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==''Epic Battle Fantasy 1''==
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'''Skills''' (occasionally '''Spells''') are various special attacks and abilities each character can use to take a turn.
===Matt===
 
   
===Natalie===
+
== {{EBF|1}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy}}
   
==''Epic Battle Fantasy 2''==
+
Only a handful of skills are available in the first game. [[Matt]] has at his disposal 12 skills, separated between two categories: "Bushido", which are abilities related to sword-fighting, and "Special", which are remaining miscellaneous spells. [[Natalie]] has 15 skill available, separated between three categories: "White Magic", which contains healing abilities, as well as her Holy-elemental skill, "Black Magic", which are various offensive spells, and "Summon", which features the abilities to summon certain creatures for help.
===Matt===
 
   
===Natalie===
+
== {{EBF|2}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 2}}
   
==''Epic Battle Fantasy 3''==
+
Both characters' skill-sets have been expanded, featuring 15 and 19 skills respectively, additionally [[Limit Break]] mechanic has been introduced with Matt and Natalie having one Limit Break each.
===Matt===
 
[[Tremor]]
 
   
"Basic earth attack."
+
Unique to this game are [[Skill Bonuses]], which permanently increase some skills' power or special effects, or provide other miscellaneous effects. They can be selected after each few waves, which bonuses appear for choice is affected by skills used during last waves.
*Level 1: Default
 
*Level 2: AP 30
 
*Level 3: AP 60
 
[[Quake]]
 
"Advanced earth attack. High accuracy."
 
*Level 1: AP 150, Fume, Tundra
 
*Level 2: AP 300
 
*Level 3: AP 600
 
   
[[Cataclysm]]
+
== {{EBF|3}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 3}}
   
"Expert earth attack. High critical hit rate."
+
The third game switches into full RPG format complete with levelling and character building, and so now characters start the game with only few skills available and learn more as the game progresses, as well as upgrade them onto higher levels to increase their strength.
*Level 1: AP 1500, Eruption, Iceberg
 
*Level 2: AP 4000
 
*Level 3: AP 9000
 
   
[[Fume]]
+
Numerous new skills have been introduced, many of which are part of the third party member's — [[Lance|Lance's]] move-set. Some skills, known as ''Special Skills'', are also available to more than one character and player can decide himself who will learn them.
   
"Advanced fire attack."
+
== {{EBF|4}} ==
*Level 1: AP 100
+
{{Main|List of Skills in Epic Battle Fantasy 4}}
*Level 2: AP 200
 
*Level 3: AP 400
 
   
[[Eruption]]
+
The fourth party member — [[Anna]], along with her unique skill-set is introduced. The amount of skills in each character's unique move-set is slightly reduced, however the role of special skill is greatly expanded, with the group now featuring over 50 skills, enabling for much larger customization.
   
"Expert fire attack."
+
== {{EBF|5}} ==
*Level 1: AP 1000, Quake
+
{{Main|List of Skills in Epic Battle Fantasy 5}}
*Level 2: AP 2000
 
*Level 3: AP 4000
 
   
[[Nettle]]
+
There are several major changes to skills.
+
* Another playable character was introduced — [[NoLegs]] — along with his own skill-set.
"Basic poison attack. Poisons the target."
+
* The mana system has been replaced by a {{s|cooldown}} system: all skills no longer require mana, but some can only be used once in a few turns.
*Level 1: AP 15
+
* Upgrading skills now replaces their previous versions, e.g., [[Fire]] becomes [[Fireball]] when the former is upgraded past level 2.
*Level 2: AP 30
+
** Some will gain an alternative targetting mode when upgraded (e.g., when [[Fireball]] becomes [[Fire Storm]]), allowing to focus an area-of-effect skill on a single target (for higher damage, stronger effects or/and higher chance to apply them) or vice versa, essentially merging two skills into one slot. Further upgrades increase the stats of both single-target and area-of-effect versions.
*Level 3: AP 60
+
** Some will change their targetting mode without a way to access the previous one, e.g., when upgrading [[Plasma Shot]] past level 2, the option to fire it at a single target is lost. Such skills should be upgraded carefully, as that can end up as a downgrade.
+
* Most player-accessible attacking skills that are not [[weapon-elemental]] now have 100% element degree. Foes still have many partially elemental skills.
[[Tundra]]
+
* Special (shared) skills now keep their level when unlearned, so they can be swapped between players for no extra AP cost. This also means they cannot be downgraded anymore, though that's unlikely to be useful.
 
"Advanced ice attack."
 
*Level 1: AP 100
 
*Level 2: AP 200
 
*Level 3: AP 400
 
 
[[Iceberg]]
 
 
"Expert ice attack."
 
*Level 1: AP 1000, Quake
 
*Level 2: AP 2000
 
*Level 3: AP 4000
 
 
[[Drain]]
 
 
"Drain a target's HP."
 
*Level 1: AP 50, Nettle
 
*Level 2: AP 150
 
*Level 3: AP 500
 
*Level 4: AP 1500
 
 
[[Quick Slash]]
 
 
"Weak attack with high accuracy."
 
*Level 1: AP 40
 
*Level 2: AP 150
 
*Level 3: AP 500
 
 
[[Wind Slash]]
 
 
"Attack that targets all foes, uses the element and special effects of your weapon."
 
*Level 1: AP 60, Quick Slash
 
*Level 2: AP 180
 
*Level 3: AP 600
 
*Level 4: AP 1500
 
*Level 5: AP 4000
 
 
[[Revenge]]
 
 
"More powerful when user's HP is low."
 
*Level 1: AP 100, Quick Slash
 
*Level 2: AP 300
 
*Level 3: AP 2000
 
 
[[Legend]]
 
 
"Powerful attack that hits multiple times."
 
*Level 1: AP 600, Revenge, Seiken
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
*Level 5: AP 10000
 
 
[[Seiken]]
 
 
"Expert holy attack."
 
*Level 1: AP 1250, Wind Slash, Unleash
 
*Level 2: AP 2500
 
*Level 3: AP 5000
 
 
[[Unleash]]
 
 
"Unleash the hidden power of your weapon, check equip menu for details on each. Stronger with higher weapon level."
 
*Level 1: AP 100, Quick Slash, Drain
 
 
[[Protect]]
 
 
"Buffs the party's defense."
 
