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[[File:Status.jpg|thumb|300px|''EBF4'' Status Effects, with a certain [[The Glitch|foe]] having immunity to all of them.|link=https://epicbattlefantasy.fandom.com/wiki/File:Status.jpg]]
[[File:Status.jpg|thumb|285px]]
 
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'''Status effects''', commonly shortened to just '''statuses''', are special conditions in the {{EBF|s}}. They can be inflicted during battle, hindering or helping their prowess in a variety of ways. Since {{EBF|3}}, hovering the cursor over an inflicted status effect will show its description.
During battle, these may be afflicted to party members or opponents. All status effects can be cleansed.
 
   
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Negative status effects are often referred to as "ailments" or "debuffs", while positive status effects may be called "buffs". However, they should not be confused with abilities or equipment that modify [[stats]] (although some status effects also affect the target's stats).
==Statuses==
 
'''Blessed'''
 
*Certain healing moves cause this. Some equipables can cause this.
 
*Blessed targets will not be afflicted with negative status effects, even dispel won't work.
 
*A number next to the status shows how many turns the target stays Blessed.
 
*Becoming Blessed again will extend how many turns it will take to be naturally dispelled.
 
*This status effect is positive on the party members, and therefore will not be cleansed. If it appears on enemies, it can't be dispelled.
 
'''Bravery'''
 
*Certain buff moves cause this. Some equipables can cause this.
 
*Target will have very high Critical Hit chance and will not take Critical Hits for as long as it is buffed.
 
*A number next to the status shows how many turns the status will last.
 
*Earning Brave again will extend how many turns it will take to be naturally dispelled.
 
*This status effect is positive on the party members, and therefore will not be cleansed. If it appears on enemies, it can be dispelled.
 
'''Morale'''
 
*Certain buff moves cause this. Some equipables can cause this.
 
*Cannot be killed in one hit if HP is above 50%. Target will be left with 1 hp.
 
*A number next to the status shows how many turns the status will last.
 
*Earning Morale again will extend how many turns it will take to be naturally dispelled.
 
*This status effect is positive on the party members, and therefore will not be cleansed. If it appears on enemies, it can be dispelled.
 
'''Regeneration'''
 
*Certain equipables can cause this.
 
*Certain summons cause this.
 
*Target will regain health at the start of every turn.
 
*A number next to the status shows how many turns the status will last.
 
*Regenerating again will extend how many turns it will take to be naturally dispelled.
 
*This status effect is positive on the party members, and therefore will not be cleansed. If it appears on enemies, it can be dispelled.
 
   
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Additionally,
'''Burning'''
 
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* Most negative and many neutral status effects can be cured. Standard methods include [[Garlic]] ''(since EBF3)'' / [[Antidote]] ''([[Epic Battle Fantasy|EBF1]]&[[Epic Battle Fantasy 2|2]])'' as consumable items, [[Purify]], [[Medipack]] ''(since EBF3)'' and [[Cleanse]] ''([[Epic Battle Fantasy 4|EBF4]])'' as ordinary skills, [[Heaven's Gate]]'s and [[Seraphim]]'s [[Unleash]]es ''(EBF3 only)'' as self-heals, and [[Kyun]] ''(since EBF2)'' as a [[Limit Break]]. Dying also works.
*[[Elements|Fire]] affiliated moves may cause this.
 
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* Most status effects also fade/wear off over time/turns.
*Burned targets will take fire damage at the end of a turn, damage modified by resistances.
 
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* All status effects will be cleared upon returning to overworld ''(since EBF3)'' or reaching a checkpoint ''(EBF1&2)''.
*A number next to the status shows how severe the Burn is, and how many turns it will take for it to be naturally dispelled.
 
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* Most of status effects can be stacked, e.g. inflicting tier 2 Poison three times on the same target will result in tier 6 Poison, not considering status fading. However, for most statuses it only increases their duration and not the strength of their effects.
*Afflicting additional Burn on Burned targets extends the amount of turns they stay Burned.
 
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* The division between positive, negative and neutral statuses is purely for user convenience and may not accurately reflect their technical category in-game.
*Wetting the victim will dispel Burns.
 
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*This tatus effect is negative on party mebers, thus it can be cleansed.
 
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== Positive status effects ==
'''Stun'''
 
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=== '''{{s|Auto-Revive}}''' / Autolife (Gold halo / white feather) ===
*[[Elements|Electricity]] affilitated moves may cause this.
 
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*[[File:EBF5 Status Auto Revive.png|frame|in 3+]][[File:EBF2 Status Auto Revive.png|frame|in 2]] '''Typical cause:''' Certain [[skills]] and the passive effects of some equipment.
*Stunned targets cannot make a move and suffer 50% more damage from Earth-based attacks.
 
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* '''Effects:''' The target immediately comes back to life when its HP hits 0, retaining stat (de)buffs and most status effects except Auto-Revive itself, and regains a portion of its HP. In ''EBF2'', only stat (de)buffs are retained, as with normal revival.
*A number next to the status shows how many turns it will take for it to be naturally dispelled.
 
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* '''Cure:''' Dispel (except in ''EBF3''), defeat the target, or wait for it to wear off (except if on ''EBF2'' [[Spirit]]).
*Afflicting additional Stun on stunned targets will extend the amount of turns they stay Stunned.
 
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* '''First appeared in''': ''Epic Battle Fantasy 2'', under the name Autolife; renamed into Auto-Revive in ''Epic Battle Fantasy 4''.
*Wet targets are more likely to be Stunned (unconfirmed)
 
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'''Frozen'''
 
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=== '''{{s|Bless}}''' (Four-leaf clover) ===
*[[Elements|Ice]] affiliated moves may cause this.
 
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*[[File:EBF5 Status Bless.png|frame|in 5]][[File:Status Bless.png|right]] '''Typical cause:''' Certain healing skills and the passive effects of some equipment. [[Weather#Breeze|Breeze]] weather.
*Frozen targets cannot make a move.
 
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* '''Effects:''' The target cannot be inflicted with status effects from enemy attacks, including (but not limited to) Dispel, Doom and Instant Death, as well as Wet and most instances of Berserk. Doesn't clear already inflicted status effects. Doesn't affect self-induced statuses, such as [[Bone Armor]]'s Curse. Certain specific attacks can bypass Bless (ie the Hungry caused by Mammoths when they die). Doesn't affect stat debuffs.
*Frozen foe/party member will stay Frozen until attacked again or cleansed. The status will be naturally dispelled after one turn if the target didn't take any damage during the turn.
 
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* '''Cure:''' As it cannot be Dispelled, the only cure is to wait for it to wear off with time.
*The next attack will deal twice damage and unfreeze the victim. Use this strategically, either isolate a foe to be dealt with later, or take advantage of the automatic critical with a single, high damage move.
 
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* '''First appeared in''': ''Epic Battle Fantasy 4''.
*Frozen cannot stack, instead they take damage, are thawed, and then re-frozen.
 
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*Wet targets are more likely to be Frozen (unconfirmed)
 
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=== '''{{s|Brave}}''' (Red axe) ===
'''Tired'''
 
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*[[File:EBF5 Status Brave.png|frame|25x25px|in 5]][[File:Status Brave.png|right]] '''Typical cause:''' Certain buffing skills and the passive effects of some equipment. [[Weather#Sunny|Sunny]] weather.
*Some [[Elements|Earth]] moves may cause this. [[Matt]]'s [[Legend]]  always self-afflicts this, no matter what your resistances are.
 
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* '''Effects:''' The target has a greatly increased critical hit chance (base% * 2 + 20) and immunity to being struck by a critical hit (except in ''EBF4'', where Stagger's guaranteed critical takes priority).
*At the end of every turn, Tired targets will lose 5 Accuracy and 5 Evade. These debuffs will stack until the target is no longer tied, and they will decay by 5 per turn after the victim is no longer tired.
 
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* '''Cure:''' Dispel or wait for it to wear off.
*A number next to the status shows how many turns it will take for it to be naturally dispelled.
 
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* '''First appeared in''': ''Epic Battle Fantasy 4''.
*Afflicting additional Tired on Tired targets will extend the amount of turns they stay Tired.
 
