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Super Chibi Knight is a miniboss in Epic Battle Fantasy 5 found in the Frozen Valley, and later during the miniboss rush in the Temple of Trials.

Appearance

(insert visual description)

Overview

Chibi Knight is a cameo from the series of flash games of the same name, created by Nick Pasto. She's the main character in the games.

After being defeated the first time in the Mystic Woods, Chibi Knight reappears as Super Chibi Knight, and fights your party in the Frozen Valley. She's overall stronger both stat and resistances wise, and now can also use magic alongside her physical attacks; she also now takes 2 actions every turn.

Unlike most foes in EBF5, Super Chibi Knight cannot be captured to be used as a summon. Once she's defeated she'll Surrender and flee. Only on her last appearance as Ultra Chibi Knight can she be captured.

Statistics

EBF5 Foe Icon Super Chibi Knight
Super Chibi Knight EBF5
Chibi Knight leveled up and learned some magic. She get two turns in a row this time, and knows which elements are effective!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2000 5 4 5 4 4 4.2 600 60 60 500 9 N/A
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - -50% - - - - -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
20% 20% 20% 20% - -
Item Drop Rate
Icon EBF5 Item Apple EBF5 Item Raspberries EBF5 Item Cupcake EBF5 Item Orange Juice EBF5 Item Pizza
Name Apple Raspberries Cupcake Orange Juice Pizza
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.315% per stack,
up to 2.835%
0.81% per stack,
up to 7.29%
1.62% per stack,
up to 14.58%
Immune -6%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Slash Single 60/3 Stat Attack ---- -- -- -- 100% 10% 10%
Spinning Slash Single 100/6 Stat Attack ---- -- -- -- 100% 10% 10%
Jumping Slash Random 150/6 Stat Attack ---- -- -- -- 100% 10% 10%
Notes: 2 hits per target before retargeting.
Summon None -- -- ---- -- -- -- -- -- --
Notes: Summons either a Pearl Golem (if fought in the Frozen Valley), or an Amethyst Golem (if fought in the Temple of Trials), these will be at the same level as Super Chibi Knight.
Heavenly Shield Self -- -- ---- -- 50%
50%
Stat Defence
Stat Mdef
-- -- --
Thunder Storm All 45/5 Stat Magic 100% EBF5 Element Thunder 20% 1x EBF5 Status Stun 115% 10% 10%
Ice Storm All 45/3 Stat Magic 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Fire Storm All 50/3 Stat Magic 100% EBF5 Element Fire 40% 2x EBF5 Status Burn 100% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st action

  • If Berserked → Jumping Slash;
  • Otherwise → Chooses element the party is weakest to → Ice Storm/Thunder Storm/Fire Storm.

2nd action

  • If Berserked → Jumping Slash;
  • If Super Chibi Knight is the only foe left and Summon Score is ≥3 → Summon;
    • Summon Score increases by 2 every turn Super Chibi Knight is the only foe alive (checked at the start of her turn), and resets to 0 after using Summon;
  • If playing on Hard/Epic, <14% HP and Super Chibi Knight is the only foe left → Summon;
  • <44% HP;
    • If Super Chibi Knight's Defence and Magic Defence buffs are both below 10%, and she didn't use Heavenly Shield last turn → Heavenly Shield;
    • Otherwise → Spinning Slash (1/2), Jumping Slash (1/2);
  • <74% HP → Triple Slash (1/3), Spinning Slash (1/3), Jumping Slash (1/3);
  • Otherwise → Triple Slash.

Strategy

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To do: battle strategy
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