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The Zap Dog is a foe and a summon in Epic Battle Fantasy 5. It is normally found in the Iron Fortress.


Appearance[]

The Zap Dog is a small canine with noticeably spiky fur, as if it were standing on end from its residual electricity. Its face has two broad ears, small slit-like eyes, and a tiny black nose. Its head, back, and upper legs are covered in bright yellow fur, while its underbelly and lower legs are black; the fur on the latter appears to be much shorter than on the rest of its body. Its feet end in three-clawed paws, and it has a spiky black mane around its neck. It has a short tail with wildly spiked black fur, surrounded by another plume of yellow fur spikes on its hindquarters.

Overview[]

The Zap Dog is a physical attacker that supplements the basic moves of its family with Thunder-based techniques. Its strongest attack hits all players and has a small chance to Stagger that increases on Hard or Epic difficulty; however, it requires a turn to Charge that allows the party to prepare themselves or just kill the Dog before it can act. Overall, it's a relatively low-priority target that can generally be left alone while you kill the more dangerous foes it is accompanying.

Like all Dogs, the Zap Dog will target the last player who hit it, so be careful not to leave it alive if the last one to hit it is in bad shape. On the other hand, you can use this quirk to focus its attention on a tank with high bulk and/or Thunder resistance while the rest of the party heals or buffs themselves. Stat-wise, its only notable trait is a slightly higher-than-average Evade.

The Zap Dog absorbs Thunder and resists Dark, Chill while being weak to Bio and especially Holy. If "More Foe Resistance" is on, it loses its Holy weakness, absorbs Dark, and gains resistances to Earth and Wind.

Statistics[]

Zap Dog EBF5
A dog that strikes like thunder. It'll remember the last person who hit it, and it won't think kindly of them.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
154 4 4 4 4 4 4.2 30 3 3 25 50 45
Elemental
Resistance
- 150% - - -50% - - - -80% 50%
Status
Resistance
- - 50% - - - - - - - - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Fine Fur Razor Claw Amber - -
Name Fine Fur Razor Claw Amber - -
Chance 33% 25% 5% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Zap Dog EBF5
A dog that strikes like thunder. It'll remember the last person who hit it, and it won't think kindly of them.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
154 4 4 4 4 4 4.2 30 3 3 25 50 45
Elemental
Resistance
- 150% - 50% -50% - - 50% - 150%
Status
Resistance
- - 50% - - - - - - - - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Fine Fur Razor Claw Amber - -
Name Fine Fur Razor Claw Amber - -
Chance 33% 25% 5% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hit Single 22 Physical ---- -- -- -- 100% 10% 10%
Backflip Single 19 Physical ---- -- -- -- 100% 10% 10%
Thunder Backflip Single 32 Physical 75% -- -- -- 100% 10% 10%
Charge Self -- -- ---- -- 3x -- -- --
Notes: Also gives a 30% Attack buff on Hard or Epic difficulties.
Thunder Dash All 33 Physical 100% 10% 1x 100% 10% 10%
Notes: Requires and expends Charge.
Status chance increased to 20% on Hard or Epic difficulties.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Flee;
  • If Syphoned → Hit (1/2), Backflip (1/2);
  • If Charged → Thunder Dash;
  • If Berserked → Thunder Backflip;
  • Otherwise → Hit (1/4), Backflip (1/4), Thunder Backflip (1/4), Charge (1/4).

The Dog will target the last player who attacked them with their attacks.

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Thunder Backflip.

Additionally, if any front line player has equipment that scares Beasts, the Zap Dog will inflict 1x Berserk on themselves at the start of their turn (this does not take up their turn).

Summon[]

The Zap Dog can be captured and used as a summon. It instantly charges up a Thunder Dash to hit all foes for physical Thunder damage and a small chance to Stagger them.

Zap Dog SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Leaps at all enemies with a deafening thunder attack, which may stagger them. 35 Kept
Target Power Type Element Status Effect Acc Crit RdF
All 85 Physical 100% 20% 1x 100% 10% 10%

Trivia[]

  • According to Matt Roszark, the name Zap Dog intentionally sounds like the Pokémon Zapdos, which has a similar appearance to this foe[1].

References[]

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