Summons are a recurring sub-category of Skills in the Epic Battle Fantasy series. What distinguishes them from normal skills is that they call forth various creatures to help the caster in battle, rather than make the caster attack by themselves.
During early games summons were mostly associated with team's mage, Natalie, but as the series progressed summons became available for all characters.
In the original Epic Battle Fantasy, summons are a category of skills available for Natalie (alongside white and black magic). One of Matt's skills, Mog, could also be considered a summon, however it does not officially belong to this category. The summoned creatures hail from various games and anime.
In this game, summons are completely unaffected by user's stats.
|Pichu||Attacks with one of two Electric attacks, either targetting a random foe, or all of them.
(equal chance for each variant)
|40||one enemy||Magical||7500||100% thunder|
|all enemies||Magical||3900||100% thunder|
|Registeel||Hits all foes with non-elemental Magic damage, and lowers their Defence.||70||all enemies||Magical||5000||none||def -25|
|Canti||Attacks a random foe for massive Physical damage. Sometimes uses a more powerful weapon.||120||one enemy||Physical||14 500|
|Catastrophe||Hits all foes for extreme Physical damage.
Damages the user too.
|300||all enemies||Physical||40 000||none|
Same as in the previous game, the summons are one of Natalie's skill categories. However, all creatures from other franchises were replaced with Kupo Games original content. All but Ion are available since the beginning, and Ion is unlocked by defeating the Guardian.
In this game, all damaging summons only scale off Natalie's base Magic Attack, including those that deal physical damage, and ignore her Accuracy. Additionally, their power can be further boosted with corresponding skill bonuses.
|Scanbot||Scans a foe and returns info on their weaknesses, HP and other stats.
(also unlocks its Bestiary entry)
|Slime Bunny||Gives the party regen status, which slowly regenerates HP for a few turns.||50||all allies||regen =10|
|Beholder||Hits all foes and lowers their defence.
Also has a hidden move...
(1/7 chance for a melee attack instead of firing the laser)
(6300 with Behold!)
|none||100% def -20|
|one enemy||Physical||10 000|
(12 000 with Behold!)
|50% poison||100% poison +5|
|Attacks all foes for massive Physical damage. Sometimes does double damage and damages the party.
(1/3 chance to choose the sword break scenario before attacking)
|100||all enemies||Physical||10 500|
(14 700 with Meows!)
|all enemies||19 500|
(23 400 with Meows!)
(5400 with Meows!)
|Ion||Hits all foes for extreme non-elemental magic damage.
Damages the party too.
|200||all enemies||Magical||25 000|
(30 000 with Ions!)
(5200 with Ions!)
The third instalment of the series is the only game to lack a direct "Summon" category of skills. Most summons from the previous game are found in other categories of characters' skill-sets (not only Natalie's). A bunch of new summons was introduced, however instead of being normally cast-able, they are incorporated into equipment's special effects — some armors upon forging onto higher levels may gain the ability to randomly summon creatures at the beginning of each turn to help the player.
- Knight Helmet's NoLegs (an attacking version of Matt's skill)
- Pirate Gear's Narwhal
- Viking Fur's and Fur Dress' Tundra Mammoth (isn't the same for both armors)
- Officer Coat's Tank Cannon
Epic Battle Fantasy 4 expanded the Summon mechanic: not only are there significantly more summons, but they can now be summoned by any character. In-game, they are described as monsters that can be recruited by strong characters to help them defeat their "natural enemies".
Unlike previous games, summons now require an unique resource: Summon Points (SP), which are gained by defeating monsters. The maximum SP can be further increased as the characters level up.
The summoned monsters' strength is based on average party level rather than summoner's Attack or Magic Attack (see Summon Attack for more info), but they are still affected by Accuracy and miscellaneous bonuses. As in EBF3, some equipment can summon monsters randomly, not consuming SP.
