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|Appearances = Epic Battle Fantasy 2<br>Epic Battle Fantasy 4}}
 
|Appearances = Epic Battle Fantasy 2<br>Epic Battle Fantasy 4}}
 
{{For|the similarly called <u>type</u> of foes|Sprites}}
 
{{For|the similarly called <u>type</u> of foes|Sprites}}
'''Spirit''' is a {{e|Holy}}-themed [[Foes|foe]] found in {{EBF|2|4}}.
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The '''Spirit''' is a {{e|Holy}}-themed [[Foes|foe]] found in {{EBF|2|4}}. It appears in the haunted forest area and the final factory area of ''EBF2'', and in the upper section of the [[Temple of Godcat]] in ''EBF4''.
   
 
== Appearance ==
 
== Appearance ==
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== Overview ==
 
== Overview ==
Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the {{EBF|s}} is the {{s|Auto-Revive}} status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't much strong and die quickly to {{e|Dark}}-elemental skills.
+
Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the {{EBF|s}} is the {{s|Auto-Revive}} status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't very durable and die quickly to {{e|Dark}}-elemental skills.
   
In ''EBF2'', they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a [[Spikey Moth]] in Stage 18) and the second industrial area (one alongside a pair of Drill Bots in Stage 21). Their Auto-Revive lasts forever until consumed or {{s|Dispel}}led, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest the player to try using [[Matt]]'s [[Unleash]] skill with the [[Anarchy]] sword equipped, for a Dispelling attack that hits Spirit's elemental weakness.
+
In ''EBF2'', they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a [[Spikey Moth]] in Stage 18) and the second industrial area (one alongside a pair of [[Drill Bot|Drill Bots]] in Stage 21). Their Auto-Revive lasts forever until consumed or {{s|Dispel}}led, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest that the player try using [[Matt]]'s [[Unleash]] skill with the [[Anarchy]] sword equipped, for a Dispelling attack that hits the Spirit's elemental weakness.
   
In ''EBF4'', Spirits are found in the upper levels of the [[Temple of Godcat]]. They have become less difficult for this appearance: not only they can no longer inflict {{s|Syphon}} onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle and is still vulnerable to Dispel.
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In ''EBF4'', Spirits are found in the upper levels of the [[Temple of Godcat]]. They are less difficult in this iteration; not only they can no longer inflict {{s|Syphon}} onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle, and is still vulnerable to Dispel. However, they can now {{S|Weaken}} the players with their attacks, which may prove to be bothersome.
   
 
== Statistics ==
 
== Statistics ==
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|poison = 20%
 
|poison = 20%
 
|water = 20%
 
|water = 20%
|wind = 20%
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|wind = -50%
 
|earth = 20%
 
|earth = 20%
 
|holy = 50%
 
|holy = 50%
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|debuffmax = 40%
 
|debuffmax = 40%
 
}}
 
}}
  +
Before the [[EBF Collection]] update, the Spirit actually had 20% Wind resistance, contrary to its in-game [[Bestiary]] description.
The in-game [[Bestiary]] incorrectly states the Spirit is weak to Wind.
 
   
 
Additionally,
 
Additionally,
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|Attack3 = [[Glitter]]
 
|Attack3 = [[Glitter]]
|Target3 = Single
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|Target3 = All
 
|Power3 = 2200
 
|Power3 = 2200
 
|Type31 = Magical
 
|Type31 = Magical
|Type32 = Physical
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|Type32 = Magical
 
|Element%3 = 100%
 
|Element%3 = 100%
 
|Element3 = Holy
 
|Element3 = Holy
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|Acc3 = 100%
 
|Acc3 = 100%
 
|RdF3 = 10%
 
|RdF3 = 10%
  +
|Notes3 = Before the EBF Collection update, this attack scaled with user Magic Attack but was reduced by target's Defence.
 
}}
 
}}
   
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}}
 
}}
   
== Battle logic ==
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== Battle Logic ==
 
{{logic}}
 
{{logic}}
   

Revision as of 06:03, 10 August 2020

The Spirit is a Holy-themed foe found in Epic Battle Fantasy 2 and 4. It appears in the haunted forest area and the final factory area of EBF2, and in the upper section of the Temple of Godcat in EBF4.