*Level 1: AP 200, NoLegs
 
*Level 2: AP 500
 
*Level 3: AP 1500
 
*Level 4: AP 3000
 
*Level 5: AP 6000
 
 
[[Temper]]
 
 
"Buffs an ally's attack."
 
*Level 1: Default
 
*Level 2: AP 500
 
*Level 3: AP 2000
 
 
[[Reflex]]
 
 
"Buffs the party's evade."
 
*Level 1: AP 1250, Protect, Quick Slash
 
*Level 2: AP 2500
 
*Level 3: AP 5000
 
 
[[Fright]]
 
 
"Dark magic that lowers a foe's magic defense."
 
*Level 1: AP 100
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
 
[[Screamer]]
 
 
"Dark magic that lowers all foe's magic defense."
 
*Level 1: AP 1000, Fright
 
*Level 2: AP 3000
 
*Level 3: AP 9000
 
 
[[NoLegs]]
 
 
"NoLegs the cat brings a random healing item and uses it on a random ally. Does not use up your stock."
 
*Level 1: AP 50
 
*Level 2: AP 150
 
*Level 3: AP 500
 
*Level 4: AP 1200
 
*Level 5: AP 3000
 
 
[[Standard Attack|Attack]]
 
 
"Standard attack."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 400
 
*Level 4: AP 1000
 
*Level 5: AP 2500
 
 
[[Cleaver]]
 
 
"Limit Break! Five powerful hits on a single target, targets new foe if the target dies. High chance of critical hits."
 
*Level 1: AP 100
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 10000
 
 
[[Annihilate]]
 
 
"Limit Break! High chance of instant death to all foes. Does not work well on bosses."
 
*Level 1: AP 500, Wind Slash, Revenge
 
*Level 2: AP 1000
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 8000
 
 
[[Ragnarok]]
 
 
"Limit Break! Giant sword strikes all foes."
 
*Level 1: AP 1000, Legend
 
*Level 2: AP 2000
 
*Level 3: AP 4000
 
*Level 4: AP 8000
 
*Level 5: AP 16000
 
 
===Natalie===
 
Lucky Star
 
 
"Basic non-elemental spell. Very random damage."
 
*Level 1: Default
 
*Level 2: AP 50
 
*Level 3: AP 150
 
*Level 4: AP 300
 
 
Star Shower
 
 
"Expert non-elemental spell. Very random damage."
 
*Level 1: AP 1500, Fireball, Thunderbolt, Iceshard
 
*Level 2: AP 3000
 
*Level 3: AP 5000
 
 
Toxic
 
 
"Advanced poison magic. High chance of poisoning target."
 
*Level 1: AP 150, Fire, Thunder, Ice
 
*Level 2: AP 300
 
*Level 3: AP 600
 
*Level 4: AP 1200
 
 
Fire
 
 
"Basic fire magic."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 60
 
 
Fireball
 
 
"Advanced fire magic."
 
*Level 1: AP 150, Fire
 
*Level 2: AP 300
 
*Level 3: AP 600
 
 
Firestorm
 
 
"Expert fire magic. Targets all foes."
 
*Level 1: AP 1500, Fireball
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Thunder
 
 
"Basic thunder magic."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 60
 
 
Thunderbolt
 
 
"Advanced thunder magic."
 
*Level 1: AP 150, Thunder
 
*Level 2: AP 300
 
*Level 3: AP 600
 
 
Thunderstorm
 
 
"Expert thunder magic. Targets all foes."
 
*Level 1: AP 1500, Thunderbolt
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Ice
 
 
"Basic ice magic."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 60
 
 
Iceshard
 
 
"Advanced ice magic."
 
*Level 1: AP 150, Ice
 
*Level 2: AP 300
 
*Level 3: AP 600
 
 
Icestorm
 
 
"Expert ice magic. Targets all foes."
 
*Level 1: AP 1500, Iceshard
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Pulse
 
 
"Advanced dark magic."
 
*Level 1: AP 300, Fireball, Thunderbolt, Iceshard
 
*Level 2: AP 600
 
*Level 3: AP 1200
 
 
Pulsar
 
 
"Expert dark magic. Targets all foes."
 
*Level 1: AP 2500, Pulse
 
*Level 2: AP 5000
 
*Level 3: AP 10000
 
 
Unleash
 
 
"Unleash the hidden power of your weapon, check equip menu for details on each. Stronger with higher weapon level."
 
*Level 1: AP 100, Fire, Thunder, Ice
 
 
Heal
 
 
"Basic healing magic."
 
*Level 1: Default
 
*Level 2: AP 30
 
*Level 3: AP 60
 
*Level 4: AP 120
 
*Level 5: AP 250
 
*Level 6: AP 500
 
*Level 7: AP 1200
 
*Level 8: AP 3000
 
 
Healmore
 
 
"Advanced healing magic. Heals all living party members."
 
*Level 1: AP 30
 
*Level 2: AP 100
 
*Level 3: AP 300
 
*Level 4: AP 700
 
*Level 5: AP 1500
 
*Level 6: AP 3000
 
*Level 7: AP 6000
 
*Level 8: AP 12000
 
 
Regen
 
 
"Expert healing magic. Party members get healed every turn for a while."
 
*Level 1: AP 500, Healmore, Barrier
 
*Level 2: AP 1000
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 10000
 
 
Bless
 
 
"Buffs an ally's magic attack."
 
*Level 1: AP 100
 
*Level 2: AP 500
 
*Level 3: AP 2000
 
 
Purify
 
 
"Heals status defects of the whole party."
 
*Level 1: AP 150, Healmore
 
 
Revive
 
 
"Revives a fallen comrade."
 
*Level 1: AP 150, Healmore
 
*Level 2: AP 500
 
*Level 3: AP 2000
 
*Level 4: AP 6000
 
 
Barrier
 
 
"Buffs the party's magic defense."
 
*Level 1: AP 200, Bless
 
*Level 2: AP 500
 
*Level 3: AP 1500
 
*Level 4: AP 3000
 
*Level 5: AP 6000
 
 
Shine
 
 
"Advanced holy magic."
 
*Level 1: AP 200, Fire, Thunder, Ice
 
*Level 2: AP 400
 
*Level 3: AP 800
 
 
Judgement
 
 
"Expert holy magic."
 
*Level 1: AP 1500, Shine
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Attack
 
 
"Standard attack."
 
