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+ | {{Infobox Character |
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⚫ | |||
+ | |Name = Spirit |
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− | [[File:Spirit2.PNG|thumb|200px]] |
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+ | |Image = Spirit EBF4.PNG |
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− | [[File:Spirit1.PNG|thumb|200px]] |
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+ | |Group = Unique |
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⚫ | |||
+ | |Roles = Foe |
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+ | |Appearances = Epic Battle Fantasy 2<br>Epic Battle Fantasy 4}} |
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⚫ | |||
+ | The '''Spirit''' is a {{e|Holy}}-themed [[Foes|foe]] found in {{EBF|2|4}}. It appears in the haunted forest area and the final factory area of ''EBF2'', and in the upper section of the [[Temple of Godcat]] in ''EBF4''. |
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+ | == Appearance == |
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⚫ | Spirits are |
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⚫ | |||
+ | == Overview == |
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⚫ | |||
⚫ | Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the {{EBF|s}} is the {{s|Auto-Revive}} status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't very durable and die quickly to {{e|Dark}}-elemental skills. |
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− | Spirits appear in the last few enemy waves (i.e. excluding boss waves) of the game. Two of them are fought in Stage 17, two more appear alongside a Spike Moth in Stage 18, and one appears with a pair of Drill Bots in Stage 21. |
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+ | In ''EBF2'', they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a [[Spikey Moth]] in Stage 18) and the second industrial area (one alongside a pair of [[Drill Bot|Drill Bots]] in Stage 21). Their Auto-Revive lasts forever until consumed or {{s|Dispel}}led, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest that the player try using [[Matt]]'s [[Unleash]] skill with the [[Anarchy]] sword equipped, for a Dispelling attack that hits the Spirit's elemental weakness. |
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− | In this game, Spirits are weak to {{e|dark}}, {{e|fire}} and {{e|wind}}, without any notable resistances. Their Autolife status instantly restores them with full HP when they are defeated. |
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+ | In ''EBF4'', Spirits are found in the upper levels of the [[Temple of Godcat]]. They are less difficult in this iteration; not only they can no longer inflict {{s|Syphon}} onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle, and is still vulnerable to Dispel. However, they can now {{S|Weaken}} the players with their attacks, which may prove to be bothersome. |
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⚫ | |||
− | *A combo of punches on one player. |
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− | *Shoots an exploding ball of blue fire, damaging one player with a chance to blind them. |
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− | *Summons a blinding light, damaging all players as well as having a chance of syphoning the players. |
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− | == |
+ | == Statistics == |
⚫ | |||
− | The Spirit's main asset is its Autolife status, which fully heals it when its HP is depleted. This only works once, so you can simply re-kill the enemy when it revives, but the best counter is to have Matt use Unleash with the Anarchy equipped - not only is the attack likely to dispel the Spirit's buff, but the Anarchy's Dark-element attacks do extra damage against it. Natalie can do the most damage with Fireball, but she should also focus on maintaining Barrier and healing any damage/status ailments the Spirit inflicts. |
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+ | {{FoeTableEBF2 |
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+ | |Name = Spirit |
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+ | |Type = Ball of gas and light |
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+ | |Class = Grunt |
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+ | |Description = Starts off with Autolife effect. Better debuff that or it'll revive itself! |
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+ | |HP = 50000 |
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+ | |Atk = 0.7 |
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+ | |Def = 1 |
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+ | |Mag = 0.8 |
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+ | |Mdf = 1 |
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+ | |Eva = 1x |
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+ | |fire = -30% |
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+ | |thunder = 20% |
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+ | |ice = 20% |
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+ | |poison = 20% |
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+ | |water = 20% |
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+ | |wind = -50% |
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+ | |earth = 20% |
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+ | |holy = 50% |
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+ | |dark = -60% |
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+ | |debuffmax = 40% |
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+ | }} |
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+ | Before the [[EBF Collection]] update, the Spirit actually had 20% Wind resistance, contrary to its in-game [[Bestiary]] description. |
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+ | Additionally, |
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⚫ | |||
+ | * Enters the battle with infinitely lasting {{s|Auto-Revive}}. |
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− | The Spirits are slightly less difficult to face. They still retain Auto-revive but they only recover half of their HP when killed and it only last for first five turns. They use holy skill like shooting an explosive light which may inflict weaken status and released a glitter of light which reduce party accuracy. |
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+ | * On Epic [[difficulty]], has 20% chance to regain Auto-Revive at the beginning of own turn. |
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+ | * Reviving heals HP back to full. |
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⚫ | |||
− | Spirit's only weakness are Dark elemental attacks while it absorbs Holy elemental damage. Since it has no status immunity, it are extremely vulnerable to dispel which removes its possibly irritating Auto-revive status. |
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+ | {{FoeTableEBF4 |
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+ | |Name = Spirit |
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+ | |Description = A ghost which uses holy attacks and may revive itself when killed. |
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+ | |HP = 177 |
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+ | |Atk = 4 |
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+ | |Def = 4 |
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+ | |Mag = 4 |
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+ | |Mdf = 4 |
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+ | |Acc = 4 |
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+ | |Eva = 4.3 |
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+ | |Exp = 55 |
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+ | |AP = 3 |
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+ | |SP = 3 |
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+ | |Gold = 30 |
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+ | |holy = 200% |
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+ | |dark = -100% |
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+ | |item1name = Mercury |
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+ | |item1chance = 5% |
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+ | |item2name = Elixir of Life |
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+ | |item2chance = 5% |
