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"IS IT A CYBORG?! Who built such a thing?"
―Lance, Epic Battle Fantasy 5

The War Mammoth is a foe and a summon in Epic Battle Fantasy 5. They are sparsely spread across the map, largely in Frozen Valley and The Rapture, but one also appears in the Iron Fortress. It is a member of the Mammoths enemy group.

Appearance[]

The War Mammoth looks similar to the Wooly Mammoth, but with black fur and smaller, conical ears. It is outfitted with steel-gray armor on its ankles, tusks, and head, with the ankle armor having brown bands on the bottom edge and the tusk armor being lined with spikes on one side. A metal cannon is mounted on its back, secured with a metal band and leather straps. A circular piece of metal is attached to the side of the band, and a brown tarp with a spiked diamond sigil is laid across its hindquarters.

Based on some of the party's comments and its own animations, the War Mammoth may have cybernetic components within its body.

Overview[]

As its bestiary entry states, the War Mammoth is a living tank that can give and receive substantial amounts of damage. It uses a mixture of physical attacks and magical Bomb attacks fired from its back-mounted cannon and (somehow) its trunk. Some of its skills have a chance to Stagger the party, which can increase the damage output of the Mammoth and its allies; on the flip side, it can Dispel the party's buffs with a mighty trumpet.

On Hard or Epic difficulties, the War Mammoth can cast Quake or Sawblade on a random party member after using its Ground Pound attack; the latter is especially dangerous due to a small chance of Instant Death. It also has a chance to revive with a fraction of maximum health when killed, unless it has been afflicted with Tired or Weaken by the time it dies. It also can inflict Hungry on the players when it dies for real, but neither of these can occur if the War Mammoth is captured.

Statistics[]

War Mammoth EBF5
A mammoth that has been equipped for battle. It's basically a tank now, so watch out for bomb and earth attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
1355 4 4 4 4 4 3.5 299 24 28 230 10 5
Elemental
Resistance
50% - - -50% -80% 50% - 100% - -
Status
Resistance
- 80% 100% -50% - - - - - -50% - 90%
Debuff
Resistance
- 50% 50% 50% 50% - -
Item Drop Rate
Icon Steel Plate Steel Plate Fine Fur Belt Buckle Nano Fibre
Name Steel Plate Steel Plate Fine Fur Belt Buckle Nano Fibre
Chance 100% 100% 100% 100% 50%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
0.35% per stack,
up to 3.15%
0.7% per stack,
up to 6.3%
1.08% per stack,
up to 9.72%
2.16% per stack,
up to 19.44%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
War Mammoth EBF5
A mammoth that has been equipped for battle. It's basically a tank now, so watch out for bomb and earth attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
1355 4 4 4 4 4 3.5 299 24 28 230 10 5
Elemental
Resistance
50% 50% 50% 50% -80% 50% 50% 100% - -
Status
Resistance
- 80% 100% -50% - - - - - -50% - 90%
Debuff
Resistance
- 50% 50% 80% 80% 50% -
Item Drop Rate
Icon Steel Plate Steel Plate Fine Fur Belt Buckle Nano Fibre
Name Steel Plate Steel Plate Fine Fur Belt Buckle Nano Fibre
Chance 100% 100% 100% 100% 50%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
0.35% per stack,
up to 3.15%
0.7% per stack,
up to 6.3%
1.08% per stack,
up to 9.72%
2.16% per stack,
up to 19.44%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Tusk Strike Single 180 Physical ---- -- -- -- 100% 10% 10%
Triple Trunk Shot Random 200/3 Magical 100% -- -- -- 100% 10% 10%
Big Blast All 65 Magical 100% 50% 1x 100% 10% 10%
Ground Pound All 38 Physical 50% 10% 1x 100% 10% 20%
Notes: Will cast Quake or Sawblade immediately after using this attack on Hard or Epic difficulties (unless catch score >55 and all players are Lovable or the Mammoth is Syphoned).
Quake Single 60 Physical 100% -- -- -- 140% 10% 10%
Notes: Is only used immediately after Ground Pound on Hard or Epic difficulties. Ignores Lovable.
Sawblade Single 55 Physical ---- 10% -- 100% 10% 10%
Notes: Ignores target Defence buffs.
Is only used immediately after Ground Pound on Hard or Epic difficulties. Ignores Lovable.
Trumpet All -- -- ---- 50% -- 200% -- --
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Revive Self MaxHP/4
MaxHP/8
-- ---- -- -- -- -- -- 20%
Notes: Can only be used after death on Hard or Epic difficulties, removes pre-death de/buffs and statuses.
First death: 100% chance of reviving with 1/4 of MaxHP if not Tired or Weakened.
Second death: 50% chance of reviving with 1/8 of MaxHP if not Tired or Weakened.
Grants 2 SP if Revive is successful.
Make Hungry All -- -- ---- 33% 2x -- -- --
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Can't be dodged with Evade and bypasses Bless.
Only used after final death.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Ground Pound;
  • If catch score >55 and all players are Lovable → Ground Pound (1/3), Trumpet (1/3), Big Blast (1/3);
  • If Syphoned → Tusk Strike;
  • If Berserked → Ground Pound;
  • <32% HP → Tusk Strike (1/4), Big Blast (1/4);
    • If for any active player [sum of buffs - sum of debuffs] ≥ 70% → Ground Pound (1/4), Trumpet (1/4);
    • Otherwise → Ground Pound (2/4);
  • <65% HP → Tusk Strike (2/8), Triple Trunk Shoot (1/8), Big Blast (1/8);
    • If for any active player [sum of buffs - sum of debuffs] ≥ 70% → Ground Pound (1/4), Trumpet (1/4);
    • Otherwise → Ground Pound (2/4);
  • Otherwise → Tusk Strike (1/4), Triple Trunk Shot (1/4);
    • If for any active player [sum of buffs - sum of debuffs] ≥ 70% → Ground Pound (1/4), Trumpet (1/4);
    • Otherwise → Ground Pound (2/4).

