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The Slime Mouse is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Slimes enemy group. They are mostly found in the Iron Fortress, though they also appear in the Grand Gallery along with other members of the Slime family.

Appearance

Slime Mouses are modeled after the Yellow Slime of EBF3, but as borderline plagiarism blatant parodies of Electric-type "Mouse" Pokémon. They are yellow or orange in color with large ears and a tail made of their slimy biomass, two brown stripes on their backs and oval markings on their cheeks.

The Slime Mouse has three variants:

  1. A dark yellow Pikachuslime with red cheek markings, long, pointed ears with brown tips, and a lightning-bolt-shaped tail with brown markings near the base.
  2. A light yellow Pichu slime with broader ears lined with brown along the upper edges and a shorter tail that is completely brown.
  3. An orange Dedenne slime with dark orange cheek markings, round brown ears with tan interiors, and a long, thin brown tail with a cluster of small spikes at the tip.

Overview

The Slime Mouse is a fairly simple foe, as expected from a slime. It uses a few moderately weak Thunder attacks, some (or all, if playing on higher difficulties) of which can Stun, potentially interrupting the player's strategy. Other than that, its damage output isn't anything to worry about, and it easily dies to any non-Thunder attack. To clear out large groups, use attacks like Swift Slash or especially Shredder; with their vulnerability to Instant Death, entire waves of Slime Mice will be wiped out with a single use of Shredder.

Statistics

EBF5 Foe Icon Slime Mouse
Slime Mouse EBF5
An electric mouse made from slime. Totally not a Pok*mon of any sort.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- 200% - -80% -50% - - - - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Banana EBF5 Item Apple EBF5 Item Blueberries EBF5 Item Dragon Fruit -
Name Banana Apple Blueberries Dragon Fruit -
Chance 15% 10% 5% 3% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Slime Mouse
Slime Mouse EBF5
An electric mouse made from slime. Totally not a Pok*mon of any sort.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- 200% - 100% -50% - - 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Banana EBF5 Item Apple EBF5 Item Blueberries EBF5 Item Dragon Fruit -
Name Banana Apple Blueberries Dragon Fruit -
Chance 15% 10% 5% 3% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Stat Attack 20% EBF5 Element Thunder -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1x EBF5 Status Stun Stun on Hard or Epic difficulties.
Jump & Back Single 13 Stat Attack 20% EBF5 Element Thunder -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1x EBF5 Status Stun Stun on Hard or Epic difficulties.
Jump & Shock Single 20 Stat Attack 100% EBF5 Element Thunder 10% 1x EBF5 Status Stun 100% 10% 10%
Notes: Status chance increased to 30% on Hard or Epic difficulties.
Thunder Single 22/2 Stat Magic 100% EBF5 Element Thunder 5% 1x EBF5 Status Stun 115% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/6), Jump & Dissolve (1/6), Jump & Stun (2/6), Thunder (2/6).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Thunder.


Additionally, if any front line player has equipment that scares Slimes, the Slime Mouse will immediately Surrender and Flee on their turn.

Summon

The foe can be captured to be used as a summon. Contrary to its description, Stunning is not guaranteed; it's simply a ludicrously high chance. Nevertheless, the Slime Mouse's low SP cost and high Stun chance can make it useful for preventing a dangerous foe from acting.

EBF5 Foe Icon Slime Mouse
Slime Mouse SP EBF5 Status Freeze
Uses a weak thunder attack which always stuns a single target. 10 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 5 Stat Attack 100% EBF5 Element Thunder 200% 1x EBF5 Status Stun 100% 10% 10%

Trivia

  • After completing Izumi's quest in the Greenwood Village, three Slime Mice with 9,999,999 health will appear in her map zone. These are very useful for the 10 million damage medal.
    • These Slimes are level 20, have 2 Hit2HP, and 100% resistance to Instant Death.
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