FANDOM


 
(40 intermediate revisions by 12 users not shown)
Line 1: Line 1:
===Epic Battle Fantasy 1===
+
'''Skills''' (occasionally '''Spells''') are various special attacks and abilities each character can use to take a turn.
====Matt====
 
====Natalie====
 
===Epic Battle Fantasy 2===
 
====Matt====
 
====Natalie====
 
===Epic Battle Fantasy 3===
 
====Matt====
 
Tremor
 
   
"Basic earth attack."
+
== {{EBF|1}} ==
*Level 1:
+
{{Main|List of Skills in Epic Battle Fantasy}}
*Level 2:
 
*Level 3:
 
Quake
 
   
  +
Only a handful of skills are available in the first game. [[Matt]] has at his disposal 12 skills, separated between two categories: "Bushido", which are abilities related to sword-fighting, and "Special", which are remaining miscellaneous spells. [[Natalie]] has 15 skill available, separated between three categories: "White Magic", which contains healing abilities, as well as her Holy-elemental skill, "Black Magic", which are various offensive spells, and "Summon", which features the abilities to summon certain creatures for help.
   
  +
== {{EBF|2}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 2}}
   
Cataclysm
+
Both characters' skill-sets have been expanded, featuring 15 and 19 skills respectively, additionally [[Limit Break]] mechanic has been introduced with Matt and Natalie having one Limit Break each.
   
Fume
+
Unique to this game are [[Skill Bonuses]], which permanently increase some skills' power or special effects, or provide other miscellaneous effects. They can be selected after each few waves, which bonuses appear for choice is affected by skills used during last waves.
   
Eruption
+
== {{EBF|3}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 3}}
   
Nettle
+
The third game switches into full RPG format complete with levelling and character building, and so now characters start the game with only few skills available and learn more as the game progresses, as well as upgrade them onto higher levels to increase their strength.
   
Tundra
+
Numerous new skills have been introduced, many of which are part of the third party member's — [[Lance|Lance's]] move-set. Some skills, known as ''Special Skills'', are also available to more than one character and player can decide himself who will learn them.
   
Iceberg
+
== {{EBF|4}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 4}}
   
Drain
+
The fourth party member — [[Anna]], along with her unique skill-set is introduced. The amount of skills in each character's unique move-set is slightly reduced, however the role of special skill is greatly expanded, with the group now featuring over 50 skills, enabling for much larger customization.
   
Quick Slash
+
== {{EBF|5}} ==
  +
{{Main|List of Skills in Epic Battle Fantasy 5}}
   
Wind Slash
+
There are several major changes to skills.
+
* Another playable character was introduced — [[NoLegs]] — along with his own skill-set.
Revenge
+
* The mana system has been replaced by a {{s|cooldown}} system: all skills no longer require mana, but some can only be used once in a few turns.
+
* Upgrading skills now replaces their previous versions, e.g., [[Fire]] becomes [[Fireball]] when the former is upgraded past level 2.
Legend
+
** Some will gain an alternative targetting mode when upgraded (e.g., when [[Fireball]] becomes [[Fire Storm]]), allowing to focus an area-of-effect skill on a single target (for higher damage, stronger effects or/and higher chance to apply them) or vice versa, essentially merging two skills into one slot. Further upgrades increase the stats of both single-target and area-of-effect versions.
+
** Some will change their targetting mode without a way to access the previous one, e.g., when upgrading [[Plasma Shot]] past level 2, the option to fire it at a single target is lost. Such skills should be upgraded carefully, as that can end up as a downgrade.
Seiken
+
* Most player-accessible attacking skills that are not [[weapon-elemental]] now have 100% element degree. Foes still have many partially elemental skills.
+
* Special (shared) skills now keep their level when unlearned, so they can be swapped between players for no extra AP cost. This also means they cannot be downgraded anymore, though that's unlikely to be useful.
Unleash
+
[[Category:Epic Battle Fantasy]]
+
[[Category:Epic Battle Fantasy 2]]
Protect
+
[[Category:Epic Battle Fantasy 3]]
+
[[Category:Epic Battle Fantasy 4]]
Temper
+
[[Category:Epic Battle Fantasy 5]]
+
[[Category:Game Mechanics]]
Reflex
+
[[Category:Skills/Spells]]
 
