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The Topaz Golem is a foe and a summon in Epic Battle Fantasy 5. It is an endgame foe, almost strictly found in The Rapture and the Lava Lake, along with one or two squirreled away in Redpine Town. It is a member of the Golems enemy group.

Appearance[]

The Topaz Golem is a roughly humanoid figure constructed out of a mass of jet black stones, each of which has multitudes of orange and yellow crystals jutting out. The yellow are presumably topaz while the orange would be rubies. The crystals on the shoulder, hands and "core" are yellow while the rest (arm connectors and legs) are orange. The crystals on the hands are akin to blades, being very sharp and with a sort of a triangular baguette cut. Unlike the golems from Epic Battle Fantasy 4, Topaz Golems have a set of "eyes" on their core, in this case three small circular yellow gems.

Overview[]

As befitting both a golem and a foe found in the final area, Topaz Golems are strong foes that are not to be trifled with. Boasting three elemental absorptions and a diverse selection of statuses it can inflict from its many attacks, the Topaz Golem can pose some trouble to an unprepared party (particularly on harder difficulties), though abusing their lack of Freeze resistance can make them relatively harmless.

Topaz Golems do have nine different attacks to throw at the party, but these are all either Fire or Thunder elemental. They are capable of inflicting Burn, Stun, Dry and Stagger, which can improve the Topaz Golem's damage output or mess with the player's strategies. They may also apply Defence debuffs. The Topaz Golem is also capable of summoning additional foes in the form of Ruby Ore and Topaz Ore with several of its attacks; be prepared to deal with the additional foes coming in.

Topaz Golems absorb, Fire, Thunder, and Earth, resist Dark and Bio and are immune to Wind, and are weak to Bomb, Ice and especially Holy. They are immune to Poison and Virus, and heavily resist Stun and Instant Death. They are also slightly resistant to all stat debuffs, aside from HP. With "More Foe Resistance" enabled, they become neutral to Ice and Holy, become immune to Bio, absorb Dark, and oddly their Thunder absorption becomes an immunity instead. They also become completely immune to Stun, Chill, and Freeze, and gain a high resistance to Attack and Magic Attack debuffs.

Topaz Golems are notable for being the only foe to drop Donuts. See the farming section for more details.

Statistics[]

Topaz Golem EBF5
Two elemental golems fused into one over millions of years. It uses powerful thunder and fire attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
588 4 4 4 4 4 3.2 128 15 15 90 20 8
Elemental
Resistance
200% 200% -50% 200% 50% -50% - 100% -80% 50%
Status
Resistance
- 70% - 100% - - - - - - - 70%
Debuff
Resistance
- 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon Iron Plate Iron Plate Ruby Topaz Donut
Name Iron Plate Iron Plate Ruby Topaz Donut
Chance 100% 100% 30% 30% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
-1.4% per stack,
up to -12.6%
-2.8% per stack,
up to -25.2%
Immune Immune 10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had no resistance to Attack and Magic Attack debuffs.

Statistics with More Foe Resistance enabled.
Topaz Golem EBF5
Two elemental golems fused into one over millions of years. It uses powerful thunder and fire attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
588 4 4 4 4 4 3.2 128 15 15 90 20 8
Elemental
Resistance
200% 100% - 200% 100% -50% - 100% - 200%
Status
Resistance
- 100% 100% 100% - - - - - - - 70%
Debuff
Resistance
- 60% 60% 20% 20% 20% 20%
Item Drop Rate
Icon Iron Plate Iron Plate Ruby Topaz Donut
Name Iron Plate Iron Plate Ruby Topaz Donut
Chance 100% 100% 30% 30% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
-1.4% per stack,
up to -12.6%
-2.8% per stack,
up to -25.2%
Immune Immune 10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

"NOOOOOOOOOOOOO!!! Stop destroying valuable crystals!"
―Matt being distraught after seeing crystals shattered
Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Hit Single 60/2 Physical 50% -- -- -- 100% 10% 10%
6x Hit Single 120/6 Physical 50% -- -- -- 100% 10% 10%
Flying Chunks Random 80/6
70
Physical 25%
50%
--
25%
--
1x
--
80%
90%
10% 10%
Notes: First 6 hits can target dead players, leading to a chance to waste hits.
Status chance on the last hit increased to 50% on Hard or Epic difficulties.
Fire Crystals x2 Random 90/6 Physical 50% 50%
100%
3x
25%

100% 10% 10%
Notes: Base spell is 3 hit, so retargeting and statuses happen on every third hit.
Will not target the same player twice in a row unless they have Target, second cast won't happen if there's only one player alive.
Spawns either a Topaz or Ruby Ore.
Thunder Storm All 45/5 Magical 100% 20% 1x 115% 10% 10%
Eruption Single 110 Physical 100% 30% 2x 100% 10% 10%
Notes: Spawns either a Topaz or Ruby Ore.
Surge Single 110 Physical 100% 30% 1x 100% 10% 10%
Red Crystal Shatter All 35 Magical 100% 50% 3x 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic Difficulties.
Spawns either a Topaz or Ruby Ore.
Yellow Crystal Shatter All 35 Magical 100% 15% 2x 100% 10% 10%
Notes: Status chance increased to 30% on Hard or Epic Difficulties.
Spawns either a Topaz or Ruby Ore.

Summoned foes will be at the same level as the user.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Berserked, or catch score >55 and all players are Lovable → Red Crystal Shatter (1/2), Yellow Crystal Shatter (1/2);
  • If Syphoned → 6x Hit (1/2), Flying Chunks (1/2);
  • <32% HP → 6x Hit (1/8), Red Crystal Shatter (1/8), Yellow Crystal Shatter (1/8), Thunder Storm (1/8),
    Surge (1/8), Eruption (1/8), Fire Crystals (1/8), Flying Chunks (1/8);
  • Otherwise → Double Hit (1/8), Red Crystal Shatter (1/8), Yellow Crystal Shatter (1/8), Thunder Storm (1/8),
    Surge (1/8), Eruption (1/8), Fire Crystals (1/8), Flying Chunks (1/8).

Counter (only if Counter-Attacking Foes is enabled)

  • 33%;
    • If Syphoned → Double Hit;
    • Otherwise → Red Crystal Shatter (1/2), Yellow Crystal Shatter (1/2).

Summon[]

The foe can be captured to be used as a summon.

The Topaz Golem has good power, but is fairly expensive. The secondary effects are irrelevant.

Topaz Golem SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Smashes a target repeatedly with powerful thunder attacks, which may also stun them. 91 Cured
Target Power Type Element Status Effect Acc Crit RdF
Single 550/6 Physical 100% 25% 2x 120% 10% 10%
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