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The Water Slime is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Slimes enemy group. It is first found in Hope Harbor, though there are a couple in other locations.

Appearance

Water Slimes are fairly simple blue blobs with tiny black and blue eyes as well as a small mouth which looks like the ":3" emoticon. They can have a variety of things on their heads and backs, usually some sort of white bubbly "lather"; their body's color also varies slightly.

Overview

Water Slimes are one of the first foes fought in the game, and as such are quite weak. They have a diverse assortment of attacks which all do the same thing: Wet the target while dealing some water damage. While this can be a bit annoying if paired with a foe which wields Thunder or Ice attacks, it is generally not a cause for concern.

Water Slimes do absorb Water, resist Wind and are immune to Fire (and as a result both Burn and Scorch), but they still have several weaknesses that can be easily exploited. Regardless of the element chosen Water Slimes are easily dispatched, so one should focus on the other foes in the wave.

Statistics

EBF5 Foe Icon Water Slime
Water Slime EBF5
A blob of strange living water. It's not safe for drinking, presumably.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% -80% -50% - - -50% 200% 50% - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Liquid Ice EBF5 Item Sea Shell - - -
Name Liquid Ice Sea Shell - - -
Chance 10% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune 3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Stat Attack 20% EBF5 Element Water 25% 1x EBF5 Status Wet 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Jump & Back Single 13 Stat Attack 20% EBF5 Element Water 25% 1x EBF5 Status Wet 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Bubble Single 28/3 Stat Magic 100% EBF5 Element Water 40% 2x EBF5 Status Wet 100% 10% 10%
Bubble Ball Random 20/2 Stat Magic 100% EBF5 Element Water 50% 1x EBF5 Status Wet 100% 10% 10%
Notes: 30/3 Power on Hard and Epic difficulties.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Bubble (1/5), Bubble Ball (2/5).

Additionally, if any front line player has equipment that scares Slimes, the Water Slime will immediately Surrender and Flee on their turn.

Summon

The foe can be captured to be used as a summon. It is noteworthy for having the absolute lowest Power of any attack in the game (barring skills which deal no damage). It is best used for weakening foes that are about to reach a catchable state, or those who were never captured early on and are now defeated by all but the weakest attack.

EBF5 Foe Icon Water Slime
Water Slime SP EBF5 Status Freeze
Uses a pathetically weak water attack on a single target. 1 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 1 Stat Attack 100% EBF5 Element Water -- -- -- 100% 10% 10%
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