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'''Poisoned'''
 
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=== '''{{s|Charge}}''' (Light blue / yellow spark) ===
*[[Elements|Poison]] affiliated moves may cause this.
 
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*[[File:EBF5 Status Charge.png|frame|25x25px|in 5]][[File:Status Charge.png|right]] '''Typical cause:''' Certain skills and the passive effects of some equipment. On higher difficulties, some enemies enter the battle with the status on them already.
*Poisoned targets will take poison damage at the end of a turn, damage modified by resistances.
 
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* '''Effects:''' Allows the target to launch certain powerful attack (i.e. [[Hyper Beam]] for [[Lance]], [[Ion Cannon]] for [[Praetorian]]), expending the status. Doesn't vanish upon death.
*A number next to the status shows how severe the Poison is, and how many turns it will take for it to be naturally dispelled.
 
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* '''Cure:''' None; either defeat the affected foe or disable them (preferably with Stun or Freeze; Syphon and Berserk may or may not work, depending on the foe) and wait it out. On players, even death will not remove the status.
*Afflicting additional Poison on Poisoned targets extends the amount of turns they stay Poisoned.
 
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* '''First appeared in''': ''Epic Battle Fantasy 4'', but similar effects existed since the first ''Epic Battle Fantasy''.
'''Dispel Resistance'''
 
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*Dispel resistance decreases the chance of dispelling positive buffs and statuses from enemies and party members. Does not effect negative statuses on enemies, and does not affect positive statuses on allies.
 
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=== '''{{s|Defend}}''' (Yellow shield) ===
'''Stagger'''
 
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: ''For special effects of the "Defend" command prior to Epic Battle Fantasy 4, see [[Tactics#Defend]].''
*[[Elements|Bomb]] and some [[Elements|Wind]] moves may cause this.
 
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*[[File:Status Defend.png|right]] '''Typical cause:''' Certain skills and summons, as well as the "Defend" command (for players).
*Staggered targets will take critical damage on the next hit.
 
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* '''Effects:''' Halves non-status damage taken during the next turn. Cannot be stacked. Disables counterattacks.
*Staggered foe/party member will stay Staggered until attacked again or cleansed. The status will be naturally dispelled after one turn if the target didn't take any damage during the turn.
 
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* '''Cure:''' Dispel or wait a turn for it to wear off.
*Stagger cannot stack, instead they take damage, lose the status, and then are re-afflicted.
 
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* '''First appeared in''': ''Epic Battle Fantasy 4'', but similar effects existed since the first ''Epic Battle Fantasy''.
'''Syphon'''
 
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*Special Syphoning moves cause this.
 
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=== '''{{s|Epic}}''' (Golden flame) ===
*Syphoned targets cannot use moves that require mana. For enemies (they dont have mana) they are unable to use magic (Monoliths, Crystal bits, etc).
 
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*[[File:EBF5 Status Epic.png|right]]'''Typical cause: '''Fight against [[God]].
*A number next to the status shows how long the target will be Syphoned for.
 
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* '''Effects:''' A powerful aura gives crazy buffs every turn (all stats increased by 25%, 20% after buff fading is taken into account). Status cannot be removed.
*Afflicting additional Syphon on Syphoned targets will extend the amout of turns they stay Syphoned.
 
'''Wet'''
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* '''Cure:''' None.
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
*[[Elements|Water]] affiliated moves may cause this.
 
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*Wet targets take 50% damage from Ice and Electric attacks bit take half damage from Fire attacks. Wet targets are also more likely to be Stunned or Frozen (unconfirmed)
 
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=== '''{{s|Good Luck}}''' (Golden horseshoe) ===
*A number next to the status shows how Wet the target is. Each Ice or Electric hit will decrease the number by 1 and deal extra damage. At the end of each turn, the number decreases by 1 and will be dispelled naturally at 0.
 
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*[[File:EBF5 Status Good Luck.png|right]]'''Typical cause:''' Certain skills and summons. [[Weather#Sacred Land|Sacred Land]] weather.
*Afflicting additional Wetness on Wet targets increases the number and the amount of turns/attacks they stay Wet for.
 
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* '''Effects:''' Attacks have 25% more accuracy, 25% more critical hit chance and 25% more chance to cause status effects and debuffs. Incoming attacks have 10% less accuracy, 30% less critical hit chance, 25% less chance to cause status effects and debuffs. Incoming [[Status Effects#Instant Death|Instant Death]] becomes [[Status Effects#Stagger|Stagger]]. Can either reduce the likelihood of capturing foes (on foes) or make them easier to capture (on players).
'''Weaken'''
 
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* '''Cure:''' Wait for it to wear off, Dispel, inflict Bad Luck.
*[[Elements|Holy]] affiliated moves may cause this.
 
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
*A number next to the status shows how many turns it will take for it to be naturally dispelled.
 
  +
*Afflicting additional Weaken on Weakened targets extends the amount of turns they stay Weakened.
 
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=== '''{{s|Haste}}''' (Blue watch) ===
*Attack and Magic Attack decrease at the end of each turn by 5 until dispelled.
 
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*[[File:EBF5 Status Haste.png|right]]'''Typical cause:''' Encore skill and Viking Monolith summon. [[Weather#Cherry Blossom|Cherry Blossom]] weather.
'''Cursed'''
 
  +
* '''Effects:''' The target can perform an additional action per stack of Haste.
*Dark affiliated moves may cause this.
 
  +
* '''Cure:''' Dispel, wait for it to wear off (enemies will only ever take one additional action, regardless of how many stacks of Haste they have).
*Cursed targets take 50% more damage from Holy attacks.
 
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
*A number next to the status shows how many turns it will take for it to be naturally dispelled.
 
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*Afflicting additional Curse on Cursed targets extends the amount of turns they stay Cursed.
 
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=== '''{{s|Lovable}}''' (Pink hearts) ===
*Defence and Magic Defence decrease at the end of each turn by 5 until dispelled.
 
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*[[File:EBF5 Status Lovable.png|right]]'''Typical cause:''' Cherish, Loving Aura and 7th Heaven skills, Rescue Dog summon, certain foes' skills.
'''Frighten'''
 
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* '''Effects:''' Prevents the afflicted from being targeted by most single-target attacks. If all players have it active, foes may either use multi-target attacks exclusively or surrender (only if their catchscore is currently >55).
*[[Elements|Dark]] affiliated moves may cause this.
 
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* '''Cure:''' Wait for it to wear off or Dispel.
*Frightened targets take 50% more damage from Dark attacks.
 
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
*A number next to the status shows how many turns it will take for it to be naturally dispelled.
 
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*Afflicting additional Frighten on Frightened targets extends the amount of turns they stay Frightened.
 
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=== '''{{s|Morale}}''' (Green helmet) ===
*In EBF4 the effect has beed replaced by a status effect with the same icon as Frighten called "Curse". It functions just like tired, only the target looses 5 defence and 5 magic defence instead of 5 accuracy and 5 evade at the end of every turn.
 
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*[[File:EBF5 Status Morale.png|frame|in 5]][[File:Status Morale.png|right]] '''Typical cause:''' Passive effects of some equipment and the [[Kitten Fort]] summon. [[Weather#Sunny|Sunny]] weather.
'''Doom'''
 
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* '''Effects:''' The target cannot be killed in one hit if their HP is above or equal 49%; a lethal blow will only reduce them to 1 [[Stats#Health Points (HP)|HP]]. This includes Instant Death, Doom and [[The Glitch|the "overflow" attack]], but not the [[Sacrifice]] skill.
*Some [[Elements|Dark]] moves may cause this.
 
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* '''Cure:''' Dispel or wait for it to wear off.
*Unless cleansed, each turn the number next to the status shows how many turns the target will stay alive for. When it reaches 0, Death is applied.
 
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
*Cannot stack or rush.
 
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'''Auto-Revive'''
 
  +
=== '''{{s|Regen}}''' (Green cross) ===
*Certain [[Elements|Holy]] and Healing moves will cause this.
 
