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The Yellow Jelly is a foe in Epic Battle Fantasy 4, replacing the Purple Jelly from Epic Battle Fantasy 3 as a Thunder-oriented Jelly. Yellow Jelly appears primarily in Waste Disposal Plant. It is a member of the Jelly enemy class.

Appearance

The Yellow Jelly has a spiky yellow bell head with a glowing core that produces electricity. It has four tentacles, with a set of three dots at the end of each. The Battle Mountain update added yellow eyes.

Overview

The Yellow Jelly is a straightforward foe. It has a moderate Thunder attack with a notable chance to Stun the target, and can also Charge up to fire off Thunder Storm at the party. It has no other abilities of any kind.

The Yellow Jelly's only real threat stems from its ability to readily Stun players; while this is concerning if paired with stronger foes, it can also be easily negated with equipment or Purify. As a general rule, the Yellow Jelly is not a deadly foe, but should be dealt with sooner than later in order to avoid being Stunned.

The Yellow Jelly absorbs Thunder and Water, as well as being immune to Earth and resistant to Bomb. However, it is vulnerable to Ice and Poison, making Iceberg and Vines good ways to take it down. The Yellow Jelly is also immune to Stun and vulnerable to Freeze, though this has a minor effect on the battle.

Statistics

Icon bestiary ebf4 yellow jelly Yellow Jelly EBF4
A jellyfish which uses only thunder attacks, and can charge up magic.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
113 4 4 4 4 4 4 17 2 2 10 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- 200% -80% 100% -80% 50% - 200% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% -50% - - - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Plasma Ball Item Tentacle - - - - -
Name Plasma Ball Tentacle - - - - -
Chance 10% 50% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
7% 5.4% per stack,
up to 48.6%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Flip Single 26 Stat Attack 50% Element Thunder 30% 1x Status Stun 100% 10% 10%
Charge Self -- -- ---- -- 2x Status Charge -- -- --
Notes: Charges to use Thunderstorm.
Thunderstorm All 25/5 Stat Magic 100% Element Thunder 3% 1x Status Stun 115% 10% 10%
Notes: Requires and expends Status Charge Charge.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Flip;
  • Charged → Thunderstorm;
  • Otherwise → Flip (1/2), Charge (1/2).
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