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Super Chibi Knight is a miniboss in Epic Battle Fantasy 5 found in the Frozen Valley, and later during the miniboss rush in the Temple of Trials. If Foe Remix is enabled, she also appears in Rainbow River and Natalie's solo challenge in the Battle Arena.


Appearance[]

Chibi Knight is a cameo of the protagonist from the series of flash games of the same name, created by Nick Pasto. Her "Super" form represents her in the middle of her adventure, with better equipment and new abilities.

Super Chibi Knight's armor is completely pink, save for the curved yellow bands sticking out of the dark pink top of her helmet. The visor of the helmet is wide enough to fully expose her blue eyes and part of her face, revealing light green skin. She wields a steel sword with a straight blade and a brown hilt.

Overview[]

Super Chibi Knight is much more dangerous than her previous form, with improved offensive stats and a wider variety of skills to use. She fights alongside a Golem partner, summoning another if it goes down. If "Foe Remix" has been enabled, she can also summon a Wooly Mammoth when fought in the Frozen Valley.

Super Chibi Knight gets two actions per turn, the first of which will be used on casting a multi-target magic attack. She can use Fire Storm, Thunder Storm, or Ice Storm, choosing whichever element is least resisted by the active party. On her second action, she'll use one of her non-elemental physical attacks, all of which hit multiple times; one of them also allows her to jump between targets mid-combo. When weakened, she'll start using Heavenly Shield to greatly buff her defenses; she can only use it every other turn at most, so removing the buffs with Dispel will give the party some time to hit her at full power.

Super Chibi Knight is immune to Stun, Chill, Freeze, Syphon, Doom, and Instant Death. She resists Fire, Ice, and Thunder, but is weak to Bio and especially Dark. She greatly resists debuffs to her Attack and Magic Attack, with lesser resistance to HP, Defence, and Magic Defence debuffs. With "More Foe Resistance" enabled, she becomes immune to Dark and very resistant to Evade and Accuracy debuffs.

Unlike most foes in EBF5, Super Chibi Knight cannot be captured; when her HP is depleted, she'll Surrender and flee. Only on her last appearance as Ultra Chibi Knight can she be captured.

Like her previous form, Super Chibi Knight is one of the few foes who can have rare Food stolen from her; in this case, Orange Juice. She also drops Pizza when defeated, but this cannot be stolen due to being in her fifth drop slot.

Statistics[]

EBF5 Foe Icon Super Chibi Knight
Super Chibi Knight EBF5
Chibi Knight leveled up and learned some magic. She get two turns in a row this time, and knows which elements are effective!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2000 5 4 5 4 4 4.2 600 60 60 500 9 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - -50% - - - - -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 50% 50% 20% 20% - -
Item Drop Rate
Icon Apple Raspberries Cupcake Orange Juice Pizza
Name Apple Raspberries Cupcake Orange Juice Pizza
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.315% per stack,
up to 2.835%
0.63% per stack,
up to 5.67%
0.81% per stack,
up to 7.29%
1.62% per stack,
up to 14.58%
Immune -6%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had 20% resistance to Attack/Magic Attack debuffs instead.

Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Super Chibi Knight
Super Chibi Knight EBF5
Chibi Knight leveled up and learned some magic. She get two turns in a row this time, and knows which elements are effective!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2000 5 4 5 4 4 4.2 600 60 60 500 9 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - -50% - - - - 100%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 50% 50% 20% 20% 50% 50%
Item Drop Rate
Icon Apple Raspberries Cupcake Orange Juice Pizza
Name Apple Raspberries Cupcake Orange Juice Pizza
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.315% per stack,
up to 2.835%
0.63% per stack,
up to 5.67%
0.81% per stack,
up to 7.29%
1.62% per stack,
up to 14.58%
Immune -6%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Slash Single 40/2 Physical ---- -- -- -- 100% 10% 10%
Spinning Slash Single 100/6 Physical ---- -- -- -- 100% 10% 10%
Jumping Slash Random 150/6 Physical ---- -- -- -- 100% 10% 10%
Notes: 2 hits per target before retargeting.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Summon None -- -- ---- -- -- -- -- -- --
Notes: Summons either a Pearl Golem (if fought in the Frozen Valley), or an Amethyst Golem (if fought in the Temple of Trials); if Foe Remix is enabled, summons either a Wooly Mammoth (if fought in the Frozen Valley), or a Topaz Golem (if fought in the Temple of Trials) instead. Summoned foes will be at the same level as the user.
Heavenly Shield Self -- -- ---- -- 50%
50%
Stat Defence
Stat Mdef
-- -- --
Thunder Storm All 45/5 Magical 100% EBF5 Element Thunder 20% 1x EBF5 Status Stun 115% 10% 10%
Ice Storm All 45/3 Magical 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Fire Storm All 50/3 Magical 100% EBF5 Element Fire 40% 2x EBF5 Status Burn 100% 10% 10%

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st action

  • If Berserked → Jumping Slash;
  • Otherwise → Chooses best elemental spell based on active party's elemental resistance → Ice Storm/Thunder Storm/Fire Storm.

2nd action

  • If Berserked → Jumping Slash;
  • If no other foes are left and Summon Score is ≥3 → Summon;
  • If playing on Hard/Epic, <14% HP and no other foes are left → Summon;
  • <44% HP;
    • If Super Chibi Knight has less than a 10% Defence and Magic Defence buff, and Heavenly Shield wasn't used last turn → Heavenly Shield;
    • Otherwise → Spinning Slash (1/2), Jumping Slash (1/2);
  • <74% HP → Double Slash (1/3), Spinning Slash (1/3), Jumping Slash (1/3);
  • Otherwise → Double Slash.

* Summon Score increases by 1 if no other foes are left (checked at the start of Super Chibi Knight's turn), and resets to 0 after using Summon.

* Summon is disabled when fighting Super Chibi Knight in the Battle Arena, or in the Rainbow River in Foe Remix.

Counter (only if Counter-Attacking Foes is enabled)

  • 100% → Spinning Slash.

Strategy[]

Equipment[]

Resistance to Fire, Ice, and Thunder is helpful against Super Chibi Knight's magic, but the player should be more concerned about her sword attacks and her partner foe. She is vulnerable to Burn, Scorch, Poison, Virus, Weaken, Curse, and Tired, so she can be worn down with these status effects. Her magic attacks can inflict dangerous status effects such as Stun and Freeze; the chances are low, but the player may want resistance to those just in case.

Battle[]

Super Chibi Knight will always use her first turn to cast one of her magical abilities and uses her second turn to use one of her sword attacks. Her magic is a secondary threat compared to her sword strikes, which actually deal considerable damage. Hitting her with Berserk will make her use her sword attacks on both actions; this is very exploitable by a Target tank that either maximizes their Defence or uses the Invisible status to drawn in and nullify her attacks, keeping the rest of the party safe.

Super Chibi Knight's partner will be one of the Golems or a Wooly Mammoth, depending on the location of the battle and whether or not "Foe Remix" is active. It may be better to just incapacitate her partner rather than killing it so that Super Chibi Knight does not summon a new enemy. Since she'll always begin with a Golem partner (and its associated Ore), NoLegs can easily nullify its threat by applying Freeze with the Book of Spells.

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