*Level 1: Default
 
*Level 2: AP 250
 
*Level 3: AP 500
 
*Level 4: AP 1000
 
*Level 5: AP 2000
 
 
Kyun
 
 
"Limit Break! Heals and buffs all party's attack, magic atk, defence and magic def. Debuffs all foes."
 
*Level 1: AP 100
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 10000
 
 
Genesis
 
 
"Limit Break! Deals massive holy damage to all foes."
 
*Level 1: AP 300, Judgement, Revive
 
*Level 2: AP 900
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 8000
 
 
Black Hole
 
 
"Limit Break! Deals extreme dark damage to all foes and players. Chance of instantly killing foes and players."
 
*Level 1: AP 1000, Pulsar
 
*Level 2: AP 2000
 
*Level 3: AP 4000
 
*Level 4: AP 8000
 
*Level 5: AP 16000
 
 
===Lance===
 
Snipe
 
 
"Very high accuracy attack."
 
*Level 1: AP 40
 
*Level 2: AP 150
 
*Level 3: AP 500
 
 
Double Shot
 
 
"Standard attack that hits twice. Useful for getting twice the special effect from a weapon."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 500
 
 
Unload
 
 
"Powerful attack that hits six times. High chance of critical hits. Debuffs the user's attack afterwards."
 
*Level 1: AP 600, Crush
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
*Level 5: AP 10000
 
 
Flameshot
 
 
"Basic fire magic."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 60
 
 
Flameburst
 
 
"Advanced fire magic. Hits all foes."
 
*Level 1: AP 150, Flameshot
 
*Level 2: AP 300
 
*Level 3: AP 600
 
 
Bullet Hell
 
 
"Expert fire magic. Damage centered on one foe, with the rest recieving 1/3."
 
*Level 1: AP 1500, Flameburst
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Plasma
 
 
"Basic thunder magic."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 60
 
 
Plasmawave
 
 
"Advanced thunder magic. Hits all foes."
 
*Level 1: AP 150, Plasma
 
*Level 2: AP 300
 
*Level 3: AP 600
 
 
Plasmacross
 
 
"Expert thunder magic. Damage centered on one foe, with the rest recieving 1/3."
 
*Level 1: AP 1500, Plasmawave
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
 
Shockwave
 
 
"Expert wind magic. Hits all foes."
 
*Level 1: AP 600, Flameburst, Plasmawave
 
*Level 2: AP 1500
 
*Level 3: AP 3000
 
*Level 4: AP 6000
 
 
Darkblast
 
 
"Basic dark magic."
 
*Level 1: AP 300, Flameshot, Plasma
 
*Level 2: AP 600
 
*Level 3: AP 1200
 
 
Antimatter
 
 
"Expert dark magic. Damage centered on one foe, with the rest recieving 1/3. Chance of dispelling targets."
 
*Level 1: AP 2000, Darkblast
 
*Level 2: AP 4000
 
*Level 3: AP 8000
 
 
Crush
 
 
"Attack that cancels the target's defence and magic defence buffs."
 
*Level 1: AP 300, Unleash
 
*Level 2: AP 1000
 
*Level 3: AP 3000
 
 
Unleash
 
 
"Unleash the hidden power of your weapon, check equip menu for details on each. Stronger with higher weapon level."
 
*Level 1: AP 100, Snipe, Flameshot, Plasma
 
 
Medipack
 
 
"Advanced healing magic. Heals one ally. Also heals status defects."
 
*Level 1: AP 50, Lock On, Plasma
 
*Level 2: AP 100
 
*Level 3: AP 250
 
*Level 4: AP 600
 
*Level 5: AP 2000
 
 
Airstrike
 
 
"Magic power and effect varies."
 
*Level 1: AP 300, Lock On, Flameshot
 
*Level 2: AP 1000
 
*Level 3: AP 3000
 
*Level 4: AP 6000
 
 
Poison Gas
 
 
"Poisons all foes."
 
*Level 1: AP 500, Bind
 
*Level 2: AP 1500
 
*Level 3: AP 5000
 
 
Bind
 
 
"Lowers all foes' evade."
 
*Level 1: AP 500, Airstrike, Debilitate
 
*Level 2: AP 1500
 
*Level 3: AP 5000
 
 
Tank
 
 
"Hit all foes with bonb-elemental attacks."
 
*Level 1: AP 1000, Airstrike
 
*Level 2: AP 2000
 
*Level 3: AP 4000
 
*Level 4: AP 8000
 
 
Scan
 
 
"Get data on a foe. Bestiary gets updated."
 
*Level 1: Default
 
 
Lock On
 
 
"Buffs one ally's accuracy."
 
*Level 1: AP 50
 
*Level 2: AP 200
 
*Level 3: AP 800
 
 
Debilitate
 
 
"Lower all foes' defence."
 
*Level 1: AP 100, Plasma, Flameshot
 
*Level 2: AP 500
 
*Level 3: AP 3000
 
 
Attack
 
 
"Standard attack."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 400
 
*Level 4: AP 1000
 
*Level 5: AP 2500
 
 
Ion
 
 
"Limit Break! Powerful non-elemental magic. High accuracy. Lowers foes' attack."
 
*Level 1: AP 300, Plasmawave, Flameburst
 
*Level 2: AP 900
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 8000
 
 
Oblivion
 
 
"Limit Break! Physical damage with two elements. High accuracy."
 
*Level 1: AP 100
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 10000
 
 
Nuke
 
 
"Limit Break! Extreme fire magic damage to everything. High accuracy. Radiation poisons everything."
 