There are a total of 24 summons, 3 of which are Premium-exclusive. Most are found within treasure chests while there are some that are found automatically in various circumstances.
|Scanbot||Scans foes to reveal their attributes and weaknesses. This info is saved forever in the bestiary.||2||all enemies|
|Friend Dog||Brings random healing items to the party.||5||all allies|
|NoLegs||Targets all foes.||12||all enemies||Physical||15*||50% wind|
|Sludge Slime||May burn targets. (Premium-exclusive)||15||one enemy||Magical||70||100% fire||100% burn +2|
|Coal Bat||Targets all foes. May debuff targets' accuracy.||18||all enemies||Magical||20||100% dark||100% accuracy -30|
|Narwhal||May wet targets.||28||one enemy||Physical||160||50% water||50% wet +3|
|Mad Cactus||May stun targets. Hits 3 times.||30||one enemy||Physical||148.5||80% poison||66% stun +1|
|Frost Sprite||Targets all foes. High chance of freezing and debuffing evade.||32||all enemies||Magical||20||100% ice||70% freeze +1||100% evade -30|
|Ancient Monolith||Defends the whole party for one turn.||33||all allies||defend|
|Slime Bunny||Regenerates the whole party for several turns.||36||all allies||regen +5|
|Giant Squid||Targets all foes. Wets the targets.||42||all enemies||Magical||100||100% water||100% wet +3|
|Thunder Elemental||Targets all foes. May stagger targets.||45||all enemies||Magical||100||100% thunder||40% stagger|
|Wooly Mammoth||Low accuracy. Hits 3 times.||50||one enemy||Physical||346.5||50% earth|
|Beholder||Targets all foes. Debuffs targets' defence.||60||all enemies||Magical||130||100% defence -30|
|(May use a melee attack afterwards, not mentioned in-game)||one enemy||Physical||200||100% poison||100% poison +9|
|Chimera Bear||Targets all foes. May syphon targets.||62||all enemies||Magical||130||100% holy||70% syphon +2|
|Kitten Fort||Targets all foes. Gives morale status to all allies.||70||all allies||morale +5|
|Evil Worm||Target all foes. May debuff targets' magic defence. May poison targets. (Premium-exclusive)||72||all enemies||Magical||100||100% poison||80% poison ...||80% magic defence ...|
|Frost Wraith||May kill targets instantly.||75||one enemy||Physical||400||50% ice||40% death|
|Red Dragon||Targets all foes. May burn targets.||80||all enemies||Magical||200||100% fire||30% burn +2|
|Gem Idol||Targets all foes. Hits 5 times.||82||all enemies||Physical||230||100% wind|
|Gold Dragon||Targets all foes. May weaken targets. Heals all allies. (Premium-exclusive)||100||all enemies||Magical||200||100% holy||100% weaken +3|
|all allies||95% MaxHP|
|Praetorian||Buffs the attack of all allies and gives them brave status. Targets all foes. Hits 4 times.||111||all enemies||Physical||238.8|
|all allies||brave +5|
|Protector||Targets all foes. May dispel the targets before dealing damage.||125||all enemies||Magical||320||100% bomb||80% dispel|
|Cosmic Monolith||Targets all foes.||150||all enemies||Magical||450||100% dark|
The summon system works largely the same as in the previous game, with the main addition being the foe capturing system. The amount of summons available is vastly increased, as nearly every single foe in the game is usable as a summon. However, in order to unlock them as summons the player will have to capture them during a battle, in a manner inspired by the Pokemon franchise.
The player can equip up to [x] summons at once, and can name their summons. Neither summon order nor name affect the summon's effects in any way shape or form.
|Water Slime||Uses a pathetically weak water attack on a single target.||1||one enemy||Physical||1||100% water|
|Electric Bat||Gives confused status to all active allies for many turns, basically initiating auto-battle mode.
