Spirit is a Holy-themed foe found in Epic Battle Fantasy 2 and 4.
Appearance
It appears as a sphere of white-purple gas and light, vaguely resembling ethereal flames. Its only notable features are two round hands floating separate of the body and a simple face consisting of two narrow eyes and a jagged mouth.
Overview
Spirits are Holy-based foes that tend to appear late in their respective games. Their most unique feature among enemies in the Epic Battle Fantasy series is the Auto-Revive status they enter battle with. Combined with their penchant for disruptive attacks, Spirits can be an irritating opponent, yet they aren't much strong and die quickly to Dark-elemental skills.
In EBF2, they are fought in the second forest right after the last checkpoint (two in Stage 17, two alongside a Spikey Moth in Stage 18) and the second industrial area (one alongside a pair of Drill Bots in Stage 21). Their Auto-Revive lasts forever until consumed or Dispelled, fully healing them upon the death. Upon a Game Over in the forest area, the game will suggest the player to try using Matt's Unleash skill with the Anarchy sword equipped, for a Dispelling attack that hits Spirit's elemental weakness.
In EBF4, Spirits are found in the upper levels of the Temple of Godcat. They have become less difficult for this appearance: not only they can no longer inflict Syphon onto players, but their Auto-Revive only restores half of their HP, only lasts for the first five turns of the battle and is still vulnerable to Dispel.
Statistics
Epic Battle Fantasy 2
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To do: Most of its EBF2 incarnation, including the fact it slightly boosts its base Attack each Energy Shot.
Additionally,
- The foe spawns in with infinitely lasting Auto-Revive.
- Reviving heals HP back to full.
- On Epic difficulty, Spirit has 20% chance to regain Auto-Revive at the beginning of own turn.
Epic Battle Fantasy 4
Spirit | EBF4 | |
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A ghost which uses holy attacks and may revive itself when killed. |
Statistics | ||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | |||||||
177 | 4 | 4 | 4 | 4 | 4 | 4.3 | 55 | 3 | 3 | 30 | 50 | |
Elemental Resistance |
||||||||||||
- | - | - | - | - | - | - | - | 200% | -100% | |||
Status Resistance |
||||||||||||
- | - | - | - | - | - | - | - | - | - | - | - | |
Debuff Resistance |
||||||||||||
- | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | - | - | - | - | ||
Name | Mercury | Elixir of Life | - | - | - | - | - |
Chance | 5% | 5% | - | - | - | - | - |
Status Damage | |||
---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||
Burn | Poison | Doom (if Death fails) |
Regen |
7% | 3% per stack, up to 27% |
25% | -33.(3)% |
Final damage is randomized by ±5% (except for Doom) and rounded down. |
Template:StatusDamage
Additionally,
- The foe spawns in with 5x Auto-Revive and, on Hard and Epic difficulties only, 5x Regen.
- Reviving heals for 50% of maximum HP, with 30% randomness factor.
Attacks and Abilities
Epic Battle Fantasy 2
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- Triple Punch — 39/3 power, mau debuff Magic Attack by 20% at the last hit.
- Energy Shot — 23 power, may debuff Attack by 20%, targets both players.
- Glitter — 22 power, may inflict 3x Syphon, targets both players.
Epic Battle Fantasy 4
Battle logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Epic Battle Fantasy 2
- Syphoned → Triple Punch;
- Otherwise → Triple Punch (1/3), Energy Shot (1/3), Shine (1/3).
Epic Battle Fantasy 4
- Berserked or/and Syphoned → Triple Punch;
- Otherwise → Triple Punch (1/3), Energy Shot (1/3), Glitter (1/3).