*Level 1: AP 1000
 
*Level 2: AP 2000
 
*Level 3: AP 4000
 
*Level 4: AP 8000
 
*Level 5: AP 16000
 
 
==''Epic Battle Fantasy 4''==
 
===Anna===
 
Normal Attack
 
 
"Strike a target with a basic attack. Element and effects depend on current weapon." 
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 300
 
*Level 4: AP 600
 
*Level 5: AP 1200
 
Piercing Shot
 
 
"High accuracy. Element and effect depend on current weapon."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
| -
 
|150
 
|500
 
|-
 
! scope="row"|Power
 
|40
 
|65
 
|110
 
|-
 
! scope="row"|MP
 
|7
 
|10
 
|14
 
|}
 
Combo Shot 
 
 
"Accurate and powerful attack. Element and effects depend on current weapon. Hits 3 times." To learn this skill, you need to learn Frost Arrow, Spark Arrow, and Aqua Arrow.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
|500
 
|1000
 
|2000
 
|4000
 
|8000
 
|-
 
! scope="row"|Power
 
|80
 
|110
 
|140
 
|170
 
|200
 
|-
 
! scope="row"|MP
 
|12
 
|16
 
|22
 
|28
 
|36
 
|}
 
Arrow Rain
 
 
"Targets all foes. Element and effects depend on current weapon. Hits 3 times." To learn this skill, you need to learn Combo Shot.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
|500
 
|1200
 
|2500
 
|6500
 
|16000
 
|-
 
! scope="row"|Power
 
|30
 
|40
 
|50
 
|70
 
|90
 
|-
 
! scope="row"|MP
 
|16
 
|24
 
|32
 
|48
 
|48
 
|}
 
Frost Arrow
 
 
"Advanced ice attack. May freeze targets."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
|60
 
|150
 
|450
 
|1000
 
|3300
 
|-
 
! scope="row"|Power
 
|30
 
|50
 
|75
 
|100
 
|140
 
|-
 
! scope="row"|MP
 
|7
 
|10
 
|14
 
|18
 
|22
 
|-
 
! scope="row"|Element
 
|80% Ice
 
|80% Ice
 
|80% Ice
 
|80% Ice
 
|80% Ice
 
|}
 
Spark Arrow
 
 
"Advanced thunder attack. May stun targets."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
|60
 
|150
 
|450
 
|1000
 
|3300
 
|-
 
! scope="row"|Power
 
|45
 
|70
 
|100
 
|140
 
|180
 
|-
 
! scope="row"|MP
 
|7
 
|10
 
|14
 
|18
 
|22
 
|-
 
! scope="row"|Element
 
|80% Thunder
 
|80% Thunder
 
|80% Thunder
 
|80% Thunder
 
|80% Thunder
 
|}
 
Aqua Arrow
 
 
"Advanced water attack. Wets the targets."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
|60
 
|150
 
|450
 
|1000
 
|2500
 
|-
 
! scope="row"|Power
 
|50
 
|80
 
|110
 
|150
 
|200
 
|-
 
! scope="row"|MP
 
|7
 
|10
 
|14
 
|18
 
|22
 
|-
 
! scope="row"|Element
 
|80% Water
 
|80% Water
 
|80% Water
 
|80% Water
 
|80% Water
 
|}
 
Soul Arrow
 
 
"Copies the buffs of the target to the player. May weaken targets." To learn this skill, you need to learn Frost Arrow, Spark Arrow, and Aqua Arrow.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|-
 
! scope="row"|AP
 
|500
 
|1000
 
|1500
 
|3000
 
|-
 
! scope="row"|Power
 
|50
 
|80
 
|120
 
|180
 
|-
 
! scope="row"|MP
 
|8
 
|12
 
|16
 
|22
 
|-
 
! scope="row"|Element
 
|80% Holy
 
|80% Holy
 
|80% Holy
 
|80% Holy
 
|}
 
Log
 
 
"Basic earth attack. May stagger targets." To learn this skill, you need to learn Ivy.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|40
 
|120
 
|300
 
|-
 
! scope="row"|Power
 
|40
 
|55
 
|70
 
|-
 
! scope="row"|MP
 
|6
 
|8
 
|10
 
|-
 
! scope="row"|Element
 
|50% Earth
 
|50% Earth
 
|50% Earth
 
|}
 
Lumber
 
 
"Advanced earth attack. May stagger targets. Hits 3 times." To learn this skill, you need to learn Log.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|1200
 
|2500
 
|5000
 
|-
 
! scope="row"|Power
 
|100
 
|150
 
|220
 
|-
 
! scope="row"|MP
 
|15
 
|20
 
|25
 
|-
 
! scope="row"|Element
 
|50% Earth
 
|50% Earth
 
|50% Earth
 
|}
 
Gust
 
 
"Basic wind magic."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
| -
 
|15
 
|50
 
|-
 
! scope="row"|Power
 
|30
 
|40
 
|50
 
|-
 
! scope="row"|MP
 
|4
 
|5
 
|6
 
|-
 
! scope="row"|Element
 
|100% Wind
 
|100% Wind
 
|100% Wind
 
|}
 
Whirlwind
 
 
"Advanced wind magic. May debuff targets' magic defense." To learn this skill, you need to learn Gust.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|150
 
|300
 
|600
 
|-
 
! scope="row"|Power
 
|60
 
|90
 
|120
 
|-
 
! scope="row"|MP
 
|8
 
|12
 
|16
 
|-
 
! scope="row"|Element
 
|100% Wind
 
|100% Wind
 
|100% Wind
 
|}
 
Hurricane
 
 
"Expert wind magic. Targets all foes. May debuff targets' magic defense." To learn this skill, you need to learn Whirlwind.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|1500
 
|3000
 
|6000
 
|-
 
! scope="row"|Power
 
|50
 
|70
 
|90
 
|-
 
! scope="row"|MP
 
|16
 
|24
 
|32
 
|-
 
! scope="row"|Element
 
|100% Wind
 
|100% Wind
 
|100% Wind
 
|}
 
Ivy
 
 
"Basic poison attack. May poison targets."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|20
 
|40
 
|80
 
|-
 
! scope="row"|Power
 
|30
 
|40
 
|50
 
|-
 
! scope="row"|MP
 
|5
 
|7
 
|9
 
|-
 
! scope="row"|Element
 
|50% Poison
 
|50% Poison
 
|50% Poison
 
|}
 
Vines
 
 
"Advanced poison attack. May poison targets." To learn this skill, you need to learn Ivy.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|-
 
! scope="row"|AP
 
|300
 
|900
 
|3300
 
|-
 
! scope="row"|Power
 
|70
 
|120
 
|180
 
|-
 
! scope="row"|MP
 
|10
 
|14
 
|18
 
|-
 
! scope="row"|Element
 
|50% Poison
 
|50% Poison
 
|50% Poison
 
|}
 
Reflex
 
 
"Buffs the evade of all allies."
 
