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THE MAW is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It's found in a secret room in The Rapture, in the cave where the two-headed Zombie Hydra is located. It's a member of the Arcade foes.

Appearance

THE MAW is a grisly pair of bloodied rows of jagged canine teeth. The teeth themselves are white with a black outline, but have blood on the gums and roots of the teeth, along with a small amount on the teeth themselves. A mass of eyeballs occasionally appear between the teeth.

Overview

As THE MAW largely relies on its obscenely high critical hit rates for heavy damage output, having Brave on the party (such as through the Roasted Gloop or Beheaded Fallen summons, or Ragnarok in a pinch) will greatly reduce its damage output.

THE MAW uses non-elemental physical attacks, aside from a Bio attack used as a counter, but can inflict Doom and Disable (as well as Poison/Virus and Defence debuffs from the aforementioned counter). While the counterattack isn't very powerful, it has the ability to inflict a large amount of Virus stacks on harder difficulties. This is particular annoying as the Virus may spread back to THE MAW and heal it if not quickly removed.

While THE MAW takes two actions each turn, the first one will always be its multi-target Sharp Tentacles attack. This means that while a Target tank can help endure the second action, the party will still be hit by Sharp Tentacles each turn. Keeping buffs and Regen on is imperative to keeping everyone alive.

THE MAW becomes more damaging at ~69% and ~39% health. THE MAW's stats do not change, but Sharp Teeth and Sharp Tentacles both hit additional times as THE MAW passes these checkpoints, making them increasingly more powerful. As these become multiple times stronger at under 39% health, the player should try to capture THE MAW as soon as feasible so as to avoid taking heavy damage.

THE MAW is absorbs both Bio and Dark, but is weak to Bomb and Holy. It loses the Bomb weakness with More Foe Resistance on.

Statistics

EBF5 Foe Icon THE MAW
THE MAW EBF5
ONLY THE BRAVEST WARRIORS MAY TRIUMPH. ALL ELSE WILL PERISH.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
4133* 2.5 4 3 4 5.5 4.5 999 66 66 666 4 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - 150% -50% - - -50% 150%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% -100% 100% 100% - - 100% 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Razor Claw Razor Claw Bone Spike Bone Spike Dark Matter
Name Razor Claw Razor Claw Bone Spike Bone Spike Dark Matter
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.28% per stack,
up to 2.52%
0.56% per stack,
up to 5.04%
-0.12% per stack,
up to -1.08%
-0.24% per stack,
up to -2.16%
Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon THE MAW
THE MAW EBF5
ONLY THE BRAVEST WARRIORS MAY TRIUMPH. ALL ELSE WILL PERISH.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
4133* 2.5 4 3 4 5.5 4.5 999 66 66 666 4 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - 150% - - - -50% 150%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% -100% 100% 100% - - 100% 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 80% 80% 60% 60% 60% 60%
Item Drop Rate
Icon Razor Claw Razor Claw Bone Spike Bone Spike Dark Matter
Name Razor Claw Razor Claw Bone Spike Bone Spike Dark Matter
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.28% per stack,
up to 2.52%
0.56% per stack,
up to 5.04%
-0.12% per stack,
up to -1.08%
-0.24% per stack,
up to -2.16%
Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

THE MAW gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 33, THE MAW gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Savage Bites Random 250/7 Physical ---- 200% 3x Status Syphon EBF1 100% 300% 10%
Notes: 2 hits before retargeting twice, then finishes with 3 hits on the last target.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Blood Spurt All 35 Magical 25% EBF5 Element Bio 100% 5x
25%
EBF5 Status Poison
EBF5 StatDown Defence
150% 10% 10%
Notes: Only usable as a counter.
EBF5 Status Poison Poison changed to EBF5 Status Virus Virus instead on Hard or Epic difficulties.
Gives 3x EBF5 Status Poison Poison to self.
Sharp Teeth Random 140/6 Physical ---- 100% 3x EBF5 Status Doom 100% 300% 10%
Notes: Base spell is 3 hit, so retargeting and statuses happen on every third hit.
Power increased to 210/9 when <69% HP and to 280/12 when <39% HP.
Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Sharp Tentacles All 60 Physical ---- -- -- -- 100% 300% 10%
Notes: Power increased to 90/2 when <69% HP and to 120/3 when <39% HP.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st Action

  • Anything → Sharp Tentacles.

2nd Action

  • Anything → Savage Bites (1/2), Sharp Teeth (1/2).

Counter

  • If HP% is lower than Blood Counter → Blood Spurt.

* Blood Counter starts at 80 and gets reduced by 20 (12 if Counter-Attacking Foes is enabled) every time THE MAW counters.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon THE MAW
THE MAW SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Infects all foes with a deadly virus, and deals some magical bio damage. 66 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 90 Magical 100% EBF5 Element Bio 100% 5x EBF5 Status Virus 100% 10% 10%
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