||2||all allies||confuse +9|
|Cat Wizard||Casts a simple healing spell, which heals an ally.||4||one ally||100||none|
|Chocolate Slime||Spits at a single target, dealing physical earth damage and debuffing their accuracy.||5||one enemy||Physical||20||100% earth||100% accuracy -50|
|Green Pixel||Hits a foe with some weak bio magic, making them very tired.||6||one enemy||Magical||20||100% bio||100% tired +5|
|Dead Pixel||Hits a foe with some weak dark magic, giving them very bad luck.||7||one enemy||Magical||20||100% dark||100% bad luck +5|
|Cutie Worm||Heals the neutral status effects of all allies, including: Wet, Chill, Dry, Heavy, Light, Enchanted and Invisible.||8||all allies||none|
|Icecream Slime||Uses basic ice magic which chills a single target.||8||one enemy||Magical||25||100% ice||100% chill +3|
|Red Pixel||Hits a foe with some weak fire magic, making them very dry.||8||one enemy||Magical||20||100% fire||100% dry +5|
|Fuzzy Worm||Uses a weak non-elemental bite attack, which gives the target a deadly virus.||9||one enemy||Physical||15||none||100% virus +1|
|Gray Pixel||Hits a foe with some weak bomb attacks, which makes them very weakened.||9||one enemy||Physical||20||100% bomb||100% weaken +5|
|Mud Slime||Uses a basic bio attack on a single target.||9||one enemy||Physical||45||100% bio|
|Slime Mouse||Uses a weak thunder attack which always stuns a single target.||10||one enemy||Physical||5||100% thunder||200% stun +1|
|Sand Slime||Uses a basic bio attack which may stun a single target.||11||one enemy||Physical||45||100% bio||25% stun +1|
|Lava Slime||Uses a basic fire attack which dries a single target.||12||one enemy||Physical||50||75% fire||100% dry +2|
|Dark Bush||Hisses viciously at the enemies, debuffing their evade slightly.||13||all enemies||none||100% evade -25|
|Gem Idol||Gives light status to all allies, including those in backup, protecting them from earth damage.||13||all allies||100% light +3|
|Metal Idol||Gives heavy status to all allies, including those in backup, protecting them from wind damage.||13||all allies||100% heavy +3|
|Stone Idol||Gives dry status to all allies, including those in backup, protecting them from thunder and ice damage.||13||all allies||100% dry +3|
|Blood Bat||Drains HP from a target with a simple bio attack, and gives it to the summoning player.||14||one enemy||Physical||60||50% bio|
|Cat Sniper||Shoots a foe in the face, which may kill it instantly with a bit of luck.||14||one enemy||Physical||50||100% bomb||30% death|
|Cat Warrior||Slashes a foe with a sequence of non-elemental attacks.||14||one enemy||Physical||100||none|
|Sandy Bush||Hisses viciously at the enemies, debuffing their magic defence slightly.||14||all enemies||none||100% magic defence -25|
|Scaly Worm||Gives wet status to all allies, including those in backup, protecting them from fire damage.||14||all allies||100% wet +3|
|Red Bush||Screams at the enemies, debuffing their defence slightly.||15||all enemies||none||100% defence -25|
|Amethyst Ore||Assaults a foe with a wind attack, which debuffs their magic defence and may stun them.||16||one enemy||Physical||90||100% wind||40% stun +1||100% magic defence -50|
|Muddy Bush||Screams at the enemies, debuffing their magic attack slightly.||16||all enemies||none||100% magic attack -25|
|Putrid Worm||Uses a weak non-elemental web attack to drastically debuff a foe's evade.||16||one enemy||Physical||5||none||100% evade -80|
|Ruby Ore||Assaults a foe with a fire attack, which debuffs their defence and may burn them.||16||one enemy||Physical||90||100% fire||60% burn +3||100% defence -50|
|Anna Doll||Attacks with a piercing bio arrow, which does more damage if the target has buffed defence or magic defence, or is defending.||17||one enemy||Physical||80||50% bio|
|Green Bush||Screams at the enemies, debuffing their attack power slightly.||17||all enemies||none||100% attack -25|
|Peridot Ore||Poisons all foes with weak bio magic, dealing some damage to them every turn.||18||all enemies||magic||20||100% bio||100% poison +3|
|Roasted Gloop||Gives brave status to all allies, including those in backup, increasing their luck with critical hits.||18||all allies||none||brave +3|
|Sapphire Ore||Splashes all foes with weak water magic, which makes them all wet, and sets up ice and thunder combos.||18||all enemies||Magical||20||100% water||100% wet +3|
|Cat Ninja||Replaces the current weather with cherry blossom for 5 turns.||19||everyone|
