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Super Chibi Knight is a miniboss in Epic Battle Fantasy 5 found in the Frozen Valley, and later during the miniboss rush in the Temple of Trials. If Foe Remix is enabled, she also appears in Rainbow River.

Appearance

Super Chibi Knight is Chibi Knight with upgraded gear. Her armor is now completely pink, with the helmet having a darker pink top with curved yellow bands sticking out of it like pigtails. The visor of the helmet is wider than her first one, giving a better view of her blue eyes and light green skin. She wields a steel sword with a straight blade and a brown hilt.

Overview

Chibi Knight is a cameo from the protagonist of the Flash game series of the same name, created by Nick Pasto.

After being defeated the first time in the Mystic Woods, Chibi Knight reappears as Super Chibi Knight, and fights your party in the Frozen Valley. She's gained higher stats and better resistances, can use magic alongside her physical attacks, and takes 2 actions every turn.

Unlike most foes in EBF5, Super Chibi Knight cannot be captured to be used as a summon; once she's defeated, she'll Surrender and flee. Only on her last appearance as Ultra Chibi Knight can she be captured.

Statistics

EBF5 Foe Icon Super Chibi Knight
Super Chibi Knight EBF5
Chibi Knight leveled up and learned some magic. She get two turns in a row this time, and knows which elements are effective!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2000 5 4 5 4 4 4.2 600 60 60 500 9 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - -50% - - - - -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 50% 50% 20% 20% - -
Item Drop Rate
Icon EBF5 Item Apple EBF5 Item Raspberries EBF5 Item Cupcake EBF5 Item Orange Juice EBF5 Item Pizza
Name Apple Raspberries Cupcake Orange Juice Pizza
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.315% per stack,
up to 2.835%
0.63% per stack,
up to 5.67%
0.81% per stack,
up to 7.29%
1.62% per stack,
up to 14.58%
Immune -6%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Before the v2 update, had 20% resistance to Attack/Magic Attack debuffs instead.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Super Chibi Knight
Super Chibi Knight EBF5
Chibi Knight leveled up and learned some magic. She get two turns in a row this time, and knows which elements are effective!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2000 5 4 5 4 4 4.2 600 60 60 500 9 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% 50% - -50% - - - - 100%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 50% 50% 20% 20% 50% 50%
Item Drop Rate
Icon EBF5 Item Apple EBF5 Item Raspberries EBF5 Item Cupcake EBF5 Item Orange Juice EBF5 Item Pizza
Name Apple Raspberries Cupcake Orange Juice Pizza
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.315% per stack,
up to 2.835%
0.63% per stack,
up to 5.67%
0.81% per stack,
up to 7.29%
1.62% per stack,
up to 14.58%
Immune -6%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Slash Single 60/3 Stat Attack ---- -- -- -- 100% 10% 10%
Spinning Slash Single 100/6 Stat Attack ---- -- -- -- 100% 10% 10%
Jumping Slash Random 150/6 Stat Attack ---- -- -- -- 100% 10% 10%
Notes: 2 hits per target before retargeting.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Summon None -- -- ---- -- -- -- -- -- --
Notes: Summons either a Pearl Golem (if fought in the Frozen Valley), or an Amethyst Golem (if fought in the Temple of Trials); if Foe Remix is enabled, summons either a Wooly Mammoth (if fought in the Frozen Valley), or a Topaz Golem (if fought in the Temple of Trials) instead. Summoned foes will be at the same level as the user.
Heavenly Shield Self -- -- ---- -- 50%
50%
Stat Defence
Stat Mdef
-- -- --
Thunder Storm All 45/5 Stat Magic 100% EBF5 Element Thunder 20% 1x EBF5 Status Stun 115% 10% 10%
Ice Storm All 45/3 Stat Magic 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Fire Storm All 50/3 Stat Magic 100% EBF5 Element Fire 40% 2x EBF5 Status Burn 100% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st action

  • If Berserked → Jumping Slash;
  • Otherwise → Chooses best elemental spell based on active party's elemental resistance → Ice Storm/Thunder Storm/Fire Storm.

2nd action

  • If Berserked → Jumping Slash;
  • If no other foes are left and Summon Score is ≥3 → Summon;
  • If playing on Hard/Epic, <14% HP and no other foes are left → Summon;
  • <44% HP;
    • If Super Chibi Knight has less than a 10% Defence and Magic Defence buff, and Heavenly Shield wasn't used last turn → Heavenly Shield;
    • Otherwise → Spinning Slash (1/2), Jumping Slash (1/2);
  • <74% HP → Triple Slash (1/3), Spinning Slash (1/3), Jumping Slash (1/3);
  • Otherwise → Triple Slash.

* Summon Score increases by 1 if no other foes are left (checked at the start of Super Chibi Knight's turn), and resets to 0 after using Summon.

* Summon is disabled when fighting Super Chibi Knight in the Battle Arena, or in the Rainbow River in Foe Remix.

Counter (only if Counter-Attacking Foes is enabled)

  • 100% → Spinning Slash.

Strategy

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To do: battle strategy
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