Lance dons his scanner and aims his gun at a single foe, making red crosshairs appear over his target. After a brief delay, he fires at them, dealing moderate physical damage.
With its extra accuracy, Snipe is guaranteed to hit the targets in just about any realistic combat situation. Snipe also secretly has triple the standard critical hit rate in all games. It effectively is a powered up version of Lance's normal attack (much like Double Shot), but Lance's focus on magic may make Snipe seem like a waste of MP in the earlier games.
While it has a 1-turn cooldown in EBF5, Snipe has vastly more power (on par with many of Matt's skills), making it a much more relevant damage option when paired with Guns that have high Attack.
Note: Has 2 separate instances of 30% and 50% chance to activate bonus skills (only one of them can activate at once), averaging 65% chance to trigger bonus skills at 100% of host skill's base power.
Epic Battle Fantasy 4[]
Lance will already have Snipe at level 2 when he joins the party in the Crystal Caverns.
Snipe
Element and effects depend on current weapon. High accuracy.
Target
Type
Element
Status Effect
Acc
Crit
RdF
Single
300%
30%
10%
Level
Power
Status Chance
Status Strength
MP
AP Cost
2
80
(100%)
(100%)
10
N/A
3
120
(100%)
(100%)
14
600
Epic Battle Fantasy 5[]
Lance comes with the skill already learned at level 2.
Snipe
Shoot a single target with a super high accuracy attack.