The summon system in Epic Battle Fantasy 5 works largely the same as in the previous game, with the main addition being the foe capturing system. The amount of summons available is vastly increased, as nearly every single foe in the game is usable as a summon. However, in order to unlock them as summons, the player will have to capture them during a battle, in a manner inspired by the Pokémon franchise.
The player can equip up to 18 summons at once, and can name their summons. Neither summon order nor name affect the summon's effects in any way shape or form.
Unlike in EBF4, summons are not affected by any of equipment bonuses or status effects and stats of the summoner, instead depending on Summon Attack for damage and the Player weather for accuracy (both scale according to Matt's level). In addition, the newly introduced Monster Cards can also further increase max SP.
Icon | Name | Description | SP | Target | Type | Power | Element | Status | (De)buff |
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Furry Slime | Uses a pathetically weak non-elemental attack on a single target. | 1 | one enemy | Physical | 2 | |||
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Water Slime | Uses a pathetically weak water attack on a single target. | 1 | one enemy | Physical | 1 | 100% water | ||
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Electric Bat | Gives confused status to all active allies for many turns, basically initiating auto-battle mode.
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2 | all allies | confuse +9 | ||||
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Cat Wizard | Casts a simple healing spell, which heals an ally. | 4 | one ally | 100 | ||||
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Chocolate Slime | Spits at a single target, dealing physical earth damage and debuffing their accuracy. | 5 | one enemy | Physical | 20 | 100% earth | 100% accuracy -50 | |
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Green Pixel | Hits a foe with some weak bio magic, making them very tired. | 6 | one enemy | Magical | 20 | 100% bio | 100% tired +5 | |
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Dead Pixel | Hits a foe with some weak dark magic, giving them very bad luck. | 7 | one enemy | Magical | 20 | 100% dark | 100% bad luck +5 | |
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Cutie Worm | Heals the neutral status effects of all allies, including: Wet, Chill, Dry, Heavy, Light, Enchanted and Invisible. | 8 | all allies | |||||
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Icecream Slime | Uses basic ice magic which chills a single target. | 8 | one enemy | Magical | 25 | 100% ice | 100% chill +3 | |
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Red Pixel | Hits a foe with some weak fire magic, making them very dry. | 8 | one enemy | Magical | 20 | 100% fire | 100% dry +5 | |
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Fuzzy Worm | Uses a weak non-elemental bite attack, which gives the target a deadly virus. | 9 | one enemy | Physical | 15 | none | 100% virus +1 | |
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Gray Pixel | Hits a foe with some weak bomb attacks, which makes them very weakened. | 9 | one enemy | Physical | 20 | 100% bomb | 100% weaken +5 | |
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Mud Slime | Uses a basic bio attack on a single target. | 9 | one enemy | Physical | 45 | 100% bio | ||
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Slime Mouse | Uses a weak thunder attack which always stuns a single target. | 10 | one enemy | Physical | 5 | 100% thunder | 200% stun +1 | |
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Sand Slime | Uses a basic bio attack which may stun a single target. | 11 | one enemy | Physical | 45 | 100% bio | 25% stun +1 | |
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Lava Slime | Uses a basic fire attack which dries a single target. | 12 | one enemy | Physical | 50 | 75% fire | 100% dry +2 | |
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PUMPKUS | Normally it does nothing, but calling it two or more times in a turn will make it angry. It will then do massive physical damage to random foes. | 12 | one enemy | Physical | 999 | none | ||
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Dark Bush | Hisses viciously at the enemies, debuffing their evade slightly. | 13 | all enemies | 100% evade -25 | ||||
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Scaly Worm | Gives wet status to all allies, including those in backup, protecting them from fire damage. | 13 | all allies | wet +5 | ||||
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Snow Bat | Gives chill status to all allies, including those in backup, protecting them from bio damage. | 13 | all allies | chill +5 | ||||
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Gem Idol | Gives light status to all allies, including those in backup, protecting them from earth damage. | 14 | all allies | light +5 | ||||
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Metal Idol | Gives heavy status to all allies, including those in backup, protecting them from wind damage. | 14 | all allies | heavy +5 | ||||
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Stone Idol | Gives dry status to all allies, including those in backup, protecting them from thunder and ice damage. | 14 | all allies | dry +5 | ||||
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Blood Bat | Drains HP from a target with a simple bio attack, and gives it to the summoning player. | 14 | one enemy | Physical | 60 | 50% bio | ||
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Cat Sniper | Shoots a foe in the face, which may kill it instantly with a bit of luck. | 14 | one enemy | Physical | 50 | 100% bomb | 30% death | |
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Cat Warrior | Slashes a foe with a sequence of non-elemental attacks. | 14 | one enemy | Physical | 100 | none | ||
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Sandy Bush | Hisses viciously at the enemies, debuffing their magic defence slightly. | 14 | all enemies | 100% magic defence -25 | ||||
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Red Bush | Screams at the enemies, debuffing their defence slightly. | 15 | all enemies | 100% defence -25 | ||||
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Amethyst Ore | Assaults a foe with a wind attack, which debuffs their magic defence and may stun them. | 16 | one enemy | Physical | 90 | 100% wind | 40% stun +1 | 100% magic defence -50 |
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Muddy Bush | Screams at the enemies, debuffing their magic attack slightly. | 16 | all enemies | 100% magic attack -25 | ||||
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Putrid Worm | Uses a weak non-elemental web attack to drastically debuff a foe's evade. | 16 | one enemy | Physical | 5 | none | 100% evade -80 | |
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Ruby Ore | Assaults a foe with a fire attack, which debuffs their defence and may burn them. | 16 | one enemy | Physical | 90 | 100% fire | 60% burn +3 | 100% defence -50 |
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Fabulous Gloop | Replaces the current weather with cherry blossom for 5 turns. | 17 | everyone | |||||
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Anna Doll | Attacks with a piercing bio arrow, which does more damage if the target has buffed defence or magic defence, or is defending. | 17 | one enemy | Physical | 80 | 50% bio | ||
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Green Bush | Screams at the enemies, debuffing their attack power slightly. | 17 | all enemies | 100% attack -25 | ||||
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Peridot Ore | Poisons all foes with weak bio magic, dealing some damage to them every turn. | 18 | all enemies | magic | 20 | 100% bio | 100% poison +3 | |
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Roasted Gloop | Gives brave status to all allies, including those in backup, increasing their luck with critical hits. | 18 | all allies | brave +3 | ||||
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Sapphire Ore | Splashes all foes with weak water magic, which makes them all wet, and sets up ice and thunder combos. | 18 | all enemies | Magical | 20 | 100% water | 100% wet +3 | |
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Skeleton Cat | Back-stabs a foe, dealing dark physical damage, and inflicting them with the maximum dose of bad luck. | 18 | one enemy | Physical | 20 | 100% dark | 100% bad luck +9 | |