Fright
 
 
Screamer
 
 
NoLegs
 
 
Attack
 
 
Cleaver
 
 
Annihilate
 
 
Ragnarok
 
====Natalie====
 
Lucky Star
 
 
Star Shower
 
 
Toxic
 
 
Fire
 
 
Fireball
 
 
Firestorm
 
 
Thunder
 
 
Thunderbolt
 
 
Thunderstorm
 
 
Ice
 
 
Iceshard
 
 
Icestorm
 
 
Pulse
 
 
Pulsar
 
 
Unleash
 
 
Heal
 
 
Healmore
 
 
Regen
 
 
Bless
 
 
Purify
 
 
Revive
 
 
Barrier
 
 
Shine
 
 
Judgement
 
 
Attack
 
 
Kyun
 
 
Genesis
 
 
Black Hole
 
====Lance====
 
Snipe
 
 
Double Shot
 
 
Unload
 
 
Flameshot
 
 
Flameburst
 
 
Bullet Hell
 
 
Plasma
 
 
Plasmawave
 
 
Plasmacross
 
 
Shockwave
 
 
Darkblast
 
 
Antimatter
 
 
Crush
 
 
Unleash
 
 
Medipack
 
 
Airstrike
 
 
Poison Gas
 
 
Bind
 
 
Tank
 
 
Scan
 
 
Lock On
 
 
Debilitate
 
 
Attack
 
 
Ion
 
 
Oblivion
 
 
Nuke
 
===Epic Battle Fantasy 4===
 
====Anna====
 
Normal Attack
 
 
"Strike a target with a basic attack. Element and effects depend on current weapon." 
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3: 
 
*Level 4:
 
Piercing Shot
 
 
"High accuracy. Element and effect depend on current weapon."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3:
 
*Level 4:
 
Combo Shot 
 
 
"Accurate and powerful attack. Element and effects depend on current weapon. Hits 3 times."
 
*Level 1: AP 500, Frost Arrow, Spark Arrow, Aqua Arrow
 
*Level 2:
 
*Level 3: 
 
*Level 4:
 
Arrow Rain
 
 
"Targets all foes. Element and effects depend on current weapon. Hits 3 times."
 
*Level 1: AP 500, Combo Shot
 
*Level 2:
 
*Level 3:
 
*Level 4:
 
Frost Arrow
 
 
"Advanced ice attack. May freeze targets."
 
*Level 1: AP 60
 
*Level 2:
 
*Level 3:
 
Spark Arrow
 
 
"Advanced thunder attack. May stun targets."
 
*Level 1: AP 60
 
*Level 2: 
 
*Level 3:
 
Aqua Arrow
 
 
"Advanced water attack. Wets the targets."
 
*Level 1: AP 60
 
*Level 2: 
 
*Level 3:
 
Soul Arrow
 
 
"Copies the buffs of the target to the player. May weaken targets."
 
*Level 1: AP 500, Frost Arrow, Spark Arrow, Aqua Arrow
 
*Level 2:
 
*Level 3:
 
Log
 
 
"Basic earth attack. May stagger targets."
 
*Level 1: AP 40, Ivy
 
*Level 2:
 
*Level 3:
 
Lumber
 
 
"Advanced earth attack. May stagger targets. Hits 3 times."
 
*Level 1: AP 1200, Log
 
*Level 2:
 
*Level 3:
 
Gust
 
 
"Basic wind magic."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3:
 
Whirlwind
 
 
"Advanced wind magic. May debuff targets' magic defense."
 
*Level 1: AP 150, Gust
 
*Level 2: 
 
Hurricane
 
 
"Expert wind magic. Targets all foes. May debuff targets' magic defense."
 
*Level 1: AP 1500, Hurricane
 
*Level 2:
 
Ivy
 
 
"Basic poison attack. May poison targets."
 
*Level 1: AP 20
 
*Level 2:
 
Vines
 
 
"Advanced poison attack. May poison targets."
 
*Level 1: AP 300, Ivy
 
*Level 2:
 
Reflex
 
 
"Buffs the evade of all allies."
 
*Level 1: AP 650, Whirlwind, Renew
 
*Level 2:
 
Renew
 
 
"Basic healing magic. Heals an ally."
 
*Level 1: AP 10
 
*Level 2:
 
Refresh
 
 
"Advanced healing magic. Heals an ally. Blesses the target."
 
*Level 1: AP 500, Renew
 
*Level 2:
 
Mother Earth
 
 
"Limit Break! Poisons all foes. Blesses all allies."
 
*Level 1: Default
 
*Level 2: AP 300
 
*Level 3:
 
====Matt====
 
Normal Attack
 
 
"Strike a target with a basic attack. Element and effects depend on current weapon."
 
*Level 1: Default
 
*Level 2: AP 150
 
*Level 3:
 
Tremor
 
 
"Basic earth attack."
 
*Level 1: Default
 
*Level 2: AP 15
 
*Level 3:
 
Quake
 
 
"Advanced earth attack. High accuracy."
 
*Level 1: AP 150, Fume, Tundra
 
*Level 2:
 
Cataclysm
 
 
"Expert earth attack. High critical hit rate."
 
*Level 1: AP 1500, Eruption, Iceberg
 
*Level 2:
 
Tundra
 
 
"Advanced ice attack."
 
*Level 1: AP 100
 
*Level 2:
 
Iceberg
 
 
"Expert ice attack."
 
*Level 1: AP 1000, Quake
 
*Level 2:
 
Nettle
 
 
"Basic poison attack. May poison targets."
 
*Level 1: AP 15
 
*Level 2:
 
Fume
 
 
"Advanced fire attack."
 
*Level 1: AP 100
 
*Level 2:
 
Eruption
 
 
"Expert fire attack. May burn targets."
 