*Level 1: AP 650, Whirlwind, Renew
 
*Level 2: AP 1300
 
*Level 3: AP 2600
 
*Level 4: AP 5200
 
 
Renew
 
 
"Basic healing magic. Heals an ally."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|-
 
! scope="row"|AP
 
|10
 
|30
 
|100
 
|250
 
|-
 
! scope="row"|Power
 
|20
 
|30
 
|40
 
|50
 
|-
 
! scope="row"|MP
 
|2
 
|4
 
|7
 
|10
 
|}
 
Refresh
 
 
"Advanced healing magic. Heals an ally. Blesses the target." To learn this skill, you need to learn Renew.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|-
 
! scope="row"|AP
 
|500
 
|1000
 
|2000
 
|5000
 
|-
 
! scope="row"|Power
 
|40
 
|50
 
|65
 
|80
 
|-
 
! scope="row"|MP
 
|12
 
|15
 
|18
 
|21
 
|}
 
Mother Earth
 
 
"Limit Break! Poisons all foes. Blesses all allies."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
| -
 
|300
 
|1000
 
|3000
 
|12000
 
|-
 
! scope="row"|Power
 
|70
 
|130
 
|200
 
|270
 
|350
 
|-
 
! scope="row"|Element
 
|100% Poison
 
|100% Poison
 
|100% Poison
 
|100% Poison
 
|100% Poison
 
|}
 
Mighty Oak
 
 
"Limit Break! Deals massive earth damage to all foes. Hits 9 times."
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row"|Level
 
|1
 
|2
 
|3
 
|4
 
|5
 
|-
 
! scope="row"|AP
 
| -
 
|900
 
|2000
 
|4000
 
|12000
 
|-
 
! scope="row"|Power
 
|100
 
|170
 
|260
 
|350
 
|450
 
|-
 
! scope="row"|Element
 
|50% Earth
 
|50% Earth
 
|50% Earth
 
|50% Earth
 
|50% Earth
 
|}
 
 
===Matt===
 
Normal Attack
 
 
"Strike a target with a basic attack. Element and effects depend on current weapon."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 300
 
*Level 4: AP 700
 
*Level 5: AP 1500
 
Tremor
 
 
"Basic earth attack."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3: AP 30
 
Quake
 
 
"Advanced earth attack. High accuracy."
 
*Level 1: AP 150, Fume, Tundra
 
*Level 2: AP 300
 
*Level 3: AP 600
 
Cataclysm
 
 
"Expert earth attack. High critical hit rate."
 
*Level 1: AP 1500, Eruption, Iceberg
 
*Level 2: AP 4000
 
*Level 3: AP 9000
 
Tundra
 
 
"Advanced ice attack."
 
*Level 1: AP 100
 
*Level 2: AP 200
 
*Level 3: AP 400
 
Iceberg
 
 
"Expert ice attack."
 
*Level 1: AP 1000, Quake
 
*Level 2: AP 2000
 
*Level 3: AP 5000
 
Nettle
 
 
"Basic poison attack. May poison targets."
 
*Level 1: AP 15
 
*Level 2: AP 30
 
*Level 3: AP 100
 
Fume
 
 
"Advanced fire attack."
 
*Level 1: AP 100
 
*Level 2: AP 200
 
*Level 3: AP 400
 
Eruption
 
 
"Expert fire attack. May burn targets."
 
*Level 1: AP 1000, Quake
 
*Level 2: AP 2000
 
*Level 3: AP 5000
 
Revenge
 
 
"Power depends on current HP and number of dead allies. Element and effects depend on current weapon."
 
*Level 1: AP 100, Quick Slash
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
Light Blade
 
 
"Advanced holy attack."
 
*Level 1: AP 120
 
*Level 2: AP 250
 
*Level 3: AP 500
 
Holy Sword
 
 
"Expert holy attack. May dispel targets."
 
*Level 1: AP 1250, Light Blade
 
*Level 2: AP 2500
 
*Level 3: AP 6000
 
Temper
 
 
"Buffs an ally's attack, and gives them brave status."
 
*Level 1: Default
 
*Level 2: AP 500
 
*Level 3: AP 1500
 
Quick Slash
 
 
"Weak attack with high accuracy. Element and effects depend on current weapon."
 
*Level 1: AP 20
 
*Level 2: AP 120
 
*Level 3: AP 400
 
Swift Slash
 
 
"Targets all foes. Element and effects depend on current weapon."
 
*Level 1: AP 60, Quick Slash
 
*Level 2: AP 180
 
*Level 3: AP 600
 
*Level 4: AP 2000
 
*Level 5: AP 8000
 
Life Drain
 
 
"Drains the target's HP."
 
*Level 1: AP 50, Nettle
 
*Level 2: AP 150
 
*Level 3: AP 450
 
*Level 4: AP 1300
 
Unleash
 
 
"Element and effects depend on current weapon. Weapon effects are stronger than usual."
 
*Level 1: AP 100, Quick Slash, Life Drain
 
*Level 2: AP 200
 
*Level 3: AP 500
 
*Level 4: AP 1500
 
*Level 5: AP 3000
 
Legend
 
 
"Element and effects depend on current weapon. Player becomes tired afterwards. Hits 9 times."
 
*Level 1: AP 600, Revenge, Light Blade, Unleash
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
*Level 5: AP 15000
 
Cleaver
 
 
"Limit Break! Elements and effects depend on current weapon. High critical hit rate. Hits 5 times."
 
*Level 1: Default
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 12000
 
Ragnarok
 
 
"Limit Break! Targets all foes. Hits 5 times."
 
*Level 1: AP 300, Holt Sword
 
*Level 2: AP 900
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 12000
 
===Natalie===
 
Normal Attack
 
 
"Strike a target with a basic magic attack. Element and effects depend on current weapon. Bonus spells always activate."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 300
 
*Level 4: AP 700
 
*Level 5: AP 1500
 
Lucky Star
 
 
"Basic non-elemental magic. Very random damage."
 
*Level 1: Default
 
*Level 2: AP 40
 
*Level 3: AP 150
 
*Level 4: AP 300
 
*Level 5: AP 800
 
*Level 6: AP 2000
 
Star Shower
 
 
"Expert non-elemental magic. Targets all foes. Very random damage. Hits 4 times."
 
*Level 1: AP 1500, Fireball, Thunderbolt, Iceshard
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Charm
 
 
"Buffs an ally's magic attack."
 
*Level 1: AP 100
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
Fire 
 
 
"Basic fire magic."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3: AP 25
 
Fireball
 
 
"Advanced fire magic. May burn targets."
 
