.8 80 8.5 8.5 48 25 9
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- 150% -80% -50% - - 150% -50% -80% -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 50% 50% - - - - - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% - 30% - - -
Item Drop Rate
Icon EBF5 Item Sea Shell EBF5 Item Gash Root EBF5 Item Liquid Ice EBF5 Item Bone Spike EBF5 Item Moon Pearl
Name Sea Shell Gash Root Liquid Ice Bone Spike Moon Pearl
Chance 50% 50% 50% 20% 3%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.75% per stack,
up to 15.75%
3.5% per stack,
up to 31.5%
1.5% per stack,
up to 13.5%
3% per stack,
up to 27%
12.5% -16.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Before the v2 update, had no resistance to Attack and Defence debuffs.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Seaweed Chomper
Seaweed Chomper EBF5
It's a man-eating seaweed. This clever foe will summon rain, and when everyone is wet it'll zap them.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
544 4 4 4 4 4 3.8 80 8.5 8.5 48 25 9
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- 150% -80% -50% 200% - 150% - - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 50% 50% - - - - - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 60% - 60% - - -
Item Drop Rate
Icon EBF5 Item Sea Shell EBF5 Item Gash Root EBF5 Item Liquid Ice EBF5 Item Bone Spike EBF5 Item Moon Pearl
Name Sea Shell Gash Root Liquid Ice Bone Spike Moon Pearl
Chance 50% 50% 50% 20% 3%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.75% per stack,
up to 15.75%
3.5% per stack,
up to 31.5%
-1.5% per stack,
up to -13.5%
-3% per stack,
up to -27%
12.5% -16.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Chomp Single 65 Stat Attack 25% EBF5 Element Bio -- -- -- 100% 10% 10%
Notes: If attack deals damage, heals 10% (20% on Hard or Epic difficulties) of user's Max HP with 10% RdF.
Rain Everyone -- -- ---- 100% 2x EBF5 Status Wet 1000% -- --
Shock Single 50 Stat Attack 100% EBF5 Element Thunder 20% 1x EBF5 Status Stagger 100% 10% 10%
Thunder x3 Random 66/6 Stat Magic 100% EBF5 Element Thunder 5% 1x EBF5 Status Stun 115% 10% 10%
Notes: Base spell is 2 hit, so retargeting and statuses happen on every second hit.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Sea Root Single 75 Stat Attack 50% EBF5 Element Water 50% 2x EBF5 Status Wet 100% 10% 10%
Debuff All -- -- ---- 100% 20% EBF5 StatDown Mdef 150% -- --
Notes: Debuff strength increased to 30% on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Surrender;
  • If Syphoned → Chomp (1/2), Sea Root (1/2);
  • If Berserked;
    • If catch score >55 and all players are Lovable → Rain;
    • Otherwise → Sea Root;
  • Otherwise;
    • If a randomly selected player has at least a 10% Magic Defence debuff;
      • If catch score >55 and all players are Lovable → Rain;
      • Otherwise → Chomp (2/8), Sea Root (2/8), Rain (2/8), Shock (1/8), Thunder (1/8);
    • Otherwise → Debuff (1/5);
      • If catch score >55 and all players are Lovable → Rain (4/5);
      • Otherwise → Chomp (2/10), Sea Root (2/10), Rain (2/10), Shock (1/10), Thunder (1/10).

* Surge and Thunder will prioritize targets that aren't resistant to Thunder.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Sea Root.


Additionally, if any front line player has equipment that scares Trees, the Seaweed Chomper will inflict Berserk on themselves at the start of their turn (this does not take up their action).

Summon

The foe can be captured to be used as a summon. It is the only way for the player to manually cause the Rain weather.

EBF5 Foe Icon Seaweed Chomper
Seaweed Chomper SP EBF5 Status Freeze
Replaces the current weather with heavy rain for 5 turns. 48 Kept
Target Power Type Element Status Effect Acc Crit RdF
Weather -- -- ---- -- 5x Rain -- -- --
Community content is available under CC-BY-SA unless otherwise noted.