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The Water Slime is a foe and a summon in Epic Battle Fantasy 5. It is first found in Hope Harbor, although it also appears in a few other locations.


Appearance[]

Water Slimes are fairly simple blue blobs made of living water. They have tiny black and blue eyes as well as a small mouth which looks like the ":3" emoticon. They can have a variety of things on their heads and backs, usually some sort of white bubbly "lather"; their body's color also varies slightly.

The known Water Slime variants include:

  1. A dark blue slime with slightly pointed tips on its head foam and a tiny pink branch of coral sticking out of the top.
  2. A teal slime with a large bubble of head foam surrounded by several smaller bubbles, vaguely resembling a piece of popcorn. A dark green piece of seaweed sticks out of the right side of the foam.
  3. A light blue slime with a cluster of foamy bubbles and some yellow-orange sponges on its head.

Overview[]

Water Slimes are one of the first foes fought in the game, and as such are quite weak. They have a diverse assortment of attacks which all do the same thing: Wet the target while dealing some Water damage. While this can be a bit annoying if paired with a stronger foe armed with Thunder or Ice attacks, it is generally not a cause for concern.

Water Slimes absorb Water, resist Wind and are immune to Fire (and both Burn and Scorch by extension), but they still have several weaknesses that can be easily exploited: Dark, Bomb, Ice, and especially Thunder. Regardless of the element chosen, Water Slimes are easily dispatched, so one should focus on the other foes in the wave. They're even more easily killed off if you have a source of Doom or Instant Death; their extreme weakness to these statuses means that one shot of either will put them on a fast track to their demise.

Enabling "More Foe Resistance" makes the Water Slime immune to Wind and Earth while removing its Dark and Bomb weaknesses and reducing the degree of its Thunder weakness.

Statistics[]

Water Slime EBF5
A blob of strange living water. It's not safe for drinking, presumably.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
100% -80% -50% - - -50% 200% 50% - -50%
Status
Resistance
100% - - - - - - - - - - -100%
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Liquid Ice Sea Shell - - -
Name Liquid Ice Sea Shell - - -
Chance 10% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
Immune Immune 3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Water Slime EBF5
A blob of strange living water. It's not safe for drinking, presumably.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
100% -50% -50% 100% - - 200% 100% - -
Status
Resistance
100% - - - - - - - - - - -100%
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Liquid Ice Sea Shell - - -
Name Liquid Ice Sea Shell - - -
Chance 10% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
Immune Immune 3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Physical 20% 25% 1x 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Jump & Back Single 13 Physical 20% 25% 1x 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Bubble Single 28/3 Magical 100% 40% 2x 100% 10% 10%
Bubble Ball Random 20/2 Magical 100% 50% 1x 100% 10% 10%
Notes: Power increased to 30/3 on Hard or Epic difficulties.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Bubble (1/5), Bubble Ball (2/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Bubble Ball.


Additionally, if any front line player has equipment that scares Slimes, the Water Slime will immediately Surrender and Flee on their turn.

Summon[]

The Water Slime can be captured and used as a summon. It uses its basic jump attack on a single foe, dealing a minimal amount of physical Water damage with no additional effects.

The Water Slime summon is noteworthy for having the absolute lowest Power of any attack in the game (barring skills which deal no damage). It is best used for weakening foes that are about to reach a catchable state, or those who were never captured early on and are now defeated by all but the weakest attack (although Anna can fill a similar role with Bow Whack), though this fails against other water-based enemies. It is also the best option for making NoLegs Surrender, being more accurate and less powerful than Matt's Geyser.

Water Slime SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Uses a pathetically weak water attack on a single target. 1 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 1 Physical 100% -- -- -- 100% 10% 10%
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