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Rescue Dog | Gives the lovable status to all allies, making enemies hesitant to attack them directly. | 19 | all allies | loved +2 | ||||
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SNEK | Bites a single target, dealing physical non-elemental damage, and delivering the maximum dose of burn and poison. | 20 | one enemy | Physical | 60 | none | burn/poison +9 | |
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Wooden Idol | Gives blessed status to all allies, including those in backup, protecting them from all status effects. | 21 | all allies | bless +3 | ||||
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Wind Sprite | Replaces the current weather with stormy winds for 5 turns. | 21 | everyone | |||||
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Blue Flybot | Inverts the buffs of all allies, turning negatives into positives, and vice versa. | 21 | all allies | |||||
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Red Flybot | Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. | 22 | one any | |||||
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Haunted Tree | Deals tiny bio damage to all foes, and may briefly stun them. | 22 | all enemies | Magical | 5 | 25% bio | 50% stun +1 | |
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Rock Sprite | Replaces the current weather with an earthquake for 5 turns. | 23 | everyone | |||||
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Fire Sprite | Replaces the current weather with hot ash for 5 turns. | 23 | everyone | |||||
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Mutant Chomper | Replaces the current weather with acid rain for 5 turns. | 24 | everyone | |||||
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Skeleton Hand | Gives good luck status to all allies, including those in backup, improving their chances in random events. | 24 | all allies | good luck +5 | ||||
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Stumpy Gloop | Gives morale status to all allies, including those in backup, protecting them from 1-hit deaths. | 24 | all allies | morale +3 | ||||
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Quartz Ore | Casts a powerful healing spell, which heals all allies. | 25 | all allies | 50 | ||||
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Magma Hand | Gives berserk status to all allies, making them attack uncontrollably with increased power. | 25 | all allies | berserk +3 | ||||
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Tanuki Dog | Leaps at a target with a fire attack, which burns them. | 25 | one enemy | Physical | 145 | 100% fire | 100% burn +3 | |
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Magma Chomper | Replaces the current weather with strong sunlight for 5 turns. | 25 | everyone | |||||
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Thunder Sprite | Replaces the current weather with an electric field for 5 turns. | 26 | everyone | |||||
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Cat Bomber | Throws a bomb at a foe, dealing magical damage and staggering them. | 26 | one enemy | Magical | 120 | 100% bomb | 100% stagger +1 | |
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Swordslinger | Attempts to stab a single target with a powerful non-elemental attack.
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26 | one enemy | Physical | 680 | none | ||
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Icicle Creep | Stings with an advanced ice attack, which may chill the target. | 26 | one enemy | Physical | 140 | 100% ice | 50% chill +2 | |
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Hermit Creep | Cuts a single target with an advanced non-elemental attack. | 27 | one enemy | Physical | 160 | none | ||
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Cat Ninja | Gives an extra turn to an ally. | 27 | one ally | haste +1 | ||||
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Yellow Flybot | Inverts the buffs of all enemies, turning negatives into positives, and vice versa. | 27 | all enemies | |||||
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Bone Bat | Gives virus status to all allies, even if they have resistance to it. | 28 | all allies | virus +3 | ||||
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Thorny Creep | Stings with an advanced earth attack, which may stun the target. | 28 | one enemy | Physical | 120 | 100% earth | 50% stun +2 | |
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Giga Golem | Strikes a foe for massive physical damage, which is either fire or ice elemental - it's completely random! | 28 | one enemy | Physical | 480 | 100% fire/ice | ||
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Eyeball | Simply hits all foes with non-elemental magic damage. | 28 | all enemies | Magical | 105 | none | ||
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Gunslinger | Attempts to shoot a single target with a powerful bomb-elemental attack.
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26 | one enemy | Physical | 570 | 100% bomb | ||
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Zombie Hand | Gives doom status to all enemies, causing them to die instantly after 3 turns. | 28 | all enemies | 100% doom +3 | ||||
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Ice Sprite | Replaces the current weather with a blizzard for 5 turns. | 29 | everyone | |||||
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Steam Fish | Flies into the enemies at supersonic speeds, which may make them lighter. | 29 | all enemies | Physical | 80 | 100% wind | 25% light +1 | |
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Wolf Dog | Leaps at a target with an ice attack, which freezes them. | 29 | one enemy | Physical | 120 | 100% ice | 100% freeze +2 | |
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Gold Fish | Blasts all enemies with a holy magic beam, which may make them dry. | 30 | all enemies | Magical | 80 | 100% holy | 25% dry +2 | |
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Book Worm | Buffs the accuracy of all currently active characters. | 30 | all allies | accuracy +50 | ||||
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NoLegs Doll | Meows hauntingly at the enemies, debuffing their evade and giving them bad luck. | 31 | all enemies | 100% bad luck +3 | 100% evade -50 | |||
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Big Icecream Slime | Chills all foes with weak ice magic, setting up water and ice combos. | 32 | all enemies | Magical | 25 | 100% ice | 100% chill +3 | |
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Dirt Boulder | Hits all foes with physical earth damage, which makes them tired. | 32 | all enemies | Physical | 70 | 100% earth | 100% tired +5 | |
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Rock Eater | Magical fiery breath hits all enemies, and dries them. | 32 | all enemies | Magical | 60 | 100% Fire | 100% dry +3 | |
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Ancient Monolith | Gives defend status to all allies, which offers massive protection for a turn. | 33 | all allies | defend | ||||
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Seaweed Chomper | Replaces the current weather with heavy rain for 5 turns. | 34 | everyone | |||||
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Big Chocolate Slime | Pukes chocolate all over the foes, dealing magic earth damage and making them all heavy. | 35 | all enemies | Magical | 55 | 100% earth | 100% heavy +3 | |
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Jet Fish | Spams bullets at all enemies with a simple bomb attack. | 35 | all enemies | Physical | 90 | 100% bomb | ||
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Matt Doll | Strongly buffs the attack power of an ally, and gives them blessed status. | 35 | one ally | bless +3 | attack +85 | |||
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Natalie Doll | Strongly buffs the magic attack of an ally, and gives them morale status. | 35 | one ally | morale +3 | magic attack +85 | |||
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Zap Dog | Leaps at all enemies with a deafening thunder attack, which may stagger them. | 35 | all enemies | Physical | 85 | 100% thunder | 20% stagger +1 | |
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TOTOM | Fully heals all currently active allies, and removes any debuffs or negative status effects that they may have. | 35 | all allies | 80 | ||||
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Brown Bear | Mauls a foe with non-elemental attacks. Does much more damage if the user is hurt, and if party members are dead.
