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Weather is a gameplay mechanic introduced in Epic Battle Fantasy 5. These conditions affect both players and foes during battle in some manner, initiated at the start of the battle and during every foes-to-players turn transition.

List of Weather Conditions

Attacking weathers use one of available spells on any player or foe on the screen, with same chance for each alive entity; accuracy is normal. Status-oriented weathers affect everyone, with 1000% accuracy.

Name In-game description Notes
Normal Nothing out of the ordinary. Same as Clear.
Clear Temporarily calm. Same as Normal.
Rain Everyone gets wet between turns. Players: 100% 2x EBF5 Status Wet Wet
Foes: 100% 1x
Blizzard There's a chance of freezing between turns. Players: 20% 2x EBF5 Status Freeze Freeze
(10% on Easy, 6.(6)% on Zero)
Foes: 25% 1x
Hot Ash There's a chance of getting burned between turns. Everyone: 66% 1x EBF5 Status Burn Burn
Sunny There's a chance of getting brave or morale status between turns. Ignores resistances and Evade
Players: one of:
20% 1x EBF5 Status Morale Morale | 16% 1x EBF5 Status Brave Brave
Foes: one of: 20% 2x | 16% 2x
Acid Rain Everyone has a chance of getting poisoned between turns. Everyone: 33% 2x EBF5 Status Poison Poison
Earthquake Everyone has a chance of getting staggered between turns. Players: 50% 2x EBF5 Status Stagger Stagger
Foes: 50% 1x
Huge Hail Everyone gets chilled between turns. Players: 100% 2x EBF5 Status Chill Chill
Foes: 100% 1x
Cherry Blossom Everyone has a chance of occasionally getting an extra turn. Ignores resistances and Evade
Everyone: 33% 1x EBF5 Status Haste Haste
Breezy Everyone gets blessed between turns. Ignores resistances and Evade
Everyone: 1x EBF5 Status Bless Bless
Sandstorm Everyone gets dry between turns. Players: 100% 2x EBF5 Status Dry Dry
Foes: 100% 1x
Stormy Everyone has a chance of being dispelled between turns. Everyone: 25% EBF5 Status Dispel Dispel
Electric Everyone has a chance of getting stunned between turns. Everyone: 20% 1x EBF5 Status Stun Stun
(Players: 10% on Easy, 6.(6)% on Zero)
Sacred Land There's a chance of getting good luck or regenerating between turns. Ignores resistances and Evade
Players: one of:
25% 1x EBF5 Status Good Luck Good Luck | 9% 1x EBF5 Status Regenerate Regen
Foes: one of: 25% 2x | 9% 1x
Cursed Land There's a chance of getting doomed between turns. Also: Doom + Bad Luck = Death! Players: 50% 5x EBF5 Status Doom Doom
Foes:: 50% 3x
Low Gravity Everyone gets lighter between turns. Players: 100% 2x EBF5 Status Light Light
Foes: 100% 1x
High Gravity Everyone gets heavier between turns. Players: 100% 2x EBF5 Status Heavy Heavy
Foes: 100% 1x
Radiation Everyone gets random defence-related debuffs between turns. Ignores resistances and Evade
Players: Debuffs either EBF5 StatDown HP HP,
EBF5 StatDown Defence Defence or EBF5 StatDown Mdef Magic Defence to -25%
Foes: Debuffs either
EBF5 StatDown Defence Defence or EBF5 StatDown Mdef Magic Defence to -25%
Energy Everyone gets random offence-related buffs between turns. Ignores resistances and Evade
Everyone: Buffs either Stat Accuracy Accuracy,
Stat Attack Attack or Stat Magic Magic Attack to +25%
Falling Stars Stars fall from the sky between turns. Spells available: Falling Star
Air Strikes Bombs, missiles and medipacks fall from the sky between turns. Spells available: Air Strike's peace bomb (1/4), Air Strike's small missile (2/4), Medipack (1/4).
Eruption Fiery volcanic rocks fall from the sky between turns. Spells available: Fire Rock
Overgrowth Poisonous vines burst out from the ground between turns. Spells available: Ivy (2/3), Vines (1/3).
Geysers Water gushes violently from the ground between turns. Spells available: Geyser (2/4), Torrent (1/4), Scalding Fume (1/4).
Lava Flow Lava and boiling water burst out from the ground between turns. Spells available: Fiery Fume (2/3), Scalding Fume (1/3).
Restless Dead Buried corpses attack between turns, with bones, daggers and spells. Spells available: Bones (2/5), Bone Star (1/5), Undead Blade (2/5).
Thunderstorm Lightning strikes violently between turns. Spells available: Thunder (1/2), Thunderbolt (1/2).
Stalactites Rocky stalactites fall from the ceiling between turns. Spells available: Stalactite (3/4), Stalactites (1/4).
??--[[/@#,,
(Glitchy)
//??_¬¬1<¬//+255 Like Shroud, it hides players' and foes' stats, their status effects and (de)buffs, but only with 33% chance for every player/foe, re-randomized every time status bars are updated (swapping players, getting hit, etc).
!!--[[/@#,,
(Glitchy2)
//??_¬¬1<¬//+999 Same as Glitchy, but also makes action icons and dropped items appear garbled. (Actions' hover-over information and cursor-following icons are displayed normally.)