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+ | }}Additionally, |
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+ | * Enters the battle with with 5x {{si|Auto-Revive}} Auto-Revive and, on Hard and Epic difficulties only, 5x {{si|regen}} {{s|Regen}}. |
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+ | * Reviving heals for 50% of maximum HP, with 30% randomness factor. |
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+ | |||
⚫ | |||
+ | === ''Epic Battle Fantasy 2'' === |
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+ | {{AttackListTableEBF2 |
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+ | |Attack1 = Triple Punch |
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+ | |Target1 = Single |
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+ | |Power1 = 1200<br/>1300<br/>1400 |
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+ | |Type11 = Physical |
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+ | |Type12 = Physical |
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+ | |Element%1 = 50% |
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+ | |Element1 = Holy |
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+ | |StatusChance1 = --<br/>--<br/>50% |
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+ | |StatusStrength1 = --<br/>--<br/>20% |
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+ | |StatusIcon1 = --<br/>--<br/>{{si|matkdown}} |
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+ | |Acc1 = 100% |
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+ | |RdF1 = 10% |
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+ | |||
+ | |Attack2 = Energy Shot |
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+ | |Target2 = Single |
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+ | |Power2 = 2300 |
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+ | |Type21 = Magical |
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+ | |Type22 = Magical |
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+ | |Element%2 = 100% |
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+ | |Element2 = Holy |
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+ | |StatusChance2 = 50% |
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+ | |StatusStrength2 = 20% |
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+ | |StatusIcon2 = {{si|atkdown}} |
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+ | |Acc2 = 100% |
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+ | |RdF2 = 10% |
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+ | |Notes2 = Boosts base {{s|Attack}} (which includes difficulty and wave bonuses) by 0.2 if it was ≤1.2. |
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+ | |||
+ | |Attack3 = [[Glitter]] |
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+ | |Target3 = All |
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+ | |Power3 = 2200 |
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+ | |Type31 = Magical |
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+ | |Type32 = Magical |
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+ | |Element%3 = 100% |
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+ | |Element3 = Holy |
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+ | |StatusChance3 = 30% |
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+ | |StatusStrength3 = 3x |
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+ | |StatusIcon3 = [[File:Status_Syphon.png|link=Seal (status)]] |
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+ | |Acc3 = 100% |
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+ | |RdF3 = 10% |
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+ | |Notes3 = Before the EBF Collection update, this attack scaled with user Magic Attack but was reduced by target's Defence. |
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+ | }} |
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+ | |||
+ | === ''Epic Battle Fantasy 4'' === |
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+ | {{AttackListTable |
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+ | |Attack1 = Triple Punch |
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+ | |Target1 = Single |
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+ | |Power1 = 33/3 |
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+ | |Type1 = Physical |
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+ | |Element%1 = 50% |
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+ | |Element1 = Holy |
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+ | |Acc1 = 100% |
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+ | |Crit1 = 10% |
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+ | |RdF1 = 10% |
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+ | |Syphon1 = U |
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+ | |Berserk1 = U |
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+ | |Attack2 = Energy Shot |
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+ | |Target2 = Single |
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+ | |Power2 = 38 |
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+ | |Type2 = Magical |
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+ | |Element%2 = 100% |
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+ | |Element2 = Holy |
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+ | |StatusChance2 = 80% |
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+ | |StatusStrength2 = 4x |
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+ | |StatusIcon2 = {{si|weaken}} |
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+ | |Acc2 = 100% |
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+ | |Crit2 = 10% |
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+ | |RdF2 = 10% |
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+ | |Syphon2 = B |
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+ | |Berserk2 = B |
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+ | |Attack3 = Glitter |
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+ | |Target3 = Single |
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+ | |Power3 = 38 |
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+ | |Type3 = Magical |
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+ | |Element%3 = 100% |
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+ | |Element3 = Holy |
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+ | |StatusChance3 = 90% |
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+ | |StatusStrength3 = 20% |
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+ | |StatusIcon3 = {{si|accdown}} |
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+ | |Acc3 = 100% |
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+ | |Crit3 = 10% |
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+ | |RdF3 = 10% |
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+ | |Syphon3 = B |
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+ | |Berserk3 = B |
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+ | }} |
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+ | |||
+ | == Battle Logic == |
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+ | {{logic}} |
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+ | |||
+ | === ''Epic Battle Fantasy 2'' === |
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+ | * Sealed → Triple Punch; |
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+ | * Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3). |
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+ | |||
+ | === ''Epic Battle Fantasy 4'' === |
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+ | * Berserked or/and Syphoned → Triple Punch; |
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+ | * Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3). |
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⚫ | |||
[[Category:Epic Battle Fantasy 2]] |
[[Category:Epic Battle Fantasy 2]] |
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[[Category:Epic Battle Fantasy 4]] |
[[Category:Epic Battle Fantasy 4]] |
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⚫ |
Revision as of 06:03, 10 August 2020
The Spirit is a Holy-themed foe found in Epic Battle Fantasy 2 and 4. It appears in the haunted forest area and the final factory area of EBF2, and in the upper section of the Temple of Godcat in EBF4.
