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"Another bunch of cats have fortified themselves inside a tree, I see. I expected something more sinister to be at the bottom of this cursed dungeon."
―Lance, Epic Battle Fantasy 5

Telperion (called the Den of Ninjas by Odin, the guardian of the Warp Zone) is an optional boss that appears in Epic Battle Fantasy 5. It is found at the bottom of the Deathly Hollows, behind a giant skull; to open the path, four Turds must be placed on pedestals before the skull.

Appearance

Telperion's appearance is very similar to Laurelin; a large, mostly spherical tree house filled with many, many cats, It is supported by several curved roots and branches, with a large hole on its front from which its occupants will emerge to cast spells. However, Telperion's bark is darker than Laurelin (which carries over to its Big Root attacks), and the blobs of sap/Slimes covering it have been replaced with spider webs and jagged protrusions that seem to be made of white bone.

Personality

Like Laurelin, Telperion does not seem to have a personality of its own, and its combat dialogue is provided by narration boxes that describe the actions of the cats living inside of it.

Unlike Laurelin, the cats inside Telperion are highly coordinated; they rarely argue among themselves and maintain focus throughout the battle. They seem to worship some sort of evil spirits, possibly related to their use of Grim Reaper and their signature Unholy Ritual skills. Telperion's cats also abide by a strict code of honor; they start "committing Sudoku" at low HP (implying they are actually committing seppuku). If captured, the cats begrudgingly accept their fate and agree to serve the players in shame; however, they remain certain that their kind will one day dominate the world.

Strangely enough, neither Telperion nor its occupants have any unique dialogue if Laurelin is summoned against them.

Overview

Like Laurelin, Telperion gets two actions per turn; one from the tree itself, and one from the cats within it. It uses multi-target Bio, Dark, Earth, and Bomb skills, which hit quite hard off its high base offences. It has great base Accuracy, allowing it to hit the party more consistently; on the other hand, its Evade is very low. Its attacks can inflict a variety of status ailments; mostly Poison and Stagger, but also Virus, Doom, and even Instant Death. On higher difficulties, it can also inflict Bad Luck, exacerbating matters.

Telperion is adept at debuffing the party's Defence, Magic Defence, and Evade, making it much more difficult to avoid and survive its attacks. As it takes damage, it will begin using both Bio and Bomb variants of Fly Bomb and its own version of M.O.A.B. When it nears defeat, it will resort to Unholy Ritual, hitting the entire party with powerful Dark magic that can Curse them and debuff their maximum HP.

Throughout the battle, Telperion will summon cats and undead enemies (including Skeleton Cats if "Foe Remix" is enabled) as reinforcements.

Telperion absorbs Earth and Water while being immune to Dark. It is weak to Fire, Holy, Wind and especially Bio. It has the standard boss immunity to Stun, Syphon, Freeze, Chill and Death; additionally, it is immune to Stagger, Dispel, and debuffs to Attack, Magic Attack, Accuracy and Evade while resisting Heavy, Light, Weaken, Tired, and defensive debuffs. Turning on "More Foe Resistance" removes its Bio weakness, adds strong resistances to Fire, Thunder, and Ice, and increases its resistance to Defence and Magic Defence debuffs; however, its Wind weakness becomes greater.