|Rescue Dog||Gives the lovable status to all allies, making enemies hesitant to attack them directly.||19||all allies||none||loved +2|
|Quartz Ore||Casts a powerful healing spell, which heals all allies.||20||all allies||50||none|
|Blue Flybot||Inverts the buffs of all allies, turning negatives into positives, and vice versa.||21||all allies|
|Snow Bat||Gives chill status to all allies, including those in backup, protecting them from bio damage.||21||all allies||chill +3|
|Red Flybot||Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa.||22||one any|
|Skeleton Hand||Gives good luck status to all allies, including those in backup, improving their chances in random events.||24||all allies||good luck +5|
|Stumpy Gloop||Gives morale status to all allies, including those in backup, protecting them from 1-hit deaths.||24||all allies||none||morale +3|
|Magma Hand||Gives berserk status to all allies, making them attack uncontrollably with increased power.||25||all allies||berserk +3|
|Tanuki Dog||Leaps at a target with a fire attack, which burns them.||25||one enemy||Physical||145||100% fire||100% burn +3|
|Cat Bomber||Throws a bomb at a foe, dealing magical damage and staggering them.||26||one enemy||Magical||120||100% bomb||100% stagger +1|
|Demon Mirror||Gives invisible status to all allies, making them immune to physical damage for a turn, but also weak against magical attacks.||26||all allies||invisible +1|
|Icicle Creep||Stings with an advanced ice attack, which may chill the target.||26||one enemy||Physical||140||100% ice||50% chill +2|
|Hermit Creep||Cuts a single target with an advanced non-elemental attack.||27||one enemy||Physical||160||none|
|Yellow Flybot||Inverts the buffs of all enemies, turning negatives into positives, and vice versa.||27||all enemies|
|Bone Bat||Gives virus status to all allies, even if they have resistance to it.||28||all allies||virus +3|
|Fire Sprite||Replaces the current weather with hot ash for 5 turns.||28||everyone|
|Thorny Creep||Stings with an advanced earth attack, which may stun the target.||28||one enemy||Physical||120||100% earth||50% stun +2|
|Zombie Hand||Gives doom status to all enemies, causing them to die instantly after 3 turns.||28||all enemies||100% doom +3|
|Steam Fish||Flies into the enemies at supersonic speeds, which may make them lighter.||29||all enemies||Physical||80||100% wind||25% light +1|
|Wolf Dog||Leaps at a target with an ice attack, which freezes them.||29||one enemy||Physical||120||100% ice||100% freeze +2|
|Gold Fish||Blasts all enemies with a holy magic beam, which may make them dry.||30||all enemies||Magical||80||100% holy||25% dry +2|
|Wind Sprite||Replaces the current weather with stormy winds for 5 turns.||30||everyone|
|NoLegs Doll||Meows hauntingly at the enemies, debuffing their evade and giving them bad luck.||31||all enemies||none||100% bad luck +3||100% evade -50|
|Big Icecream Slime||Chills all foes with weak ice magic, setting up water and ice combos.||32||all enemies||Magical||25||100% ice||100% chill +3|
|Dirt Boulder||Hits all foes with physical earth damage, which makes them tired.||32||all enemies||Physical||70||100% earth||100% tired +5|
|Magma Chomper||Replaces the current weather with strong sunlight for 5 turns.||32||everyone|
|Ancient Monolith||Gives defend status to all allies, which offers massive protection for a turn.||33||all allies||defend|
|Mutant Chomper||Replaces the current weather with acid rain for 5 turns.||34||everyone|
|Thunder Sprite||Replaces the current weather with an electric field for 5 turns.||34||everyone|
|Big Chocolate Slime||Pukes chocolate all over the foes, dealing magic earth damage and making them all heavy.||35||all enemies||Magical||55||100% earth||100% heavy +3|
|Jet Fish||Spams bullets at all enemies with a simple bomb attack.||35||all enemies||Physical||90||100% bomb|
|Matt Doll||Strongly buffs the attack power of an ally, and gives them blessed status.||35||one ally||none||bless +1||attack +85|
|Natalie Doll||Strongly buffs the magic attack of an ally, and gives them morale status.||35||one ally||none||morale +1||magic attack +85|
|Zap Dog||Leaps at all enemies with a deafening thunder attack, which may stagger them.||35||all enemies||Physical||85||100% thunder||20% stagger +1|
|Brown Bear||Mauls a foe with non-elemental attacks. Does much more damage if the user is hurt, and if party members are dead.
