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"A giant rock? Well, that's not very threatening at all. Is it gonna fall over on us or something?"
―Matt, Epic Battle Fantasy 3

The Viking Monolith is a recurring foe in the Epic Battle Fantasy series, appearing in Epic Battle Fantasy 3, 4 and 5, as well as Adventure Story; in EBF5, it is also a summon. It appears mostly around cold areas, such as Glacier Valley (in EBF3), Crystal Caverns (in EBF4) and Frozen Valley (EBF5). It is a member of the monolith enemy class, and is typically the first Monolith encountered.

Appearance

The Viking Monolith looks like a large gray rock, with runes and a carving of a sword on the front, along with various other carvings.

Overview

Similarly to other fellow Monoliths, Viking Monolith is a rather threatening foe, with a bunch of powerful attacks, high amount of HP, and numerous resistances but only few weaknesses.

In EBF3, like all Monoliths, Viking Monolith will always use its powerful laser at the beginning of each encounter and every three turns. Due to this, it can easily catch players off guard, especially beginners. The laser doesn't deal tremendous damage, but has a high chance to inflict Freeze on all players, potentially ending the game right there. It can be countered with Ice absorption, Freeze resistance/immunity or Regen. Viking Monolith also can buff itself and its allies, causing them to be even more of a threat, or cast a few Ice-elemental spells. Like all EBF3 Monoliths, Viking Monolith resists both Syphon and Stun, but is not immune to them; if the player manages to land either of two, the Viking Monolith will be temporarily shut down — try and destroy it before the status effect expires.

In EBF4, Viking Monolith is still strong and capable of firing the laser. However, the foe now must visibly charge in order to unleash the laser, making it easier to prepare for. Although Monoliths are now immune to Stun, Syphon still takes them out of the game for a few turns.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: EBF5 and Adventure Story summaries.

In EBF5 the Viking Monolith is noteworthy for being the only foe to drop Turnips. For more information, see Farming.

Statistics

Epic Battle Fantasy 3

EBF3 Foe Icon Viking Monolith
Viking Monolith Unmovable Stone EBF3
Uses extremely powerful attacks and has much HP.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
450 4 4 4 4 4 4 150 15 80
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
100% 100% 100% 100% 100% -70% 100% - - -60%
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
100% 70% - - - 70% 80%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Ice Crystal Item Amethyst 3 Item Light Rune - - - -
Name Ice Crystal Amethyst Light Rune - - - -
Chance 80% 60% 20% - - - -

Epic Battle Fantasy 4

Icon bestiary ebf4 viking monolith Viking Monolith EBF4
A monolith carved by viking explorers. Uses extremely powerful ice attacks and can buff itself.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
440 4 4 4 4 4 2 120 16 16 80 25
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
100% 100% 200% -80% 100% -80% 100% 100% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - 100% 50% - - - 80%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Mythril Shards Item Concrete Item Paper Talisman Item Liquid Ice Item Amethyst - -
Name Mythril Shards Concrete Paper Talisman Liquid Ice Amethyst - -
Chance 5% 60% 50% 80% 50% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune 12.5% -16.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Prior to the Battle Mountain update, no Monoliths had any Status Syphon Syphon resistance.

Epic Battle Fantasy 5

EBF5 Foe Icon Viking Monolith
Viking Monolith EBF5
A rock that's been here for a very long time. It uses wind, water and ice magic. Watch out for its chilling wind beam!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
460 4 4 6 4 4 2 200 19 19 150 25 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% 100% -50% 100% 100% -80% - 200% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 100% 100% 100% 50% - 100% - - 100% - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
40% 40% 40% 40% 40% -
Item Drop Rate
Icon EBF5 Item Sacred Rune EBF5 Item Sacred Rune EBF5 Item Sacred Rune EBF5 Item Diamond EBF5 Item Turnip
Name Sacred Rune Sacred Rune Sacred Rune Diamond Turnip
Chance 50% 50% 50% 5% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune -16.(6)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Epic Battle Fantasy 3

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ice Spike Single 40 Stat Attack 60% Element Ice 10% -- Status Death 95% 20% 10%
Frost Single 40 Stat Magic 100% Element Ice 90% -- Status Freeze 100% 10% 10%
Blue Beam All 70 Stat Magic 100% Element Ice 40% -- Status Freeze 130% 10% 10%
Notes: Used the first turn, and then each third turn.
On Epic difficulty, status chance is increased to 200%.
Prior to the 2016 update, the attack instead had 70% status chance on all difficulties besides Epic.
Buff Self
Allies
-- -- ---- -- 70%
35%
Stat Magic
Stat Attack
-- -- --