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36 | one enemy | Physical | 100 | none | ||
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Slime Bunny | Gives regenerate status to all allies, including those in backup, healing them over several turns. | 36 | all allies | regen +5 | ||||
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Blue Clay | Casts a wind spell on a single target, inflicting them with the maximum dose of light status. | 36 | one enemy | Magical | 220 | 100% wind | 100% light +9 | |
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Leafy Chomper | Replaces the current weather with breezy weather for 5 turns. | 37 | everyone | |||||
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Drowned Fallen | Gracefully dispels the debuffs of all active allies. | 37 | all allies | |||||
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Topaz Ore | Casts a protective spell, which buffs the defence of all allies, including those in backup. | 37 | all allies | defence +60 | ||||
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Zircon Ore | Casts a barrier spell, which buffs the magic defence of all allies, including those in backup. | 37 | all allies | magic defence +60 | ||||
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Spikey Moth | Drastically debuffs the attack stat of a single target. | 38 | one enemy | 100% -80% attack | ||||
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Red Bee | Drastically debuffs the magic attack stat of a single target. | 38 | one enemy | 100% -80% magic attack | ||||
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Red Clay | Hits a single target with physical earth damage, inflicting them with the maximum dose of heavy status. | 38 | one enemy | Physical | 240 | 100% earth | 100% heavy +9 | |
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Obsidian Boulder | Hits all foes with a d20, dealing very random magical fire damage, and burning them. | 39 | all enemies | Magical | 90 | 100% fire | 100% burn +2 | |
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Big Mud Slime | Uses mushroom bio attacks on all foes, which may stun them with spores. | 40 | all enemies | Physical | 90 | 100% bio | 30% stun +2 | |
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Black Bear | Slashes a single target, dealing physical fire damage, and inflicting them with the maximum dose of dry status. | 40 | one enemy | Physical | 270 | 100% fire | 100% dry +9 | |
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Light Clay | Casts an advanced healing spell, which heals all allies, including those in backup. | 40 | all allies | 60 | ||||
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Coral Boulder | Leaps at a target with a water attack, which staggers them. | 41 | one enemy | Physical | 220 | 100% water | 100% stagger +1 | |
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Sandstone Boulder | Leaps at a single target and deals massive physical earth damage. | 41 | one enemy | Physical | 330 | 100% earth | ||
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Purple Squid | Debuffs the accuracy of all foes, and may also give them doom status. | 42 | all enemies | 30% doom +3 | 100% accuracy -50 | |||
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Blue Crystal | Doesn't do much damage, but has an incredibly high chance of freezing the target for many turns. | 43 | one enemy | Physical | 20 | 100% ice | 300% freeze +5 | |
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Leaf Wraith | Shoots a foe several times with bio attacks, which will poison them and debuff their magic defence. | 43 | one enemy | Physical | 250 | 100% bio | 100% poison +3 | 100% magic defence -50 |
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Beheaded Fallen | Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup. | 44 | one enemy | Physical | 210 | 50% dark | brave +5 | |
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GLOB | Unleashes its bad breath on a single target, which inflicts dispel, tired, curse, weaken, bad luck, and shroud - in that order. Also deals some non-elemental magic damage. | 44 | one enemy | Magical | 60 | none | 100% random | |
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Glacier Eater | Magical icy breath hits all enemies. It doesn't do much damage, but has a high chance of freezing targets. | 44 | all enemies | Magical | 30 | 100% ice | 100% freeze +2 | |
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Demon Mirror | Gives invisible status to all allies, making them immune to physical damage, but also weak against magical attacks. | 44 | all allies | invisible +3 | ||||
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King Slime | Casts a powerful healing spell, which heals all allies, including those in backup.
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45 | all allies | 60 | ||||
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Master Wraith | Uses dark magic on a single foe, which strongly syphons them. | 45 | one enemy | Magical | 260 | 100% dark | 300% syphon +5 | |
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Big Sand Slime | Uses a powerful bio attack which hits a single foe and may stun them. | 46 | one enemy | Physical | 310 | 100% bio | 25% stun +2 | |
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Haunted Mirror | Bites a foe with a powerful dark attack, which also curses them. | 47 | one enemy | Physical | 280 | 100% dark | 100% curse +3 | |
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Angel Mirror | Gives enchanted status to all allies, making them immune to magical damage, but also weak against physical attacks. | 48 | all allies | enchanted +3 | ||||
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Steel Wraith | Blasts a foe several times with bomb attacks, which may stagger them and debuff their defence. | 49 | one enemy | Physical | 270 | 100% bomb | 50% stagger +1 | 100% defence -50 |
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GUOYE | Massively buffs the accuracy of all currently active allies. | 50 | all allies | accuracy +100 | ||||
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Wise Mirror | Gives blessed status to all allies, including those in backup, protecting them from all status effects. | 50 | all allies | bless +5 | ||||
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Xolotl | Hits all foes with physical non-elemental damage, which weakens them all, and ignores their defensive buffs. (but not debuffs) | 51 | all enemies | Physical | 150 | none | 200% weaken +5 | |
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Burned Fallen | Dries all enemies with a fire attack, and replaces the current weather with a sandstorm for 5 turns. | 51 | all enemies | Physical | 60 | 100% fire | 100% dry +2 | |
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Glaurung | Deals magical wind damage to all foes, dispels them, and ignores their defensive buffs. (but not debuffs) | 53 | all enemies | Magical | 240 | 100% wind | 130% dispel | |
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Mage Dog | Hits all foes with evil holy magic, which curses them. | 53 | all enemies | Magical | 120 | 100% holy | 200% curse +3 | |
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Lost Fallen | Slashes a foe with a wind attack, and gives morale status to all allies, including those in backup. | 54 | one enemy | Physical | 250 | 50% wind | morale +5 | |
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Green Creep | Bounces into a target 3 times with powerful non-elemental attacks.
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55 | one enemy | Physical | 380 | none | ||
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Red Crystal | Blasts a single target with magical fire damage, which scorches them. | 55 | one enemy | Magical | 280 | 100% fire | 100% scorch +2 | |
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Big Lava Slime | Uses a powerful fire attack which hits a single foe and burns them severely. | 56 | one enemy | Physical | 350 | 100% fire | 100% burn +5 | |
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TREAGURE | Deals random-elemental damage to random enemies, and inflicts them with random status effects.
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57 | one enemy | Physical | 440 | none | 100% random | |
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Marble Boulder | Hits all foes with wind magic, which strongly syphons them. | 58 | all enemies | Magical | 40 | 100% wind | 200% syphon +3 | |
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Red Creep | Smashes into a target with a powerful wind attack, which also staggers the target. | 60 | one enemy | Physical | 350 | 100% wind | 100% stagger +1 | |
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Chunky Gloop | Gives invisible status to one foe, making them take double damage from magical attacks. | 61 | one enemy | 100% invisible +2 | ||||
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Dark Clay | Casts a dark spell on a single target, giving them doom status, and debuffing their attack, magic attack, defence, and magic defence. | 62 | one enemy | 100% Dark | 100% doom +3 | 100% attack/magic attack/defence/magic defence -70 | ||
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ROBO | Blasts a single target with magical thunder damage, stuns them, and severely debuffs their accuracy. | 65 | one enemy | Magical | 280 | 100% thunder | 100% stun +1 | 100% accuracy -80 |
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Jotun | Deals massive magical bomb damage to all foes with several hits, which may also stun them. | 65 | all enemies | Magical | 180 | 100% bomb | 50% stun +1 | |
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THE MAW | Infects all foes with a deadly virus, and deals some magical bio damage. | 66 | all enemies | Magical | 90 | 100% bio | 100% virus +5 | |
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Flame Wraith | Attacks an enemy with hellish fire magic, which gives them berserk status.