  +
*[[File:EBF5 Status Regenerate.png|frame|in 5]][[File:Status Regen.png|right]] '''Typical cause:''' The effects of some equipment, skills, and summons. [[Weather#Sacred Land|Sacred Land]] weather
*Unless dispelled, while the number next to the status is > than 0, if the target dies, it will be revived with a percentage of its health, depending on the strength of the spell that afflicted the Auto-Revive.
 
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* '''Effects:''' Restores some of the target's HP at the beginning of their side's turn ''(EBF4)'', or during the foes-to-players turn transition, before Poison ''(EBF2&3)''.
*Cannot stack or rush.
 
  +
* '''Cure:''' Dispel or wait for it to wear off. Alternatively, a damage-over-time effect like Poison may offset the HP gain.
'''Slimed'''
 
  +
* '''First appeared in''': ''Epic Battle Fantasy 2''.
*This status effect has been added in EBF4.
 
  +
*Only a [[Slimes|Slime]] can cause this. Some people have a fetish for this sort of thing.
 
  +
== Negative status effects ==
*Victims will not be able to attack, catch items, or really do anything.
 
  +
*There are only 2 cures - Death, or time.
 
  +
=== '''{{s|Bad Luck}}''' (Black/Red horseshoe) ===
*Very rare affliction, may only ever happen once or twice during the average play-through.
 
  +
*[[File:EBF5 Status Bad Luck.png|right]]'''Typical cause:''' Some spells and summons.
*Getting one of the party members slimed will earn you a medal called "Slimy Situation".
 
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* '''Effects:''' Attacks have 20% less accuracy, 20% less critical hit chance, 20% less chance to cause status effects and debuffs. Incoming attacks have 10% more accuracy, 30% more critical hit chance, 25% more chance to cause status effects and debuffs. Incoming [[#Doom|Doom]] becomes [[#Instant Death|Instant Death]]. If applied on a target who already has Doom, reduces its counter to 1. Can either reduce the likelihood of capturing foes (on players) or make them easier to capture (on foes).
'''Berserked'''
 
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* '''Cure:''' Inflicting {{S|Good Luck}} or standard methods.
*Certain skills can cause this effect. Some foes will go berserk when hit by a powerful attack.
 
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
*When a character is berserked it'll randomly use attacks, but with more damage. That counts as a turn.
 
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*A number next to the status shows how many turns it will take for it to be naturally dispelled. The status effect can be cleansed.
 
  +
=== '''{{s|Blind}}''' (Pricked out eyes) ===
'''Defend'''
 
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*[[File:Status Blind.png|right]]'''Typical cause:''' Shiny attacks and particle sprays.
*Certain skills can cause this. All party members (and also some foes) can use the "defend" move to apply the status to themselves. A summon can cause this.
 
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* '''Effects:''' Target's [[Stats#Accuracy|Accuracy]] is halved.
*This status effect lasts only one turn. It does not stack.
 
  +
* '''Cure:''' Standard methods.
*All damage received by the defended target is reduced by 50%.
 
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* '''Appears In:''' ''Epic Battle Fantasy 2'', replaced in next installments by [[Stats#Accuracy|Accuracy]] debuff.
*This status effect is positive on the party members, and therefore will not be cleansed. If it appears on enemies, it can be dispelled.
 
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'''Some other things (please add).'''
 
