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Lance Snipe

Lance as he appears when casting Snipe.

EBF4 Snipe Appearance

Snipe targeting a Green Bush.

Emo0064 "BOOM! Headshot!"
―Lance, Epic Battle Fantasy 5

Snipe is a weapon-elemental skill available to Lance in Epic Battle Fantasy 3, 4 and 5.

Description

Lance dons his scanner and aims his gun at a single foe, making red crosshairs appear over his target. After a brief delay, he fires at them, dealing moderate physical damage.

With its extra accuracy, Snipe is guaranteed to hit the targets in just about any realistic combat situation. Snipe also secretly has triple the standard critical hit rate in all games. It effectively is a powered up version of Lance's normal attack (much like Double Shot), but Lance's focus on magic may make Snipe seem like a waste of MP in the earlier games. While it has a 1-turn cooldown in EBF5, Snipe has vastly more power (on par with many of Matt's skills), making it a much more relevant damage option when paired with Guns with high Attack.

Foe Users

Epic Battle Fantasy 4

Epic Battle Fantasy 5

Epic Battle Fantasy 3

EBF3 Skill Snipe
Snipe
Very high accuracy attack.
Target Type Element Status Effect Acc Crit RdF
Single Stat Attack Element Weapon Element Weapon 300% 30% 10%
Level Power Status Chance Status Strength MP AP Cost
1 40 (100%) (100%) 8 40
2 60 (100%) (100%) 12 150
3 100 (100%) (100%) 16 500
Note: Has 65% chance to trigger bonus skill at 100% of host skill's base power.

Epic Battle Fantasy 4

Lance will already have Snipe at level 2 when he joins the party in the Crystal Caverns.

EBF4 Skill Snipe
Snipe
Element and effects depend on current weapon. High accuracy.
Target Type Element Status Effect Acc Crit RdF
Single Stat Attack Element Weapon Element Weapon 300% 30% 10%
Level Power Status Chance Status Strength MP AP Cost
2 80 (100%) (100%) 10 N/A
3 120 (100%) (100%) 14 600

Epic Battle Fantasy 5

EBF5 Skill Snipe
Snipe
Shoot a single target with a super high accuracy attack.
  • Element and effects depend on current weapon.
  • High critical hit rate.
  • Has a 1-turn cooldown.
Target Type Element Status Effect Acc Crit RdF
Single Stat Attack Element Weapon Element Weapon 300% 30% 10%
Level Power Status Chance Status Strength AP Cost
1 80 (100%) (100%) 50
2 140 (100%) (100%) 300
3 220 (100%) (100%) 1500
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