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66 | one enemy | Magical | 500 | 100% fire | 100% berserk +3 | |
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Blue Creep | Explodes with a powerful bomb blast which also stuns the target. | 68 | one enemy | Magical | 400 | 100% bomb | 100% stun +1 | |
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Pearl Golem | Chills all enemies with powerful ice magic, and replaces the current weather with huge hail for 5 turns. | 68 | all enemies | Magical | 110 | 100% ice | 100% chill +5 | |
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Frost Wraith | Attacks an enemy with a heart-piercing ice attack, which may kill them instantly. | 69 | one enemy | Physical | 420 | 50% ice | 30% death | |
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BOSH | Severely debuffs the attack stat of all enemies. | 69 | all enemies | 100% attack -80 | ||||
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Beholder | Wraps its tentacles around an unlucky victim, dealing bio damage to it, and severely poisoning it. | 69 | one enemy | Physical | 520 | 50% bio | 100% poison +9 | |
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Hardy Gloop | Gives enchanted status to one foe, making them take double damage from physical attacks. | 70 | one enemy | 100% enchanted +2 | ||||
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CORALIA | Massively buffs the evade of all allies, including those in backup. | 70 | all allies | evade +100 | ||||
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Origami Wraith | Attacks an enemy with a shredding non-elemental attack, which dispels them. | 71 | one enemy | Physical | 645 | none | 100% dispel | |
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Crucified Fallen | Attacks an enemy with a slicing holy attack, which may kill them instantly. | 75 | one enemy | Physical | 450 | 50% holy | 30% death | |
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PHOENIX | Revives all active allies, or gives them auto-revive status if they are already alive. | 75 | all allies | auto-revive +5 | ||||
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Grolar Bear | Pummels all foes with an avalanche of ice attacks, which may also freeze them. | 76 | all enemies | Physical | 170 | 100% ice | 20% freeze +2 | |
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ANGRY CHAIR | Severely debuffs the magic attack stat of all enemies, and deals some magical bomb damage too. | 77 | all enemies | Magical | 150 | 100% bomb | 100% magic attack -80 | |
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Amethyst Golem | Smashes all enemies repeatedly with powerful non-elemental attacks, which may also stagger them. | 77 | all enemies | Physical | 210 | none | 20% stagger +1 | |
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Lance Doll | Hits all foes with strong bomb magic, which may stagger them. | 78 | all enemies | Magical | 190 | 100% bomb | 25% stagger +1 | |
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Camel Mammoth | Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack. | 78 | all enemies | Physical | 160 | 100% earth | 10% stagger +1 | magic defence +50 (all allies) |
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Origami Dragon | Hits all foes with non-elemental paper-sword attacks, and buffs the evade of all allies, including those in backup. | 78 | all enemies | Physical | 200 | none | evade +70 (all allies) | |
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Panda Bear | Stabs all foes with a barrage of bio attacks, which may also poison them. | 79 | all enemies | Physical | 200 | 100% bio | 30% poison +3 | |
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Defender Mk III | Nukes all enemies with a powerful thunder blast, which may also stagger them. | 80 | all enemies | Magical | 200 | 100% thunder | 30% stagger +1 | |
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Papalotl | Stabs all foes for massive, physical, non-elemental damage, which completely ignores defensive buffs. (but not debuffs) | 80 | all enemies | Physical | 400 | none | ||
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Jack | Massively buffs the attack and magic attack of all allies, including those in backup. | 80 | all allies | attack/magic attack +100 | ||||
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Bubbler MX-01 | Blasts a single target with a powerful burst of water, which may also make the target wet. | 83 | one enemy | Physical | 500 | 100% water | 50% wet +2 | |
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Bone Golem | Skewers all foes with powerful non-elemental attacks, and may weaken them. | 85 | all enemies | Physical | 300 | none | 50% weaken +3 | |
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Pink Squid | Spits ink at a foe for massive magical dark damage, which also debuffs the target's accuracy and makes them invisible. | 86 | one enemy | Magical | 400 | 100% dark | 100% invisible +2 | 100% accuracy -80 |
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Blaze Hydra | Smashes all foes with powerful fire magic, which also burns them. | 87 | all enemies | Magical | 220 | 100% fire | 100% burn +2 | |
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Topaz Golem | Smashes a target repeatedly with powerful thunder attacks, which may also stun them. | 91 | one enemy | Physical | 550 | 100% thunder | 25% stun +2 | |
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Crystal Hydra | Bites a foe several times, for super massive physical ice damage. | 92 | one enemy | Physical | 600 | 100% ice | ||
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Sól | Slams a foe repeatedly with powerful fire attacks, with other foes taking 1/3 of the damage too.
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92 | centered enemy | Physical | 580 | 100% fire | 30% burn +3 | |
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Sky Dragon | Debuffs the defence of all foes, and then attacks with a hurricane of feathers, dealing physical wind damage to all of them. | 93 | all enemies | Physical | 100 | 100% wind | 100% defence -60 | |
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Earth Dragon | Debuffs the magic defence of all foes, and then spits the deadliest acid, dealing magical bio damage to all of them. | 94 | all enemies | Magical | 95 | 100% bio | 100% magic defence -60 | |
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Skadi | Smashes a foe repeatedly with powerful ice attacks, with other foes taking 1/3 of the damage too.
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95 | centered enemy | Physical | 530 | 100% ice | 30% freeze +2 | |
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Sea Dragon | Debuffs the attack power of all foes, and then blasts them with massive magical water damage, which also makes them wet. | 97 | all enemies | Magical | 200 | 100% water | 100% wet +2 | 100% attack -60 |
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Omega Dragon | Debuffs the magic attack of all foes, and then nukes them with huge magical holy damage, which may also stun them. | 98 | all enemies | Magical | 210 | 100% holy | 25% stun +2 | 100% magic attack -60 |
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?0x00??FF45 (Glitch 2) | ???-?eII ITEM NOT FOUND! ### ERROR: 0x000002 |
99 | one enemy | Magical | 555.55 | 555% random | 555% random | |
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Ultra Chibi Knight | Buffs the attack of all allies, including those in backup, and then attacks a foe several times.