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=== '''{{s|Brimstone}}''' (Double cross on infinity symbol) ===
  +
*[[File:EBF5 Status Brimstone.png|right]]'''Typical cause:''' Fight against [[Annabelle]].
  +
* '''Effects:''' Buff effects are reversed, causing them to act as if they were debuffs. Debuffs are still bad. Flybot summons have no effect. Buffs from the Turtle Gi are unaffected. Status cannot be removed.
  +
* '''Cure:''' None.
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
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=== '''{{s|Burn}}''' (Orange embers/flames) ===
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*[[File:EBF5 Status Burn.png|frame|in 5]][[File:Status Burn.png|right]] '''Typical cause:''' {{e|Fire}}-based skills.
  +
* '''Effects:''' Target takes Fire damage at the end of their side's turn; damage affected by Fire resistance but not the # of Burn inflicted (except in ''EBF5'').
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* '''Cure:''' Hitting the target with a {{e|Water}}- or {{e|Ice}}-based skill (including non-damaging [[Cloudburst]]), in ''EBF5'' it also can be cured by hitting them with attacks that inflict Wet or Chill, otherwise standard methods.
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* '''First appeared in''': ''Epic Battle Fantasy 4''.
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=== '''{{s|Confuse}}''' (White question mark) ===
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*[[File:EBF5 Status Confuse.png|right]] '''Typical cause''': Some foe's skills.
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* '''Effects''': The affected player becomes uncontrollable and uses a random skill each turn.
  +
* '''Cure''': Standard methods.
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* '''First appeared in:''' Epic Battle Fantasy 5.
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=== '''{{s|Curse}}''' (Black vortex/Three dark circles) ===
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*[[File:EBF5 Status Curse.png|frame|in 5]][[File:Status Curse.png|right]] '''Typical cause:''' {{e|Dark}}-based skills. Some equipment inflicts this on the user.
  +
* '''Effects:''' Target's [[Stats#Defence|Defence]] and [[Stats#Magic Defence|Magic Defence]] are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in ''EBF5'' the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. Also increases {{e|Holy}}-elemental damage taken by 50%, which consumes one stack of Curse per hit.
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* '''Cure:''' Standard methods.
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* '''First appeared in''': ''Epic Battle Fantasy 4''.
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=== '''{{s|Delete}}''' (Red "X") ===
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*[[File:EBF5 Status Delete.png|right]]'''Typical cause:''' [[The Devourer]]'s "Delete Earth" attack, used when it reaches roughly 30% HP.
  +
* '''Effects:''' Earth has been deleted. Players will take more and more damage every turn. Status cannot be removed. Also stops the Flee command from working.
  +
* '''Cure:''' None.
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* '''First appeared in''': ''Epic Battle Fantasy 5''.
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  +
=== '''{{s|Disable}}''' (No icon in game; ''EBF1'' Syphon image used for reference) ===
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*[[File:Status_Syphon_EBF1.png|right]] '''Typical cause:''' Some foe's skills.
  +
* '''Effects:''' Some of the user's skills become unusable for a few turns, as if they were on cooldown. This can affect skills that would not normally have a cooldown.
  +
* '''Cure:''' None.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5''.
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  +
=== '''{{s|Dispel}}''' / Debuff (Broken yellow disk) ===
  +
*[[File:Status Dispel.png|right]] '''Typical cause:''' Certain skills. [[Weather#Stormy|Stormy]] weather.
  +
* '''Effects:''' The target loses any buffs and "positive" status effects it had. The status isn't lasting, thus doesn't prevent applying the buffs again. Doesn't affect neutral status effects, ''EBF3'' Berserk and ''EBF3'' Auto-Revive.
  +
* '''Cure:''' Buff back. Try to prevent Dispel via corresponding status resistance or Bless.
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* '''First appeared in''': ''Epic Battle Fantasy'', under the name Debuff (not to be confused with [[Stats|stat]] debuffs); renamed into Dispel in ''Epic Battle Fantasy 3''.
  +
  +
=== '''{{s|Doom}}''' (Black/gray skull) ===
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*[[File:EBF5 Status Doom.png|frame|in 5]][[File:Status Death.png|frame|in 4]][[File:Status Doom.png|frame|in 3]] '''Typical cause:''' {{e|Dark}}-based skills, [[Weather#Cursed Land|Cursed Land]] weather.
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* '''Effects:''' Applies Instant Death onto the target when the status expires (its "timer" reaches zero), OR light non-elemental damage if Death was resisted. Cannot be stacked. "Timer" will jump to 1 if Bad Luck is applied while active, and will immediately cause Instant Death if inflicted on a target already suffering from Bad Luck.
  +
* '''Cure:''' Standard methods except waiting it out. During the "countdown", you can apply Bless, change equipment to get Death immunity or apply Auto-Revive.
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* '''First appeared in''': ''Epic Battle Fantasy 3''.
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  +
=== '''{{s|Freeze}}''' (Ice crystal) ===
  +
*[[File:EBF5 Status Freeze.png|frame|in 5]][[File:Status Freeze.png|frame|in 4]] '''Typical cause:''' {{e|Ice}}-based skills, being hit by a skill that causes Chill while Wet, Blizzard weather.
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* '''Effects:''' Target skips their turn as long as they are Frozen. They take increased damage from the next attack that hits them (except for Fire-elemental damage), which cancels Freeze. Poison and Burn will not cause damage, yet continue to tick down.
  +
* '''Cure:''' Damaging (including cases when damage is nullified by elemental resistance) or healing the target; Purify and Cleanse will not help. For players, "forced" movement also helps, such as catching items, intro animations of certain [[summons]] and Limit Breaks (except in ''EBF3''), and in ''EBF2'' cheering after clearing a wave. Additionally, ''EBF3'' Freeze lasts forever until disrupted, thus waiting it out wouldn't work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 2''.
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  +
=== '''{{s|Hungry}}''' (Fork and knife) ===
  +
*[[File:EBF5 Status Hungry.png|right]] '''Typical cause''': Some foes' skills, caused by Mammoths upon dying.
  +
* '''Effects''': The affected becomes uncontrollable and eats random food from a private stash.
  +
* '''Cure''': Wait it out, become Stuffed, prevent it with Bless.
  +
* '''First appeared in''': Epic Battle Fantasy 5.
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  +
=== '''{{s|Instant Death}}''' / Death (Black skull) ===
  +
*[[File:Status Death.png|right]] '''Typical cause:''' Some foe'skills, being hit by a skill that causes Doom when Bad Luck is active, the Annihilate Limit Break.
  +
* '''Effects:''' The target dies, regardless of its health remaining. The status isn't lasting.
  +
* '''Cure:''' Revive. Corresponding status resistance (including Bless) is the only way to prevent Instant Death; otherwise, Auto-Revive and Morale can be used to minimize the harm. Good Luck status will cause incoming Instant Death to become Stagger instead.
  +
* '''First appeared in''': ''Epic Battle Fantasy 3'', but similar effects existed since ''Epic Battle Fantasy 2''.
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  +
=== '''{{s|Poison}}''' (Green bubbles) ===
  +
*[[File:EBF5_Status_Poison.png|frame|in 5]][[File:Status Poison.png|right]] '''Typical cause:''' {{e|Poison}}-based skills. Some equipment inflicts this on the user.
  +
* '''Effects:''' Target takes Poison/Bio damage at the end of their side's turn ''(EBF4)'', or during the foes-to-players turn transition, after Regen ''(EBF1-3)''. Damage affected by Poison resistance and the # of Poison inflicted.
  +
* '''Cure:''' Standard methods (although prior to ''EBF4'', Poison did not wear off naturally).
  +
* '''First appeared in''': ''Epic Battle Fantasy''.
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  +
=== '''{{s|Random}}''' (Rainbow question mark) ===
  +
*[[File:Status Random.png|right]] '''Typical cause:''' Certain weapons.
  +
* '''Effects:''' Has an equal chance of becoming various status effects (see the specific article for a comprehensive list).
  +
* '''Cure:''' Depends.
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
  +
  +
=== '''{{s|Repulsion}}''' (Red circles) ===
  +
*[[File:EBF5 Status Repulsion.png|right]]'''Typical cause:''' Fight against [[Lancelot]].
  +
* '''Effects:''' Summons and automatic skills cannot be used. Status cannot be removed.
  +
* '''Cure:''' None.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5''.
  +
  +
=== '''{{s|Scorch}}''' (Dark red flames) ===
  +
*[[File:EBF5 Status Scorch.png|right]] '''Typical cause''': Rare Fire-based skills, the Chili Pepper item. Some foe skills inflicting Burn become Scorch on harder difficulties.
  +
* '''Effects''': Similar to Burn, but does twice as much damage and also debuffs Max HP by 10% each turn it is active.
  +
* '''Cure''': Same as Burn.
  +
* '''First appeared in:''' Epic Battle Fantasy 5.
  +
  +
=== '''{{s|Shroud}}''' (Dark gray cloud) ===
  +
*[[File:EBF5 Status Shroud.png|right]] '''Typical cause''': Some foe's skills.
  +
* '''Effects''': It prevents the player from viewing the afflicted's HP bar, stats, and status conditions except for Shroud itself.
  +
* '''Cure''': Standard methods, be hit by a {{e|Wind}} or {{e|Holy}}-based skill, or use Reflex.
  +
* '''First appeared in:''' Epic Battle Fantasy 5.
  +
  +
=== '''{{s|Slimed}}''' (Green slime) ===
  +
*[[File:Status Slimed.png|right]] '''Typical cause:''' Being hit by a [[Slimes|Slime]]; occurs rarely and at random.
  +
* '''Effects:''' Target is transformed into a Slime, unable to take turns and catch items. Damage taken is doubled. The status cannot be inflicted again as long as any player is currently Slimed.
  +
* '''Cure:''' Waiting for the effect to wear off, or having the afflicted target die (even with Auto-Revive). Other standard methods will '''not''' work.
  +
* Appears only in ''Epic Battle Fantasy 4''.
  +
  +
=== '''{{s|Stagger}}''' (Exclamation mark) ===
  +
*[[File:EBF5 Status Stagger.png|frame|in 5]][[File:Status Stagger.png|right]] '''Typical cause:''' {{e|Bomb}}-, {{e|Wind}}- and {{e|Earth}}-based skills. [[Weather#Earthquake|Earthquake]] weather.