*Level 1: AP 150, Fire
 
*Level 2: AP 300
 
*Level 3: AP 600
 
Firestorm
 
 
"Expert fire magic. Targets all foes. May burn targets. Hits 3 times."
 
*Level 1: AP 1500, Fireball
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Thunder
 
 
"Basic thunder magic."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3: AP 25
 
Thunderbolt
 
 
"Advanced thunder magic. May stun targets. Hits 3 times."
 
*Level 1: AP 150, Thunder
 
*Level 2: AP 300
 
*Level 3: AP 600
 
Thunderstorm
 
 
"Expert thunder magic. Targets all foes. May stun targets. Hits 5 times."
 
*Level 1: AP 1500, Thunderbolt
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Ice
 
 
"Basic ice magic."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3: AP 25
 
Iceshard
 
 
"Advanced ice magic. May freeze targets."
 
*Level 1: AP 150, Ice
 
*Level 2: AP 300
 
*Level 3: AP 600
 
Icestorm
 
 
"Expert ice magic. Targets all foes. May freeze targets. Hits 3 times."
 
*Level 1: AP 1500, Iceshard
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Shine
 
 
"Advanced holy magic. May weaken targets."
 
*Level 1: AP 200, Fire, Thunder, Ice
 
*Level 2: AP 400
 
*Level 3: AP 800
 
Judgement
 
 
"Expert holy magic. High accuracy. May weaken targets."
 
*Level 1: AP 1600, Shine
 
*Level 2: AP 3600
 
*Level 3: AP 10000
 
Spectrum
 
 
"Element and effects depend on current weapon."
 
*Level 1: Power: 50, MP: 10, AP 60, Shine
 
*Level 2: Power: 70, MP: 15, AP 250
 
*Level 3: Power: 100, MP: 20, AP 700
 
*Level 4: Power: 130, MP: 25, AP 1500
 
Pulse
 
 
"Advanced dark magic. May debuff targets' magic attack."
 
*Level 1: AP 300, Fireball, Thunderbolt, Iceshard
 
*Level 2: AP 600
 
*Level 3: AP 1200
 
Pulsar
 
 
"Expert dark magic. Targets all foes. May debuff targets' magic attack."
 
*Level 1: AP 2500, Pulse
 
*Level 2: AP 5000
 
*Level 3: AP 13000
 
Kyun
 
 
"Limit Break! Heals all allies' HP and status problems, and buffs their attack, magic attack, defence, and magic defence."
 
*Level 1: Default
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 12000
 
Genesis
 
 
"Limit Break! Targets all foes. May weaken targets. Revives or gives auto-revive status to all allies."
 
*Level 1: AP 300, Judgement
 
*Level 2: AP 900
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 12000
 
 
===Lance===
 
Normal Attack
 
 
"Strike a target with a basic attack. Element and effects depend on current weapons. Hits twice."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: AP 300
 
*Level 4: AP 600
 
*Level 5: AP 1200
 
Snipe
 
 
"Element and effects depend on current weapon. High accuracy."
 
*Level 1: Default
 
*Level 2: Default
 
*Level 3: AP 600
 
Double Shot
 
 
"Element and effects depend on current weapon. Weapon effects are stronger than urual. Hits twice."
 
*Level 1: Default
 
*Level 2: Default
 
*Level 3: AP 700
 
Unload
 
 
"Element and effects depend on current weapon. High critical hit rate. Debuffs the player's attack. Hits 6 times."
 
*Level 1: AP 600, Crush
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
*Level 5: AP 10000
 
Tank Guns
 
 
"Targets all foes. Low accuracy. Hits 8 times."
 
*Level 1: AP 750, Air Strike
 
*Level 2: AP 1500
 
*Level 3: AP 3000
 
*Level 4: AP 6000
 
Crush
 
 
"Element and effects depend on current weapon. Dispels the target."
 
*Level 1: AP 300, Snipe
 
*Level 2: AP 1000
 
*Level 3: AP 3000
 
Hyper Beam
 
 
"Takes two turns to use. Uses MP twice. Targets all foes. Element and effects depend on current weapon."
 
*Level 1: AP 600, Plasma Wave, Flame Burst, Antimatter
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
*Level 5: AP 15000
 
Medipack
 
 
"Heals one ally and removes any status problems they have."
 
*Level 1: AP 50
 
*Level 2: AP 100
 
*Level 3: AP 250
 
*Level 4: AP 600
 
*Level 5: AP 2000
 
Air Strike
 
 
"Drops one of three types of bombs. Power and targets vary."
 
*Level 1: AP 300, Medipack
 
*Level 2: AP 1000
 
*Level 3: AP 3000
 
*Level 4: AP 6000
 
Poison Gas
 
 
"Targets all foes. May poison targets. Hits 3 times."
 
*Level 1: AP 500, Air Strike
 
*Level 2: AP 1500
 
*Level 3: AP 4500
 
*Level 4: AP 9000
 
Flame Shot
 
 
"Basic fire magic. May burn targets."
 
*Level 1: Default
 
*Level 2: Default
 
*Level 3: AP 60
 
Flame Burst
 
 
"Advanced fire magic. Targets all foes. May burn targets."
 
*Level 1: AP 200, Flame Shot
 
*Level 2: AP 800
 
*Level 3: AP 1500
 
Bullet Hell
 
 
"Expert fire magic. Targets all foes, but damage is centered on one. May burn targets. Hits 4 times."
 
*Level 1: AP 1500, Flame Burst
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Plasma Shot
 
 
"Basic thunder magic. May debuff targets' evade. Hits twice."
 
*Level 1: Default
 
*Level 2: Default
 
*Level 3: AP 60
 
Plasma Wave
 
 
"Advanced thunder magic. Targets all foes. May debuff targets' evade."
 
*Level 1: AP 200, Plasma Shot
 
*Level 2: AP 800
 
*Level 3: AP 1500
 
Plasma Field
 
 
"Expert thunder magic. Targets all foes, but damage is centered on one. May debuff targets' evade."
 
*Level 1: AP 1500, Plasma Wave
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Dark Shot
 
 
"Basic dark magic."
 
*Level 1: AP 200, Plasma Shot, Flame Shot
 
*Level 2: AP 400
 
*Level 3: AP 800
 
Antimatter
 
 
"Expert dark magic. Targets all foes, but damage is centered on one."
 
