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Element Weapon Big

The internal icon representing weapon-elemental skills since EBF4; this icon is never visible in-game.

"Element and effects depend on current weapon."
―Various skill descriptions, Epic Battle Fantasy 4

The term weapon-elemental is a common fan-made nickname used by the community, as well as this wiki, to refer to skills that derive their elements and status effects from equipped weapons in the Epic Battle Fantasy series.

Characteristics

Weapon-elemental skills are available to every character in the team, and each of them has different methods of performing them: While Matt and NoLegs prefers to use their respective weapons to perform direct close-quarter-combat attack combos, Lance and Anna often opt to use their gunblade/bow to fire at the enemy, with few exceptions, and Natalie can smack a single target with her staff or, since EBF4, assault the foes with colorful rainbow blasts of energy through the Spectrum skill. All weapon-elemental skills from Matt, Anna and NoLegs, as well as Natalie's standard attack outside of EBF4, are physical, while Natalie's Spectrum and EBF4 standard attack are magical, and Lance gets access to both physical and magical weapon-elemental skills.

Weapon-elemental skills have the following features:

  • These skills derive their elemental property from the weapon currently held by their user, normally keeping weapon's element % — which is wildly inconsistent in EBF2 and 3, but got standardized to 50% in EBF4 and 5. The only exceptions are Matt's Legend skill in EBF3, which halves weapon's %, and his Unleash skill in all games, which raises it to 100% (except with certain weapons in EBF2).
    • As EBF1 lacks elements in the sense they are used in next games, equipping a sword with "elemental" properties makes weapon-elemental skills affected by target's resistance to the corresponding "elemental" Bushido skill — Seiken with "Holy-elemental" Heaven's Gate or Eruption with "Fire-elemental" Inferno.
  • Generally speaking, single-target and centered weapon-elemental skills are capable of triggering bonus skills, as well as status effects/debuff specified by the held weapon. Those that target all enemies evenly are incapable of triggering bonus spells, but can still inflict status effects and debuff like normal.
  • Weapon-elemental skills cannot receive element damage boosting effect from equipment, regardless of circumstances. Combined with generally inferior elemental percentage, this means that weapon-elemental skills are usually incapable of dealing as much damage as their 'properly' elemental counterparts without relying on bonus skills or/and having elevated base power.

Epic Battle Fantasy

Offensive weapon-elemental options available to players:

Matt
Natalie
  • None

Epic Battle Fantasy 2

Offensive weapon-elemental options available to players:

Matt
Natalie
  • None

Epic Battle Fantasy 3

Offensive weapon-elemental options available to players:

Matt
Natalie
Lance

Epic Battle Fantasy 4

Offensive weapon-elemental options available to players:

Matt
Natalie
Lance
Anna
Extra Skills

Epic Battle Fantasy 5

Offensive weapon-elemental options available to players:

Matt
Natalie
Lance
Anna
NoLegs
Extra Skills


Elements
BombDarkEarthFireHolyIcePoison/BioThunderWaterWind
Non-elementalWeapon-elemental
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