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100 | one enemy | Physical | 650 | none | attack +60 (all allies) | |
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Sandworm | Violently vomits onto all enemies, dealing magical bio damage, and debuffing their attack, magic attack, defence, and magic defence. | 101 | all enemies | Magical | 100 | 100% bio | 100% attack/magic attack/defence/magic defence -70 | |
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Lime Squid | Stabs all foes with powerful thunder attacks, and totally stuns them. | 101 | all enemies | Physical | 170 | 50% thunder | 100% stun +2 | |
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Prototype 9X | Blasts all foes with powerful shockwaves, dealing physical dark damage.
|
101 | all enemies | Physical | 260 | 100% dark | ||
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War Mammoth | Buffs the defence of all allies, including those in backup, and then hits all foes with magical bomb blasts.
|
102 | all enemies | Magical | 210 | 100% bomb | 20% stagger +1 | defence +50 (all allies) |
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Wooly Mammoth | Body slams one foe for massive non-elemental physical damage, with other foes taking 1/3 of the damage.
|
103 | centered enemy | Physical | 530 | none | 50% stun +2 | |
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GunKat-800XL | Blasts all foes for massive bomb damage, which is half physical, and half magical. Also ignores defensive buffs. (but not debuffs) | 105 | all enemies | 350 | 100% bomb | |||
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Poseidon | Smashes all foes with incredibly powerful water attacks, which may also wet them. | 108 | all enemies | Physical | 350 | 100% water | 30% wet +2 | |
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Laurelin | Buffs the magic attack of all allies, including those in backup, and then cuts through all foes with a barrage of bio attacks. | 109 | all enemies | Physical | 330 | 100% bio | magic attack +60 (all allies) | |
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Vulcan | Blasts all foes with incredibly powerful fire attacks, which also burn any survivors. | 110 | all enemies | Physical | 350 | 100% fire | 100% burn +5 | |
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Cosmic Monolith | Nukes the battlefield with a tremendous dark magic blast, which hits all foes. | 111 | all enemies | Magical | 300 | 100% dark | ||
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Telperion | Hits all foes with incredibly powerful dark magic, which curses them. | 112 | all enemies | Magical | 380 | 100% dark | 100% curse +9 | |
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Protector | Blasts all foes with a powerful magical thunder beam. Anything that survives will be stunned for several turns. | 115 | all enemies | Magical | 295 | 100% thunder | 200% stun +3 | |
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Rafflesia | Deals massive physical bio damage to all enemies. | 121 | all enemies | Physical | 450 | 100% bio | ||
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Zombie Hydra | Instantly kills all foes, or if that fails, hits them with some dark damage. | 124 | all enemies | Physical | 100 | 100% dark | 200% death | |
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Matteus | Smashes all foes one by one with incredibly powerful earth attacks.
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131 | all enemies | Physical | 485 | 100% earth | ||
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Lancelot | Explodes all foes one by one with incredibly powerful bomb magic.
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132 | all enemies | Magical | 510 | 100% bomb | ||
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Annabelle | Cuts through all foes one by one with incredibly powerful wind attacks.
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134 | all enemies | Physical | 520 | 100% wind | ||
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Snowflake | Dispels all foes first, then unleashes a blizzard of intense non-elemental attacks on all of them. | 135 | all enemies | Physical | 600 | none | 500% dispel | |
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Viking Monolith | Gives haste status to all allies, basically giving them an extra turn each. | 135 | all allies | haste +1 | ||||
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Natalia | Blasts all foes one by one with incredibly powerful holy magic.
|
139 | all enemies | Magical | 550 | 100% holy | ||
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Praetorian | Gives the defend status to all currently active allies. It then attacks all enemies with non-elemental damage, which may instantly kill them, and ignores their defensive buffs. (but not debuffs) | 141 | all enemies | Physical | 500 | none | defend, 25% death | |
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Cosmic Gigalith | Blasts all foes with powerful non-elemental magic, and severely scorches them, lowering their max HP over time. | 150 | all enemies | Magical | 600 | none | 100% scorch +6 | |
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God | Uses the strongest magic in the universe, and nukes all foes with crazy non-elemental damage. | 160 | all enemies | Magical | 999 | none | ||
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??.@¬?]-?e??255 (Glitch) | ??-//WARNING: WARANTY ##VOID## IF SEAL ##BROKEN##!! 0?-//??
(not mentioned in description: changes weather to !!--[[/@#,, (Glitchy2)) |
177 | all enemies | Magical | 666.66 | 666% random | 666% random | |
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The Devourer | Deletes current simulation. | 250 | everyone | Magical | 9999 | none |
Icon | Name | Description | SP | Target | Type | Power | Element | Status | (De)buff |
---|---|---|---|---|---|---|---|---|---|
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Water Slime | Uses a pathetically weak water attack on a single target. | 1 | one enemy | Physical | 1 | 100% water | ||
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Electric Bat | Gives confused status to all active allies for many turns, basically initiating auto-battle mode.
|
2 | all allies | confuse +9 | ||||
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Cat Wizard | Casts a simple healing spell, which heals an ally. | 4 | one ally | 100 | none | |||
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Chocolate Slime | Spits at a single target, dealing physical earth damage and debuffing their accuracy. | 5 | one enemy | Physical | 20 | 100% earth | 100% accuracy -50 | |
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Green Pixel | Hits a foe with some weak bio magic, making them very tired. | 6 | one enemy | Magical | 20 | 100% bio | 100% tired +5 | |
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Dead Pixel | Hits a foe with some weak dark magic, giving them very bad luck. | 7 | one enemy | Magical | 20 | 100% dark | 100% bad luck +5 | |
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Cutie Worm | Heals the neutral status effects of all allies, including: Wet, Chill, Dry, Heavy, Light, Enchanted and Invisible. | 8 | all allies | none | ||||
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Icecream Slime | Uses basic ice magic which chills a single target. | 8 | one enemy | Magical | 25 | 100% ice | 100% chill +3 | |
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Red Pixel | Hits a foe with some weak fire magic, making them very dry. | 8 | one enemy | Magical | 20 | 100% fire | 100% dry +5 | |
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Fuzzy Worm | Uses a weak non-elemental bite attack, which gives the target a deadly virus. | 9 | one enemy | Physical | 15 | none | 100% virus +1 | |
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Gray Pixel | Hits a foe with some weak bomb attacks, which makes them very weakened. | 9 | one enemy | Physical | 20 | 100% bomb | 100% weaken +5 | |
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Mud Slime | Uses a basic bio attack on a single target. | 9 | one enemy | Physical | 45 | 100% bio | ||
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Slime Mouse | Uses a weak thunder attack which always stuns a single target. | 10 | one enemy | Physical | 5 | 100% thunder | 200% stun +1 | |
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Sand Slime | Uses a basic bio attack which may stun a single target. | 11 | one enemy | Physical | 45 | 100% bio | 25% stun +1 | |
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Lava Slime | Uses a basic fire attack which dries a single target. | 12 | one enemy | Physical | 50 | 75% fire | 100% dry +2 | |
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Dark Bush | Hisses viciously at the enemies, debuffing their evade slightly. | 13 | all enemies | none | 100% evade -25 | |||
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Gem Idol | Gives light status to all allies, including those in backup, protecting them from earth damage. | 13 | all allies | 100% light +3 | ||||
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Metal Idol | Gives heavy status to all allies, including those in backup, protecting them from wind damage. | 13 | all allies | 100% heavy +3 | ||||
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Stone Idol | Gives dry status to all allies, including those in backup, protecting them from thunder and ice damage. | 13 | all allies | 100% dry +3 | ||||
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Blood Bat | Drains HP from a target with a simple bio attack, and gives it to the summoning player. | 14 | one enemy | Physical | 60 | 50% bio | ||
