The Slimy Tentacle is a foe in Epic Battle Fantasy 5. It appears in The Beyond as a helper for The Devourer; he begins with one Slimy Tentacle in the first slot and may summon more to replace defeated appendages.
Appearance[]
The Slimy Tentacle is a large tentacle attached to The Devourer, resembling a vastly larger and more detailed version of the Beholder's appendages. Its top half is segmented, bumpy and a dark shade of red, while its lower half is pink and littered with suckers; a thin, sickly yellow stripe separates the two. When cut, it reveals dark green innards.
Overview[]
The Slimy Tentacle is The Devourer's "mage" appendage, specializing in magic and status effects. It can slap a player for non-elemental physical damage and a high chance of Syphon (all but guaranteed on Hard or Epic difficulty), or cast one of two multi-target spells; a weak Ice attack with a decent Freeze chance or a powerful Wind attack with increased Accuracy and a great chance to Curse everyone. While none of these attacks are particularly lethal on their own, their associated statuses can drastically reduce the party's chances of survival against The Devourer.
Like the Spikey Tentacle, the Slimy Tentacle can be cut if it suffers a powerful blow; this slightly increases its base Evade, but limits it to spraying acid on its turn. This attack hits all players for magical Bio damage and a high chance of Poison, but neither is especially powerful. Harder difficulties change its on-hit effect to Virus, which can potentially spread back to The Devourer and its appendages for free healing; as such, killing a severed Slimy Tentacle should be a priority unless the party can spare turns to Purify their enemies.
Although the Slimy Tentacle isn't too difficult to kill, it's more efficient to cripple it so The Devourer can't replace it with new appendages. Alternating attacks with the Neon Lightbulb and Thor's Hammer status builds will reliably stun-lock it (and the rest of the boss's helpers), but either Syphon or Berserk will lock it out of its magic unless it's been severed; make sure that the party has Syphon immunity to negate the side effect of its Hit spamming. Its stats aren't particularly notable outside of slightly above-average Accuracy, but remember that it'll become stronger depending on how much optional content the player has completed.
Aside from its Bio absorption, the Slimy Tentacle has no elemental resistances and severe weaknesses to Fire, Ice, and Thunder. It's also immune to Chill and Freeze, quite resistant to Stun, Weaken, Tired, Curse, Bad Luck, Doom, and Instant Death, and slightly resistant to all debuffs, particularly HP. "More Foe Resistance" enables it to absorb Bomb and Water in addition to Bio.
Like the rest of The Devourer's appendages, the Slimy Tentacle cannot be captured.
Statistics[]
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Slimy Tentacle | EBF5 |
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The Devourer's spell-casting arm. It uses other-worldly magic and sprays poisonous acid when wounded. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
623 | 4 | 4 | 4 | 4 | 4.1 | 4 | 90 | 6 | 6 | 20 | 15 | N/A* | |
Elemental Resistance |
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-80% | -80% | -80% | - | 150% | - | - | - | - | - | ||||
Status Resistance |
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- | 50% | 100% | - | - | 50% | - | - | - | 50% | - | 50% | ||
Debuff Resistance |
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30% | 20% | 20% | 20% | 20% | 20% | - |
Item Drop Rate | |||||||
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Icon | ![]() |
- | - | - | - | ||
Name | Bio Virus | - | - | - | - | ||
Chance | 25% | - | - | - | - |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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1.89% per stack, up to 17.01% |
3.78% per stack, up to 34.02% |
-0.45% per stack, up to -4.05% |
-0.9% per stack, up to -8.1% |
7.5% | -10% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
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Slimy Tentacle | EBF5 |
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The Devourer's spell-casting arm. It uses other-worldly magic and sprays poisonous acid when wounded. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
623 | 4 | 4 | 4 | 4 | 4.1 | 4 | 90 | 6 | 6 | 20 | 15 | N/A* | |
Elemental Resistance |
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-80% | -80% | -80% | - | 150% | 150% | 150% | - | - | - | ||||
Status Resistance |
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- | 50% | 100% | - | - | 100% | - | - | - | 50% | - | 50% | ||
Debuff Resistance |
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30% | 20% | 20% | 20% | 20% | 20% | - |
Item Drop Rate | |||||||
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Icon | ![]() |
- | - | - | - | ||
Name | Bio Virus | - | - | - | - | ||
Chance | 25% | - | - | - | - |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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1.89% per stack, up to 17.01% |
3.78% per stack, up to 34.02% |
-0.45% per stack, up to -4.05% |
-0.9% per stack, up to -8.1% |
7.5% | -10% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
The tentacle is cut when hurt for >50% of maximum health or >5% when it's below 32% HP in a single hit, which increases its base Evade by 10%.
Slimy Tentacle gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:
- +1% for each of the 13 optional bosses (counting the Sketch bosses as a single boss) for a 13% total. Bosses included are: ??.@'¬?]-?e??255, Snowflake, The Sketch Boss Rush, Sól and Skadi, Neon Valhalla, Telperion, Vulcan, Crystal Hydra, Matteus, Natalia, Lancelot, Annabelle and God.
- +1% at the 50, 65, 80, and 100 medals thresholds, for a 4% total.
- +0.04% for each of the 50 Monster Cards obtained, for a 2% total.
- +0.2% for each of the 12 Arcade bosses, the 8 Data Bunker simulations, and the 5 1P Challenges in the Battle Arena; for a 5% total.
- Before the v2 update, the boost maxed out at 15%. In the web/free version the maximum possible increase is limited to 5% only, due to unavailability of all the optional content.
Attacks and Abilities[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Dev Ice | All | 30 | ![]() |
100% ![]() |
33% | 3x | ![]() |
100% | 10% | 10% |
Dev Wind | All | 90/3 | ![]() |
100% ![]() |
100% | 3x | ![]() |
150% | 10% | 10% |
Hit | Single | 70 | ![]() |
---- | 50% | 2x | ![]() |
100% | 10% | 10% |
Notes: Status chance increased to 100% on Hard or Epic difficulties. | ||||||||||
Spray Acid | All | 30 | ![]() |
100% ![]() |
100% | 1x | ![]() |
100% | 10% | 10% |
Notes: ![]() ![]() Before the v2 update, the attack was Physical. |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If cut → Spray Acid;
- If Syphoned or Berserked → Hit;
- Otherwise → Hit (2/10), Dev Wind (4/10), Dev Ice (4/10).
Counter (only if Counter-Attacking Foes is enabled)
- 25%, and not Syphoned or Berserked;
- If cut → Spray Acid;
- Otherwise → Hit.