  +
* '''Effects:''' Target is guaranteed to suffer a critical hit from the next attack to hit them. Attacking an enemy with both Brave and Stagger will not cause a critical hit and will also not consume Stagger stacks (except in ''EBF4'', where Stagger had priority over Brave).
  +
* '''Cure:''' Standard methods.
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
  +
  +
=== '''{{s|Stuffed}}''' (A barred fork) ===
  +
*[[File:EBF5 Status Stuffed.png|right]] '''Typical cause''': Caused by Squids on death, side effect of using potent healing tems (e.g. Burger, Pizza).
  +
* '''Effects''': The affected becomes stuffed and can't eat any food.
  +
* '''Cure''': Wait it out.
  +
* '''First appeared in:''' Epic Battle Fantasy 5.
  +
  +
=== '''{{s|Stoned}}''' (Brown stones) ===
  +
*[[File:EBF5 Status Stoned.png|right]]'''Typical cause:''' Fight against [[Matteus]].
  +
* '''Effects:''' Cannot use Limit Breaks, and it's Game Over when time runs out (removes Morale, Auto-Life, Enchant, and Invisible before inflicting unavoidable damage equal to ten time's the player's max health). Status cannot be removed.
  +
* '''Cure:''' None.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5''.
  +
  +
=== '''{{s|Stun}}''' (Yellow circle with a lightning arc) ===
  +
*[[File:EBF5 Status Stun.png|frame|in 5]][[File:Status Stun.png|right]] '''Typical cause:''' {{e|Thunder}}-based skills and strong physical attacks (such as stabs or body slams). [[Weather#Electric|Electric]] weather.
  +
* '''Effects:''' Target skips their turn as long as they are Stunned. In ''EBF4'', it also increases {{e|Earth}}-elemental damage taken by 50%, which consumes one turn of Stun per hit.
  +
* '''Cure:''' Standard methods.
  +
* '''First appeared in''': ''Epic Battle Fantasy 2''.
  +
  +
=== '''{{s|Syphon}}''' / Seal (Six-pointed star in a circle) ===
  +
*[[File:EBF5 Status Syphon.png|frame|in 5]][[File:Status Syphon.png|frame|in 2+]][[File:Status Syphon EBF1.png|frame|in 1]] '''Typical cause:''' Certain skills.
  +
* '''Effects:''' For players, blocks all skills other than [[Normal Attack]] from use ([[Limit Break]]s are still available, and magic spells that are auto-cast by certain equipment still work); for enemies, switches them to an alternative pattern for varying effects, ''usually'' restricting the affected to regular physical attacks.
  +
* '''Cure:''' Standard methods.
  +
* '''First appeared in''': ''Epic Battle Fantasy'', under the name Seal; renamed into Syphon in ''Epic Battle Fantasy 3''.
  +
  +
=== '''{{s|Target}}''' (Red target) ===
  +
*[[File:EBF5 Status Target.png|right]] '''Typical cause''': Some foe's skills. Some [[Flairs]] inflict this on the wearer when defending.
  +
* '''Effects''': The afflicted becomes the target of all single-target attacks.
  +
* '''Cure''': Standard methods, or apply {{S|Lovable}}.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Tired}}''' (White/green arrow/Car tire) ===
  +
*[[File:EBF5 Status Tired.png|frame|in 5]][[File:Status Tired.png|frame|in 4]] '''Typical cause:''' {{e|Earth}}-based skills. Some equipment inflicts this on the user.
  +
* '''Effects:''' Target's [[Stats#Accuracy|Accuracy]] and [[Stats#Evade|Evade]] are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in ''EBF5'' the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. In ''EBF5'' also increases Bio damage received by 50%, consuming a turn of Tired per hit.
  +
* '''Cure:''' Standard methods.
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
  +
  +
=== '''{{s|Undead}}''' (Grey tombstone) ===
  +
*[[File:EBF5 Status Undead.png|right]]'''Typical cause:''' Fight against [[Natalia]].
  +
* '''Effects:''' Fire and Holy resistance is decreased by 100%, and healing magic has no effect; Revive can still be used but will leave the revived player with 0 health. Status cannot be removed.
  +
* '''Cure:''' None.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5''.
  +
  +
=== '''{{s|Virus}}''' (Purple blob) ===
  +
* [[File:EBF5 Status Virus.png|right]]'''Typical cause''': Rare Poison skills.
  +
* '''Effects''': Deals twice as much Bio damage per turn as Poison, and has a chance of inflicting Virus on anyone else on the field each turn. Does not go away with time.
  +
* '''Cure''': Standard methods, but will not wear off on its own- in fact it will actually stack with itself. The condition may spread back to a previously cured target, requiring all allies and foes so affected to be cured in order to keep it from coming back.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Weaken}}''' (White explosion/Broken bone) ===
  +
* [[File:EBF5 Status Weak.png|frame|in 5]][[File:Status Weaken.png|right]]'''Typical cause:''' {{e|Holy}}-based skills.
  +
* '''Effects:''' Target's [[Stats#Attack|Attack]] and [[Stats#Magic Attack|Magic Attack]] are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in ''EBF5'' the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. Also increases {{e|Dark}}-elemental damage taken by 50%, which consumes one turn of Weaken per hit.
  +
* '''Cure:''' Standard methods.
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
  +
  +
== Neutral status effects ==
  +
=== '''{{s|Berserk}}''' (Red "X"/cross vein / flame) ===
  +
*[[File:EBF5 Status Berserk.png|frame|in 5]] [[File:Status Berserk.png|frame|in 4]][[File:Status Berserk EBF3.png|frame|in 3]] '''Typical cause:''' {{e|Fire}}-based skills and passive effects of some equipment. [[Bears]] will go berserk when hit by a powerful attack.
  +
* '''Effects:''' Players become uncontrollable and use their [[standard attack]] on random foes; starting from ''EBF4'', they may occasionally use stronger physical skills instead. Foes switch to an alternative pattern for varying effects, ''usually'' blocking magical attacks from use or/and forcing to use certain attack over and over. Both sides receive a damage boost. In ''EBF3'', players also gain Freeze immunity, while foes also half physical damage taken.
  +
* '''Cure:''' Standard anti-negative methods, Dispel (only in ''EBF4''), or hitting the affected with a {{e|Water}}- or {{e|Ice}}-based attack (Ice only in ''EBF3'').
  +
* '''First appeared in''': ''Epic Battle Fantasy 3''.
  +
  +
=== '''{{s|Chill}}''' (White snowflake) ===
  +
* [[File:EBF5 Status Chill.png|right]] '''Typical cause''': [[Ice (element)|Ice]] based skills, [[Weather#Huge Hail|Huge Hail]] weather
  +
* '''Effects''': Increases Ice and Water-elemental damage taken by 50%, halves Bio-elemental damage taken; all consume one turn of Chill per attack. Doubles chance to get inflicted by Freeze. Incoming Wet becomes Freeze instead.
  +
* '''Cure''': Wait it out, Cutie Worm summon, being hit by a Fire-elemental attack. Dispel will not work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Dry}}''' (Yellow wavy lines) ===
  +
* [[File:EBF5 Status Dry.png|right]] '''Typical cause''': [[Fire (element)|Fire]] based skills, [[Weather#Sandstorm|Sandstorm]] weather.
  +
* '''Effects''': Increases Fire and Bomb-elemental damage taken by 50%, halves Ice and Thunder-elemental damage taken; all consume one turn of Dry per attack. Doubles the chance of being Burned or Scorched.
  +
* '''Cure''': Wait it out, Cutie Worm summon, being hit by a Water-elemental attack, being inflicted with Wet. Dispel will not work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Enchanted}}''' (Golden slime) ===
  +
*[[File:EBF5 Status Enchanted.png|right]] '''Typical cause''': Some foes' skills, can be triggered by some equipment when defending.
  +
* '''Effects''': The target is immune to all magical damage but physical damage is doubled.
  +
* '''Cure''': Wait it out, Dispel, or Cutie Worm summon.
  +
* '''First appeared in:''' Epic Battle Fantasy 5.
  +
  +
=== '''{{s|Heavy}}''' (Yellow arrow down) ===
  +
* [[File:EBF5 Status Heavy.png|right]]'''Typical cause''': [[Dark (element)|Dark]] based skills, [[Weather#High Gravity|High Gravity]] weather.
  +
* '''Effects''': Increases Earth damage taken by 50%, halves Wind damage taken; all consume one turn of Heavy per attack.
  +
* '''Cure''': Wait it out, Cutie Worm summon, or be inflicted with Light. Dispel will not work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Invisible}}''' (Black slime) ===
  +
*[[File:EBF5 Status Invisible.png|right]]'''Typical cause:''' Some foes' skills, some pieces of equipment when defending.
  +
* '''Effects:''' The target is immune to all physical damage but magical damage is doubled.
  +
* '''Cure:''' Wait it out, Dispel, or Cutie Worm summon.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5''.
  +
  +
=== '''{{s|Light}}''' (Green arrow up) ===
  +
* [[File:EBF5 Status Light.png|right]]'''Typical cause''': [[Wind (element)|Wind]] based skills, [[Weather#Low Gravity|Low Gravity]] weather.
  +
* '''Effects''': Increases Wind damage taken by 50%, halves Earth damage taken; all consume one turn of Light per attack.
  +
* '''Cure''': Wait it out, Cutie Worm summon, or be inflicted with Heavy. Dispel will not work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
*
  +
=== '''{{s|Surrender}}''' (White flag) ===
  +
* [[File:EBF5 Status Surrender.png|right]]'''Typical cause''': A [[Foes & Bestiary#Scare|scared]] foe either surrenders, flees immediately, or goes [[#Berserk|Berserk]], depending on the type of foe. Can also be forced by certain skills such as [[Screamer]] or [[Bow Whack]], or when an enemy is near death and badly debuffed.
  +
* '''Effects''': The foe will flee the battle on its turn. It will drop the same rewards as it would have if it was defeated normally, and its chance of capture is guaranteed (unless it's also heavily buffed).
  +
* '''Cure''': None
  +
* '''First appeared in''': ''Epic Battle Fantasy 5.''
  +
  +
=== '''{{s|Wet}}''' (Blue water droplet) ===
  +
*[[File:EBF5 Status Wet.png|frame|in 5]][[File:Status Wet.png|frame|in 4]] '''Typical cause:''' {{e|Water}}-based skills, [[Weather#Rain|Rain]] weather
  +
* '''Effects:''' Increases {{e|Thunder}}- and {{e|Ice}}-elemental damage taken by 50%, halves {{e|Fire}}-elemental damage taken; all consume one turn of Wet per hit. Doubles the chance of getting Frozen. Incoming Chill becomes Freeze instead.
  +
* '''Cure:''' Standard anti-negative methods (only in ''EBF4''), Cutie Worm summon, or be inflicted with Dry. Dispel will not work.
  +
* '''First appeared in''': ''Epic Battle Fantasy 4''.
  +
[[Category:Status Effects]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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[[Category:Epic Battle Fantasy]]
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[[Category:Epic Battle Fantasy 2]]
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[[Category:Epic Battle Fantasy 3]]
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[[Category:Epic Battle Fantasy 4]]
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[[Category:Epic Battle Fantasy 5]]