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Iceberg Single 75 Stat Attack 50% Element Ice -- -- -- 100% 10% 10%
Icestorm All 26/3 Stat Magic 100% Element Ice 1% 2x Status Freeze 100% 10% 10%
Notes: Prior to the Battle Mountain update, this attack instead had 78/3 power.
Charge Self -- -- ---- -- 2x Status Charge -- -- --
Notes: Charges to fire Blue Beam.
Blue Beam All 90 Stat Magic 100% Element Ice 50% 3x Status Freeze 100% 10% 10%
Notes: Used every three turns if able, indicated by the Charge status the turn prior.
Prior to the Battle Mountain update, the attack instead had 70 power, 33% status chance and 2x status strength.
Buff Self
Allies
-- -- ---- -- 70%
30%
Stat Magic
Stat Attack
-- -- --

Epic Battle Fantasy 5

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Slam Single 100 Stat Attack 25% EBF5 Element Earth 20% 1x EBF5 Status Stagger 100% 10% 10%
Notes: Can be used only while under the effect of EBF5 Status Berserk Berserk or EBF5 Status Syphon Syphon and on Hard or Epic difficulties.
Whirlwind Single 36/3 Stat Magic 100% EBF5 Element Wind 60% 2x EBF5 Status Light 100% 10% 10%
Notes: Can be used only in conjunction with Charge, and only on Hard or Epic difficulties.
Bubble Blast All 80/2 Stat Magic 100% EBF5 Element Water 50%
60%
2x
15%
EBF5 Status Wet
EBF5 StatDown Evade
100% 10% 10%
Hurricane All 50 Stat Magic 100% EBF5 Element Wind 60% 2x EBF5 Status Light 100% 10% 10%
Ice Storm All 45/3 Stat Magic 100% EBF5 Element Ice 10% 2x EBF5 Status Freeze 100% 10% 10%
Reflex Allies -- -- ---- 100% 25% Stat Evade -- -- --
Notes: Can be used only on Hard or Epic difficulties.
Charge Self -- -- ---- -- 3x EBF5 Status Charge -- -- --
Notes: On Hard and Epic difficulties, is immediately followed by casting Whirlwind on a random player, unless catch score >55 and all players are EBF5 Status Lovable Lovable.
Chilling Wind Beam All 100 Stat Magic 100% EBF5 Element Wind 66% 3x EBF5 Status Chill 100% 10% 10%
Notes: Requires and expends EBF5 Status Charge Charge. Status chance increased to 133% on Hard or Epic Difficulties.
Buff Allies -- -- ---- -- 30% Stat Attack -- -- --
Notes: Also gives 3x EBF5 Status Good Luck Good Luck to all allies on Hard or Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 3

  • Syphoned → Nothing;
  • First turn and then each 3rd turn or/and Berserked → Blue Beam;
  • Otherwise → Ice Spike (1/3), Frost (1/3), Buff (1/3).

Epic Battle Fantasy 4

  • Spent 2 turns without Charge status → Charge on the same turn;
  • Syphoned → Nothing;
  • Charged → Blue Beam;
  • Otherwise → Iceberg (1/3), Icestorm (1/3), Buff (1/3).

Epic Battle Fantasy 5

  • If Syphoned or Berserked, <50% HP, catch score >55 and all players are Lovable → Surrender;
  • If Syphoned or Berserked, catch score >55 and all players are Lovable → Nothing;
  • If Syphoned or Berserked and playing on Hard/Epic → Slam;
  • If Syphoned or Berserked → Nothing;
  • If Charged → Chilling Wind Beam;
  • Otherwise → Charge (1/4);
    • If a randomly selected ally has at least a 10% Attack buff;
      • If playing on Hard/Epic and a randomly selected ally has less than a 10% Evade buff → Reflex (3/16), Ice Storm (3/16), Hurricane (3/16), Bubble Blast (3/16);
      • Otherwise → Ice Storm (1/4), Hurricane (1/4), Bubble Blast (1/4);
    • Otherwise → Buff (1/4);
      • If playing on Hard/Epic and a randomly selected ally has less than a 10% Evade buff → Reflex (1/8), Ice Storm (1/8), Hurricane (1/8), Bubble Blast (1/8);
      • Otherwise → Ice Storm (1/6), Hurricane (1/6), Bubble Blast (1/6).

*On Hard and Epic difficulties, Charge is immediately followed by casting Whirlwind on a random player, unless catch score >55 and all players are Lovable.

Summon

In EBF5, the foe can be captured to be used as a summon, or be randomly summoned by Fur Dress (female armor).

The monolith rises from the ground, and performs the same animation as its "Buff" attack, where a runic circle appears and is joined by three swords, this gives the Haste status to all front line allies. After that, it slides back underground. The Viking Monolith is a costly summon, but it's extremely valuable since it essentially grants 2 extra actions to the party.

EBF5 Foe Icon Viking Monolith
Viking Monolith SP EBF5 Status Freeze
Gives haste status to all allies, basically giving them an extra turn each. 100 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- 1x EBF5 Status Haste -- -- --

Trivia

  • The Viking Monolith's runes appear to be slightly inspired by Celtic culture.
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