The Sky Monolith is a foe that appears in Epic Battle Fantasy 4, mostly on the upper levels of Temple of Godcat. It is a members of the monolith enemy class.


The Sky Monolith, unlike other Monoliths, appears to be an actual statue instead of a mere nondescript rock, having a simple face, several horns, and even a pair of stone hands that can move independently of the main body.


Monoliths take the role of offensive spell-casters, with Sky Monolith itself being biased towards the Wind element. Like other Monoliths, Sky Monolith has high HP, low Evade, numerous resistances and few weaknesses (only Earth and Bomb); unlike others, Sky Monolith does not have a set pattern of when to use its charged attack — instead, it gains the required Charge status by using one of its abilities, initiated at random. The same ability also grants several stat buffs to it, including Magic Defence but not Defence, making physical skills more efficient against it.

As all of Sky Monolith's attacks are fully elemental, gathering 100% or more Wind resistance renders the party unkillable by this foe. Attacks' secondary effects still take place, but are neglible except for the charged attack, which has a high chance to Dispel the party, though the players will likely have several options to resist Dispel by the time the foe is first encountered.

Sky Monolith is the last Monolith to be fought in the main game, found in Lankyroot Jungle's optional Lost Ruins and the upper levels of the Temple of Godcat; while it appears in many battles, none respawn, so make sure to scan it if going for medals.


Icon bestiary ebf4 sky monolith Sky Monolith EBF4
A monolith that guards the heavens. Uses extremely powerful wind attacks and can heal itself.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
477 4 4 5 4 4 2 340 18 18 120 25
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
100% 100% 100% -80% 100% -80% 200% 100% - -
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - 100% 50% - - - 100%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Gold Plate Item Amethyst Item Silver Plate Item Concrete - - -
Name Gold Plate Amethyst Silver Plate Concrete - - -
Chance 40% 100% 80% 100% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, no Monoliths had any Status Syphon Syphon resistance.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hurricane All 24 Stat Magic 100% Element Wind 50% 15% StatDown Mdef 100% 0% 10%
Shockwave All 26 Stat Magic 100% Element Wind 15% -- Status Stagger 120% 10% 10%
Buffs Self MaxHP/3 -- ---- -- 30%
Stat Magic
Stat Mdef
Stat Evade
Status Charge
-- -- 20%
Notes: Charges to use Wind Hands.
Wind Hands All 80 Stat Magic 100% Element Wind 100% -- Status Dispel 100% 10% 10%
Notes: Requires and expends Status Charge Charge.
Prior to the Battle Mountain update, this attack instead had 60 power.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Syphoned → Nothing;
  • Charged → Wind Hands;
  • Otherwise → Hurricane (1/3), Shockwave (1/3), Buffs (1/3).
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