"Will flee on next turn instead of attacking. Battle rewards are unaffected"
―Surrender's hover-over tip, Epic Battle Fantasy 5
Surrender EBF5
Surrender is a new status and mechanic exclusive to foes introduced in Epic Battle Fantasy 5. When a foe is in a disadvantageous scenario, it may decide to give itself the Surrender status on its turn, if a foe with Surrender gets a turn, they'll run away from combat (their combat rewards are unaffected, and are the same as if they had been defeated). Additionally, foes with the Surrender status receive a massive bonus to their capture score, which pretty much guarantees their capture (unless the specified foe also has positive status effects or Defence/Magic Defence/Evade buffs).

Certain equipment also makes a specific class of foes automatically Flee, Surrender or Berserk themselves on their turn (see the relevant section for more details).

Killing foes with the Surrender status is considered an Execution, while letting them Flee Spares them (both Spared and Executed foes are noted in the player Records).


Follow in order (all HP % are calculated after the attack, thus taking into account any damage it did):

  • [Average player party HP % - average foe party HP % + intimidating gear bonus]
    • Intimidating Gear bonus is equal to [5 + 1.5 * equipment level] per piece, stacking additively, and takes into account equipment worn by all front line players.
  • If a skill that boosts Surrender chance was used (eg Bow Whack), multiply the result by 1.3.
  • Add [catch score / 2] to the previous result.
    • Catch score is base catch score, and thus unaffected by status ailments, debuffs or missing HP %.
    • If the enemy cannot be captured, it defaults to 0.
  • Add targeted foe's missing HP % to the previous result.
  • If the final score obtained is >190, the foe will Surrender.

As an example, if Anna uses Bow Whack against a Dirt Boulder (base catch score is 18), considering that after the attack the player party is at full health, all enemies (including the Dirt Boulder) are at 20% HP, and someone in the active party has a maxed Pumpkin Head equipped:

  • Average party HP and intimidating gear: 100 - 20 + 5 + 1.5 * 5 = 92.5
  • Skill bonus: 92.5 * 1.3 = 120.25
  • Catch score bonus: 120.25 + 18 / 2 = 129.25
  • Missing HP bonus: 129.25 + 80 = 209.25
  • Final Score :209.25 > 190, thus the Dirt Boulder will Surrender.

Bosses and Minibosses will never surrender (with the exception of the first two Chibi Knight fights and the various player bosses).

When a boss is defeated, all other foes will automatically Surrender (except for the Zombie Hydra in Annabelle's fight, for the reason stated above).




  • Mercy — Let a surrendered foe go free. Sometimes it feels good to be good.
  • No Mercy — Execute a surrendered foe in cold blood. You get EXP either way, so it really is senseless violence.
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