The Wind Elemental is a foe in Epic Battle Fantasy 4, usually found in and around Temple of Godcat. It is one of the five members of the Elementals enemy class.


Like other Elementals, the Wind Elemental is a floating creature with two arms and an odd structure on its "foot"; however, it is very distinct from its reptilian brethren and lacks several trademark traits shared by other Elementals.

Unlike the others, the Wind Elemental is avian in nature, with a tan beak, a pale green shell, and several tan feathers. It has also tan armor, with a single plate floating over its right shoulder; there is a single steel spike embedded into it. Also diverging from the standard Elemental set up, Wind Elementals have two cannons, with one at the end of each arm. They have several emeralds protruding from their "foot".


Wind Elementals are high-tier foes which posses a diverse selection of Wind attacks. The majority of their skills are multi-target, and let it inflict Stagger and Dispel, or even debuff Magic Defence a little. Do note that the Wind Elemental does have above-average offenses; while just over half of its skills are multi-target, they still pack a solid punch and the side effects can cause subsequent attacks to be a tad more lethal than normal.

Wind Elementals are immune to Earth and absorbs Wind, but are weak to Ice, Poison, Dark and particularly Thunder. As such, the player has a variety of options, with Thunderbolt and Big Spark being quite effective for single target attacks, while either Thunder Storm, Plasma Field or Pulsar works well depending on the foes accompanying it. As it is very weak to both Ice and Thunder, hitting it with Aqua Arrow before unleashing a deluge of attacks from the relevant elements can spell its doom easy enough.


Icon bestiary ebf4 wind elemental Wind Elemental EBF4
A powerful monster which uses wind attacks.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
369 5 4 6 4 4 4 65 8.1 8.1 80 30
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- -100% -50% 100% -50% - 200% - - -50%
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 50% 50% - - - - 50% - - - 50%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Red Feather Item Pink Potion Item Silk - - - -
Name Red Feather Pink Potion Silk - - - -
Chance 80% 20% 20% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
4.2% 2.7% per stack,
up to 24.3%
15% -20%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Quad Punch Single 48/4 Stat Attack ---- -- -- -- 100% 10% 10%
Ram All 22 Stat Attack 50% Element Wind 30% -- Status Stagger 100% 10% 10%
Notes: On Hard and Epic difficulties, status chance increases to 100%.
Wind Hands Single 35 Stat Magic 100% Element Wind 50% -- Status Dispel 100% 10% 10%
Hurricane All 24 Stat Magic 100% Element Wind 50% 15% StatDown Mdef 100% 0% 10%
Shockwave All 26 Stat Magic 100% Element Wind 15% -- Status Stagger 120% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Quad Punch;
  • Otherwise → Quad Punch (1/5), Ram (1/5), Wind Hands (1/5), Hurricane (1/5), Shockwave (1/5).


  • The Wind Elemental is the only Elemental to lack an arm-mounted blade, instead it has a cannon on each arm.
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