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For the skill/summon, see Slime Bunny. For the female hat, see Slime Bunny (hat).
See also Furry Slime.

The Slime Bunny is a foe introduced in Epic Battle Fantasy 5. They can be found scattered across the map. It is a member of the Slimes enemy group.

Appearance

Slime Bunnies are pink Slimes with rabbit-like features, including long ears and a smaller blob behind its main body like a rabbit's tail. They wear various pieces of food between their ears.

The variants of Slime Bunny include:

  1. Long, wide ears with a carrot between them.
  2. Long, thin ears with a candy between them.
  3. Short, thin ears with a strip of bacon between them.

Overview

Like the Rescue Dog and Cutie Worm, the Slime Bunny is a support foe that poses no direct threat to the party; quite the opposite, in fact. Its attacks actually heal the players they hit and it can target players as well as foes with its healing spells. While it can be annoying if paired with a strong foe, the Slime Bunny is mostly a non-issue, and can be taken out with multi-target attacks instead of requiring any form of focused damage.

Slime Bunnies are weak to Bomb and Dark, but resist Holy. However, due to their low health and pacifistic movepool, there is little reason to focus on a Slime Bunny. It's much better to take them out with the multi-target attack of choice.

If Counter-Attacking Foes is active, the Slime Bunny gains a very dangerous new trait; if attacked and not killed or Syphoned, it will counter with Genesis, of all things. As this is a heavy hitting multi-target Holy attack that is normally a Limit Break, it is imperative to defeat Slime Bunnies in one hit, afflict them with Syphon, or capture them to prevent retaliation.

Statistics

EBF5 Foe Icon Slime Bunny
Slime Bunny EBF5
A strange crossbreed of slimes and bunnies. It's very friendly and offers healing to friends and foes alike.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - - -50% - - 200% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - 100% - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Garlic EBF5 Item Apple EBF5 Item Banana - -
Name Garlic Apple Banana - -
Chance 30% 15% 20% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Slime Bunny
Slime Bunny EBF5
A strange crossbreed of slimes and bunnies. It's very friendly and offers healing to friends and foes alike.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - - - - - 200% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - 100% 100% - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Garlic EBF5 Item Apple EBF5 Item Banana - -
Name Garlic Apple Banana - -
Chance 30% 15% 20% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single -13 (heals) Stat Attack ---- -- -- -- 100% 10% 10%
Jump & Back Single -13 (heals) Stat Attack ---- -- -- -- 100% 10% 10%
Cleanse Single -- -- ---- -- 5x EBF5 Status Bless -- -- --
Notes: Can also target foes on Hard or Epic difficulties.
Dispels Debuffs and negative Statuses.
Before the v2 update, status strength was only 3x.
Heal Single MaxHP * Hit2HP / 130 (heals) -- ---- -- -- -- -- -- 20%
Notes: Can also target foes on Hard or Epic difficulties.
Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values.
Genesis All
Backup
180
110
Stat Magic 100% EBF5 Element Holy 100%
--
9x
--
EBF5 Status Curse
--
200% 10% 10%
Notes: Usable only as a counter when Counter-Attacking Foes is enabled.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/4), Jump & Dissolve (1/4), Cleanse (1/4), Heal (1/4).

* Cleanse and Heal will always target the most damaged player or foe in Hard/Epic, or simply the most damaged player on lower difficulties.

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Genesis.


Additionally, if any front line player has equipment that scares Slimes, the Slime Bunny will immediately Surrender and Flee on their turn.

Trivia

  • After completing Izumi's quest in the Greenwood Village, three Slime Bunnies with 9999999 health will appear in her map zone. These are very useful for the 10 million damage medal.
    • These bunnies are level 20, have 2 Hit2HP, and 100% resistance to Instant Death.
  • The final round of EBF5's Foe Marathon consists of a single Slime Bunny 20 levels higher than the party.
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