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Cat Sniper | Shoots a foe in the face, which may kill it instantly with a bit of luck. | 14 | one enemy | Physical | 50 | 100% bomb | 30% death | |
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Cat Warrior | Slashes a foe with a sequence of non-elemental attacks. | 14 | one enemy | Physical | 100 | none | ||
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Sandy Bush | Hisses viciously at the enemies, debuffing their magic defence slightly. | 14 | all enemies | none | 100% magic defence -25 | |||
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Scaly Worm | Gives wet status to all allies, including those in backup, protecting them from fire damage. | 14 | all allies | 100% wet +3 | ||||
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Red Bush | Screams at the enemies, debuffing their defence slightly. | 15 | all enemies | none | 100% defence -25 | |||
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Amethyst Ore | Assaults a foe with a wind attack, which debuffs their magic defence and may stun them. | 16 | one enemy | Physical | 90 | 100% wind | 40% stun +1 | 100% magic defence -50 |
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Muddy Bush | Screams at the enemies, debuffing their magic attack slightly. | 16 | all enemies | none | 100% magic attack -25 | |||
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Putrid Worm | Uses a weak non-elemental web attack to drastically debuff a foe's evade. | 16 | one enemy | Physical | 5 | none | 100% evade -80 | |
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Ruby Ore | Assaults a foe with a fire attack, which debuffs their defence and may burn them. | 16 | one enemy | Physical | 90 | 100% fire | 60% burn +3 | 100% defence -50 |
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Anna Doll | Attacks with a piercing bio arrow, which does more damage if the target has buffed defence or magic defence, or is defending. | 17 | one enemy | Physical | 80 | 50% bio | ||
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Green Bush | Screams at the enemies, debuffing their attack power slightly. | 17 | all enemies | none | 100% attack -25 | |||
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Peridot Ore | Poisons all foes with weak bio magic, dealing some damage to them every turn. | 18 | all enemies | magic | 20 | 100% bio | 100% poison +3 | |
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Roasted Gloop | Gives brave status to all allies, including those in backup, increasing their luck with critical hits. | 18 | all allies | none | brave +3 | |||
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Sapphire Ore | Splashes all foes with weak water magic, which makes them all wet, and sets up ice and thunder combos. | 18 | all enemies | Magical | 20 | 100% water | 100% wet +3 | |
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Cat Ninja | Replaces the current weather with cherry blossom for 5 turns. | 19 | everyone | |||||
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Rescue Dog | Gives the lovable status to all allies, making enemies hesitant to attack them directly. | 19 | all allies | none | loved +2 | |||
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Quartz Ore | Casts a powerful healing spell, which heals all allies. | 20 | all allies | 50 | none | |||
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Blue Flybot | Inverts the buffs of all allies, turning negatives into positives, and vice versa. | 21 | all allies | |||||
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Snow Bat | Gives chill status to all allies, including those in backup, protecting them from bio damage. | 21 | all allies | chill +3 | ||||
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Red Flybot | Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa. | 22 | one any | |||||
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Skeleton Hand | Gives good luck status to all allies, including those in backup, improving their chances in random events. | 24 | all allies | good luck +5 | ||||
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Stumpy Gloop | Gives morale status to all allies, including those in backup, protecting them from 1-hit deaths. | 24 | all allies | none | morale +3 | |||
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Magma Hand | Gives berserk status to all allies, making them attack uncontrollably with increased power. | 25 | all allies | berserk +3 | ||||
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Tanuki Dog | Leaps at a target with a fire attack, which burns them. | 25 | one enemy | Physical | 145 | 100% fire | 100% burn +3 | |
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Cat Bomber | Throws a bomb at a foe, dealing magical damage and staggering them. | 26 | one enemy | Magical | 120 | 100% bomb | 100% stagger +1 | |
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Demon Mirror | Gives invisible status to all allies, making them immune to physical damage for a turn, but also weak against magical attacks. | 26 | all allies | invisible +1 | ||||
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Icicle Creep | Stings with an advanced ice attack, which may chill the target. | 26 | one enemy | Physical | 140 | 100% ice | 50% chill +2 | |
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Hermit Creep | Cuts a single target with an advanced non-elemental attack. | 27 | one enemy | Physical | 160 | none | ||
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Yellow Flybot | Inverts the buffs of all enemies, turning negatives into positives, and vice versa. | 27 | all enemies | |||||
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Bone Bat | Gives virus status to all allies, even if they have resistance to it. | 28 | all allies | virus +3 | ||||
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Fire Sprite | Replaces the current weather with hot ash for 5 turns. | 28 | everyone | |||||
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Thorny Creep | Stings with an advanced earth attack, which may stun the target. | 28 | one enemy | Physical | 120 | 100% earth | 50% stun +2 | |
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Zombie Hand | Gives doom status to all enemies, causing them to die instantly after 3 turns. | 28 | all enemies | 100% doom +3 | ||||
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Steam Fish | Flies into the enemies at supersonic speeds, which may make them lighter. | 29 | all enemies | Physical | 80 | 100% wind | 25% light +1 | |
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Wolf Dog | Leaps at a target with an ice attack, which freezes them. | 29 | one enemy | Physical | 120 | 100% ice | 100% freeze +2 | |
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Gold Fish | Blasts all enemies with a holy magic beam, which may make them dry. | 30 | all enemies | Magical | 80 | 100% holy | 25% dry +2 | |
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Wind Sprite | Replaces the current weather with stormy winds for 5 turns. | 30 | everyone | |||||
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NoLegs Doll | Meows hauntingly at the enemies, debuffing their evade and giving them bad luck. | 31 | all enemies | none | 100% bad luck +3 | 100% evade -50 | ||
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Big Icecream Slime | Chills all foes with weak ice magic, setting up water and ice combos. | 32 | all enemies | Magical | 25 | 100% ice | 100% chill +3 | |
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Dirt Boulder | Hits all foes with physical earth damage, which makes them tired. | 32 | all enemies | Physical | 70 | 100% earth | 100% tired +5 | |
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Magma Chomper | Replaces the current weather with strong sunlight for 5 turns. | 32 | everyone | |||||
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Ancient Monolith | Gives defend status to all allies, which offers massive protection for a turn. | 33 | all allies | defend | ||||
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Mutant Chomper | Replaces the current weather with acid rain for 5 turns. | 34 | everyone | |||||
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Thunder Sprite | Replaces the current weather with an electric field for 5 turns. | 34 | everyone | |||||
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Big Chocolate Slime | Pukes chocolate all over the foes, dealing magic earth damage and making them all heavy. | 35 | all enemies | Magical | 55 | 100% earth | 100% heavy +3 | |
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Jet Fish | Spams bullets at all enemies with a simple bomb attack. | 35 | all enemies | Physical | 90 | 100% bomb | ||
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Matt Doll | Strongly buffs the attack power of an ally, and gives them blessed status. | 35 | one ally | none | bless +1 | attack +85 | ||
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Natalie Doll | Strongly buffs the magic attack of an ally, and gives them morale status. | 35 | one ally | none | morale +1 | magic attack +85 | ||
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Zap Dog | Leaps at all enemies with a deafening thunder attack, which may stagger them. | 35 | all enemies | Physical | 85 | 100% thunder | 20% stagger +1 | |
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Brown Bear | Mauls a foe with non-elemental attacks. Does much more damage if the user is hurt, and if party members are dead.
