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"ALLOW ME TO INTRODUCE MYSELF. I AM YOUR END!"
―The Devourer, Epic Battle Fantasy 5

This article contains major spoilers.

The Devourer is the final final boss (as the first is the Cosmic Gigalith) of Epic Battle Fantasy 5. Aside from the main boss, it is accompanied by an assortment of tentacles. It is found in The Beyond and fought after the Cosmic Gigalith. It goes first after you defeat the Cosmic Gigalith.

History

The Devourer is an entity that exists in a dimension beyond our own. In fact, it had to use the Cosmic Gigalith as a gateway in order to enter the dimension of Epic Battle Fantasy 5. It is basically the game's administrator, as it runs the simulation that consists of the universe. Unlike the previous two final bosses, the Devourer has no direct connection to Godcat or Akron beyond technically being responsible for their existence and roles as final bosses; it makes reference to delegating them to "a lesser role in this iteration", most likely in relation to their presence in background lore.

At some point in the past, possibly at the beginning of the first Epic Battle Fantasy, the Devourer created a program to simulate a universe. It is unclear if it is a simulation of the Epic Battle Fantasy world or if it actually is that world, but this article assumes something to the effect of the latter. It desired to create a reality of perfect order, where all things would act exactly according to their programming. However, the presence of the player (the real life one) acting through Matt, Natalie, Lance, Anna, and NoLegs proved to be a constant source of disorder and it sought to eliminate them. At some point following the failures of Akron and Godcat to defeat the party, the Devourer chose to intervene directly to prevent their further interference in the simulation. By repeatedly wiping out the party until the player quit the game out of frustration, it would be able to end their meddling in its simulation.

Despite deleting the entire Earth in the hopes of erasing the party, it was unable to defeat them directly and seemingly slain. However, it had actually taken the drastic measure of transferring itself outside of its simulation through the (real life) player's computer screen and speakers so it could invade the real world and deal with the player directly, warning them that the next time they met it the party would not be there to protect them.

It may have some relation to the Beholder, but this is unconfirmed.

Appearance

While the full body of the Devourer is not entirely visible, what is present of it looks similar to a colossal version of the Beholder. Its central eye and its smaller eyeballs share cross-shaped pupils, with the "body" of the central eye connected via what appears to be a set of vertebrae to the rest of its unseen body. The underside of the Devourer's central eye is lined with white spikes, which break off and "bleed" some kind of yellow liquid as it takes damage. The tentacles that are visible onscreen are much larger than those of the Beholder and have octopus-like suckers covering them; one of them is also tipped with spikes for physical attacks.

Overview

Main article: The Devourer/Strategy

This is the second (and final) phase/wave of the final battle, immediately following the defeat of the Cosmic Gigalith.

Aside from the Devourer himself, there is an accompaniment of Eyeballs, Slimy Tentacles, and Spikey Tentacles assisting him during the fight. These can be cut off and then regenerated as the battle progresses.

Note that while the Devourer has a 0% drop rate for all of his loot, he can be stolen from, meaning the player could conceivably farm the Devourer for an assortment of rare consumables. However, as this requires fighting their way through the Cosmic Gigalith each time, this is not recommended.

Statistics

EBF5 Foe Icon The Devourer
The Devourer EBF5
An entity from a different universe, brought here by Cosmic Monoliths.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
9999 4 4 4 4 4.4 3 3000 300 300 10000 3 N/A
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - 150% - - - -80% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% 50% - - - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 50% 50% 50% 50% -
Item Drop Rate
Icon EBF5 Item Orange Juice EBF5 Item Espresso EBF5 Item Chili Pepper EBF5 Item Pizza -
Name Orange Juice Espresso Chili Pepper Pizza -
Chance 0% 0% 0% 0% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.21% per stack,
up to 1.89%
-0.09% per stack,
up to -0.81%
-0.18% per stack,
up to -1.62%
Immune -2%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Scorching Sword All 160/3 Stat Magic 50% EBF5 Element Fire 100% 2x EBF5 Status Scorch 100% 10% 10%
Notes: The first and last hits deal 45 power and the second one deals 70 power.
Status strength increased to 4x on Hard or Epic difficulties.
Dev Heal Allies MaxHP * Hit2HP / 130 -- ---- -- -- -- -- -- 20%
Notes: Also cleanses EBF5 Status Stun and EBF5 Status Syphon from the targets. Does not take up the Devourer's turn.
Bouncing Beam All 175/5 Stat Magic 50% EBF5 Element Bomb -- -- -- 100% 10% 10%
Notes: This is a top heavy attack where each hit is less powerful that the last. It deals 70 power, then 35, 30, 25, and 15.
Sonic Wind All 120 / 6 Stat Magic 50% EBF5 Element Wind 30% 1x EBF5 Status Confuse 300% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Dev Tentacles Random 400 / 4 Stat Attack 30% EBF5 Element Earth 30% 1x EBF5 Status Poison 100% 10% 10%
Charging Sphere All 60 Stat Magic 50% EBF5 Element Thunder 0% - EBF5 Status Dispel 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Gives the Devourer 3x EBF5 Status Charge Charge.
Giga Doomsday All
Backup
1600
400
Stat Magic 30% EBF5 Element Bomb -- -- -- 300%
100%
10% 10%
Notes: Requires and expends EBF5 Status Charge Charge.
Only used twice, upon reaching 74% health and 49% health.
Delete Earth All+B -- -- ---- 100% -- EBF5 Status Delete -- -- --
Notes: Only used once, upon reaching 29% health.
Disables Fleeing. Removes EBF5 Status Charge Charge from the Devourer.
EBF5 Status Delete Delete is an unremovable status unique to this battle that deals an increasing amount of damage every turn.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of Turn

