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Normal Attack

Matt attacking a Green Bush.

The Normal Attack (also known as Standard Attack) is a basic command/skill in the Epic Battle Fantasy series.

Description[]

A Normal Attack is executed by the player simply striking a foe with their weapon. Normal Attacks are typically weaker than most other available skills, but are advantageous in the sense that they either do not require MP to use (EBF1-4) or have no cooldown period (EBF5). Because of this, Normal Attacks are often used to finish off foes at low health. It should also be noted that, like many other weapon-elemental skills, Normal Attacks can activate a weapon's special on-hit effects.

Out of all characters, Matt's Normal Attack traditionally has the most power, and Natalie's has the least. It's also worth noting that Natalie's Normal Attack (and later Anna's in EBF5) has a guaranteed chance of triggering her weapon's unleash or bonus spells, which can be a very powerful effect with certain weapons.

Epic Battle Fantasy[]

Normal Attacks can be used through the "Attack" command available at the top of each player's command list. Matt's Normal Attack deals weapon-elemental damage and applies a bonus effect, both based on his currently equipped sword, while Natalie's always do light, non-elemental damage.

Matt[]

Normal Attack
(No description)
Target Type Element Status Effect MP RdF
Single Stat Attack Stat Defence Element Weapon -- -- 10%
Power Status Chance Status Strength
5800 -- --
Note: With Inferno/Heaven's Gate, deals damage based on enemy Eruption/Seiken resist.


Natalie[]

Normal Attack
(No description)
Target Type Element Status Effect MP RdF
Single Stat Attack Stat Defence ---- -- -- 10%
Power Status Chance Status Strength
1200 -- --

Epic Battle Fantasy 2[]

They're mostly the same as in EBF1, but several skill bonuses are now available to enhance their perfomance.

Matt[]

Normal Attack
(No description)
Target Type Element Status Effect MP RdF
Single Stat Attack Stat Defence Element Weapon Element Weapon -- 10%
Power Status Chance Status Strength
5500 (100%) (100%)
Skill Bonuses
Name Effect
Swordsman 1.4x damage multiplier
Counter 50% chance to counter physical attacks with Normal Attack
Counter x2 100% chance to counter physical attacks with Normal Attack
Mana Leech Recovers MP equal to 1/80 of expected damage from one hit.
(No effect if Blood Blade or Rune Blade are equipped)
Swordbreaker 150% chance of 20% Attack debuff
(200% chance and 40% strength with Anarchy equipped,
no effect if Black Fang is equipped)
Potion Thief Steals an item from the target
(one item per foe, works even on a miss)

Natalie[]

Natalie's Normal Attack technically ignores her base Attack stat (but still considers buffs and debuffs). However, since Natalie's base Attack cannot be increased anyway, this effectively does nothing.

Normal Attack
(No description)
Target Type Element Status Effect MP RdF
Single Stat Attack Stat Defence Element Weapon Element Weapon -- 10%
Power Status Chance Status Strength
1500 (100%) (100%)
Note: Ignores Natalie's base Attack.
Skill Bonuses
Name Effect
Mana Leech Recovers MP equal to 1/15 of expected damage
Death Touch 10.99x damage multiplier
Potion Thief Steals an item from the target
(one item per foe, works even on a miss)

Epic Battle Fantasy 3[]

In Epic Battle Fantasy 3, Normal Attack can be upgraded like any other skill.

Matt[]

EBF3 Skill Normal Attack (Matt)
Normal Attack
Standard attack.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 30 (100%) (100%) 0 0
2 40 (100%) (100%) 0 150
3 50 (100%) (100%) 0 400
4 65 (100%) (100%) 0 1000
5 80 (100%) (100%) 0 2500
Note: Has 70% chance to trigger bonus skills at 100% of host skill's base power.

Natalie[]

EBF3 Skill Normal Attack (Natalie)
Normal Attack
Standard attack.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 90% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 10 (100%) (100%) 0 0
2 15 (100%) (100%) 0 250
3 20 (100%) (100%) 0 500
4 25 (100%) (100%) 0 1000
5 30 (100%) (100%) 0 2000
Note: Bonus skills always trigger at 300% of host skill's base power.