|
36 | one enemy | Physical | 100 | none | ||
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Rock Sprite | Replaces the current weather with an earthquake for 5 turns. | 36 | everyone | |||||
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Slime Bunny | Gives regenerate status to all allies, including those in backup, healing them over several turns. | 36 | all allies | regen +5 | ||||
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Drowned Fallen | Gracefully dispels the debuffs of all active allies. | 37 | all allies | |||||
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Topaz Ore | Casts a protective spell, which buffs the defence of all allies, including those in backup. | 37 | all allies | none | defence +60 | |||
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Wooden Idol | Gives blessed status to all allies, including those in backup, protecting them from all status effects. | 37 | all allies | bless +3 | ||||
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Zircon Ore | Casts a barrier spell, which buffs the magic defence of all allies, including those in backup. | 37 | all allies | none | magic defence +60 | |||
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Ice Sprite | Replaces the current weather with a blizzard for 5 turns. | 38 | everyone | |||||
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Obsidian Boulder | Hits all foes with a d20, dealing very random magical fire damage, and burning them. | 39 | all enemies | Magical | 90 | 100% fire | 100% burn +2 | |
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Big Mud Slime | Uses mushroom bio attacks on all foes, which may stun them with spores. | 40 | all enemies | Physical | 90 | 100% bio | 30% stun +2 | |
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Coral Boulder | Leaps at a target with a water attack, which staggers them. | 41 | one enemy | Physical | 220 | 100% water | 100% stagger +1 | |
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Sandstone Boulder | Leaps at a single target and deals massive physical earth damage. | 41 | one enemy | Physical | 330 | 100% earth | ||
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Purple Squid | Debuffs the accuracy of all foes, and may also give them doom status. | 42 | all enemies | none | 30% doom +3 | 100% accuracy -50 | ||
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Leaf Wraith | Shoots a foe several times with bio attacks, which will poison them and debuff their magic defence. | 43 | one enemy | Physical | 250 | 100% bio | 100% poison +3 | 100% magic defence -50 |
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Beheaded Fallen | Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup. | 44 | one enemy | Physical | 210 | 50% dark | brave +5 | |
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Master Wraith | Uses dark magic on a single foe, which strongly syphons them. | 45 | one enemy | Magical | 260 | 100% dark | 300% syphon +5 | |
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Big Sand Slime | Uses a powerful bio attack which hits a single foe and may stun them. | 46 | one enemy | Physical | 310 | 100% bio | 25% stun +2 | |
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Haunted Mirror | Bites a foe with a powerful dark attack, which also curses them. | 47 | one enemy | Physical | 280 | 100% dark | 100% curse +3 | |
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Angel Mirror | Gives enchanted status to all allies, making them immune to magical damage for a turn, but also weak against physical attacks. | 48 | all allies | enchanted +1 | ||||
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Seaweed Chomper | Replaces the current weather with heavy rain for 5 turns. | 48 | everyone | |||||
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Steel Wraith | Blasts a foe several times with bomb attacks, which may stagger them and debuff their defence. | 49 | one enemy | Physical | 270 | 100% bomb | 50% stagger +1 | 100% defence -50 |
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Wise Mirror | Gives blessed status to all allies, including those in backup, protecting them from all status effects. | 50 | all allies | bless +5 | ||||
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Burned Fallen | Dries all enemies with a fire attack, and replaces the current weather with a sandstorm for 5 turns. | 51 | all enemies | Physical | 60 | 100% fire | 100% dry +2 | |
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Leafy Chomper | Replaces the current weather with breezy weather for 5 turns. | 52 | everyone | |||||
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Mage Dog | Hits all foes with evil holy magic, which curses them. | 53 | all enemies | Magical | 120 | 100% holy | 100% curse +2 | |
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Lost Fallen | Slashes a foe with a wind attack, and gives morale status to all allies, including those in backup. | 54 | one enemy | Physical | 250 | 50% wind | morale +5 | |
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Green Creep | Bounces into a target 3 times with powerful non-elemental attacks.
|
55 | one enemy | Physical | 380 | none | ||
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Big Lava Slime | Uses a powerful fire attack which hits a single foe and burns them severely. | 56 | one enemy | Physical | 350 | 100% fire | 100% burn +5 | |
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Marble Boulder | Hits all foes with wind magic, which strongly syphons them. | 58 | all enemies | Magical | 40 | 100% wind | 200% syphon +3 | |
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Red Creep | Smashes into a target with a powerful wind attack, which also staggers the target. | 60 | one enemy | Physical | 350 | 100% wind | 100% stagger +1 | |
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Chunky Gloop | Gives invisible status to one foe, making them take double damage from magical attacks for one turn. | 61 | one enemy | 100% invisible +1 | ||||
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Jotun | Deals massive magical bomb damage to all foes with several hits, which may also stun them. | 65 | all enemies | Magical | 180 | 100% bomb | 50% stun +1 | |
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Flame Wraith | Attacks an enemy with hellish fire magic, which gives them berserk status.