Revision as of 21:05, 11 October 2019

Status

EBF4 Status Effects, with a certain foe having immunity to all of them.

Status effects, commonly shortened to just statuses, are special conditions in the Epic Battle Fantasy series. They can be inflicted during battle, hindering or helping their prowess in a variety of ways. Since Epic Battle Fantasy 3, hovering the cursor over an inflicted status effect will show its description.

Negative status effects are often referred to as "ailments" or "debuffs", while positive status effects may be called "buffs". However, they should not be confused with abilities or equipment that modify stats (although some status effects also affect the target's stats).

Additionally,

  • Most negative and many neutral status effects can be cured. Standard methods include Garlic (since EBF3) / Antidote (EBF1&2) as consumable items, Purify, Medipack (since EBF3) and Cleanse (EBF4) as ordinary skills, Heaven's Gate's and Seraphim's Unleashes (EBF3 only) as self-heals, and Kyun (since EBF2) as a Limit Break. Dying also works.
  • Most status effects also fade/wear off over time/turns.
  • All status effects will be cleared upon returning to overworld (since EBF3) or reaching a checkpoint (EBF1&2).
  • Most of status effects can be stacked, e.g. inflicting tier 2 Poison three times on the same target will result in tier 6 Poison, not considering status fading. However, for most statuses it only increases their duration and not the strength of their effects.
  • The division between positive, negative and neutral statuses is purely for user convenience and may not accurately reflect their technical category in-game.

Positive status effects

Auto-Revive / Autolife (Gold halo / white feather)

  • EBF5 Status Auto Revive

    in 3+

    EBF2 Status Auto Revive

    in 2

    Typical cause: Certain skills and the passive effects of some equipment.
  • Effects: The target immediately comes back to life when its HP hits 0, retaining stat (de)buffs and most status effects except Auto-Revive itself, and regains a portion of its HP. In EBF2, only stat (de)buffs are retained, as with normal revival.
  • Cure: Dispel (except in EBF3), defeat the target, or wait for it to wear off (except if on EBF2 Spirit).
  • First appeared in: Epic Battle Fantasy 2, under the name Autolife; renamed into Auto-Revive in Epic Battle Fantasy 4.

Bless (Four-leaf clover)

  • EBF5 Status Bless

    in 5

    Status Bless
    Typical cause: Certain healing skills and the passive effects of some equipment. Breeze weather.
  • Effects: The target cannot be inflicted with status effects from enemy attacks, including (but not limited to) Dispel, Doom and Instant Death, as well as Wet and most instances of Berserk. Doesn't clear already inflicted status effects. Doesn't affect self-induced statuses, such as Bone Armor's Curse. Certain specific attacks can bypass Bless (ie the Hungry caused by Mammoths when they die). Doesn't affect stat debuffs.
  • Cure: As it cannot be Dispelled, the only cure is to wait for it to wear off with time.
  • First appeared in: Epic Battle Fantasy 4.

Brave (Red axe)

  • EBF5 Status Brave

    in 5

    Status Brave
    Typical cause: Certain buffing skills and the passive effects of some equipment. Sunny weather.
  • Effects: The target has a greatly increased critical hit chance (base% * 2 + 20) and immunity to being struck by a critical hit (except in EBF4, where Stagger's guaranteed critical takes priority).
  • Cure: Dispel or wait for it to wear off.
  • First appeared in: Epic Battle Fantasy 4.

Charge (Light blue / yellow spark)

  • EBF5 Status Charge

    in 5

    Status Charge
    Typical cause: Certain skills and the passive effects of some equipment. On higher difficulties, some enemies enter the battle with the status on them already.
  • Effects: Allows the target to launch certain powerful attack (i.e. Hyper Beam for Lance, Ion Cannon for Praetorian), expending the status. Doesn't vanish upon death.
  • Cure: None; either defeat the affected foe or disable them (preferably with Stun or Freeze; Syphon and Berserk may or may not work, depending on the foe) and wait it out. On players, even death will not remove the status.
  • First appeared in: Epic Battle Fantasy 4, but similar effects existed since the first Epic Battle Fantasy.

Defend (Yellow shield)

For special effects of the "Defend" command prior to Epic Battle Fantasy 4, see Tactics#Defend.
  • Status Defend
    Typical cause: Certain skills and summons, as well as the "Defend" command (for players).
  • Effects: Halves non-status damage taken during the next turn. Cannot be stacked. Disables counterattacks.
  • Cure: Dispel or wait a turn for it to wear off.
  • First appeared in: Epic Battle Fantasy 4, but similar effects existed since the first Epic Battle Fantasy.

Epic (Golden flame)

  • EBF5 Status Epic
    Typical cause: Fight against God.
  • Effects: A powerful aura gives crazy buffs every turn (all stats increased by 25%, 20% after buff fading is taken into account). Status cannot be removed.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Good Luck (Golden horseshoe)

  • EBF5 Status Good Luck
    Typical cause: Certain skills and summons. Sacred Land weather.
  • Effects: Attacks have 25% more accuracy, 25% more critical hit chance and 25% more chance to cause status effects and debuffs. Incoming attacks have 10% less accuracy, 30% less critical hit chance, 25% less chance to cause status effects and debuffs. Incoming Instant Death becomes Stagger. Can either reduce the likelihood of capturing foes (on foes) or make them easier to capture (on players).
  • Cure: Wait for it to wear off, Dispel, inflict Bad Luck.
  • First appeared in: Epic Battle Fantasy 5.

Haste (Blue watch)

  • EBF5 Status Haste
    Typical cause: Encore skill and Viking Monolith summon. Cherry Blossom weather.
  • Effects: The target can perform an additional action per stack of Haste.
  • Cure: Dispel, wait for it to wear off (enemies will only ever take one additional action, regardless of how many stacks of Haste they have).
  • First appeared in: Epic Battle Fantasy 5.

Lovable (Pink hearts)

  • EBF5 Status Lovable
    Typical cause: Cherish, Loving Aura and 7th Heaven skills, Rescue Dog summon, certain foes' skills.
  • Effects: Prevents the afflicted from being targeted by most single-target attacks. If all players have it active, foes may either use multi-target attacks exclusively or surrender (only if their catchscore is currently >55).
  • Cure: Wait for it to wear off or Dispel.
  • First appeared in: Epic Battle Fantasy 5.

Morale (Green helmet)

  • EBF5 Status Morale

    in 5

    Status Morale
    Typical cause: Passive effects of some equipment and the Kitten Fort summon. Sunny weather.
  • Effects: The target cannot be killed in one hit if their HP is above or equal 49%; a lethal blow will only reduce them to 1 HP. This includes Instant Death, Doom and the "overflow" attack, but not the Sacrifice skill.
  • Cure: Dispel or wait for it to wear off.
  • First appeared in: Epic Battle Fantasy 4.

Regen (Green cross)

  • EBF5 Status Regenerate

    in 5

    Status Regen
    Typical cause: The effects of some equipment, skills, and summons. Sacred Land weather
  • Effects: Restores some of the target's HP at the beginning of their side's turn (EBF4), or during the foes-to-players turn transition, before Poison (EBF2&3).
  • Cure: Dispel or wait for it to wear off. Alternatively, a damage-over-time effect like Poison may offset the HP gain.
  • First appeared in: Epic Battle Fantasy 2.

Negative status effects

Bad Luck (Black/Red horseshoe)

  • EBF5 Status Bad Luck
    Typical cause: Some spells and summons.
  • Effects: Attacks have 20% less accuracy, 20% less critical hit chance, 20% less chance to cause status effects and debuffs. Incoming attacks have 10% more accuracy, 30% more critical hit chance, 25% more chance to cause status effects and debuffs. Incoming Doom becomes Instant Death. If applied on a target who already has Doom, reduces its counter to 1. Can either reduce the likelihood of capturing foes (on players) or make them easier to capture (on foes).
  • Cure: Inflicting Good Luck or standard methods.
  • First appeared in: Epic Battle Fantasy 5.

