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The Sky Monolith is a foe that appears in Epic Battle Fantasy 4, mostly on the upper levels of Temple of Godcat. It is a members of the monolith enemy class.

Appearance

The Sky Monolith, unlike other Monoliths, appears to be an actual statue instead of a mere nondescript rock, having a simple face, several horns, and even a pair of stone hands that can move independently of the main body.

Overview

Monoliths take the role of offensive spell-casters, with Sky Monolith itself being biased towards the Wind element. Like other Monoliths, Sky Monolith has high HP, low Evade, numerous resistances and few weaknesses (only Earth and Bomb); unlike others, Sky Monolith does not have a set pattern of when to use its charged attack — instead, it gains the required Charge status by using one of its abilities, initiated at random. The same ability also grants several stat buffs to it, including Magic Defence but not Defence, making physical skills more efficient against it.

As all of Sky Monolith's attacks are fully elemental, gathering 100% or more Wind resistance renders the party unkillable by this foe. Attacks' secondary effects still take place, but are neglible except for the charged attack, which has a high chance to Dispel the party, though the players will likely have several options to resist Dispel by the time the foe is first encountered.

Sky Monolith is the last Monolith to be fought in the main game, found in Lankyroot Jungle's optional Lost Ruins and the upper levels of the Temple of Godcat; while it appears in many battles, none respawn, so make sure to scan it if going for medals.

Statistics

Icon bestiary ebf4 sky monolith.png Sky Monolith EBF4
A monolith that guards the heavens. Uses extremely powerful wind attacks and can heal itself.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
477 4 4 5 4 4 2 340 18 18 120 25
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
100% 100% 100% -80% 100% -80% 200% 100% - -
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% - 100% - 100% 50% - - - 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Gold Plate Amethyst Silver Plate Concrete - - -
Name Gold Plate Amethyst Silver Plate Concrete - - -
Chance 40% 100% 80% 100% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, no Monoliths had any Status Syphon.png Syphon resistance.

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 sky monolith.png Sky Monolith EBF4
A monolith that guards the heavens. Uses extremely powerful wind attacks and can heal itself.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
477 4 4 5 4 4 2 340 18 18 120 25
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
100% 100% 100% 200% 100% -80% 200% 200% - -
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% 100% 100% - 100% 50% - - - 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - 100% -
Item Drop Rate
Icon Gold Plate Amethyst Silver Plate Concrete - - -
Name Gold Plate Amethyst Silver Plate Concrete - - -
Chance 40% 100% 80% 100% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hurricane All 24 Magical 100% Element Wind.png 50% 15% StatDown Mdef.png 100% 0% 10%
Shockwave All 26 Magical 100% Element Wind.png 15% -- Status Stagger.png 120% 10% 10%
Buffs Self MaxHP/3 -- ---- -- 30%
30%
30%
2x
Stat Magic.png
Stat Mdef.png
Stat Evade.png
Status Charge.png
-- -- 20%
Notes: Charges to use Wind Hands.
Wind Hands All 80 Magical 100% Element Wind.png 100% -- Status Dispel.png 100% 10% 10%
Notes: Requires and expends Status Charge.png Charge.
Prior to the Battle Mountain update, this attack instead had 60 power.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Syphoned → Nothing;
  • Charged → Wind Hands;
  • Otherwise → Hurricane (1/3), Shockwave (1/3), Buffs (1/3).
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