|
66 | one enemy | Magical | 500 | 100% fire | 100% berserk +3 | |
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Blue Creep | Explodes with a powerful bomb blast which also stuns the target. | 68 | one enemy | Magical | 400 | 100% bomb | 100% stun +1 | |
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Frost Wraith | Attacks an enemy with a heart-piercing ice attack, which may kill them instantly. | 69 | one enemy | Physical | 420 | 50% ice | 30% death | |
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Hardy Gloop | Gives enchanted status to one foe, making them take double damage from physical attacks for one turn. | 70 | one enemy | 100% enchanted +1 | ||||
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Pearl Golem | Chills all enemies with powerful ice magic, and replaces the current weather with huge hail for 5 turns. | 71 | all enemies | Magical | 110 | 100% ice | 100% chill +5 | |
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Crucified Fallen | Attacks an enemy with a slicing holy attack, which may kill them instantly. | 75 | one enemy | Physical | 450 | 50% holy | 30% death | |
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Grolar Bear | Pummels all foes with an avalanche of ice attacks, which may also freeze them. | 76 | all enemies | Physical | 170 | 100% ice | 20% freeze +2 | |
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Amethyst Golem | Smashes all enemies repeatedly with powerful non-elemental attacks, which may also stagger them. | 77 | all enemies | Physical | 210 | none | 20% stagger +1 | |
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Lance Doll | Hits all foes with strong bomb magic, which may stagger them. | 78 | all enemies | Magical | 190 | 100% bomb | 25% stagger +1 | |
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Panda Bear | Stabs all foes with a barrage of bio attacks, which may also poison them. | 79 | all enemies | Physical | 200 | 100% bio | 30% poison +3 | |
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Defender Mk III | Nukes all enemies with a powerful thunder blast, which may also stagger them. | 80 | all enemies | Magical | 200 | 100% thunder | 30% stagger +1 | |
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Bubbler MX-01 | Blasts a single target with a powerful burst of water, which may also make the target wet. | 83 | one enemy | Physical | 500 | 100% water | 50% wet +2 | |
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Camel Mammoth | Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack. | 84 | all enemies | Physical | 160 | 100% earth | 10% stagger +1 | magic defence +50 (all allies) |
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Pink Squid | Spits ink at a foe for massive magical dark damage, which also debuffs the target's accuracy and makes them invisible. | 86 | one enemy | Magical | 400 | 100% dark | 100% invisible +1 | 100% accuracy -80 |
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Blaze Hydra | Smashes all foes with powerful fire magic, which also burns them. | 87 | all enemies | Magical | 220 | 100% fire | 100% burn +2 | |
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Topaz Golem | Smashes a target repeatedly with powerful thunder attacks, which may also stun them. | 91 | one enemy | Physical | 550 | 100% thunder | 25% stun +2 | |
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Crystal Hydra | Bites a foe several times, for super massive physical ice damage. | 92 | one enemy | Physical | 600 | 100% ice | ||
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Sky Dragon | Debuffs the defence of all foes, and then attacks with a hurricane of feathers, dealing physical wind damage to all of them. | 93 | all enemies | Physical | 100 | 100% wind | 100% defence -60 | |
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Earth Dragon | Debuffs the magic defence of all foes, and then spits the deadliest acid, dealing magical bio damage to all of them. | 94 | all enemies | Magical | 95 | 100% bio | 100% magic defence -60 | |
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Sea Dragon | Debuffs the attack power of all foes, and then blasts them with massive magical water damage, which also makes them wet. | 97 | all enemies | Magical | 200 | 100% water | 100% wet +2 | 100% attack -60 |
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Omega Dragon | Debuffs the magic attack of all foes, and then nukes them with huge magical holy damage, which may also stun them. | 98 | all enemies | Magical | 210 | 100% holy | 25% stun +2 | 100% magic attack -60 |
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?0x00??FF45 (Glitch 2) | ???-?eII ITEM NOT FOUND! ### ERROR: 0x000002 |
99 | one enemy | Magical | 555.55 | 555% random | 555% random | |
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Ultra Chibi Knight | Buffs the attack of all allies, including those in backup, and then attacks a foe several times.
|
100 | one enemy | Physical | 650 | none | attack +50 (all allies) | |
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Viking Monolith | Gives haste status to all allies, basically giving them an extra turn each. | 100 | all allies | haste +1 | ||||
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Lime Squid | Stabs all foes with powerful thunder attacks, and totally stuns them. | 101 | all enemies | Physical | 170 | 50% thunder | 100% stun +2 | |
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Sól | Slams a foe repeatedly with powerful fire attacks, with other foes taking 1/3 of the damage too.
|
102 | centered enemy | Physical | 580 | 100% fire | 30% burn +3 | |
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Wooly Mammoth | Body slams one foe for massive non-elemental physical damage, with other foes taking 1/3 of the damage.
|
103 | centered enemy | Physical | 530 | none | 50% stun +2 | |
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Skadi | Smashes a foe repeatedly with powerful ice attacks, with other foes taking 1/3 of the damage too.
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105 | centered enemy | Physical | 530 | 100% ice | 30% freeze +2 | |
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War Mammoth | Buffs the defence of all allies, including those in backup, and then hits all foes with magical bomb blasts.
|
109 | all enemies | Magical | 210 | 100% bomb | 20% stagger +1 | defence +50 (all allies) |
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Cosmic Monolith | Nukes the battlefield with a tremendous dark magic blast, which hits all foes. | 111 | all enemies | Magical | 300 | 100% dark | ||
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Laurelin | Buffs the magic attack of all allies, including those in backup, and then cuts through all foes with a barrage of bio attacks. | 119 | all enemies | Physical | 330 | 100% bio | magic attack +50 (all allies) | |
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Poseidon | Smashes all foes with incredibly powerful water attacks, which may also wet them. | 120 | all enemies | Physical | 350 | 100% water | 30% wet +2 | |
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Vulcan | Blasts all foes with incredibly powerful fire attacks, which also burn any survivors. | 121 | all enemies | Physical | 350 | 100% fire | 100% burn +5 | |
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Telperion | Hits all foes with incredibly powerful dark magic, which curses them. | 123 | all enemies | Magical | 380 | 100% dark | 100% curse + 9 | |
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Zombie Hydra | Instantly kills all foes, or if that fails, hits them with some dark damage. | 144 | all enemies | Physical | 100 | 100% dark | 200% death | |
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Snowflake | Dispels all foes first, then unleashes a blizzard of intense non-elemental attacks on all of them. | 150 | all enemies | Physical | 600 | none | 500% dispel | |
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Matteus | Smashes all foes one by one with incredibly powerful earth attacks.
|
151 | all enemies | Physical | 485 | 100% earth | ||
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Lancelot | Explodes all foes one by one with incredibly powerful bomb magic.
|
152 | all enemies | Magical | 510 | 100% bomb | ||
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Annabelle | Cuts through all foes one by one with incredibly powerful wind attacks.
|
154 | all enemies | Physical | 520 | 100% wind | ||
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Natalia | Blasts all foes one by one with incredibly powerful holy magic.
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159 | all enemies | Magical | 550 | 100% holy | ||
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??.@¬?]-?e??255 (Glitch) | ??-//WARNING: WARANTY ##VOID## IF SEAL ##BROKEN##!! 0?-//??
(not mentioned in description: changes weather to !!--[[/@#,, (Glitchy2)) |
177 | all enemies | Magical | 666.66 | 666% random | 666% random | |
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God | Uses the strongest magic in the universe, and nukes all foes with crazy non-elemental damage. | 180 | all enemies | Magical | 999 | none |