Epic Battle Fantasy Wiki
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"Ah yes, the classic flying fish model.This was a very popular design back in the days of airships and steam power."
―Lance, Epic Battle Fantasy 5

The Steam Fish is a foe and a summon in Epic Battle Fantasy 5. It is usually found in the Mineshaft Maze, although a few have found their way to Redpine Town.

Appearance[]

The Steam Fish is a brass and tan robot with the general design of all Fishes; a vaguely pear-shaped body with a large mouth-like opening on one end, several thrusters on the other end, and two more engines mounted on the sides to help it achieve lift. However, the Steam Fish also has a visible propeller in its "mouth", as well as a pair of sail-like fins on its back. Its engines emit faint white rings instead of flames; based on its name, bestiary description, and Lance's comments upon first encountering them, they are powered by a steam engine of some sort.

Overview[]

The Steam Fish attacks by charging into or through players, dealing mostly physical damage that tends to be at least partially Wind-elemental. Most of its attacks are single-target, but it can hit all active party members with a dash attack similar to Swift Slash; this also has a chance to inflict Light on the party to boost the power of its subsequent Wind attacks. While not particularly strong, its above-average Evade can make it more difficult to hit with low-Accuracy skills.

Higher difficulty levels double the risk of Light from the Steam Fish's Swift Flight while enabling it to Confuse players with its Triple Loop. the infliction chance on the latter isn't the best, but some resistance to the status can help keep the party under control.

Being a Fish, the Steam Fish will make one final attack against the party when killed; its engines will break off of its body and land on a random player, exploding for decent magical Bomb damage with a good chance of Stagger. This attack can be prevented by afflicting the Steam Fish with Syphon or Stun before finishing it off.

The Steam Fish is weak to Wind, Bomb, and especially Ice; on the other hand, it resists Bio and is immune to Earth, Poison, and Virus. "More Foe Resistance" removes its Ice weakness and increases its Bio resistance to a full immunity while giving it a Holy absorption and significant resistance to Accuracy and Evade debuffs.

Statistics[]

Steam Fish EBF5
An evasive steampunk drone. It attacks with wind skills, and it'll fire off one final explosive attack when killed.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
135 4 4 4 4 4 4.3 26 2.8 2.8 16 40 38
Elemental
Resistance
- - -80% 100% 50% -50% - -50% - -
Status
Resistance
- - - 100% - - - - - - - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Spring Metal Gear Copper Pipe Leather -
Name Spring Metal Gear Copper Pipe Leather -
Chance 25% 50% 75% 25% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
2.8% per stack,
up to 25.2%
5.6% per stack,
up to 50.4%
Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Steam Fish EBF5
An evasive steampunk drone. It attacks with wind skills, and it'll fire off one final explosive attack when killed.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
135 4 4 4 4 4 4.3 26 2.8 2.8 16 40 38
Elemental
Resistance
- - - 100% 100% -50% - -50% 200% -
Status
Resistance
- - - 100% - - - - - - - -
Debuff
Resistance
- - - - - 50% 50%
Item Drop Rate
Icon Spring Metal Gear Copper Pipe Leather -
Name Spring Metal Gear Copper Pipe Leather -
Chance 25% 50% 75% 25% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
2.8% per stack,
up to 25.2%
5.6% per stack,
up to 50.4%
Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram Single 30 Physical ---- -- -- -- 100% 10% 10%
Triple Loop Single 40/3 Physical 25% -- -- -- 100% 10% 10%
Notes: Gets 33% chance of 2x on Hard or Epic difficulties.
Loop Single 30 Magical 100% -- -- -- 100% 10% 10%
Swift Flight All 18 Physical 100% 33% 2x 120% 10% 10%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Fish Missiles (Bomb Blast) Single 42 Magical 100% 50% 1x 100% 10% 10%
Notes: Is used only upon death. Ignores any pre-death (de)buffs. Ignores Lovable.
Cannot be used if Syphoned or Stunned.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If Syphoned, catch score >55, and all players are Lovable → Flee
  • If catch score >55 and all players are Lovable → Swift Flight;
  • If Syphoned or Berserked → Ram (1/2), Triple Loop (1/2);
  • Otherwise → Ram (1/4), Triple Loop (1/4), Loop (1/4), Swift Flight (1/4).

*Loop will prioritize targets that aren't resistant to Wind.

Additionally, the Steam Fish will use its Fish Missiles when it's killed (unless it's Syphoned or Stunned).

Unlike most other foes, the Steam Fish doesn't get a counter when Counter-Attacking Foes is enabled.

Summon[]

The Steam Fish can be captured and used as a summon; additionally, the Alt Soul Pistol has a good chance to summon it between turns. It uses Swift Flight to hit all foes with mild physical Wind damage and a small chance of inflicting a stack of Light.

Steam Fish SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Flies into the enemies at supersonic speeds, which may make them lighter. 29 Kept
Target Power Type Element Status Effect Acc Crit RdF
All 80 Physical 100% 25% 1x 100% 10% 10%
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