*Level 1: AP 1500, Dark Shot
 
*Level 2: AP 3000
 
*Level 3: AP 6000
 
Oblivion
 
 
"Limit Break! Targets all foes. Hits 5 times."
 
*Level 1: Default
 
*Level 2: AP 300
 
*Level 3: AP 1000
 
*Level 4: AP 3000
 
*Level 5: AP 12000
 
Nuke
 
 
"Limit Break! Targets all foes. Burns the targets and all allies too."
 
*Level 1: AP 300, Air Strike, Bullet Hell
 
*Level 2: AP 900
 
*Level 3: AP 2000
 
*Level 4: AP 4000
 
*Level 5: AP 12000
 
===Special===
 
Special skills are not specific to any one character, and can be given to a set. However, only one character can have a certain special skill at a time. For example, both Anna and Natalie can learn Heal, but they can't both know it at the same time.
 
 
Heal
 
 
Can be learned by: Anna, Matt, Natalie, Lance (Natalie has it by default)
 
 
"Basic healing magic. Heals an ally."
 
*Level 1: Default 
 
*Level 2: AP 30
 
*Level 3: AP 60
 
*Level 4: AP 120
 
*Level 5: AP 250
 
*Level 6: AP 500
 
*Level 7: AP 1500
 
*Level 8: AP 5000
 
Heal More
 
 
Can be learned by: Anna, Matt, Natalie, Lance
 
 
"Advanced healing magic. Heals all allies."
 
*Level 1: AP 30, Heal
 
*Level 2: AP 100, Heal
 
*Level 3: AP 300, Heal
 
*Level 4: AP 700, Heal
 
*Level 5: AP 1500, Heal
 
*Level 6: AP 3000, Heal
 
*Level 7: AP 9000, Heal
 
*Level 8: AP 18000, Heal
 
Revive
 
 
Can be learned by: Anna, Natalie
 
 
"Revives a dead ally, or gives auto-revive status to a living one."
 
*Level 1: AP 150, Heal, Cleanse, or Purify
 
*Level 2: AP 500, Heal, Cleanse, or Purify
 
*Level 3: AP 2000, Heal, Cleanse, or Purify
 
*Level 4: AP 6000, Heal, Cleanse, or Purify
 
Cleanse
 
 
Can be learned by: Anna, Matt, Natalie, Lance
 
 
"Cancels an ally's debuffs and heals their status problems."
 
*Level 1: AP 600
 
Purify
 
 
Can be learned by: Anna, Matt, Natalie
 
 
"Heals the party's status problems."
 
*Level 1: AP 400
 
Protect
 
 
Can be learned by: Anna, Matt
 
 
"Buffs the defence of all allies."
 
*Level 1: AP 200
 
Beserk
 
 
Can be learned by: Anna, Matt, Natalie
 
 
"Beserks the target, causing them to attack constantly with increased power."
 
*Level 1: AP 200
 
Bind
 
 
Can be learned by: Anna, Matt, Lance
 
 
"Debuffs all foes' evade."
 
*Level 1: AP 500
 
Spark
 
 
Can be learned by: Anna, Matt, Lance
 
 
"Advanced thunder attack."
 
*Level 1: AP 100
 
Big Spark
 
 
Can be learned by: Anna, Matt, Lance
 
 
"Expert thunder attack." 
 
*Level 1: AP 1000, Spark
 
Gaia Seed
 
 
Can be learned by: Anna, Natalie (Anna has it by default)
 
 
"Basic earth magic."
 
*Level 1: Default
 
*Level 2: AP 20
 
*Level 3: AP 25
 
Gaia Bloom
 
 
Can be learned by: Anna, Natalie
 
 
"Advanced earth magic. May make the targets tired."
 
*Level 1: AP 150, Gaia Seed
 
Gaia Blossom
 
 
Can be learned by: Anna, Natalie
 
 
"Expert earth magic. Targets all foes. May make the targets tired."
 
*Level 1: AP 1500, Gaia Bloom
 
Toxic
 
 
Can be learned by: Anna, Natalie
 
 
"High chance of poisoning target."
 
*Level 1: AP 60
 
*Level 2: AP 200
 
Bamboo Trap
 
 
Can be learned by: Anna, Matt
 
 
"May poison targets. High accuracy. Hits 5 times."
 
*Level 1: AP 150
 
Geyser
 
 
Can be learned by: Anna, Matt (Matt has it by default)
 
 
"Basic water attack. Wets the target."
 
*Level 1: Default
 
*Level 2: AP 200; Tremor or Log
 
Flood
 
 
Can be learned by: Anna, Matt
 
 
"Expert water attack. Wets the target."
 
*Level 1: AP 1000, Geyser
 
Fright
 
 
Can be learned by: Anna, Matt
 
 
"May debuff target's magic defence."
 
*Level 1: AP 100
 
Screamer
 
 
Can be learned by: Anna, Matt
 
 
"Targets all foes. May debuff targets' magic defence."
 
*Level 1: AP 1200, Fright
 
Power Blast
 
 
Can be learned by: Anna, Matt
 
 
"Limit Break! Targets all foes, but damage is centered on one. Element and effects depend on current weapon."
 
*Level 1: AP 100; Combo Shot or Swift Slash
 
Airwave
 
 
Can be learned by: Matt, Natalie, Lance
 
 
"Advanced wind magic. May stagger targets."
 
*Level 1: AP 250
 
Shockwave
 
 
Can be learned by: Matt, Natalie, Lance
 
 
"Expert wind magic. Targets all foes. May stagger targets."
 
*Level 1: AP 1200, Airwave
 
Barrier
 
 
Can be learned by: Natalie, Lance
 
 
"Buffs the magic defence of all allies."
 
*Level 1: AP 200
 
*Level 2: AP 500
 
Blast
 
 
Can be learned by: Natalie, Lance
 
 
"Advanced bomb magic. May stagger targets."
 
*Level 1: AP 70
 
*Level 2: AP 150
 
*Level 3: AP 400
 
*Level 4: AP 900
 
Big Blast
 
 
Can be learned by: Natalie, Lance
 
 
"Expert bomb magic. Targets all foes. May stagger targets."
 
*Level 1: AP 600, Blast
 
*Level 2: AP 1200
 
*Level 3: AP 2500
 
*Level 4: AP 5000
 
Bubbles
 
 
Can be learned by: Natalie, Lance.
 
 
"May wet targets. May debuff targets' attack."
 