Appearance
It appears as a sphere of white-purple gas and light, vaguely resembling ethereal flames. Its only notable features are two round hands floating separate of the body and a simple face consisting of two narrow eyes and a jagged mouth.
Overview
Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the Epic Battle Fantasy series is the Auto-Revive status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't very durable and die quickly to Dark-elemental skills.
In EBF2, they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a Spikey Moth in Stage 18) and the second industrial area (one alongside a pair of Drill Bots in Stage 21). Their Auto-Revive lasts forever until consumed or Dispelled, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest that the player try using Matt's Unleash skill with the Anarchy sword equipped, for a Dispelling attack that hits the Spirit's elemental weakness.
In EBF4, Spirits are found in the upper levels of the Temple of Godcat. They are less difficult in this iteration; not only they can no longer inflict Syphon onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle, and is still vulnerable to Dispel. However, they can now Weaken the players with their attacks, which may prove to be bothersome.
Statistics
Epic Battle Fantasy 2
It should be noted that HP, Attack, and Magic Attack also will be multiplied by the wave modifier. Check Epic Battle Fantasy 2 Foe Waves to see the value of the modifier for a specified wave.
Spirit | Ball of gas and light | EBF2 | |
---|---|---|---|
Starts off with Autolife effect. Better debuff that or it'll revive itself! |
Statistics | ||||||||||
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Base Statistics | Eva | S. Hit | ||||||||
50000 | 0.7 | 1 | 0.8 | 1 | 1x | ? | ||||
Elemental Resistance |
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-30% | 20% | 20% | 20% | -50% | 20% | 20% | -60% | 50% | - | |
Status Resistance |
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- | - | - | - | - | - | - | - | - | ||
(De)buff Cap |
Buffs | Debuffs | ||||||||
- | 40% |
Stealable Item | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | - |
Before the EBF Collection update, the Spirit actually had 20% Wind resistance, contrary to its in-game Bestiary description.
Additionally,
- Enters the battle with infinitely lasting Auto-Revive.
- On Epic difficulty, has 20% chance to regain Auto-Revive at the beginning of own turn.
- Reviving heals HP back to full.
Epic Battle Fantasy 4
Spirit | EBF4 | |
---|---|---|
A ghost which uses holy attacks and may revive itself when killed. |
Statistics | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | |||||||
177 | 4 | 4 | 4 | 4 | 4 | 4.3 | 55 | 3 | 3 | 30 | 50 | |
Elemental Resistance |
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- | - | - | - | - | - | - | - | 200% | -100% | |||
Status Resistance |
||||||||||||
- | - | - | - | - | - | - | - | - | - | - | - | |
Debuff Resistance |
||||||||||||
- | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | - | - | - | - | ||
Name | Mercury | Elixir of Life | - | - | - | - | - |
Chance | 5% | 5% | - | - | - | - | - |
Status Damage | |||
---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
Burn | Poison | Doom (if Death fails) |
Regen |
7% | 3% per stack, up to 27% |
25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
Additionally,
- Enters the battle with with 5x Auto-Revive and, on Hard and Epic difficulties only, 5x Regen.
- Reviving heals for 50% of maximum HP, with 30% randomness factor.
Attacks and Abilities
Epic Battle Fantasy 2
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | RdF | |||
Triple Punch | Single | 1200 1300 1400 |
50% | -- -- 50% |
-- -- 20% |
-- -- |
100% | 10% | ||
Energy Shot | Single | 2300 | 100% | 50% | 20% | 100% | 10% | |||
Notes: Boosts base Attack (which includes difficulty and wave bonuses) by 0.2 if it was ≤1.2. | ||||||||||
Glitter | All | 2200 | 100% | 30% | 3x | 100% | 10% | |||
Notes: Before the EBF Collection update, this attack scaled with user Magic Attack but was reduced by target's Defence. |
Epic Battle Fantasy 4
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Epic Battle Fantasy 2
- Sealed → Triple Punch;
- Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3).
Epic Battle Fantasy 4
- Berserked or/and Syphoned → Triple Punch;
- Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3).