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The Undying Monolith is a foe that appears in Epic Battle Fantasy 4, mostly in Graybone Cemetery.

Appearance

The Undying Monolith is a massive slab of grey stone that seems to have been carved into a demonic tombstone; the words "RIP" (Rest In Peace) can be seen near the top and a pentagram is visible near the bottom right corner. A spinal column and a horned skull are merged with the stone; the skull has dull red lights in its eye sockets and a round red crystal in its mouth. Black fluid drips from the skull's lower jaw, pooling around its base and the various bones scattered around the monolith.

Overview

The Undying Monolith uses mostly physical attacks that cause a bevy of status problems, such as Poison, Doom and Curse. When it charges up, it will cast Death Spike on each active party member, hitting all of them for moderate damage and a chance of Instant Death — try to resist at least this one, or destroy the monolith before it is unleashed. Additionally, a programming bug leaves the topmost player completely safe from the triple Death Spike, even if they're the only one left alive.

Unlike many other foes in Graybone Cemetery, the Undying Monolith is immune to Fire, along with Thunder, Ice, Poison, Wind, and Water. Fortunately it is still weak to Holy, so there's a chance the party would already have something effective equipped. As a Monolith, it is also susceptible to Bomb attacks; on the other hand, it absorbs Dark damage. The Undying Monolith is also the slowest of all Monoliths to charge its special attack (barring the Sky Monolith, which doesn't follow a specific charge pattern), taking three turns rather than two.

Statistics

Icon bestiary ebf4 undying monolith.png Undying Monolith EBF4
A haunted gravestone which uses dark and poison attacks, and can inflict many status problems.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
400 4 4 4 4 4 2 110 15 15 70 25
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
100% 100% 100% - 100% -80% 100% 100% -80% 200%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% - 100% - 100% 50% - - - 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Bottled Darkness Dark Matter Curly Horn Solid Spike - - -
Name Bottled Darkness Dark Matter Curly Horn Solid Spike - - -
Chance 30% 5% 60% 40% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, no Monoliths had any Status Syphon.png Syphon resistance.

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 undying monolith.png Undying Monolith EBF4
A haunted gravestone which uses dark and poison attacks, and can inflict many status problems.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
400 4 4 4 4 4 2 110 15 15 70 25
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
100% 100% 100% 200% 200% -80% 100% 100% -80% 200%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% 100% 100% - 100% 50% - - - 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - 100% -
Item Drop Rate
Icon Bottled Darkness Dark Matter Curly Horn Solid Spike - - -
Name Bottled Darkness Dark Matter Curly Horn Solid Spike - - -
Chance 30% 5% 60% 40% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Flying Skulls All 39/3 Magical 100% Element Dark.png 66% 3x
3x
3x
Status Weaken.png
Status Tired.png
Status Curse.png
100% 10% 10%
Notes: Status effect is chosen at random for each hit.
Prior to the Battle Mountain update, this attack had 18 total power instead.
Bones Single 50 Physical 50% Element Dark.png 80% 5x Status Doom.png 100% 10% 10%
The Dead Single 60 Physical 50% Element Poison.png 100% 5x Status Poison.png 100% 10% 10%
Charge Self -- -- ---- -- 2x Status Charge.png -- -- --
Notes: Charges to cast Death Spike x3.
Death Spike x3 All 40 Physical 100% Element Dark.png 50% -- Status Death.png 90% 30% 10%
Notes: Used every four turns if able, indicated by the Charge status the turn prior.
Prior to the v2 update, a bug in its targeting caused it to attack the player in the 2nd slot (middle) once and the player in 3rd slot (bottom) twice, completely ignoring the slot 1 (top) player, even if they were the only one alive.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Spent 3 turns without Charge status → Charge on the same turn;
  • Syphoned → Nothing;
  • Charged → Death Spike x3;
  • Otherwise → Flying Skulls (1/3), Bones (1/3), The Dead (1/3).

Trivia

In-game

"Evil words"

  • When the Undying Monolith casts Flying Skulls, the animation shows several red words flashing in front of it: "Hurt", "Hell", "Troll", "Die", "Pain", "Evil", "Dead", "Sex", and "Rape".
  • The Undying Monolith joins the Cosmic Monolith as one of the only Monoliths with an idle animation; the skull embedded in its front subtly opens and closes its mouth when not attacking.
  • The Undying Monolith's ability to cast Triple Death Spike every four turns may be a nod to how the number 4 is considered unlucky in Japanese culture (due to one character used for the numeral being pronounced the same as the one for "death").
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