The Creator is a boss encountered in Epic Battle Fantasy 4. It is summoned by Godcat to assault the party in second and sixth waves of the final battle.


The Creator is a large golden machine piloted by Godcat's Light aspect. It resembles a futuristic tank with a giant golden cannon to the right of the cockpit, white-gold armor plating on its sides, and tiny angel wings on the back.


The Creator is encountered twice throughout the Godcat battle: The first time being at the second wave of the battle, escorted by two Blades of Heaven and two Blue Crystals; and the second time near the end, alongside The Destroyer. In the second encounter, both The Creator and The Destroyer's health are reduced by about one third compared to their solo appearance.

At the start of the battle, The Creator will always attempt to Charge while casting Guardian on itself. It will then fire a beam that does massive Holy damage to the entire party, with a very high chance of Syphoning them. The Creator will also use this attack occasionally in the battle.

The Creator uses a wide variety of physical and magical attacks centered around the Holy, Thunder, Ice, Bomb and Wind elements. It can use large spears on chains shot out from it or the ground, group-cast version of Blast and Iceberg, Thunder-based orbs, or Hurricane. The Creator can also summons an army of helpers per turn to replace its fallen ones, primarily consisting of Blue Crystals and Blades of Heaven.

On harder difficulties, the Creator will use the Absolute Zero Limit Break when at low health.


Icon bestiary ebf4 the creator The Creator EBF4
The creator of worlds. Uses holy, thunder, bomb, ice and wind attacks. Summons Blades of Heaven, Blue Crystals, and many other foes.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
3200* 4.2 4 4.2 4 5 2 1000 50 100 500 4
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
50% -50% 50% -30% - -80% 100% -50% 200% -100%
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
50% 100% 100% - - 30% - 100% - - - 100%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Item Gold Plate Item Elixir of Life Item Mercury Item Titanium Item Diamond Item Plutonium Core Item Plasma Ball
Name Gold Plate Elixir of Life Mercury Titanium Diamond Plutonium Core Plasma Ball
Chance 100% 100% 50% 50% 50% 50% 50%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
0.28% 0.24% per stack,
up to 2.16%
Immune -2.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Spikes * 198/3 Stat Attack ---- -- -- -- 80% 10% 10%
Notes: Due to a partial overlap with Iceberg's targetting code, will always attack slot 1 (top) player once and slot 2 player twice (even if both are dead), instead of attacking a single player thrice.
Chains Random 240/4 Stat Attack ---- -- -- -- 100% 10% 10%
Iceberg All 75 Stat Attack 50% Element Ice -- -- -- 100% 10% 10%
Tri-Blast All 70 Stat Attack 100% Element Bomb 33% -- Status Stagger 100% 10% 10%
Mega Blast All 70 Stat Magic 100% Element Bomb 20% -- Status Stagger 100% 10% 10%
Thunder Laser All 75 Stat Attack 100% Element Thunder 10% 1x Status Stun 100% 10% 10%
Thunder Orbs All 66/5 Stat Magic 100% Element Thunder 6% 1x Status Stun 90% 10% 10%
Wind Blast All 30 Stat Magic 100% Element Wind 100% -- Status Dispel 100% 10% 10%
Self -- -- ---- -- 50%
Stat Defence
Stat Mdef
Stat Evade
Status Charge
-- -- --
Notes: Charges to use Holy Beam.
Holy Beam All 260 Stat Magic 100% Element Holy 100% 2x Status Syphon 150% 10% 10%
Notes: Requires and expends Status Charge Charge.
Absolute Zero All 100 Stat Magic 100% Element Ice 80%
Status Freeze
StatDown Evade
150% 10% 10%
Notes: May be used only on Hard and Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • First turn → Charge;
  • First turn at <32% HP on Hard/Epic → Absolute Zero;
  • Charged → Holy Beam;
  • ≥49% HP → Spikes (1/7), Chains (1/7), Iceberg (1/7), Tri-Blast (1/7), Thunder Laser (1/7), Thunder Orbs (1/7), Wind Blast (1/7);
  • <49% HP → Spikes (1/8), Chains (1/8), Iceberg (1/8), Mega Blast (1/8), Thunder Laser (1/8), Thunder Orbs (1/8), Wind Blast (1/8), Charge (1/8).
  • The Creator has 2 sets of HP checkpoints, that if reached will trigger it to passively spawn reinforcements. Below lists the checkpoints, and the chance of the minion in question being summoned:
    • Set A (at 79%, 59%, 39%, 19%):
    • Set B (at 74%, 49%, 24%), will not be used during Wave 6:
    • Multiple checkpoints bypassed in each set in 1 turn will only account for 1 reinforcement attempt. For example, if the 79%, 74% and 59% checkpoints are bypassed in 1 turn, the 79% checkpoint is ignored and only the 74% and 59% will trigger a reinforcement call.
    • The check for each set is skipped if there are no more room for reinforcement.

Wave 2 starts with two Blue Crystals (slots 1 and 5) and two Blades of Heaven (slots 2 and 4) on boss' side; Wave 6 starts with a Blade of Hell (slot 1), The Destroyer (slot 3) and a Blade of Heaven (slot 4) on its side.


See: Godcat/Strategy
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