|Rock Sprite||Replaces the current weather with an earthquake for 5 turns.||36||everyone|
|Slime Bunny||Gives regenerate status to all allies, including those in backup, healing them over several turns.||36||all allies||regen +5|
|Drowned Fallen||Gracefully dispels the debuffs of all active allies.||37||all allies|
|Topaz Ore||Casts a protective spell, which buffs the defence of all allies, including those in backup.||37||all allies||none||defence +60|
|Wooden Idol||Gives blessed status to all allies, including those in backup, protecting them from all status effects.||37||all allies||bless +3|
|Zircon Ore||Casts a barrier spell, which buffs the magic defence of all allies, including those in backup.||37||all allies||none||magic defence +60|
|Ice Sprite||Replaces the current weather with a blizzard for 5 turns.||38||everyone|
|Obsidian Boulder||Hits all foes with a d20, dealing very random magical fire damage, and burning them.||39||all enemies||Magical||90||100% fire||100% burn +2|
|Big Mud Slime||Uses mushroom bio attacks on all foes, which may stun them with spores.||40||all enemies||Physical||90||100% bio||30% stun +2|
|Coral Boulder||Leaps at a target with a water attack, which staggers them.||41||one enemy||Physical||220||100% water||100% stagger +1|
|Sandstone Boulder||Leaps at a single target and deals massive physical earth damage.||41||one enemy||Physical||330||100% earth|
|Purple Squid||Debuffs the accuracy of all foes, and may also give them doom status.||42||all enemies||none||30% doom +3||100% accuracy -50|
|Leaf Wraith||Shoots a foe several times with bio attacks, which will poison them and debuff their magic defence.||43||one enemy||Physical||250||100% bio||100% poison +3||100% magic defence -50|
|Beheaded Fallen||Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup.||44||one enemy||Physical||210||50% dark||brave +5|
|Master Wraith||Uses dark magic on a single foe, which strongly syphons them.||45||one enemy||Magical||260||100% dark||300% syphon +5|
|Big Sand Slime||Uses a powerful bio attack which hits a single foe and may stun them.||46||one enemy||Physical||310||100% bio||25% stun +2|
|Haunted Mirror||Bites a foe with a powerful dark attack, which also curses them.||47||one enemy||Physical||280||100% dark||100% curse +3|
|Angel Mirror||Gives enchanted status to all allies, making them immune to magical damage for a turn, but also weak against physical attacks.||48||all allies||enchanted +1|
|Seaweed Chomper||Replaces the current weather with heavy rain for 5 turns.||48||everyone|
|Steel Wraith||Blasts a foe several times with bomb attacks, which may stagger them and debuff their defence.||49||one enemy||Physical||270||100% bomb||50% stagger +1||100% defence -50|
|Wise Mirror||Gives blessed status to all allies, including those in backup, protecting them from all status effects.||50||all allies||bless +5|
|Burned Fallen||Dries all enemies with a fire attack, and replaces the current weather with a sandstorm for 5 turns.||51||all enemies||Physical||60||100% fire||100% dry +2|
|Leafy Chomper||Replaces the current weather with breezy weather for 5 turns.||52||everyone|
|Mage Dog||Hits all foes with evil holy magic, which curses them.||53||all enemies||Magical||120||100% holy||100% curse +2|
|Lost Fallen||Slashes a foe with a wind attack, and gives morale status to all allies, including those in backup.||54||one enemy||Physical||250||50% wind||morale +5|
|Green Creep||Bounces into a target 3 times with powerful non-elemental attacks.
