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The Skeleton Hand is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Hands enemy group. Skeleton Hands are mostly found in The Rapture and Redpine Town, though there are plenty scattered around elsewhere, especially in underground areas.

Appearance

The Skeleton Hand, as the name implies, is a skeletal hand which is sticking out of the ground. While it does have five fingers (including an opposable thumb), the hand seems to have claws on it for some reason. The Skeleton Hand is made out of white bones and grasps a melee weapon of varying types which is decided upon entering battle, and can vary from time to time. (See below for chances).

* When viewed in Bestiary, it will have any of the Hands' weapons with equal chance for each, including the Mallet it cannot use in-battle.

Overview

Like the other Hands, the Magma Hand can change its weapon held depending on the weaknesses of the players. It has five different weapons available, each with different stats.

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To do: More overview.

Statistics

EBF5 Foe Icon Skeleton Hand
Skeleton Hand EBF5
Is it a disembodied hand? Or is there more to it underground? It can change the weapon it holds, and use some evil magic.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
144 4 4 4 4 4 3.9 21 2.2 2.2 14 50 35
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - -80% 50% 50% - 50% -50% 100%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Iron Plate EBF5 Item Soft Wood EBF5 Item Hand Bomb EBF5 Item Shuriken -
Name Iron Plate Soft Wood Hand Bomb Shuriken -
Chance 25% 25% 33% 33% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
1.5% per stack,
up to 13.5%
3% per stack,
up to 27%
Immune -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Hit (Knife)
Burst (Knife)
Swing (Knife)
Single 30.6/3
25.2
26.1
Stat Attack 50% EBF5 Element Wind 20% -- EBF5 Status Dispel 150% 10% 10%
Triple Hit (Sword)
Burst (Sword)
Swing (Sword)
Single 40.8/3
33.6
34.8
Stat Attack ---- 33% 3x EBF5 Status Bad Luck 105% 10% 10%
Triple Hit (Magma Sword)
Burst (Magma Sword)
Swing (Magma Sword)
Single 30.6/3
25.2
26.1
Stat Attack 50% EBF5 Element Fire 66% 2x EBF5 Status Burn 100% 10% 10%
Burst (Evil Axe)
Swing (Evil Axe)
Single 36.4
37.7
Stat Attack 50% EBF5 Element Dark 33% 3x EBF5 Status Curse 95% 10% 10%
Triple Hit (Ice Sword)
Burst (Ice Sword)
Swing (Ice Sword)
Single 34/3
28
29
Stat Attack 50% EBF5 Element Ice 33% 2x EBF5 Status Chill 100% 10% 10%
Bone Star Single 33 Stat Magic 100% EBF5 Element Dark 50% 2x EBF5 Status Syphon 100% 10% 10%
Good Luck Allies -- -- ---- 67% 0-2x EBF5 Status Good Luck -- -- --
Notes: Status strength increased to 1-3x on Hard or Epic difficulties.
Status strength is chosen separately for each entity.

Battle logic

Choosing a weapon
  • Standard weapon array: Sword, Knife, Evil Axe (twice), Magma Sword, Ice Sword.
  • On Hard and Epic difficulties, chooses the best element to use (including EBF5 Status Lovable Lovable players) between Dark, Wind, Ice and Fire, adding more weapons to the array depending on the outcome:
    • Dark → Evil Axe twice
    • Wind → Knife twice
    • Ice → Ice Sword twice
    • Fire → Magma Sword twice
  • Then selects any position of the array to equip, with equal chance for each. For an example, on Hard/Epic and with Wind being the least resisted element, final chances would be: 1/8 for Sword, Magma Sword and Ice Sword, 2/8 for Evil Axe and 3/8 for Knife.
  • Whenever the Hand burrows itself after attacking, it has a 25% (50% on Hard/Epic) chance to switch its weapon when it emerges again. The Hand cannot switch weapons if it's Berserked.
Attack patterns

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Flee;
  • If Berserked;
    • If using Knife/Sword/Magma Sword/Ice Sword → Triple Hit (1/3), Burst (1/3), Swing (1/3);
    • If using Evil Axe → Burst (1/2), Swing (1/2);
  • If Syphoned;
    • If two randomly selected foes don't have Good Luck → Good Luck (1/3);
      • If using Knife/Sword/Magma Sword/Ice Sword → Triple Hit (2/9), Burst (2/9), Swing (2/9);
      • If using Evil Axe → Burst (1/3), Swing (1/3);
    • Otherwise;
      • If using Knife/Sword/Magma Sword/Ice Sword → Triple Hit (1/3), Burst (1/3), Swing (1/3);
      • If using Evil Axe → Burst (1/2), Swing (1/2);
  • Otherwise;
    • If two randomly selected foes don't have Good Luck → Good Luck (5/15), Bone Star (2/15);
      • If using Knife/Sword/Magma Sword/Ice Sword → Triple Hit (8/45), Burst (8/45), Swing (8/45);
      • If using Evil Axe → Burst (4/15), Swing (4/15);
    • Otherwise → Bone Star (1/5);
      • If using Knife/Sword/Magma Sword/Ice Sword → Triple Hit (4/15), Burst (4/15), Swing (4/15);
      • If using Evil Axe → Burst (2/5), Swing (2/5).

Summon

The foe can be captured to be used as a summon, or be randomly summoned by Coat of Teeth (male armor). The summon always uses the Knife for its weapon.

EBF5 Foe Icon Skeleton Hand
Skeleton Hand SP EBF5 Status Freeze
Gives good luck status to all allies, including those in backup, improving their chances in random events. 24 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies+B -- -- ---- -- 5x EBF5 Status Good Luck -- -- --
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