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"And finally, in the middle, we have the "Endless Battle". In this ultimate endurance test, you will try to survive as many waves of random foes as you can, while enemy levels gradually increase. The game difficulty will be automatically set to Hard for this one battle, and your high-score will be recorded in your records menu""
―Temple NPC, Epic Battle Fantasy 5


The Endless Battle is an optional challenge in Epic Battle Fantasy 5, found in the Temple of Trials and accessible once all 5 Evil Players have been defeated. It puts players through infinite randomly generated waves of various foes.

Wave creation algorithm[]

When generating a wave, the game will randomly select one of numerous formation variants. Each 5th wave is made from the hard formations pool, and all other waves are made from the easy formations pool. Formations themselves include up to 4 variables with numerous foes, out of which the game picks 1 foe per variable at random, and then builds a wave out of them, following instructions of the formation, such as which slots it should place selected foes into.

Formation example:

Foe A = Small Slimes, Bushes
Foe B = Cats
Wave = Foe A, Foe B, Foe A

In this case, both variables are consistent of foe groups only, without mentioning any specific foe directly.
The game will choose a random Small Slime or a random Bush for Foe A, and then a random Cat for Foe B, then place the result of Foe A as the first foe (slot 1, upmost one on the screen in-game) and the third foe, and the result of Foe B as the second foe. This can result in a wave of a Chocolate Slime, a Cat Wizard and a Chocolate Slime, or a Sandy Bush, a Cat Warrior and a Sandy Bush, or many other waves.

A more advanced example:

Foe A = Small Slimes, Bushes
Foe B = Friend Dog, Mage Dog, Small Slimes
Foe C = Red Flybot, Ores
Wave = Foe A, Foe B, Foe B, Foe C

This time it utilizes both foe groups and specific foes, with the latter being highlighted with italics in the article for better understanding.
The game chooses a random Slime or a random Bush for Foe A; a Friend Dog, a Mage Dog or a random Slime for Foe B; and a Red Flybot or a random Ore for Foe C. It then makes a wave of Foe A's result as the first foe, Foe B's result as the second and the third foe, and Foe C's result as the fourth foe. Not too complicated.

Groups[]

A list of all groups and foes in each group.

* Underlined foes were added in the v2 update.

Easy formations[]

Variant 1:

Foe A = Sprites, Ores, Bats, Fishes, Bushes, Idols, Hands, Worms, Cats, or Pixels
Foe B = Sprites, Dogs, Dolls, Mirrors, Wraiths or Boulders
Wave = Foe A, Foe B, Foe A, Foe B, Foe A

Variant 2:

Foe A = Sprites, Ores, Bats, Fishes, Bushes, Idols, Hands, Worms, Cats, or Pixels
Foe B = Sprites, Ores, Bats, Fishes, Bushes, Idols, Hands, Worms, Cats, or Pixels
Wave = Foe A, Foe B, Foe A, Foe B, Foe A

Variant 3:

Foe A = Tanuki Dog, Wolf Dog, Mage Dog, Zap Dog
Foe B = Friend Dog, Mage Dog, Bats, Worms
Wave = Foe A, Foe A, Foe A, Foe B

Variant 4:

Foe A = Wraiths, Fallen, Hands
Foe B = Bushes, Small Slimes, Idols, Bats, Pixels
Foe C = Big Slimes, Golems, Boulders
Wave = Foe A, Foe B, Foe C, Foe B, Foe A

Variant 5:

Foe A = Wraiths, Bats, Hands, Mirrors
Foe B = Bears, Hands
Foe C = Bears, Bats
Foe D = Wraiths, Bats, Hands, Mirrors
Wave = Foe A, Foe B, Foe C, Foe D

Variant 6:

Foe A = Wraiths, Creeps, Boulders
Foe B = Tanuki Dog, Wolf Dog, Bats
Wave = Foe A, Foe B, Foe A, Foe B, Foe A

Variant 7:

Foe A = Fallen, Dogs, Cats, Creeps
Foe B = Fallen, Dogs, Cats, Creeps
Foe C = Chompers, Bears, Monoliths
Wave = Foe A, Foe B, Foe C, Foe B, Foe A

Variant 8:

Foe A = Dogs, Bats, Pixels
Foe B = Bears, Wraiths, Boulders
Foe C = Mirrors, Dolls, Fallen
Wave = Foe A, Foe B, Foe C, Foe B, Foe A

Variant 9:

Foe A = Idols, Bats, Bushes, Cats, Worms, Ores
Foe B = Turrets, Boulders
Foe C = Turrets2
Wave = Foe A, Foe B, Foe A, Foe C, Foe A

Variant 10:

Foe A = Bats, Small Slimes, Idols, Cats, Worms, Ores
Foe B = Bats, Dogs, Fishes, Fallen, Dolls, Creeps
Wave = Foe A, Foe B, Foe A, Foe B, Foe A

Variant 11:

Foe A = Fishes, Flybots, Turrets, Creeps
Foe B = Fishes, Sprites, Idols, Cats, Ores
Wave = Foe A, Foe B, Foe A, Foe B, Foe A

Variant 12:

Foe A = Turrets2, Flybots
Foe B = Golems, Chompers, Big Slimes
Wave = Foe A, Foe B, Foe B, Foe A

Variant 13:

Foe A = Bears, Turrets, Chompers
Foe B = Dogs, Fishes, Fallen, Mirrors, Hands, Dolls, Gloops, Pixels
Wave = Foe A, Foe B, Foe A

Variant 14:

Foe A = Fishes, Bats, Worms, Cats
Foe B = Idols, Small Slimes, Worms, Ores
Foe C = Dragons
Wave = Foe A, Foe B, Foe C, Foe B, Foe A

Variant 15:

Foe A = Turrets2, Chompers
Foe B = Turrets2, Chompers
Wave = Foe B, Foe A

Variant 16:

Foe A = Chompers, Bears, Big Slimes, Defenders, Dragons, Mammoths
Foe B = Bushes, Cats, Flybots, Mirrors, Hands, Wraiths, Turrets, Dogs, Boulders, Gloops
Wave = Foe B, Foe A

Variant 17:

Foe A = Defenders, Defenders, Mammoths, Mammoths
Wave = Foe A

Hard formations[]

Variant 1:

Foe A = Dragons
Foe B = Dragons
Foe C = Dragons
Wave = Foe A, Foe C

This one is a programmer's mistake: the game takes three random Dragons, then only places two, leaving Foe B unused.

Variant 2:

Foe A = Golems, Squids, Monoliths, Squids
Foe B = Golems, Squids, Monoliths
Wave = Foe A, Foe B, Foe A

Variant 3:

Foe A = Dogs, Sprites, Fallen, Hands, Gloops, Boulders
Foe B = Monoliths, Chompers, Bears
Foe C = Monoliths
Wave = Foe A, Foe B, Foe C, Foe B, Foe A

Variant 4:

Foe A = Golems, Monoliths, Squids
Foe B = Dragons
Wave = Foe B, Foe A

Variant 5:

Foe A = Fallen, Dolls, Creeps, Gloops
Foe B = Monoliths
Foe C = Fallen, Dolls, Wraiths, Mirrors, Gloops
Wave = Foe A, Foe B, Foe B, Foe A

One more mistake: picking Foe C and then not using it.

Variant 6:

Foe A = Turrets
Foe B = Chompers, Bears, Monoliths, Big Slimes
Wave = Foe A, Foe B, Foe A

Variant 7:

Foe A = Small Slimes, Idols, Bushes, Creeps, Ores, Gloops
Foe B = Big Slimes, Chompers
Wave = Foe A, Foe B, Foe B, Foe A

Difficulty[]

Main article: Difficulty#Epic Battle Fantasy 5

The statement that Endless Battle runs on Hard difficulty is not entirely true. Stat-wise, it is in fact closest to Hard, but with certain perks. In Endless Battle, foes have the same offensive stats as on Hard, but a lower health multiplier (1x vs 1.15x on Hard), and have their evade decreased by 10%.

Before the v2 update fixed it, just like in EBF4's Endless Battle, Limit Break Charge speed, and all enemy behaviour and attacks (ie, getting higher status chance/strength, power, etc on higher difficulties) also depended on your actual difficulty; if difficulty was set to Zero or Easy the reduced status damage and reduced chance of being inflicted with the Stun, Instant Death, Freeze and Confuse status effects would also apply.

Foes start at the same level as the players, and then get +1 level every 5th wave.

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