Lance[]

EBF3 Skill Normal Attack (Lance)
Normal Attack
Standard attack.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 30 (50%) (100%) 0 0
2 40 (50%) (100%) 0 150
3 50 (50%) (100%) 0 400
4 60 (50%) (100%) 0 1000
5 70 (50%) (100%) 0 2500
Note: Has 80% chance to trigger bonus skills at 100% of host skill's base power.

Epic Battle Fantasy 4[]

Matt[]

EBF4 Skill Normal Attack (Matt)
Normal Attack
Strike a target with a basic attack. Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 40 (100%) (100%) 0 0
2 55 (100%) (100%) 0 150
3 70 (100%) (100%) 0 300
4 90 (100%) (100%) 0 700
5 120 (100%) (100%) 0 1500

Natalie[]

Natalie's Normal Attack is now magical, and its animation was changed to that of her Unleash in the previous game.

EBF4 Skill Normal Attack (Natalie)
Normal Attack
Strike a target with a basic magic attack. Element and effects depend on current weapon. Bonus spells always activate.
Target Type Element Status Effect Acc Crit RdF
Single Magical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 20 (100%) (100%) 0 0
2 30 (100%) (100%) 0 150
3 40 (100%) (100%) 0 300
4 50 (100%) (100%) 0 700
5 60 (100%) (100%) 0 1500
Note: Bonus skills have their trigger chance multiplied by 5

Lance[]

EBF4 Skill Normal Attack (Lance)
Normal Attack
Strike a target with a basic attack. Element and effects depend on current weapon. Hits twice.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 30/2 (50%) (100%) 0 0
2 45/2 {44/2} (50%) (100%) 0 150
3 60/2 (50%) (100%) 0 300
4 80/2 (50%) (100%) 0 600
5 100/2 (50%) (100%) 0 1200
Note: Stats in braces (below/right from actual) are for its pre-v2 update version.

Anna[]

EBF4 Skill Normal Attack (Anna)
Normal Attack
Strike a target with a basic attack. Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 30 (100%) (100%) 0 0
2 45 (100%) (100%) 0 150
3 60 (100%) (100%) 0 300
4 80 (100%) (100%) 0 600
5 100 (100%) (100%) 0 1000

Epic Battle Fantasy 5[]

Now the Normal Attacks of all players got increased unleash chance.

Matt[]

EBF5 Skill Normal Attack (Matt)
Normal Attack
Strike a target with a basic sword attack.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 40 (100%) (100%) 0
2 75 (100%) (100%) 200
3 150 (100%) (100%) 2000
Note: Bonus skills have their trigger chance multiplied by 2.5
Before the v2 update, didn't have increased unleash chance.

Natalie[]

Natalie's Normal Attack went back to being physical, and also no longer uses her previous unleash animation.

EBF5 Skill Normal Attack (Natalie)
Normal Attack
Strike a target with a basic physical attack, which unleashes the power of your weapon.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 30 (100%) (100%) 0
2 60 (100%) (100%) 200
3 120 (100%) (100%) 2000
Note: Bonus skills have their trigger chance multiplied by 5

Lance[]

The animation for Lance's Normal Attack changed to him hitting an enemy twice with the butt of his pistol instead.

EBF5 Skill Normal Attack (Lance)
Normal Attack
Strike a target twice with a basic melee attack.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 35/2 (100%) (100%) 0
2 70/2 (100%) (100%) 200
3 140/2 (100%) (100%) 2000
Note: Bonus skills have their trigger chance multiplied by 2.5
Before the v2 update, didn't have increased unleash chance.

Anna[]

EBF5 Skill Normal Attack (Anna)
Normal Attack
Cut a target with a basic melee attack.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 35 (100%) (100%) 0
2 70 (100%) (100%) 200
3 140 (100%) (100%) 2000
Note: Bonus skills have their trigger chance multiplied by 2.5
Before the v2 update, it multiplied trigger chance by 5x like Natalie's Normal Attack.

NoLegs[]

EBF5 Skill Normal Attack (NoLegs)
Normal Attack
Stab a target with a quick ambush attack from behind.
  • Element and effects depend on current weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 40 (100%) (100%) 0
2 80 (100%) (100%) 200
3 150 (100%) (100%) 2000
Note: Bonus skills have their trigger chance multiplied by 2.5
Before the v2 update, didn't have increased unleash chance.
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