The Snow Slime is a foe in Epic Battle Fantasy 4. It mostly appears in Whitefall Town.
Appearance[]
True to its name, the Snow Slime appears to be made of white snow, with beady black eyes and a small, cat-like mouth. Its variations include:
- A "snowman" slime with another head on top of its main body, with a blue striped scarf that's tied around what would be the upper head's neck. A pair of brown twig "arms" stick out of its sides.
- A slime with a snow formation on its head resembling a castle tower.
- A slime with an irregular snowdrift on its head, with two brown twigs protruding from it at irregular angles.
Overview[]
The Snow Slime is a weak foe that is easily dispatched. It does have the ability to inflict either Slimed or Freeze with its jumping attacks, but the chances are incredibly low, even on higher difficulty levels. Regardless, it may be worth wiping it early just to avoid the risk of being immobilized and left vulnerable to follow-ups from stronger foes; an unresisted multi-target attack should do the trick, much less one that exploits one of their several elemental weaknesses. Like all Slimes, its massive Death weakness makes it easy prey for moves like Sawblade; multi-target Death attacks can wipe out entire waves of Slimes at once. In any case, below-average Evade means that it won't be dodging much that the party throws at it.
The Snow Slime absorbs Ice and Water, but has weaknesses to Bio, Earth, Dark, and especially Fire. It's also immune to Burn and Freeze, but suffers from an enormous vulnerability to Doom and Instant Death. Activating "More Foe Resistance" removes its Bio and Dark weaknesses while making it immune to Wind and debuffs to its Magic Defence; it also becomes immune to Magic Attack debuffs, but this does literally nothing for its purely physical moveset.
Statistics[]
![]() |
Snow Slime | EBF4 |
---|---|---|
A very weak enemy that only uses standard attacks. |
Statistics | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Exp | AP | SP | Gold | Hit2HP |
55 | 4 | 4 | 4 | 4 | 4 | 3 | 5.5 | 1 | 1 | 5.3 | 50 | |
Elemental Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
-80% | - | 200% | -60% | -30% | - | - | 200% | - | -60% | |||
Status Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
100% | - | 100% | - | - | - | - | - | - | - | - | -100% | |
Debuff Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
- | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | ![]() |
- | - | - | - | - | - |
Name | Snowball | - | - | - | - | - | - |
Chance | 100% | - | - | - | - | - | - |
Status Damage | |||
---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
![]() |
![]() |
![]() (if Death fails) |
![]() |
Immune | 3.9% per stack, up to 35.1% |
25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
![]() |
Snow Slime | EBF4 |
---|---|---|
A very weak enemy that only uses standard attacks. |
Statistics | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Exp | AP | SP | Gold | Hit2HP |
55 | 4 | 4 | 4 | 4 | 4 | 3 | 5.5 | 1 | 1 | 5.3 | 50 | |
Elemental Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
-80% | - | 200% | -60% | - | - | 100% | 200% | - | - | |||
Status Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
100% | - | 100% | - | - | - | - | - | - | - | - | -100% | |
Debuff Resistance |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||
- | 100% | - | 100% | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | ![]() |
- | - | - | - | - | - |
Name | Snowball | - | - | - | - | - | - |
Chance | 100% | - | - | - | - | - | - |
Status Damage | |||
---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
![]() |
![]() |
![]() (if Death fails) |
![]() |
Immune | 3% per stack, up to 27% |
25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities[]
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Jump & dissolve | Single | 13 | ![]() |
---- | 10% | 2x | ![]() |
100% | 10% | 10% |
Notes: On Hard and Epic difficulties, status chance is increased to 20%. | ||||||||||
Jump & back | Single | 13 | ![]() |
50% ![]() |
10% | 1x | ![]() |
100% | 10% | 10% |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Anything → Jump & dissolve (1/2), Jump & back (1/2).