*Level 1: AP 1000, Quake
 
*Level 2:
 
Revenge
 
 
"Power depends on current HP and number of dead allies. Element and effects depend on current weapon."
 
*Level 1: AP 100, Quick Slash
 
*Level 2:
 
Light Blade
 
 
"Advanced holy attack."
 
*Level 1: AP 120
 
*Level 2:
 
Holy Sword
 
 
"Expert holy attack. May dispel targets."
 
*Level 1: AP 1250, Light Blade
 
*Level 2:
 
Temper
 
 
"Buffs an ally's attack, and gives them brave status."
 
*Level 1: Default
 
*Level 2: AP 500
 
*Level 3:
 
Quick Slash
 
 
"Weak attack with high accuracy. Element and effects depend on current weapon."
 
*Level 1: AP 20
 
*Level 2:
 
Swift Slash
 
 
"Targets all foes. Element and effects depend on current weapon."
 
*Level 1: AP 60, Quick Slash
 
*Level 2:
 
Life Drain
 
 
"Drains the target's HP."
 
*Level 1: AP 50, Nettle
 
*Level 2:
 
Unleash
 
 
"Element and effects depend on current weapon. Weapon effects are stronger than usual."
 
*Level 1: AP 100, Quick Slash, Life Drain
 
*Level 2:
 
Legend
 
 
"Element and effects depend on current weapon. Player becomes tired afterwards. Hits 9 times."
 
*Level 1: AP 600, Revenge, Light Blade, Unleash
 
*Level 2:
 
Cleaver
 
 
"Limit Break! Elements and effects depend on current weapon. High critical hit rate. Hits 5 times."
 
*Level 1: Default
 
*Level 2: AP 300
 
*Level 3:
 
Ragnarok
 
 
"Limit Break! Targets all foes. Hits 5 times."
 
*Level 1: AP 300, Holt Sword
 
*Level 2:
 
====Natalie====
 
====Lance====
 

Latest revision as of 15:36, February 17, 2019

Skills (occasionally Spells) are various special attacks and abilities each character can use to take a turn.

Epic Battle Fantasy Edit

Main article: List of Skills in Epic Battle Fantasy

Only a handful of skills are available in the first game. Matt has at his disposal 12 skills, separated between two categories: "Bushido", which are abilities related to sword-fighting, and "Special", which are remaining miscellaneous spells. Natalie has 15 skill available, separated between three categories: "White Magic", which contains healing abilities, as well as her Holy-elemental skill, "Black Magic", which are various offensive spells, and "Summon", which features the abilities to summon certain creatures for help.

Epic Battle Fantasy 2 Edit

Main article: List of Skills in Epic Battle Fantasy 2

Both characters' skill-sets have been expanded, featuring 15 and 19 skills respectively, additionally Limit Break mechanic has been introduced with Matt and Natalie having one Limit Break each.

Unique to this game are Skill Bonuses, which permanently increase some skills' power or special effects, or provide other miscellaneous effects. They can be selected after each few waves, which bonuses appear for choice is affected by skills used during last waves.

Epic Battle Fantasy 3 Edit

Main article: List of Skills in Epic Battle Fantasy 3

The third game switches into full RPG format complete with levelling and character building, and so now characters start the game with only few skills available and learn more as the game progresses, as well as upgrade them onto higher levels to increase their strength.

Numerous new skills have been introduced, many of which are part of the third party member's — Lance's move-set. Some skills, known as Special Skills, are also available to more than one character and player can decide himself who will learn them.

Epic Battle Fantasy 4 Edit

Main article: List of Skills in Epic Battle Fantasy 4

The fourth party member — Anna, along with her unique skill-set is introduced. The amount of skills in each character's unique move-set is slightly reduced, however the role of special skill is greatly expanded, with the group now featuring over 50 skills, enabling for much larger customization.

Epic Battle Fantasy 5 Edit

Main article: List of Skills in Epic Battle Fantasy 5

There are several major changes to skills.

  • Another playable character was introduced — NoLegs — along with his own skill-set.
  • The mana system has been replaced by a cooldown system: all skills no longer require mana, but some can only be used once in a few turns.
  • Upgrading skills now replaces their previous versions, e.g., Fire becomes Fireball when the former is upgraded past level 2.
    • Some will gain an alternative targetting mode when upgraded (e.g., when Fireball becomes Fire Storm), allowing to focus an area-of-effect skill on a single target (for higher damage, stronger effects or/and higher chance to apply them) or vice versa, essentially merging two skills into one slot. Further upgrades increase the stats of both single-target and area-of-effect versions.
    • Some will change their targetting mode without a way to access the previous one, e.g., when upgrading Plasma Shot past level 2, the option to fire it at a single target is lost. Such skills should be upgraded carefully, as that can end up as a downgrade.
  • Most player-accessible attacking skills that are not weapon-elemental now have 100% element degree. Foes still have many partially elemental skills.
  • Special (shared) skills now keep their level when unlearned, so they can be swapped between players for no extra AP cost. This also means they cannot be downgraded anymore, though that's unlikely to be useful.
Community content is available under CC-BY-SA unless otherwise noted.