*Ground Pound will immediately be followed by either Quake or Sawblade (same 1/2 chance for each) on Hard and Epic difficulties (except when catch score >55 and all players are Lovable or the Mammoth is Syphoned).

Before the v2 update, the War Mammoth could use Trumpet and Big Blast when Syphoned, catch score >55, and all players are Lovable

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Tusk Strike (1/2), Ground Pound (1/2).

*Ground Pound will immediately be followed by either Quake or Sawblade (same 1/2 chance for each) on Hard/Epic, unless catch score >55 and all players are Lovable, or the Mammoth is Syphoned.


Additionally, if any front line player has equipment that scares Beasts, the War Mammoth will inflict 1x Berserk on themselves at the start of their turn (this does not take up their action).

Can Revive on the first and second deaths on Hard and Epic difficulties if not inflicted with Weaken or Tired;
uses Make Hungry on final death.

Summon[]

The foe can be captured to be used as a summon, or be randomly summoned by the Blue Elephant (female hat) and the Alt Iron Tusk (bow). When called upon, the War Mammoth uses its Trumpet to buff the players' Defence before casting Big Blast twice.

While the War Mammoth can deal good damage while simultaneously buffing the party and potentially staggering foes, its high SP cost and middling buff strength reduce its usefulness. If the player needs an emergency Defence buff, the Topaz Ore summon tends to be more practical.

War Mammoth SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Buffs the defence of all allies, including those in backup, and then hits all foes with magical bomb blasts.
  • May stagger targets.
102 Cured
Target Power Type Element Status Effect Acc Crit RdF
Allies+B
All
--
210/2
--
Magical
----
100%
--
20%
50%
1x

--
150%
--
10%
--
10%
Note: Stagger chance applies on both hits.
Before the v2 update, cost 109 SP instead.
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