Statistics

EBF5 Foe Icon Telperion.png
Telperion EBF5
The hidden hideout of the ninja cat gang. It attacks with powerful bio, dark, and bomb skills, and gets two turns.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
6666 5.5 4 5.5 4 6 2 770 64 64 580 6 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% - - 150% -80% - 150% -50% -50% 100%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% - 100% - 50% 50% 100% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 80% 80% 20% 20% 80% 80%
Item Drop Rate
Icon Bone Spike Bone Spike Bone Spike Plutonium Core Titanium
Name Bone Spike Bone Spike Bone Spike Plutonium Core Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.63% per stack,
up to 5.67%
1.26% per stack,
up to 11.34%
0.648% per stack,
up to 5.832%
1.296% per stack,
up to 11.664%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Telperion.png
Telperion EBF5
The hidden hideout of the ninja cat gang. It attacks with powerful bio, dark, and bomb skills, and gets two turns.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
6666 5.5 4 5.5 4 6 2 770 64 64 580 6 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% 50% 50% 150% - - 150% -80% -50% 100%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% - 100% - 100% - 50% 50% 100% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 80% 80% 40% 40% 80% 80%
Item Drop Rate
Icon Bone Spike Bone Spike Bone Spike Plutonium Core Titanium
Name Bone Spike Bone Spike Bone Spike Plutonium Core Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.21% per stack,
up to 1.89%
0.42% per stack,
up to 3.78%
0.36% per stack,
up to 3.24%
0.72% per stack,
up to 6.48%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Big Root All 80 Physical 50% EBF5 Element Earth.png 50% 3x EBF5 Status Poison.png 100% 10% 10%
Bones All 70/2 Physical 50% EBF5 Element Dark.png 100% 5x EBF5 Status Doom.png 100% 10% 10%
Notes: Status strength decreased to 2x on Hard or Epic difficulties.
Fly Bombs (Bio) Random 245/7 Physical 50% EBF5 Element Bio.png 10% 2x EBF5 Status Virus.png 100% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available. If catch score >55 and all players have EBF5 Status Lovable.png Lovable, targets completely randomly instead.
Fly Bombs (Bomb) Random 315/7 Magical 100% EBF5 Element Bomb.png 33% 2x EBF5 Status Poison.png 100% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available. If catch score >55 and all players have EBF5 Status Lovable.png Lovable, targets completely randomly instead.
Poison Gas All 30 Magical 100% EBF5 Element Bio.png 100% 5x EBF5 Status Poison.png 100% 10% 10%
Notes: Status strength increased to 9x on Hard or Epic difficulties.
Air Strike All 65 Magical 100% EBF5 Element Bomb.png 40% 1x EBF5 Status Stagger.png 100% 10% 10%
Big Bomb Single 180 Magical 100% EBF5 Element Bomb.png 20% 2x EBF5 Status Stagger.png 100% 10% 10%
M.O.A.B. All 130 Magical 100% EBF5 Element Bomb.png 80% 2x EBF5 Status Stagger.png 100% 10% 10%
The Reaper All 120 Physical 100% EBF5 Element Dark.png 100% 1x EBF5 Status Death.png 25% 10% 10%
Debilitate All -- -- ---- 100% 30% EBF5 StatDown Defence.png 100% -- --
Notes: Debuff strength increased to 60% on Hard or Epic difficulties.
Enfeeble All -- -- ---- 100% 30% EBF5 StatDown Mdef.png 100% -- --
Notes: Debuff strength increased to 60% on Hard or Epic difficulties.
Bind All -- -- ---- 100% 50% EBF5 StatDown Evade.png 150% -- --
Spider Web All 10 -- ---- 100% 50% EBF5 StatDown Evade.png 150% 10% 10%
Notes: Also gets 100% chance of 3xEBF5 Status Bad Luck.png Bad Luck on Hard or Epic difficulties.
Is used in combination with Spiders.
Spiders All -- -- ---- 50% 2x EBF5 Status Virus.png 100% -- --
Notes: Due to an oversight, Virus is only inflicted to the bottommost player.
Is only used in combination with Spider Web.
Unholy Ritual All 95 Magical 100% EBF5 Element Dark.png 100%
100%
6x
25%
EBF5 Status Curse.png
EBF5 StatDown HP.png
100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

1st action

  • <39% HP → Fly Bombs (Bio) (1/4), Fly Bombs (Bomb) (1/4), Spider Web (1/4), Unholy Ritual (1/4);
  • <74% HP → Big Root (1/4), Bones (1/4), Fly Bombs (Bio) (1/4), Fly Bombs (Bomb) (1/4);
  • Otherwise → Big Root (1/2), Bones (1/2).

Summoning

2nd action

  • <39% HP and has only used M.O.A.B. once → M.O.A.B.;
  • <74% HP and hasn't used M.O.A.B. yet → M.O.A.B.;
  • If a randomly selected player doesn't have a Magic Defence debuff → Enfeeble (1/5);
    • If a randomly selected player doesn't have a Defence debuff → Debilitate (4/25);
      • If a randomly selected player has less than a 30% Evade debuff → Bind (16/125), The Reaper (16/125), Poison Gas (16/125), Big Bomb (16/125), Air Strike (16/125);
      • Otherwise → The Reaper (4/25), Poison Gas (4/25), Big Bomb (4/25), Air Strike (4/25);
    • Otherwise;
      • If a randomly selected player has less than a 30% Evade debuff → Bind (4/25), The Reaper (4/25), Poison Gas (4/25), Big Bomb (4/25), Air Strike (4/25);
      • Otherwise → The Reaper (1/5), Poison Gas (1/5), Big Bomb (1/5), Air Strike (1/5);
  • Otherwise;
    • If a randomly selected player doesn't have a Defence debuff → Debilitate (1/5);
      • If a randomly selected player has less than a 30% Evade debuff → Bind (4/25), The Reaper (4/25), Poison Gas (4/25), Big Bomb (4/25), Air Strike (4/25);
      • Otherwise → The Reaper (1/5), Poison Gas (1/5), Big Bomb (1/5), Air Strike (1/5);
    • Otherwise;
      • If a randomly selected player has less than a 30% Evade debuff → Bind (1/5), The Reaper (1/5), Poison Gas (1/5), Big Bomb (1/5), Air Strike (1/5);
      • Otherwise → The Reaper (1/4), Poison Gas (1/4), Big Bomb (1/4), Air Strike (1/4).