  • If at least 2 foes are inflicted with Syphon, Freeze and/or Stun → Increase Heal Counter by 1;
  • Otherwise → Reset Heal Counter to 0;

Action

  • <29% HP and Delete Earth hasn't been used → Delete Earth;
  • If Charged;
    • If playing on difficulties below Hard or has only one 1 stack of Charge left → Giga Doomsday;
    • Otherwise → Giga Doomsday (4/8), Scorching Sword (1/8), Bouncing Beam (1/8), Sonic Wind (1/8), Dev Tentacles (1/8);
  • <49% HP, Delete Earth hasn't been used and Charging Sphere has already been used once → Charging Sphere;
  • <74% HP and Delete Earth hasn't been used → Charging Sphere;
  • If Heal Counter ≥2 → Dev Heal → Reset Heal Counter to 0;
  • Otherwise → Scorching Sword (1/4), Bouncing Beam (1/4), Sonic Wind (1/4), Dev Tentacles (1/4).

Respawning

  • Respawn Count;
    • If Respawn Count >30 → Respawns: an Eyeball in the 2nd and 4th slots and either a Slimy Tentacle or a Spikey Tentacle in the 1st and 5th slots → Resets Respawn Count to 0;
    • If HP is <29% and Respawn Count ≥5 → Respawns either: one of the Tentacles in the 5th slot, an Eyeball in the 2nd slot, one of the Tentacles in the 5th slot or an Eyeball in the 1st slot (checking them in that order) → Reduces Respawn Count by 5;
    • If HP is <49% but ≥29%, and Respawn Count ≥4 → Respawns: one of the Tentacles in the 5th slot, an Eyeball in the 2nd slot, one of the Tentacles in the 5th slot and/or an Eyeball in the 1st slot (checking them in that order) → Each respawn reduces Respawn Count by 4, will keep respawning until Respawn Count <4 (max 2 respawns);
    • If HP is ≥49% and Respawn Count ≥5 → Respawns either: one of the Tentacles in the 5th slot, an Eyeball in the 2nd slot, one of the Tentacles in the 5th slot or an Eyeball in the 1st slot (checking them in that order) → Reduces Respawn Count by 5;
    • Respawn Count increases by 1 if there's <5 foes left, by 2 if <3 and by 4 if <2 (checked at the start of the Devourer's turn). Delete Earth and Giga Doomsday also increase Respawn Count by 50 when they're used (causing a full respawn the next turn).

Due to a bug, Respawn Count is reset to 3 at the beginning of each turn (before the increase due to missing foes) when the Devourer is <29% HP, which makes it spawn less appendages than it should (and also prevents the full respawn that should follow the turn after Delete Earth); the idea was probably to decrease the Respawn Count threshold to ≥3, not Respawn Count itself (this also causes the threshold to increase to ≥5 again when <29% HP).

Trivia

  • The Devourer gains up to 15% Attack, Magic Attack, HP and Accuracy depending on how many optional bosses you killed and how many medals you have (1% for each of the 12 optional bosses, then another 1% at 50, 65, and 80 medals).
  • The HP thresholds at which the Devourer uses Giga Doomsday and Delete Earth are also the HP thresholds at which its sprite is updated to look more damaged.
  • The skill Giga Doomsday is first mentioned by the NPC Randalf in Hope Harbor, who tells you about cooldowns. He can only use it once every 10 turns.
  • The Devourer's name may be something of a pun: a shorthand way of writing it's name within the standard six character format in some games would be "TheDev", which can be interpreted as "The Developer". In effect, this could be seen as a joke about how the Devourer is the developer of the simulation the game takes place in. Probably no correlation to the Dev.
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