Appearance

It appears as a sphere of white-purple gas and light, vaguely resembling ethereal flames. Its only notable features are two round hands floating separate of the body and a simple face consisting of two narrow eyes and a jagged mouth.

Overview

Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the Epic Battle Fantasy series is the Auto-Revive status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't very durable and die quickly to Dark-elemental skills.

In EBF2, they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a Spikey Moth in Stage 18) and the second industrial area (one alongside a pair of Drill Bots in Stage 21). Their Auto-Revive lasts forever until consumed or Dispelled, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest that the player try using Matt's Unleash skill with the Anarchy sword equipped, for a Dispelling attack that hits the Spirit's elemental weakness.

In EBF4, Spirits are found in the upper levels of the Temple of Godcat. They are less difficult in this iteration; not only they can no longer inflict Syphon onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle, and is still vulnerable to Dispel. However, they can now Weaken the players with their attacks, which may prove to be bothersome.

Statistics

Epic Battle Fantasy 2

It should be noted that HP, Attack, and Magic Attack also will be multiplied by the wave modifier. Check Epic Battle Fantasy 2 Foe Waves to see the value of the modifier for a specified wave.

EBF2 Foe Icon Spirit
Spirit Ball of gas and light EBF2
Starts off with Autolife effect. Better debuff that or it'll revive itself!
Statistics
Base Statistics Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Eva S. Hit
50000 0.7 1 0.8 1 1x ?
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
-30% 20% 20% 20% -50% 20% 20% -60% 50% -
Status
Resistance
Status Poison Status Syphon Debuff (status) Status Stun Status Blind StatDown Attack StatDown Magic StatDown Defence StatDown Mdef
- - - - - - - - -
(De)buff
Cap
Buffs Debuffs
- 40%
Stealable Item
Icon -
Name -

Before the EBF Collection update, the Spirit actually had 20% Wind resistance, contrary to its in-game Bestiary description.

Additionally,

  • Enters the battle with infinitely lasting Auto-Revive.
  • On Epic difficulty, has 20% chance to regain Auto-Revive at the beginning of own turn.
  • Reviving heals HP back to full.

Epic Battle Fantasy 4

Icon bestiary ebf4 spirit Spirit EBF4
A ghost which uses holy attacks and may revive itself when killed.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
177 4 4 4 4 4 4.3 55 3 3 30 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- - - - - - - - 200% -100%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- - - - - - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Mercury Elixir of Life - - - - -
Name Mercury Elixir of Life - - - - -
Chance 5% 5% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
7% 3% per stack,
up to 27%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Additionally,

  • Enters the battle with with 5x EBF5 Status Auto Revive Auto-Revive and, on Hard and Epic difficulties only, 5x Status Regen Regen.
  • Reviving heals for 50% of maximum HP, with 30% randomness factor.

Attacks and Abilities

Epic Battle Fantasy 2

Attack List
Attack Target Power Type Element Status Effect Acc RdF
Triple Punch Single 1200
1300
1400
Stat Attack 50% Element Holy --
--
50%
--
--
20%
--
--
StatDown Magic
100% 10%
Energy Shot Single 2300 Stat Magic 100% Element Holy 50% 20% StatDown Attack 100% 10%
Notes: Boosts base Attack (which includes difficulty and wave bonuses) by 0.2 if it was ≤1.2.
Glitter All 2200 Stat Magic 100% Element Holy 30% 3x Status Syphon 100% 10%
Notes: Before the EBF Collection update, this attack scaled with user Magic Attack but was reduced by target's Defence.

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Punch Single 33/3 Physical 50% Element Holy -- -- -- 100% 10% 10%
Energy Shot Single 38 Magical 100% Element Holy 80% 4x Status Weaken 100% 10% 10%
Glitter Single 38 Magical 100% Element Holy 90% 20% StatDown Accuracy 100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 2

  • Sealed → Triple Punch;
  • Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3).

Epic Battle Fantasy 4

  • Berserked or/and Syphoned → Triple Punch;
  • Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3).