Blind (Pricked out eyes)

  • Status Blind
    Typical cause: Shiny attacks and particle sprays.
  • Effects: Target's Accuracy is halved.
  • Cure: Standard methods.
  • Appears In: Epic Battle Fantasy 2, replaced in next installments by Accuracy debuff.

Brimstone (Double cross on infinity symbol)

  • EBF5 Status Brimstone
    Typical cause: Fight against Annabelle.
  • Effects: Buff effects are reversed, causing them to act as if they were debuffs. Debuffs are still bad. Flybot summons have no effect. Buffs from the Turtle Gi are unaffected. Status cannot be removed.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Burn (Orange embers/flames)

  • EBF5 Status Burn

    in 5

    Status Burn
    Typical cause: Fire-based skills.
  • Effects: Target takes Fire damage at the end of their side's turn; damage affected by Fire resistance but not the # of Burn inflicted (except in EBF5).
  • Cure: Hitting the target with a Water- or Ice-based skill (including non-damaging Cloudburst), in EBF5 it also can be cured by hitting them with attacks that inflict Wet or Chill, otherwise standard methods.
  • First appeared in: Epic Battle Fantasy 4.

Confuse (White question mark)

  • EBF5 Status Confuse
    Typical cause: Some foe's skills.
  • Effects: The affected player becomes uncontrollable and uses a random skill each turn.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 5.

Curse (Black vortex/Three dark circles)

  • EBF5 Status Curse

    in 5

    Status Curse
    Typical cause: Dark-based skills. Some equipment inflicts this on the user.
  • Effects: Target's Defence and Magic Defence are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in EBF5 the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. Also increases Holy-elemental damage taken by 50%, which consumes one stack of Curse per hit.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 4.

Delete (Red "X")

  • EBF5 Status Delete
    Typical cause: The Devourer's "Delete Earth" attack, used when it reaches roughly 30% HP.
  • Effects: Earth has been deleted. Players will take more and more damage every turn. Status cannot be removed. Also stops the Flee command from working.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Disable (No icon in game; EBF1 Syphon image used for reference)

  • Status Syphon EBF1
    Typical cause: Some foe's skills.
  • Effects: Some of the user's skills become unusable for a few turns, as if they were on cooldown. This can affect skills that would not normally have a cooldown.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Dispel / Debuff (Broken yellow disk)

  • Status Dispel
    Typical cause: Certain skills. Stormy weather.
  • Effects: The target loses any buffs and "positive" status effects it had. The status isn't lasting, thus doesn't prevent applying the buffs again. Doesn't affect neutral status effects, EBF3 Berserk and EBF3 Auto-Revive.
  • Cure: Buff back. Try to prevent Dispel via corresponding status resistance or Bless.
  • First appeared in: Epic Battle Fantasy, under the name Debuff (not to be confused with stat debuffs); renamed into Dispel in Epic Battle Fantasy 3.

Doom (Black/gray skull)

  • EBF5 Status Doom

    in 5

    Status Death

    in 4

    Status Doom

    in 3

    Typical cause: Dark-based skills, Cursed Land weather.
  • Effects: Applies Instant Death onto the target when the status expires (its "timer" reaches zero), OR light non-elemental damage if Death was resisted. Cannot be stacked. "Timer" will jump to 1 if Bad Luck is applied while active, and will immediately cause Instant Death if inflicted on a target already suffering from Bad Luck.
  • Cure: Standard methods except waiting it out. During the "countdown", you can apply Bless, change equipment to get Death immunity or apply Auto-Revive.
  • First appeared in: Epic Battle Fantasy 3.

Freeze (Ice crystal)

  • EBF5 Status Freeze

    in 5

    Status Freeze

    in 4

    Typical cause: Ice-based skills, being hit by a skill that causes Chill while Wet, Blizzard weather.
  • Effects: Target skips their turn as long as they are Frozen. They take increased damage from the next attack that hits them (except for Fire-elemental damage), which cancels Freeze. Poison and Burn will not cause damage, yet continue to tick down.
  • Cure: Damaging (including cases when damage is nullified by elemental resistance) or healing the target; Purify and Cleanse will not help. For players, "forced" movement also helps, such as catching items, intro animations of certain summons and Limit Breaks (except in EBF3), and in EBF2 cheering after clearing a wave. Additionally, EBF3 Freeze lasts forever until disrupted, thus waiting it out wouldn't work.
  • First appeared in: Epic Battle Fantasy 2.

Hungry (Fork and knife)

  • EBF5 Status Hungry
    Typical cause: Some foes' skills, caused by Mammoths upon dying.
  • Effects: The affected becomes uncontrollable and eats random food from a private stash.
  • Cure: Wait it out, become Stuffed, prevent it with Bless.
  • First appeared in: Epic Battle Fantasy 5.

Instant Death / Death (Black skull)

  • Status Death
    Typical cause: Some foe'skills, being hit by a skill that causes Doom when Bad Luck is active, the Annihilate Limit Break.
  • Effects: The target dies, regardless of its health remaining. The status isn't lasting.
  • Cure: Revive. Corresponding status resistance (including Bless) is the only way to prevent Instant Death; otherwise, Auto-Revive and Morale can be used to minimize the harm. Good Luck status will cause incoming Instant Death to become Stagger instead.
  • First appeared in: Epic Battle Fantasy 3, but similar effects existed since Epic Battle Fantasy 2.

Poison (Green bubbles)

  • EBF5 Status Poison

    in 5

    Status Poison
    Typical cause: Poison-based skills. Some equipment inflicts this on the user.
  • Effects: Target takes Poison/Bio damage at the end of their side's turn (EBF4), or during the foes-to-players turn transition, after Regen (EBF1-3). Damage affected by Poison resistance and the # of Poison inflicted.
  • Cure: Standard methods (although prior to EBF4, Poison did not wear off naturally).
  • First appeared in: Epic Battle Fantasy.

Random (Rainbow question mark)

  • Status Random
    Typical cause: Certain weapons.
  • Effects: Has an equal chance of becoming various status effects (see the specific article for a comprehensive list).
  • Cure: Depends.
  • First appeared in: Epic Battle Fantasy 4.

Repulsion (Red circles)

  • EBF5 Status Repulsion
    Typical cause: Fight against Lancelot.
  • Effects: Summons and automatic skills cannot be used. Status cannot be removed.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Scorch (Dark red flames)

  • EBF5 Status Scorch
    Typical cause: Rare Fire-based skills, the Chili Pepper item. Some foe skills inflicting Burn become Scorch on harder difficulties.
  • Effects: Similar to Burn, but does twice as much damage and also debuffs Max HP by 10% each turn it is active.
  • Cure: Same as Burn.
  • First appeared in: Epic Battle Fantasy 5.

Shroud (Dark gray cloud)

  • EBF5 Status Shroud
    Typical cause: Some foe's skills.
  • Effects: It prevents the player from viewing the afflicted's HP bar, stats, and status conditions except for Shroud itself.
  • Cure: Standard methods, be hit by a Wind or Holy-based skill, or use Reflex.
  • First appeared in: Epic Battle Fantasy 5.

Slimed (Green slime)

  • Status Slimed
    Typical cause: Being hit by a Slime; occurs rarely and at random.
  • Effects: Target is transformed into a Slime, unable to take turns and catch items. Damage taken is doubled. The status cannot be inflicted again as long as any player is currently Slimed.
  • Cure: Waiting for the effect to wear off, or having the afflicted target die (even with Auto-Revive). Other standard methods will not work.
  • Appears only in Epic Battle Fantasy 4.

Stagger (Exclamation mark)

  • EBF5 Status Stagger

    in 5

    Status Stagger
    Typical cause: Bomb-, Wind- and Earth-based skills. Earthquake weather.
  • Effects: Target is guaranteed to suffer a critical hit from the next attack to hit them. Attacking an enemy with both Brave and Stagger will not cause a critical hit and will also not consume Stagger stacks (except in EBF4, where Stagger had priority over Brave).
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 4.