Weather spells

Some weather effects can be used as ordinary spells by certain foes or as auto spells from equipment, when cast by equipment, their stats are exactly the same as when used by weather; on the other hand, when used by foes, they generally inflict additional status stacks or have increased status chance.

  • Rain: used by Seaweed Chompers, 100% chance of 2x EBF5 Status Wet Wet on everyone.
  • Blizzard: used by Ice Sprites, 20% chance of 3x EBF5 Status Freeze Freeze on players and 25% chance of 2x EBF5 Status Freeze Freeze on foes.
  • Hot Ash: used by Fire Sprites, 66% chance of 2x EBF5 Status Burn Burn on everyone.
  • Stormy: used by Wind Sprites, same as weather.
  • Electric: used by Thunder Sprites, same as weather.
  • Earthquake: used by Rock Sprites, 50% chance of 2x EBF5 Status Stagger Stagger on everyone.
  • Acid Rain: used by Mutant Chompers, 66% chance of 3x EBF5 Status Poison Poison on everyone.

Changing weather

Only certain summons and Limit Breaks can temporarily change the battle's weather. Their weather lasts for 5 turns, except for the Nuke skill, whose weather only lasts 3 turns. Applying a temporary weather on top of another one will completely cancel the old one. Foes can't change weather, except when using Nuke.

The following table lists which skills and summons can be used to bring in a certain type of weather.

Weather Options Cost (SP/Limit)
Normal N/A N/A
Clear The Creator
Mother Earth
Limit Break
Limit Break
Rain Seaweed Chomper 48
Blizzard Ice Sprite 38
Hot Ash Fire Sprite 28
Sunny Magma Chomper 32
Acid Rain Mutant Chomper 34
Earthquake Rock Sprite 36
Huge Hail Pearl Golem 71
Cherry Blossom Cat Ninja 19
Breezy Leafy Chomper 52
Sandstorm Burned Fallen 51
Stormy Wind Sprite 30
Electric Thunder Sprite 34
Sacred Land N/A N/A
Cursed Land N/A N/A
Low Gravity N/A N/A
High Gravity N/A N/A
Radiation Nuke Limit Break
Energy N/A N/A
Falling Stars N/A N/A
Air Strikes N/A N/A
Eruption N/A N/A
Overgrowth N/A N/A
Geysers N/A N/A
Lava Flow N/A N/A
Restless Dead N/A N/A
Thunderstorm N/A N/A
Stalactites N/A N/A
Glitchy The Glitch 177
Glitchy2 N/A N/A

In Calculations

To control strength and accuracy of weather attacks, two entities were made to provide necessary stats: Player weather and Foe weather. The latter scales with Matt's current level, and the former scales with his level - 1.

Player weather

Stats Calculation (bold = base value)
Attack &
Magic Attack
floor(8 * 1.159 ^ level)
Accuracy floor(6 * 1.099(3) ^ level) * 2

Used by:

  • Weather spells aimed at foes.
  • Acid Rain, Blizzard, Cursed Land, Earthquake, High Gravity, Hot Ash, Huge Hail, Low Gravity, Rain, Sandstorm and Stormy weathers, for both players and foes.
  • Summons, including those randomly cast by equipment, but only for Accuracy — damage is up to Summon Attack, unless the summon casts a healing spell, which would also scale off Player weather.
  • Bouncing at foes by Blue Creep, Green Creep and Red Creep.
  • Supernova's recoil when cast by foes.

Foe weather

  • Attack: 4
  • Magic Attack: 4
  • Accuracy: 4

All follow standard foe stats scaling, including difficulty.

Used by:

  • Weather spells aimed at players.
  • Black Hole's and Supernova's recoil when cast by players.
This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: "Standard foe stats scaling" — update the Formulas article and link to it.
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