Slimy Tentacles are one of The Devourer's backup appendages in Epic Battle Fantasy 5.


Slimy Tentacles are large tentacles of The Devourer. They resemble those of the Beholder, but are vastly larger and more detailed. The top half of the Slimy Tentacle is segmented, bumpy and a dark shade of red, while the lower half is pink and littered with suckers. There is a sickly pale yellow strip that runs between the two.


The Slimy Tentacle is The Devourer's "mage" appendage. It specializes in magic and status effects, and though it only actually has two spells it can use, it still is a threat. The Slimy Tentacle uses precisely four attacks; one for each Ice, Bio, Wind plus a non-elemental one. All of the Slimy Tentacle's attacks can inflict status effects, with two of them being incredibly dangerous - Syphon and Freeze. While its attacks are not overwhelmingly strong, they still hurt and have a high chance of inflicting status effects and all but one hit the entire party.

On harder difficulties, its Bio-elemental attack goes from inflicting Poison (which can be ignored outright) to inflicting Virus. While this may not be a problem for the players (though the Devourer's ability to deal major damage begs to differ), all of the foes found in the Devourer fight are healed by Bio, meaning that this attack will give the Devourer free healing after a few turns. As such, on harder difficulties if the Slimy Tentacle is cut, it must be killed as soon as possible.

The Devourer enters the battle with a Slimy Tentacle on the 1st slot. Like Eyeballs and Spikey Tentacles, these can be defeated and then regenerated as the battle progresses.


EBF5 Foe Icon Slimy Tentacle
Slimy Tentacle EBF5
The Devourer's spell-casting arm. It uses other-worldly magic and sprays poisonous acid when wounded.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
623 4 4 4 4 4.1 4 90 6 6 20 15 N/A
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% -80% -80% - 150% - - - - -
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 50% 100% - - 50% - - - 50% - 50%
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
20% 20% 20% 20% 20% -
Item Drop Rate
Icon EBF5 Item Bio Virus - - - -
Name Bio Virus - - - -
Chance 25% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.89% per stack,
up to 17.01%
-0.45% per stack,
up to -4.05%
-0.9% per stack,
up to -8.1%
7.5% -10%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
The tentacle is cut when hurt for >50% of maximum health or >5% when it's below 32% HP in a single hit, which increases its base Evade by 10%.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Dev Ice All 30 Stat Magic 100% EBF5 Element Ice 33% 3x EBF5 Status Freeze 100% 10% 10%
Dev Wind All 30 Stat Magic 100% EBF5 Element Wind 100% 3x EBF5 Status Curse 150% 10% 10%
Attack Single 70 Stat Attack ---- 50% 2x EBF5 Status Syphon 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Spray Acid All 30 Stat Attack 100% EBF5 Element Bio 100% 1x EBF5 Status Poison 100% 10% 10%
Notes: Status changed to 1xEBF5 Status Virus instead on Hard or Epic difficulties. Can only be used when cut.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If cut → Spray Acid;
  • If Berserked or Syphoned → Attack;
  • Otherwise → Attack (2/10), Dev Wind (4/10), Dev Ice (4/10).


Community content is available under CC-BY-SA unless otherwise noted.