The Undying Monolith is a foe that appears in Epic Battle Fantasy 4, mostly on the Graybone Cemetery. It is a member of the monolith enemy class.


The Undying Monolith is a massive grey tombstone covered in runes. A spinal column and a horned skull are merged with the stone, with a round red crystal in the skull's mouth. Several more bones are present around the base of the Monolith, half-buried in the ground.

The Undying Monolith's skull moves slightly in battle, making it one of two Monoliths with an idle animation, the other being Cosmic Monolith.


Monoliths take the role of offensive spell-casters, with Undying Monolith itself being biased towards the Dark element. Like other Monoliths, the Undying Monolith is a rather threatening foe, with a bunch of powerful attacks, high HP, numerous resistances and few weaknesses, yet low Evade.

Undying Monolith specializes in causing status problems, such as Poison, Doom and Curse. When it charges up, it will cast Death Spike on the party, hitting all of them for moderate damage and a chance of Instant Death — try to resist at least this one, or destroy the monolith before it is unleashed. Unlike many other foes in the graveyard, Undying Monolith is immune to Fire, but fortunately it is still weak to Holy, so there's a chance the party would already have something effective equipped. As a Monolith, Bomb elemental attacks also work well. The Undying Monolith is also the slowest of all Monoliths to charge its special attack (barring Sky Monolith which doesn't follow a specific charge pattern), taking three turns rather than two.


Icon bestiary ebf4 undying monolith Undying Monolith EBF4
A haunted gravestone which uses dark and poison attacks, and can inflict many status problems.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
400 4 4 4 4 4 2 110 15 15 70 25
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
100% 100% 100% - 100% -80% 100% 100% -80% 200%
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - 100% 50% - - - 100%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Bottled Darkness Item Dark Matter Item Curly Horn Item Solid Spike - - -
Name Bottled Darkness Dark Matter Curly Horn Solid Spike - - -
Chance 30% 5% 60% 40% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune Immune -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, no Monoliths had any Status Syphon Syphon resistance.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Flying Skulls All 39/3 Stat Magic 100% Element Dark 66% 3x
Status Weaken
Status Tired
Status Curse
100% 10% 10%
Notes: Status effect is chosen at random for each hit.
Prior to the Battle Mountain update, this attack had 18 total power instead.
Bones Single 50 Stat Attack 50% Element Dark 80% 5x Status Doom 100% 10% 10%
The Dead Single 60 Stat Attack 50% Element Poison 100% 5x Status Poison 100% 10% 10%
Charge Self -- -- ---- -- 2x Status Charge -- -- --
Notes: Charges to cast Death Spike x3.
Death Spike x3 * 40 Stat Attack 100% Element Dark 50% -- Status Death 90% 30% 10%
Notes: Used every four turns if able, indicated by the Charge status the turn prior.
Due to a bug in its targeting, instead of attacking each player once, it will attack the player in 2nd slot (middle) once and the player in 3rd slot (bottom) twice, completely ignoring the slot 1 (top) player, even if they are the only one alive.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Spent 3 turns without Charge status → Charge on the same turn;
  • Syphoned → Nothing;
  • Charged → Death Spike x3;
  • Otherwise → Flying Skulls (1/3), Bones (1/3), The Dead (1/3).


Undying Monolith Flying Skulls


Extremely Evil Text

"Evil words"

  • The magic circle seen during Flying Skulls cast animation actually is a couple of words, which say: "Hurt", "Hell", "Troll", "Die", "Pain", "Evil", "Dead", "Sex", "Rape".
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