*Level 1: AP 70
 
Bubble Blast
 
 
Can be learned by: Natalie, Lance
 
 
"Targets all foes. May wet targets. May debuff targets' attack."
 
*Level 1: AP 1200, Bubbles
 
Black Hole
 
 
Can be learned by: Natalie, Lance
 
 
"Limit Break! Targets all foes. May instantly kill the foes, and some allies too."
 
*Level 1: AP 300; Pulsar or Antimatter
 
Lock On
 
 
Can be learned by: Anna, Matt, Lance (Lance has it by default)
 
 
"Buffs an ally's accuracy."
 
*Level 1: AP 50
 
*Level 2: AP 200
 
*Level 3: AP 800
 
Dispel
 
 
Can be learned by: Anna, Matt, Natalie, Lance
 
 
"Dispels all foes, cancelling their buffs and positive status effects."
 
*Level 1: AP 300
 
Sawblade
 
 
Can be learned by: Anna, Matt, Lance
 
 
"Advanced non-elemental attack. Ignores defence buffs. May kill targets instantly."
 
''Note: Appears to have 10% chance to cause instant death, regardless of level.''
 
*Level 1: AP 100
 
*Level 2: AP 200
 
*Level 3: AP 400
 
*Level 4: AP 800
 
Triple Sawblades
 
 
Can be learned by: Anna, Matt, Lance
 
 
"Expert non-elemental attack. Ignores defence buffs. May kill targets instantly. Hits 3 times."
 
''Note: Appears to have a 5% chance per hit to cause instant death at level 1, which increases to 10% per hit at level 4.''
 
*Level 1: AP 1200, Sawblade
 
*Level 2: AP 2400, Sawblade
 
*Level 3: AP 4800, Sawblade
 
*Level 4: AP 8000, Sawblade
 
Cloudburst
 
 
Can be learned by: Anna, Natalie, Lance
 
 
"Wets all foes and allies."
 
*Level 1: AP 100
 
Absolute Zero
 
 
Can be learned by: Anna, Natalie
 
 
"Limit Break! Deals massive ice damage to all foes, debuffs their evade, and freezes them."
 
*Level 1: AP 300; Icicles, Frost Arrow, or Ice Shard
 
Syphon
 
 
Can be learned by: Anna, Matt, Natalie, Lance
 
 
"Syphons all foes."
 
*Level 1: AP 500
 
Giga Drill
 
 
Can be learned by:  Matt, Lance
 
 
"Does more damage if the target has buffed defence or magic defence, or is defending."
 
*Level 1: AP 300
 
*Level 2: AP 1000
 
*Level 3: AP 3000
 
*Level 4: AP 9000
 
 
[[Category:Epic Battle Fantasy]]
 
[[Category:Epic Battle Fantasy]]
 
[[Category:Epic Battle Fantasy 2]]
 
[[Category:Epic Battle Fantasy 2]]
 
[[Category:Epic Battle Fantasy 3]]
 
[[Category:Epic Battle Fantasy 3]]
 
[[Category:Epic Battle Fantasy 4]]
 
[[Category:Epic Battle Fantasy 4]]
  +
[[Category:Epic Battle Fantasy 5]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Skills/Spells]]
 
[[Category:Skills/Spells]]

Latest revision as of 15:36, February 17, 2019

Skills (occasionally Spells) are various special attacks and abilities each character can use to take a turn.

Epic Battle Fantasy Edit

Main article: List of Skills in Epic Battle Fantasy

Only a handful of skills are available in the first game. Matt has at his disposal 12 skills, separated between two categories: "Bushido", which are abilities related to sword-fighting, and "Special", which are remaining miscellaneous spells. Natalie has 15 skill available, separated between three categories: "White Magic", which contains healing abilities, as well as her Holy-elemental skill, "Black Magic", which are various offensive spells, and "Summon", which features the abilities to summon certain creatures for help.

Epic Battle Fantasy 2 Edit

Main article: List of Skills in Epic Battle Fantasy 2

Both characters' skill-sets have been expanded, featuring 15 and 19 skills respectively, additionally Limit Break mechanic has been introduced with Matt and Natalie having one Limit Break each.

Unique to this game are Skill Bonuses, which permanently increase some skills' power or special effects, or provide other miscellaneous effects. They can be selected after each few waves, which bonuses appear for choice is affected by skills used during last waves.

Epic Battle Fantasy 3 Edit

Main article: List of Skills in Epic Battle Fantasy 3

The third game switches into full RPG format complete with levelling and character building, and so now characters start the game with only few skills available and learn more as the game progresses, as well as upgrade them onto higher levels to increase their strength.

Numerous new skills have been introduced, many of which are part of the third party member's — Lance's move-set. Some skills, known as Special Skills, are also available to more than one character and player can decide himself who will learn them.

Epic Battle Fantasy 4 Edit

Main article: List of Skills in Epic Battle Fantasy 4

The fourth party member — Anna, along with her unique skill-set is introduced. The amount of skills in each character's unique move-set is slightly reduced, however the role of special skill is greatly expanded, with the group now featuring over 50 skills, enabling for much larger customization.

Epic Battle Fantasy 5 Edit

Main article: List of Skills in Epic Battle Fantasy 5

There are several major changes to skills.

  • Another playable character was introduced — NoLegs — along with his own skill-set.
  • The mana system has been replaced by a cooldown system: all skills no longer require mana, but some can only be used once in a few turns.
  • Upgrading skills now replaces their previous versions, e.g., Fire becomes Fireball when the former is upgraded past level 2.
    • Some will gain an alternative targetting mode when upgraded (e.g., when Fireball becomes Fire Storm), allowing to focus an area-of-effect skill on a single target (for higher damage, stronger effects or/and higher chance to apply them) or vice versa, essentially merging two skills into one slot. Further upgrades increase the stats of both single-target and area-of-effect versions.
    • Some will change their targetting mode without a way to access the previous one, e.g., when upgrading Plasma Shot past level 2, the option to fire it at a single target is lost. Such skills should be upgraded carefully, as that can end up as a downgrade.
  • Most player-accessible attacking skills that are not weapon-elemental now have 100% element degree. Foes still have many partially elemental skills.
  • Special (shared) skills now keep their level when unlearned, so they can be swapped between players for no extra AP cost. This also means they cannot be downgraded anymore, though that's unlikely to be useful.
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