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The Water Slime is a foe and a summon in Epic Battle Fantasy 5. It is first found in Hope Harbor, although it also appears in a few other locations.


Appearance

Water Slimes are fairly simple blue blobs made of living water. They have tiny black and blue eyes as well as a small mouth which looks like the ":3" emoticon. They can have a variety of things on their heads and backs, usually some sort of white bubbly "lather"; their body's color also varies slightly.

The known Water Slime variants include:

  1. A dark blue slime with slightly pointed tips on its head foam and a tiny pink branch of coral sticking out of the top.
  2. A teal slime with a large bubble of head foam surrounded by several smaller bubbles, vaguely resembling a piece of popcorn. A dark green piece of seaweed sticks out of the right side of the foam.
  3. A light blue slime with a cluster of foamy bubbles and some yellow-orange sponges on its head.

Overview

Water Slimes are one of the first foes fought in the game, and as such are quite weak. They have a diverse assortment of attacks which all do the same thing: Wet the target while dealing some Water damage. While this can be a bit annoying if paired with a stronger foe armed with Thunder or Ice attacks, it is generally not a cause for concern.

Water Slimes absorb Water, resist Wind and are immune to Fire (and both Burn and Scorch by extension), but they still have several weaknesses that can be easily exploited: Dark, Bomb, Ice, and especially Thunder. Regardless of the element chosen, Water Slimes are easily dispatched, so one should focus on the other foes in the wave. They're even more easily killed off if you have a source of Doom or Instant Death; their extreme weakness to these statuses means that one shot of either will put them on a fast track to their demise.

Enabling "More Foe Resistance" makes the Water Slime immune to Wind and Earth while removing its Dark and Bomb weaknesses and reducing the degree of its Thunder weakness.

Statistics

EBF5 Foe Icon Water Slime.png
Water Slime EBF5
A blob of strange living water. It's not safe for drinking, presumably.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% -80% -50% - - -50% 200% 50% - -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Liquid Ice Sea Shell - - -
Name Liquid Ice Sea Shell - - -
Chance 10% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune 3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Water Slime.png
Water Slime EBF5
A blob of strange living water. It's not safe for drinking, presumably.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% -50% -50% 100% - - 200% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Liquid Ice Sea Shell - - -
Name Liquid Ice Sea Shell - - -
Chance 10% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune 3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Physical 20% EBF5 Element Water.png 25% 1x EBF5 Status Wet.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Jump & Back Single 13 Physical 20% EBF5 Element Water.png 25% 1x EBF5 Status Wet.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Bubble Single 28/3 Magical 100% EBF5 Element Water.png 40% 2x EBF5 Status Wet.png 100% 10% 10%
Bubble Ball Random 20/2 Magical 100% EBF5 Element Water.png 50% 1x EBF5 Status Wet.png 100% 10% 10%
Notes: Power increased to 30/3 on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Bubble (1/5), Bubble Ball (2/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Bubble Ball.


Additionally, if any front line player has equipment that scares Slimes, the Water Slime will immediately Surrender and Flee on their turn.

Summon

The Water Slime can be captured and used as a summon. It uses its basic jump attack on a single foe, dealing a minimal amount of physical Water damage with no additional effects.

The Water Slime summon is noteworthy for having the absolute lowest Power of any attack in the game (barring skills which deal no damage). It is best used for weakening foes that are about to reach a catchable state, or those who were never captured early on and are now defeated by all but the weakest attack (although Anna can fill a similar role with Bow Whack). It is also the best option for making NoLegs Surrender, being more accurate and less powerful than Matt's Geyser.

EBF5 Foe Icon Water Slime.png
Water Slime SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Uses a pathetically weak water attack on a single target. 1 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 1 Physical 100% EBF5 Element Water.png -- -- -- 100% 10% 10%
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