|Big Lava Slime||Uses a powerful fire attack which hits a single foe and burns them severely.||56||one enemy||Physical||350||100% fire||100% burn +5|
|Marble Boulder||Hits all foes with wind magic, which strongly syphons them.||58||all enemies||Magical||40||100% wind||200% syphon +3|
|Red Creep||Smashes into a target with a powerful wind attack, which also staggers the target.||60||one enemy||Physical||350||100% wind||100% stagger +1|
|Chunky Gloop||Gives invisible status to one foe, making them take double damage from magical attacks for one turn.||61||one enemy||100% invisible +1|
|Jotun||Deals massive magical bomb damage to all foes with several hits, which may also stun them.||65||all enemies||Magical||180||100% bomb||50% stun +1|
|Flame Wraith||Attacks an enemy with hellish fire magic, which gives them berserk status.
||66||one enemy||Magical||500||100% fire||100% berserk +3|
|Blue Creep||Explodes with a powerful bomb blast which also stuns the target.||68||one enemy||Magical||400||100% bomb||100% stun +1|
|Frost Wraith||Attacks an enemy with a heart-piercing ice attack, which may kill them instantly.||69||one enemy||Physical||420||50% ice||30% death|
|Hardy Gloop||Gives enchanted status to one foe, making them take double damage from physical attacks for one turn.||70||one enemy||100% enchanted +1|
|Pearl Golem||Chills all enemies with powerful ice magic, and replaces the current weather with huge hail for 5 turns.||71||all enemies||Magical||110||100% ice||100% chill +5|
|Crucified Fallen||Attacks an enemy with a slicing holy attack, which may kill them instantly.||75||one enemy||Physical||450||50% holy||30% death|
|Grolar Bear||Pummels all foes with an avalanche of ice attacks, which may also freeze them.||76||all enemies||Physical||170||100% ice||20% freeze +2|
|Amethyst Golem||Smashes all enemies repeatedly with powerful non-elemental attacks, which may also stagger them.||77||all enemies||Physical||210||none||20% stagger +1|
|Lance Doll||Hits all foes with strong bomb magic, which may stagger them.||78||all enemies||Magical||190||100% bomb||25% stagger +1|
|Panda Bear||Stabs all foes with a barrage of bio attacks, which may also poison them.||79||all enemies||Physical||200||100% bio||30% poison +3|
|Defender Mk III||Nukes all enemies with a powerful thunder blast, which may also stagger them.||80||all enemies||Magical||200||100% thunder||30% stagger +1|
|Bubbler MX-01||Blasts a single target with a powerful burst of water, which may also make the target wet.||83||one enemy||Physical||500||100% water||50% wet +2|
|Camel Mammoth||Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack.||84||all enemies||Physical||160||100% earth||10% stagger +1||magic defence +50|
|Pink Squid||Spits ink at a foe for massive magical dark damage, which also debuffs the target's accuracy and makes them invisible.||86||one enemy||Magical||400||100% dark||100% invisible +1||100% accuracy -80|
|Blaze Hydra||Smashes all foes with powerful fire magic, which also burns them.||87||all enemies||Magical||220||100% fire||100% burn +2|
|Topaz Golem||Smashes a target repeatedly with powerful thunder attacks, which may also stun them.||91||one enemy||Physical||550||100% thunder||25% stun +2|
|Crystal Hydra||Bites a foe several times, for super massive physical ice damage.||92||one enemy||Physical||600||100% ice|
|Sky Dragon||Debuffs the defence of all foes, and then attacks with a hurricane of feathers, dealing physical wind damage to all of them.||93||all enemies||Physical||100||100% wind||100% defence -60|
|Earth Dragon||Debuffs the magic defence of all foes, and then spits the deadliest acid, dealing magical bio damage to all of them.||94||all enemies||Magical||95||100% bio||100% magic defence -60|
|Sea Dragon||Debuffs the attack power of all foes, and then blasts them with massive magical water damage, which also makes them wet.||97||all enemies||Magical||200||100% water||100% wet +2||100% attack -60|
|Omega Dragon||Debuffs the magic attack of all foes, and then nukes them with huge magical holy damage, which may also stun them.||98||all enemies||Magical||210||100% holy||25% stun +2||100% magic attack -60|
|?0x00??FF45 (Glitch 2)||???-?eII ITEM NOT FOUND! ###|
|99||one enemy||Magical||555.55||555% random||555% random|
|Ultra Chibi Knight||Buffs the attack of all allies, including those in backup, and then attacks a foe several times.