Stuffed (A barred fork)

  • EBF5 Status Stuffed
    Typical cause: Caused by Squids on death, side effect of using potent healing tems (e.g. Burger, Pizza).
  • Effects: The affected becomes stuffed and can't eat any food.
  • Cure: Wait it out.
  • First appeared in: Epic Battle Fantasy 5.

Stoned (Brown stones)

  • EBF5 Status Stoned
    Typical cause: Fight against Matteus.
  • Effects: Cannot use Limit Breaks, and it's Game Over when time runs out (removes Morale, Auto-Life, Enchant, and Invisible before inflicting unavoidable damage equal to ten time's the player's max health). Status cannot be removed.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Stun (Yellow circle with a lightning arc)

  • EBF5 Status Stun

    in 5

    Status Stun
    Typical cause: Thunder-based skills and strong physical attacks (such as stabs or body slams). Electric weather.
  • Effects: Target skips their turn as long as they are Stunned. In EBF4, it also increases Earth-elemental damage taken by 50%, which consumes one turn of Stun per hit.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 2.

Syphon / Seal (Six-pointed star in a circle)

  • EBF5 Status Syphon

    in 5

    Status Syphon

    in 2+

    Status Syphon EBF1

    in 1

    Typical cause: Certain skills.
  • Effects: For players, blocks all skills other than Normal Attack from use (Limit Breaks are still available, and magic spells that are auto-cast by certain equipment still work); for enemies, switches them to an alternative pattern for varying effects, usually restricting the affected to regular physical attacks.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy, under the name Seal; renamed into Syphon in Epic Battle Fantasy 3.

Target (Red target)

  • EBF5 Status Target
    Typical cause: Some foe's skills. Some Flairs inflict this on the wearer when defending.
  • Effects: The afflicted becomes the target of all single-target attacks.
  • Cure: Standard methods, or apply Lovable.
  • First appeared in: Epic Battle Fantasy 5.

Tired (White/green arrow/Car tire)

  • EBF5 Status Tired

    in 5

    Status Tired

    in 4

    Typical cause: Earth-based skills. Some equipment inflicts this on the user.
  • Effects: Target's Accuracy and Evade are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in EBF5 the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. In EBF5 also increases Bio damage received by 50%, consuming a turn of Tired per hit.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 4.

Undead (Grey tombstone)

  • EBF5 Status Undead
    Typical cause: Fight against Natalia.
  • Effects: Fire and Holy resistance is decreased by 100%, and healing magic has no effect; Revive can still be used but will leave the revived player with 0 health. Status cannot be removed.
  • Cure: None.
  • First appeared in: Epic Battle Fantasy 5.

Virus (Purple blob)

  • EBF5 Status Virus
    Typical cause: Rare Poison skills.
  • Effects: Deals twice as much Bio damage per turn as Poison, and has a chance of inflicting Virus on anyone else on the field each turn. Does not go away with time.
  • Cure: Standard methods, but will not wear off on its own- in fact it will actually stack with itself. The condition may spread back to a previously cured target, requiring all allies and foes so affected to be cured in order to keep it from coming back.
  • First appeared in: Epic Battle Fantasy 5.

Weaken (White explosion/Broken bone)

  • EBF5 Status Weak

    in 5

    Status Weaken
    Typical cause: Holy-based skills.
  • Effects: Target's Attack and Magic Attack are debuffed by 10% each turn, with the usual stat (de)buff fading (by 5%) going afterwards — in total, the debuff would be 15% per turn when the affected has corresponding stat buffs, or 5% otherwise; in EBF5 the debuff is increased to 15%, resulting in a 20% decrease if the foe is already buffed or 10% otherwise. Also increases Dark-elemental damage taken by 50%, which consumes one turn of Weaken per hit.
  • Cure: Standard methods.
  • First appeared in: Epic Battle Fantasy 4.

Neutral status effects

Berserk (Red "X"/cross vein / flame)

  • EBF5 Status Berserk

    in 5

    Status Berserk

    in 4

    Status Berserk EBF3

    in 3

    Typical cause: Fire-based skills and passive effects of some equipment. Bears will go berserk when hit by a powerful attack.
  • Effects: Players become uncontrollable and use their standard attack on random foes; starting from EBF4, they may occasionally use stronger physical skills instead. Foes switch to an alternative pattern for varying effects, usually blocking magical attacks from use or/and forcing to use certain attack over and over. Both sides receive a damage boost. In EBF3, players also gain Freeze immunity, while foes also half physical damage taken.
  • Cure: Standard anti-negative methods, Dispel (only in EBF4), or hitting the affected with a Water- or Ice-based attack (Ice only in EBF3).
  • First appeared in: Epic Battle Fantasy 3.

Chill (White snowflake)

  • EBF5 Status Chill
    Typical cause: Ice based skills, Huge Hail weather
  • Effects: Increases Ice and Water-elemental damage taken by 50%, halves Bio-elemental damage taken; all consume one turn of Chill per attack. Doubles chance to get inflicted by Freeze. Incoming Wet becomes Freeze instead.
  • Cure: Wait it out, Cutie Worm summon, being hit by a Fire-elemental attack. Dispel will not work.
  • First appeared in: Epic Battle Fantasy 5.

Dry (Yellow wavy lines)

  • EBF5 Status Dry
    Typical cause: Fire based skills, Sandstorm weather.
  • Effects: Increases Fire and Bomb-elemental damage taken by 50%, halves Ice and Thunder-elemental damage taken; all consume one turn of Dry per attack. Doubles the chance of being Burned or Scorched.
  • Cure: Wait it out, Cutie Worm summon, being hit by a Water-elemental attack, being inflicted with Wet. Dispel will not work.
  • First appeared in: Epic Battle Fantasy 5.

Enchanted (Golden slime)

  • EBF5 Status Enchanted
    Typical cause: Some foes' skills, can be triggered by some equipment when defending.
  • Effects: The target is immune to all magical damage but physical damage is doubled.
  • Cure: Wait it out, Dispel, or Cutie Worm summon.
  • First appeared in: Epic Battle Fantasy 5.

Heavy (Yellow arrow down)

  • EBF5 Status Heavy
    Typical cause: Dark based skills, High Gravity weather.
  • Effects: Increases Earth damage taken by 50%, halves Wind damage taken; all consume one turn of Heavy per attack.
  • Cure: Wait it out, Cutie Worm summon, or be inflicted with Light. Dispel will not work.
  • First appeared in: Epic Battle Fantasy 5.

Invisible (Black slime)

  • EBF5 Status Invisible
    Typical cause: Some foes' skills, some pieces of equipment when defending.
  • Effects: The target is immune to all physical damage but magical damage is doubled.
  • Cure: Wait it out, Dispel, or Cutie Worm summon.
  • First appeared in: Epic Battle Fantasy 5.

Light (Green arrow up)

  • EBF5 Status Light
    Typical cause: Wind based skills, Low Gravity weather.
  • Effects: Increases Wind damage taken by 50%, halves Earth damage taken; all consume one turn of Light per attack.
  • Cure: Wait it out, Cutie Worm summon, or be inflicted with Heavy. Dispel will not work.
  • First appeared in: Epic Battle Fantasy 5.

Surrender (White flag)

  • EBF5 Status Surrender
    Typical cause: A scared foe either surrenders, flees immediately, or goes Berserk, depending on the type of foe. Can also be forced by certain skills such as Screamer or Bow Whack, or when an enemy is near death and badly debuffed.
  • Effects: The foe will flee the battle on its turn. It will drop the same rewards as it would have if it was defeated normally, and its chance of capture is guaranteed (unless it's also heavily buffed).
  • Cure: None
  • First appeared in: Epic Battle Fantasy 5.

Wet (Blue water droplet)

  • EBF5 Status Wet

    in 5

    Status Wet

    in 4

    Typical cause: Water-based skills, Rain weather
  • Effects: Increases Thunder- and Ice-elemental damage taken by 50%, halves Fire-elemental damage taken; all consume one turn of Wet per hit. Doubles the chance of getting Frozen. Incoming Chill becomes Freeze instead.
  • Cure: Standard anti-negative methods (only in EBF4), Cutie Worm summon, or be inflicted with Dry. Dispel will not work.
  • First appeared in: Epic Battle Fantasy 4.