* Big Bomb becomes Air Strike if catch score >55 and all players are Lovable.

Before the v2 update, Debilitate and Enfeeble had priority over M.O.A.B., which could lead to Telperion skipping the latter entirely, since it only checks to use it on the first turn after dropping below the required HP thresholds and never again.

Counter (only if Counter-Attacking Foes is enabled)

  • If Tired → 22% → Poison Gas (2/6), The Reaper (1/6), Spider Web (1/6), Fly Bombs (Bomb) (1/6), Fly Bombs (Bio) (1/6);
  • Otherwise → 33% → Poison Gas (2/6), The Reaper (1/6), Spider Web (1/6), Fly Bombs (Bomb) (1/6), Fly Bombs (Bio) (1/6).

Strategy

Telperion mostly uses Dark, Bio and Bomb attacks, so resistance to these three elements is very helpful. Bomb resistance is particularly important, since M.O.A.B. will deal tremendous damage if not resisted. Telperion can also inflict several status effects with its attacks, so some resistance against the most dangerous of them (Death/Doom and Stagger) is recommended.

In contrast to Laurelin, Telperion will use powerful multi-target debuffs to cripple your party's defensive capabilities; these will only be cast on the second action. Stay on top of your buffs and make use of Bless and Morale to block statuses and defensive debuffs respectively.

Offensively, Fire, Holy and Bio are strong choices. All of them work well and can be boosted by inflicting Dry, Curse and Tired respectively. Curse and Weaken are also helpful for their stat debuffs, especially since Telperion has no way to clear status effects or buff itself. In contrast, Tired is only relevant to boost Bio damage, since Telperion is immune to both Accuracy and Evade debuffs.

Virus Strategy

Between a severe weakness to Bio damage and an inability to cure its own ailments, Telperion is immensely vulnerable to a Virus-based strategy.

This is a fairly standard Virus strategy - give the characters on the front line Virus or Bio immunity, use the Beholding Eye or the Biohazard Blaster to apply Virus, add Poison and Tired to amplify the damage further, then play defensively until the statuses do their work. Assuming the player battles Telperion when it first becomes available, they should use the Surgical Mask and Gas Mask to provide Virus immunity to the other two players; if the player waits until later in the game, the Tentacle Flair can act as an additional source of Virus and Poison (especially combined with Anna's Combo Shot and Arrow Rain). Give everyone gear that improves their defences, ailment infliction, and buffs; while dealing extra damage is nice, the goal of this strategy is to wait out the fight.

In terms of spreading Virus, Lance will likely be the main attacker, since Biohazard Blaster alone provides enough Bio resistance for him to actually heal himself off of Virus and Poison. In contrast, Natalie's Beholding Eye can greatly benefit the party with its boosted buffs, and its Tentacles unleash can stack Poison along with its on-hit Virus effect.

By casting Encore on the Virus spreader and attacking twice, one can get a high number of Virus stacks on the first turn alone. Afterwards, have everyone focus on applying Poison, Tired and optionally Burn. With 9 stacks of both Virus and Poison, along with Tired's Bio damage boost, Telperion will be taking about 26% of its maximum HP in damage every round, which can be doubled by applying Invisible with the Dark Tooth or Obsidian Staff.

Summon

"*the cats still believe that their empire will rise again, but are willing to compromise and live in shame until then*"
―Telperion and its cats when summoned
Telperion can be captured and used as a summon. It casts a powered up version of Unholy Ritual that inflicts maximum Curse stacks on all foes in addition to dealing strong, accurate magical Dark damage.
EBF5 Foe Icon Telperion.png
Telperion SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Hits all foes with incredibly powerful dark magic, which curses them. 112 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 380 Magical 100% EBF5 Element Dark.png 100% 9x EBF5 Status Curse.png 150% 10% 10%
Note: Before the v2 update, cost 123 SP instead.

Trivia

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