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TOTOM is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room hidden between the bamboo shoots in the lake in Greenwood Village. It is a member of the Arcade foes.

Appearance

TOTOM is a totem pole rendered in a classic 8-bit style. It has two brown hands and four brown "totems" which are all stacked somewhat haphazardly. Each totem has a distinct expression, with the topmost totem having a set of blue leaves on its sides.

As TOTOM loses health, the topmost totem is knocked off. This can happen twice, leaving it with only the two bottom totems at low health.

Overview

TOTOM is an Arcade foe with healing skills that starts off as a moderate threat but ramps things up as it loses parts.

TOTOM can use a variety of Bio and Earth attacks, though their low elemental percent means that resistance does not help much. Without any body parts lost, TOTOM will only cast its given abilities once; when it loses a body part it will fire off the same skills twice (on different players) and when it has lost two body parts it will use these skill three times. This sharply increases TOTOM's damage output, and makes it increasingly difficult to keep up while they're low on health. TOTOM is also capable of healing itself once it has lost a totem, and will counter with this ability at low health. This also Blesses the TOTOM, which means the player should either capture the TOTOM once it nears this level of health or use Nuke to kill them outright.

While TOTOM starts with several weaknesses, it becomes more elementally resistant as it loses parts. The only two weaknesses that are constant are Dark and Fire, so the player should focus on attacking with those elements. TOTOM absorbs Holy, Bio and Earth, and with More Foe Resistance enabled it resists Water and Ice.

Lance has a particularly useful skillset for this fight, as he can alternate between Bullet Hell and Antimatter Flux to deal heavy damage each turn.

Statistics

EBF5 Foe Icon TOTOM.png
TOTOM EBF5
TOTOM'S MAGICAL POWERS INCREASE AS THEIR BODY PARTS ARE KNOCKED AWAY. BEWARE THE SHORT TOTOMS.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
2042* 2 4.4 2 3.7 4 4* 290 25 35 200 5 6
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% -50% - 150% 150% - - -50% 150% -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% 100% 50% - - - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 20% 60% 20% 20% 60% 20%
Item Drop Rate
Icon Soft Wood Soft Wood Soft Wood Amber Opal
Name Soft Wood Soft Wood Soft Wood Amber Opal
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.525% per stack,
up to 4.725%
1.05% per stack,
up to 9.45%
Immune Immune Immune -3.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon TOTOM.png
TOTOM EBF5
TOTOM'S MAGICAL POWERS INCREASE AS THEIR BODY PARTS ARE KNOCKED AWAY. BEWARE THE SHORT TOTOMS.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
2042* 2 4.4 2 3.7 4 4* 290 25 35 200 5 6
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-30% -50% 50% 150% 150% - 50% -50% 150% -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% 100% 100% - - - 100% 100% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 40% 60% 40% 20% 60% 20%
Item Drop Rate
Icon Soft Wood Soft Wood Soft Wood Amber Opal
Name Soft Wood Soft Wood Soft Wood Amber Opal
Chance 75% 75% 75% 75% 25%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.455% per stack,
up to 4.095%
0.91% per stack,
up to 8.19%
Immune Immune Immune -3.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

TOTOM lose their first body part when hurt for >15% of maximum health in one hit, or >1% when they're <79%, which changes their Wind and Thunder resistances to 0% and increases their base Evade by 25%.

After losing their first body part, TOTOM lose their second body part when hurt for >15% of maximum health in one hit , or >1% when they're <39%, which changes their Wind and Thunder resistances to 50% and increases their base Evade by 20%.

TOTOM gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:


After level 22, TOTOM gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Totom Wood Single 125/3 Physical 25% EBF5 Element Earth.png 150% 1x EBF5 Status Stagger.png 85% 10% 10%
Notes: Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost.
When cast more than once, will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Toxic Bubble Single 90 Magical 25% EBF5 Element Bio.png 150%
100%
5x
20%
EBF5 Status Poison.png
EBF5 StatDown HP.png
100% 10% 10%
Notes: Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost.
When cast more than once, will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Ivy Wrap Single 115/2 Physical 25% EBF5 Element Bio.png 150%
100%
1x
80%
EBF5 Status Stun.png
EBF5 StatDown Evade.png
150% 10% 10%
Notes: Status strength increased to 2x on Hard or Epic difficulties.
Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost.
When cast more than once, will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available.
Totem Rush Single 180/4 Physical ---- 33% 2x EBF5 Status Syphon.png 90% 10% 10%
Notes: Status chance increased to 100% and status strength to 3x on Hard or Epic difficulties.
Cannot be used once at least one body part has been lost.
Totom Heal Ally MaxHP * hit2HP / 130 (heals) -- ---- -- 2x EBF5 Status Bless.png -- -- 20%
Notes: Status strength increased to 4x on Hard or Epic difficulties.
Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Berserked → Totom Wood (1/3), Toxic Bubble (1/3), Ivy Wrap (1/3);
  • If catch score >55 and all players are Lovable → Totom Heal;
  • If 2 body parts have been lost → Totom Heal (3/18), Totom Wood (5/18), Toxic Bubble (5/18), Ivy Wrap (5/18);
  • If 1 body part has been lost → Totom Heal (1/4), Totom Wood (1/4), Toxic Bubble (1/4), Ivy Wrap (1/4);
  • Otherwise → Totem Rush (3/6), Totom Wood (1/6), Toxic Bubble (1/6), Ivy Wrap (1/6).

* Totom Heal always targets the most hurt foe.

Counter

  • <59% HP and Counter-Attacking Foes is enabled, or <29% HP → Totom Heal.

* Totom Heal always targets the most hurt foe.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon TOTOM.png
TOTOM SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Fully heals all currently active allies, and removes any debuffs or negative status effects that they may have. 35 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies 80 -- ---- -- -- -- -- -- 10%
Note: Heal scales off a half of Summon Attack.
Heal happens after debuffs and statuses are removed.
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