||100||one enemy||Physical||650||none||attack +50|
|Viking Monolith||Gives haste status to all allies, basically giving them an extra turn each.||100||all allies||haste +1|
|Lime Squid||Stabs all foes with powerful thunder attacks, and totally stuns them.||101||all enemies||Physical||170||50% thunder||100% stun +2|
|Sól||Slams a foe repeatedly with powerful fire attacks, with other foes taking 1/3 of the damage too.
||102||centered enemy||Physical||580||100% fire||30% burn +3|
|Wooly Mammoth||Body slams one foe for massive non-elemental physical damage, with other foes taking 1/3 of the damage.
||103||centered enemy||Physical||530||none||50% stun +2|
|Skadi||Smashes a foe repeatedly with powerful ice attacks, with other foes taking 1/3 of the damage too.
||105||centered enemy||Physical||530||100% ice||30% freeze +2|
|War Mammoth||Buffs the defence of all allies, including those in backup, and then hits all foes with magical bomb blasts.
||109||all enemies||Magical||210||100% bomb||20% stagger +1||defence +50|
|Cosmic Monolith||Nukes the battlefield with a tremendous dark magic blast, which hits all foes.||111||all enemies||Magical||300||100% dark|
|Laurelin||Buffs the magic attack of all allies, including those in backup, and then cuts through all foes with a barrage of bio attacks.||119||all enemies||Physical||330||100% bio||magic attack +50|
|Poseidon||Smashes all foes with incredibly powerful water attacks, which may also wet them.||120||all enemies||Physical||350||100% water||30% wet +2|
|Vulcan||Blasts all foes with incredibly powerful fire attacks, which also burn any survivors.||121||all enemies||Physical||350||100% fire||100% burn +5|
|Telperion||Hits all foes with incredibly powerful dark magic, which curses them.||123||all enemies||Magical||380||100% dark||100% curse + 9|
|Zombie Hydra||Instantly kills all foes, or if that fails, hits them with some dark damage.||144||all enemies||Physical||100||100% dark||200% death|
|Snowflake||Dispels all foes first, then unleashes a blizzard of intense non-elemental attacks on all of them.||150||all enemies||Physical||600||none||500% dispel|
|Matteus||Smashes all foes one by one with incredibly powerful earth attacks.
||151||all enemies||Physical||485||100% earth|
|Lancelot||Explodes all foes one by one with incredibly powerful bomb magic.
||152||all enemies||Magical||510||100% bomb|
|Annabelle||Cuts through all foes one by one with incredibly powerful wind attacks.
||154||all enemies||Physical||520||100% wind|
|Natalia||Blasts all foes one by one with incredibly powerful holy magic.
||159||all enemies||Magical||550||100% holy|
|??.@¬?]-?e??255 (Glitch)||??-//WARNING: WARANTY ##VOID## IF SEAL ##BROKEN##!! 0?-//??
(not mentioned in description: changes weather to !!--[[/@#,, (Glitchy2))
|177||all enemies||Magical||666.66||666% random||666% random|
|God||Uses the strongest magic in the universe, and nukes all foes with crazy non-elemental damage.||180||all enemies||Magical||999||none|