Water Slimes are fairly simple blue blobs with tiny black and blue eyes as well as a small mouth which looks like the ":3" emoticon. They can have a variety of things on their heads and backs, usually some sort of white bubbly "lather"; their body's color also varies slightly.
Water Slimes are one of the first foes fought in the game, and as such are quite weak. They have a diverse assortment of attacks which all do the same thing: Wet the target while dealing some water damage. While this can be a bit annoying if paired with a foe which wields Thunder or Ice attacks, it is generally not a cause for concern.
Water Slimes do absorb Water, resist Wind and are immune to Fire (and as a result both Burn and Scorch), but they still have several weaknesses that can be easily exploited. Regardless of the element chosen Water Slimes are easily dispatched, so one should focus on the other foes in the wave.
|A blob of strange living water. It's not safe for drinking, presumably.|
|Item Drop Rate|
|Name||Liquid Ice||Sea Shell||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Immune|| 3% per stack,|
up to 27%
| 6% per stack,|
up to 54%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55 and all players are Lovable → Surrender;
- If Berserked → Jump & Back;
- If Syphoned → Jump & Dissolve;
- Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Bubble (1/5), Bubble Ball (2/5).
Additionally, if any front line player has equipment that scares Slimes, the Water Slime will immediately Surrender and Flee on their turn.
The foe can be captured to be used as a summon. It is noteworthy for having the absolute lowest Power of any attack in the game (barring skills which deal no damage). It is best used for weakening foes that are about to reach a catchable state, or those who were never captured early on and are now defeated by all but the weakest attack.
|Uses a pathetically weak water attack on a single target.||1||Kept|