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The Yellow Jelly is a foe in Epic Battle Fantasy 4, It primarily appears in the Waste Disposal Plant.


Appearance

The Yellow Jelly has a spiky yellow bell head with a glowing core that produces electricity. It has four tentacles, with a set of three dots at the end of each. The Battle Mountain update added yellow eyes.

Overview

The Yellow Jelly is a straightforward foe that replaces the Purple Jelly of Epic Battle Fantasy 3 as the Thunder-oriented member of the family. It has a part-Thunder physical attack with a notable chance to Stun the target, and can also Charge up to fire off Thunder Storm on its next turn; the latter is actually slightly weaker than Flip and has a much lower Stun chance, but it's slightly more accurate and hits the entire front line.

The Yellow Jelly's only real threat stems from its ability to readily Stun players, which can be concerning if it's paired with stronger foes. However, the Stun can be easily negated with equipment or Purify; even Cleanse can work unless multiple Jellies are present. Regardless, the Yellow Jelly should be dealt with sooner than later in order to avoid being Stunned.

The Yellow Jelly absorbs Thunder and Water, as well as being immune to Earth and resistant to Bomb. However, it is vulnerable to Ice and Bio, making Iceberg and Vines good ways to take it down. The Yellow Jelly is also immune to Stun and vulnerable to Freeze, though this has a minor effect on the battle.

With "More Foe Resistance" active, the Yellow Jelly becomes immune to Dark and debuffs to its magic stats.

Statistics

Icon bestiary ebf4 yellow jelly.png Yellow Jelly EBF4
A jellyfish which uses only thunder attacks, and can charge up magic.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
113 4 4 4 4 4 4 17 2 2 10 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- 200% -80% 100% -80% 50% - 200% - -
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- 100% -50% - - - - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Plasma Ball Tentacle - - - - -
Name Plasma Ball Tentacle - - - - -
Chance 10% 50% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
7% 5.4% per stack,
up to 48.6%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 yellow jelly.png Yellow Jelly EBF4
A jellyfish which uses only thunder attacks, and can charge up magic.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
113 4 4 4 4 4 4 17 2 2 10 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- 200% -80% 100% -80% 50% - 200% - 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- 100% -50% - - - - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- 100% - 100% - -
Item Drop Rate
Icon Plasma Ball Tentacle - - - - -
Name Plasma Ball Tentacle - - - - -
Chance 10% 50% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
7% 5.4% per stack,
up to 48.6%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Flip Single 26 Physical 50% Element Thunder.png 30% 1x Status Stun.png 100% 10% 10%
Charge Self -- -- ---- -- 2x Status Charge.png -- -- --
Notes: Charges to use Thunderstorm.
Thunderstorm All 25/5 Magical 100% Element Thunder.png 3% 1x Status Stun.png 115% 10% 10%
Notes: Requires and expends Status Charge.png Charge.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Flip;
  • Charged → Thunderstorm;
  • Otherwise → Flip (1/2), Charge (1/2).
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